#include // strcmp, strlen, strncpy #include // atoi #include extern "C" { #include } #include #include #include #include #include "menus.hpp" void MENUS::render_serverbrowser_serverlist(RECT view) { RECT headers; RECT status; ui_hsplit_t(&view, 16.0f, &headers, &view); ui_hsplit_b(&view, 20.0f, &view, &status); // split of the scrollbar ui_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f); ui_vsplit_r(&headers, 20.0f, &headers, 0); struct column { int id; int sort; const char *caption; int direction; float width; int flags; RECT rect; RECT spacer; }; enum { FIXED=1, SPACER=2, COL_FLAG_LOCK=0, COL_FLAG_FAV, COL_NAME, COL_GAMETYPE, COL_MAP, COL_PLAYERS, COL_PING, COL_PROGRESS, COL_VERSION, }; static column cols[] = { {-1, -1, " ", -1, 2.0f, 0, {0}, {0}}, {COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}}, {COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, {COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}}, {COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}}, {COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}}, {-1, -1, " ", 1, 10.0f, 0, {0}, {0}}, {COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}}, }; int num_cols = sizeof(cols)/sizeof(column); // do layout for(int i = 0; i < num_cols; i++) { if(cols[i].direction == -1) { ui_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers); if(i+1 < num_cols) { //cols[i].flags |= SPACER; ui_vsplit_l(&headers, 2, &cols[i].spacer, &headers); } } } for(int i = num_cols-1; i >= 0; i--) { if(cols[i].direction == 1) { ui_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect); ui_vsplit_r(&headers, 2, &headers, &cols[i].spacer); } } for(int i = 0; i < num_cols; i++) { if(cols[i].direction == 0) cols[i].rect = headers; } // do headers for(int i = 0; i < num_cols; i++) { if(ui_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui_draw_grid_header, 0)) { if(cols[i].sort != -1) { if(config.b_sort == cols[i].sort) config.b_sort_order ^= 1; else config.b_sort_order = 0; config.b_sort = cols[i].sort; } } } ui_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0); RECT scroll; ui_vsplit_r(&view, 15, &view, &scroll); int num_servers = client_serverbrowse_sorted_num(); int num = (int)(view.h/cols[0].rect.h); static int scrollbar = 0; static float scrollvalue = 0; //static int selected_index = -1; ui_hmargin(&scroll, 5.0f, &scroll); scrollvalue = ui_do_scrollbar_v(&scrollbar, &scroll, scrollvalue); int scrollnum = num_servers-num+10; if(scrollnum > 0) { if(inp_key_presses(KEY_MOUSE_WHEEL_UP)) scrollvalue -= 1.0f/scrollnum; if(inp_key_presses(KEY_MOUSE_WHEEL_DOWN)) scrollvalue += 1.0f/scrollnum; if(scrollvalue < 0) scrollvalue = 0; if(scrollvalue > 1) scrollvalue = 1; } else scrollnum = 0; // set clipping ui_clip_enable(&view); int start = (int)(scrollnum*scrollvalue); if(start < 0) start = 0; RECT original_view = view; view.y -= scrollvalue*scrollnum*cols[0].rect.h; int new_selected = -1; int num_players = 0; selected_index = -1; for (int i = 0; i < num_servers; i++) { SERVER_INFO *item = client_serverbrowse_sorted_get(i); num_players += item->num_players; } for (int i = 0; i < num_servers; i++) { int item_index = i; SERVER_INFO *item = client_serverbrowse_sorted_get(item_index); RECT row; RECT select_hit_box; int selected = strcmp(item->address, config.ui_server_address) == 0; //selected_index==item_index; ui_hsplit_t(&view, 17.0f, &row, &view); select_hit_box = row; if(selected) { selected_index = i; RECT r = row; ui_margin(&r, 1.5f, &r); ui_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f); } // make sure that only those in view can be selected if(row.y+row.h > original_view.y) { if(select_hit_box.y < original_view.y) // clip the selection { select_hit_box.h -= original_view.y-select_hit_box.y; select_hit_box.y = original_view.y; } if(ui_do_button(item, "", selected, &select_hit_box, 0, 0)) { new_selected = item_index; } } // check