/* (c) Redix and Sushi */ #ifndef GAME_CLIENT_COMPONENTS_RACE_DEMO_H #define GAME_CLIENT_COMPONENTS_RACE_DEMO_H #include #include class CRaceDemo : public CComponent { int m_RecordStopTime; int m_DemoStartTick; float m_Time; const char *m_pMap; void Stop(); public: int m_RaceState; enum { RACE_NONE = 0, RACE_STARTED, RACE_FINISHED, }; CRaceDemo(); virtual void OnReset(); virtual void OnStateChange(int NewState, int OldState); virtual void OnRender(); virtual void OnShutdown(); virtual void OnMessage(int MsgType, void *pRawMsg); void CheckDemo(); void SaveDemo(const char* pDemo); }; #endif