if we need to do more if(row.y > original_view.y+original_view.h) break; for(int c = 0; c < num_cols; c++) { RECT button; char temp[64]; button.x = cols[c].rect.x; button.y = row.y; button.h = row.h; button.w = cols[c].rect.w; //int s = 0; int id = cols[c].id; //s = ui_do_button(item, "L", l, &button, ui_draw_browse_icon, 0); if(id == COL_FLAG_LOCK) { if(item->flags&1) ui_draw_browse_icon(SPRITE_BROWSE_LOCK, &button); } else if(id == COL_FLAG_FAV) { if(item->favorite) ui_draw_browse_icon(SPRITE_BROWSE_HEART, &button); } else if(id == COL_NAME) { TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, button.x, button.y, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END); cursor.line_width = button.w; if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_SERVERNAME)) { // highlight the parts that matches const char *s = str_find_nocase(item->name, config.b_filter_string); if(s) { gfx_text_ex(&cursor, item->name, (int)(s-item->name)); gfx_text_color(0.4f,0.4f,1.0f,1); gfx_text_ex(&cursor, s, strlen(config.b_filter_string)); gfx_text_color(1,1,1,1); gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1); } else gfx_text_ex(&cursor, item->name, -1); } else gfx_text_ex(&cursor, item->name, -1); } else if(id == COL_MAP) ui_do_label(&button, item->map, 12.0f, -1); else if(id == COL_PLAYERS) { str_format(temp, sizeof(temp), "%i/%i", item->num_players, item->max_players); if(config.b_filter_string[0] && (item->quicksearch_hit&BROWSEQUICK_PLAYERNAME)) gfx_text_color(0.4f,0.4f,1.0f,1); ui_do_label(&button, temp, 12.0f, 1); gfx_text_color(1,1,1,1); } else if(id == COL_PING) { str_format(temp, sizeof(temp), "%i", item->latency); ui_do_label(&button, temp, 12.0f, 1); } else if(id == COL_PROGRESS) { if(item->progression > 100) item->progression = 100; ui_draw_browse_icon(item->progression, &button); } else if(id == COL_VERSION) { const char *version = item->version; if(strcmp(version, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on version = "0.3.0"; ui_do_label(&button, version, 12.0f, 1); } else if(id == COL_GAMETYPE) { // all these are just for nice compability if(item->gametype[0] == '0' && item->gametype[1] == 0) ui_do_label(&button, "DM", 12.0f, 0); else if(item->gametype[0] == '1' && item->gametype[1] == 0) ui_do_label(&button, "TDM", 12.0f, 0); else if(item->gametype[0] == '2' && item->gametype[1] == 0) ui_do_label(&button, "CTF", 12.0f, 0); else ui_do_label(&button, item->gametype, 12.0f, 0); } } } ui_clip_disable(); if(new_selected != -1) { // select the new server SERVER_INFO *item = client_serverbrowse_sorted_get(new_selected); strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address)); if(inp_mouse_doubleclick()) client_connect(config.ui_server_address); } // render status ui_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f); ui_vmargin(&status, 50.0f, &status); char buf[128]; str_format(buf, sizeof(buf), "%d of %d servers, %d players", client_serverbrowse_sorted_num(), client_serverbrowse_num(), num_players); ui_do_label(&status, buf, 14.0f, -1); } void MENUS::render_serverbrowser_filters(RECT view) { // filters RECT button; ui_hsplit_t(&view, 5.0f, 0, &view); ui_vsplit_l(&view, 5.0f, 0, &view); ui_vsplit_r(&view, 5.0f, &view, 0); ui_hsplit_b(&view, 5.0f, &view, 0); // render filters ui_hsplit_t(&view, 20.0f, &button, &view); if (ui_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui_draw_checkbox, 0)) config.b_filter_empty ^= 1; ui_hsplit_t(&view, 20.0f, &button, &view); if (ui_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui_draw_checkbox, 0)) config.b_filter_full ^= 1; ui_hsplit_t(&view, 20.0f, &button, &view); if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0)) config.b_filter_pw ^= 1; ui_hsplit_t(&view, 20.0f, &button, &view); if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0)) config.b_filter_compatversion ^= 1; ui_hsplit_t(&view, 20.0f, &button, &view); ui_do_label(&button, "Game types: ", 14.0f, -1); ui_vsplit_l(&button, 95.0f, 0, &button); ui_margin(&button, 1.0f, &button); ui_do_edit_box(&config.b_filter_gametype, &button, config.b_filter_gametype, sizeof(config.b_filter_gametype), 14.0f); ui_hsplit_t(&view, 20.0f, &button, &view); ui_do_label(&button, "Quick search: ", 14.0f, -1); ui_vsplit_l(&button, 95.0f, 0, &button); ui_margin(&button, 1.0f, &button); ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string), 14.0f); { ui_hsplit_t(&view, 20.0f, &button, &view); RECT editbox; ui_vsplit_l(&button, 40.0f, &editbox, &button); ui_vsplit_l(&button, 5.0f, &button, &button); char buf[8]; str_format(buf, sizeof(buf), "%d", config.b_filter_ping); ui_do_edit_box(&config.b_filter_ping, &editbox, buf, sizeof(buf), 14.0f); config.b_filter_ping = atoi(buf); ui_do_label(&button, "Maximum ping", 14.0f, -1); } //ui_vsplit_r(&buttons, 30.0f, &buttons, &button); ui_hsplit_b(&view, 25.0f, &view, &button); static int clear_button = 0; if(ui_do_button(&clear_button, "Reset Filter", 0, &button, ui_draw_menu_button, 0)) { config.b_filter_full = 0; config.b_filter_empty = 0; config.b_filter_pw = 0; config.b_filter_ping = 999; config.b_filter_gametype[0] = 0; config.b_filter_compatversion = 1; config.b_filter_string[0] = 0; } } void MENUS::render_serverbrowser_serverdetail(RECT view) { RECT server_details = view; RECT server_scoreboard, server_header; SERVER_INFO *selected_server = client_serverbrowse_sorted_get(selected_index); //ui_vsplit_l(&server_details, 10.0f, 0x0, &server_details); // split off a piece to use for scoreboard ui_hsplit_t(&server_details, 140.0f, &server_details, &server_scoreboard); ui_hsplit_b(&server_details, 10.0f, &server_details, 0x0); // server details const float font_size = 12.0f; ui_hsplit_t(&server_details, 20.0f, &server_header, &server_details); ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f); ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header); ui_do_label(&server_header, "Server Details: ", font_size+2.0f, -1); ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details); ui_margin(&server_details, 3.0f, &server_details); if (selected_server) { RECT row; static const char *labels[] = { "Version:", "Game Type:", "Progression:", "Ping:" }; RECT left_column; RECT right_column; // { RECT button; ui_hsplit_b(&server_details, 20.0f, &server_details, &button); static int add_fav_button = 0; if (ui_do_button(&add_fav_button, "Favorite", selected_server->favorite, &button, ui_draw_checkbox, 0)) { if(selected_server->favorite) client_serverbrowse_removefavorite(selected_server->netaddr); else client_serverbrowse_addfavorite(selected_server->netaddr); } } //ui_do_label(&row, temp, font_size, -1); ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details); ui_vsplit_l(&server_details, 80.0f, &left_column, &right_column); for (int i = 0; i < 4; i++) { ui_hsplit_t(&left_column, 15.0f, &row, &left_column); ui_do_label(&row, labels[i], font_size, -1); } ui_hsplit_t(&right_column, 15.0f, &row, &right_column); ui_do_label(&row, selected_server->version, font_size, -1); ui_hsplit_t(&right_column, 15.0f, &row, &right_column); ui_do_label(&row, selected_server->gametype, font_size, -1); char temp[16]; if(selected_server->progression < 0) str_format(temp, sizeof(temp), "N/A"); else str_format(temp, sizeof(temp), "%d%%", selected_server->progression); ui_hsplit_t(&right_column, 15.0f, &row, &right_column); ui_do_label(&row, temp, font_size, -1); str_format(temp, sizeof(temp), "%d", selected_server->latency); ui_hsplit_t(&right_column, 15.0f, &row, &right_column); ui_do_label(&row, temp, font_size, -1); } // server scoreboard ui_hsplit_b(&server_scoreboard, 10.0f, &server_scoreboard, 0x0); ui_hsplit_t(&server_scoreboard, 20.0f, &server_header, &server_scoreboard); ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f); ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f); ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header); ui_do_label(&server_header, "Scoreboard: ", font_size+2.0f, -1); ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard); ui_margin(&server_scoreboard, 3.0f, &server_scoreboard); if (selected_server) { for (int i = 0; i < selected_server->num_players; i++) { RECT row; char temp[16]; ui_hsplit_t(&server_scoreboard, 16.0f, &row, &server_scoreboard); str_format(temp, sizeof(temp), "%d", selected_server->players[i].score); ui_do_label(&row, temp, font_size, -1); ui_vsplit_l(&row, 25.0f, 0x0, &row); TEXT_CURSOR cursor; gfx_text_set_cursor(&cursor, row.x, row.y, 12.0f, TEXTFLAG_RENDER); const char *name = selected_server->players[i].name; if(config.b_filter_string[0]) { // highlight the parts that matches const char *s = str_find_nocase(name, config.b_filter_string); if(s) { gfx_text_ex(&cursor, name, (int)(s-name)); gfx_text_color(0.4f,0.4f,1,1); gfx_text_ex(&cursor, s, strlen(config.b_filter_string)); gfx_text_color(1,1,1,1); gfx_text_ex(&cursor, s+strlen(config.b_filter_string), -1); } else gfx_text_ex(&cursor, name, -1); } else gfx_text_ex(&cursor, name, -1); } } } void MENUS::render_serverbrowser(RECT main_view) { ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f); RECT view; ui_margin(&main_view, 10.0f, &view); /* +-----------------+ +------+ | | | | | | | tool | | | | box | | | | | | | +------+ +-----------------+ button status toolbar box */ //RECT filters; RECT status_toolbar; RECT toolbox; RECT button_box; // split off a piece for filters, details and scoreboard ui_vsplit_r(&view, 200.0f, &view, &toolbox); ui_hsplit_b(&toolbox, 120.0f, &toolbox, &button_box); ui_hsplit_b(&view, 30.0f, &view, &status_toolbar); render_serverbrowser_serverlist(view); static int toolbox_page = 0; ui_vsplit_l(&toolbox, 5.0f, 0, &toolbox); // do tabbar { RECT tab_bar; RECT tabbutton0, tabbutton1; ui_hsplit_t(&toolbox, 30, &tab_bar, &toolbox); ui_vsplit_mid(&tab_bar, &tabbutton0, &tabbutton1); ui_vsplit_r(&tabbutton0, 5.0f, &tabbutton0, 0); ui_vsplit_l(&tabbutton1, 5.0f, 0, &tabbutton1); static int filters_tab = 0; if (ui_do_button(&filters_tab, "Filter", toolbox_page==0, &tabbutton0, ui_draw_menu_tab_button, 0)) toolbox_page = 0; static int info_tab = 0; if (ui_do_button(&info_tab, "Info", toolbox_page==1, &tabbutton1, ui_draw_menu_tab_button, 0)) toolbox_page = 1; } ui_draw_rect(&toolbox, vec4(0,0,0,0.15f), 0, 0); ui_hsplit_t(&toolbox, 5.0f, 0, &toolbox); if(toolbox_page == 0) render_serverbrowser_filters(toolbox); else if(toolbox_page == 1) render_serverbrowser_serverdetail(toolbox); { ui_hsplit_t(&status_toolbar, 5.0f, 0, &status_toolbar); RECT button; //ui_vsplit_r(&buttons, 20.0f, &buttons, &button); ui_vsplit_r(&status_toolbar, 100.0f, &status_toolbar, &button); ui_vmargin(&button, 2.0f, &button); static int refresh_button = 0; if(ui_do_button(&refresh_button, "Refresh", 0, &button, ui_draw_menu_button, 0)) { if(config.ui_page == PAGE_INTERNET) client_serverbrowse_refresh(0); else if(config.ui_page == PAGE_LAN) client_serverbrowse_refresh(1); } ui_do_label(&status_toolbar, "new version.. LOLZ!!", 14.0f, -1); } // do the button box { ui_vsplit_l(&button_box, 5.0f, 0, &button_box); ui_vsplit_r(&button_box, 5.0f, &button_box, 0); RECT button; ui_hsplit_b(&button_box, 25.0f, &button_box, &button); ui_vsplit_r(&button, 120.0f, 0, &button); ui_vmargin(&button, 2.0f, &button); //ui_vmargin(&button, 2.0f, &button); static int join_button = 0; if(ui_do_button(&join_button, "Connect", 0, &button, ui_draw_menu_button, 0)) client_connect(config.ui_server_address); ui_hsplit_b(&button_box, 5.0f, &button_box, &button); ui_hsplit_b(&button_box, 20.0f, &button_box, &button); ui_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address), 14.0f); ui_hsplit_b(&button_box, 20.0f, &button_box, &button); ui_do_label(&button, "Host address:", 14.0f, -1); } }