#include #include #include #include #include #include #include #include #include #include #include #include #include #include "../mapres.h" #include #include "mapres_image.h" #include "mapres_tilemap.h" #include #include "data.h" #include extern data_container *data; using namespace baselib; /******************************************************** MENU *********************************************************/ enum gui_tileset_enum { tileset_regular, tileset_hot, tileset_active, tileset_inactive }; void draw_area(gui_tileset_enum tileset, int areax, int areay, int areaw, int areah, float x, float y, float w, float h) { const float tex_w = 512.0, tex_h = 512.0; switch (tileset) { case tileset_regular: break; case tileset_hot: areax += 192; areay += 192; break; case tileset_active: areay += 192; break; case tileset_inactive: areax += 192; break; default: dbg_msg("menu", "invalid tileset given to draw_part"); } float ts_x = areax / tex_w; float ts_y = areay / tex_h; float te_x = (areax + areaw) / tex_w; float te_y = (areay + areah) / tex_h; gfx_blend_normal(); gfx_texture_set(data->images[IMAGE_GUI_WIDGETS].id); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_setsubset( ts_x, // startx ts_y, // starty te_x, // endx te_y); // endy gfx_quads_drawTL(x,y,w,h); gfx_quads_end(); } void draw_part(int part_type, gui_tileset_enum tileset, float x, float y, float w, float h) { gui_box part = data->gui.misc[part_type]; draw_area(tileset, part.x, part.y, part.w, part.h, x, y, w, h); //draw_part(parts[part], tileset, x, y, w, h); } void draw_part(int part_type, gui_tileset_enum tileset, float x, float y) { gui_box part = data->gui.misc[part_type]; draw_part(part_type, tileset, x, y, part.w, part.h); } void draw_box(int box_type, gui_tileset_enum tileset, float x, float y, float w, float h) { gui_compositebox box = data->gui.boxes[box_type]; /* A composite box consists of 9 parts. To get the coordinates for all corners, we need A, B, C and D: * A----+----+----+ * | tl | tm | tr | * +----B----+----+ * | ml | mm | mr | * +----+----C----+ * | bl | bm | br | * +----+----+----D */ int ax = box.rect.x; int ay = box.rect.y; int bx = box.center.x; int by = box.center.y; int cx = box.center.x + box.center.w; int cy = box.center.y + box.center.h; int dx = box.rect.x + box.rect.w; int dy = box.rect.y + box.rect.h; draw_area(tileset, ax, ay, bx-ax, by-ay, x, y, bx-ax, by-ay); draw_area(tileset, bx, ay, cx-bx, by-ay, x+bx-ax, y, w-(bx-ax)-(dx-cx), by-ay); draw_area(tileset, cx, ay, dx-cx, by-ay, x+w-(dx-cx), y, dx-cx, by-ay); draw_area(tileset, ax, by, bx-ax, min(int(h-(by-ay)-(dy-cy)), cy-by), x, y+(by-ay), bx-ax, h-(by-ay)-(dy-cy)); draw_area(tileset, bx, by, cx-bx, cy-by, x+bx-ax, y+(by-ay), w-(bx-ax)-(dx-cx), h-(by-ay)-(dy-cy)); draw_area(tileset, cx, by, dx-cx, min(int(h-(by-ay)-(dy-cy)), cy-by), x+w-(dx-cx), y+(by-ay), dx-cx, h-(by-ay)-(dy-cy)); draw_area(tileset, ax, cy, bx-ax, dy-cy, x, y+h-(dy-cy), bx-ax, dy-cy); draw_area(tileset, bx, cy, cx-bx, dy-cy, x+bx-ax, y+h-(dy-cy), w-(bx-ax)-(dx-cx), dy-cy); draw_area(tileset, cx, cy, dx-cx, dy-cy, x+w-(dx-cx), y+h-(dy-cy), dx-cx, dy-cy); } struct pretty_font { float m_CharStartTable[256]; float m_CharEndTable[256]; int font_texture; }; extern pretty_font *current_font; void render_sun(float x, float y); void draw_background(float t) { // background color gfx_clear(0.65f,0.78f,0.9f); gfx_blend_normal(); render_sun(170, 170); gfx_texture_set(data->images[IMAGE_CLOUD_1].id); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_setsubset( 0.0f, // startx 0.0f, // starty 1.0f, // endx 1.0f); // endy gfx_quads_drawTL(3500 - fmod(t * 20 + 2000, 4524), 0, 512, 512); gfx_quads_end(); gfx_texture_set(data->images[IMAGE_CLOUD_2].id); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_setsubset( 0.0f, // startx 0.0f, // starty 1.0f, // endx 1.0f); // endy gfx_quads_drawTL(3000 - fmod(t * 50 + 2000, 4024), 150, 512, 512); gfx_quads_end(); gfx_texture_set(data->images[IMAGE_CLOUD_3].id); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_setsubset( 0.0f, // startx 0.0f, // starty 1.0f, // endx 1.0f); // endy gfx_quads_drawTL(4000 - fmod(t * 60 + 500, 4512), 300, 256, 256); gfx_quads_end(); gfx_texture_set(data->images[IMAGE_MENU_BACKGROUND].id); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_setsubset( 0.0f, // startx 0.0f, // starty 1.0f, // endx 1.0f); // endy gfx_quads_drawTL(0, -400, 1600, 1600); gfx_quads_end(); int frame = int(t * 10) % 3; //float x_path = -t float x_nudge = 3*cos(t*10); float y_nudge = 8*sin(t*3); x_nudge += 150 * cos(t/3); y_nudge += 30 * sin(t/3); float angl = t/3; angl = fmod(angl, 2*pi); bool flip = angl > pi; gfx_texture_set(data->images[IMAGE_MENU_BUTTERFLY].id); gfx_quads_begin(); gfx_quads_setcolor(1, 1, 1, 1); gfx_quads_setsubset( flip ? (frame + 1) * 0.25f : frame * 0.25f, // startx 0.0f, // starty flip ? frame * 0.25f : (frame + 1) * 0.25f, // endx 0.5f); // endy gfx_quads_drawTL(1250 + x_nudge, 480 + y_nudge, 64, 64); gfx_quads_end(); } static int music_menu; static int music_menu_id = -1; void draw_image_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra) { ui_do_image(*(int *)id, x, y, w, h); } void draw_single_part_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra) { gui_tileset_enum tileset; if (ui_active_item() == id && ui_hot_item() == id) tileset = tileset_active; else if (ui_hot_item() == id) tileset = tileset_hot; else tileset = tileset_regular; draw_part((int)((char*)extra-(char*)0), tileset, x, y, w, h); } void draw_menu_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra) { int box_type; if ((int)((char*)extra-(char*)0)) box_type = GUI_BOX_SCREEN_INFO; else box_type = GUI_BOX_SCREEN_LIST; draw_box(box_type, tileset_regular, x, y, w, h); ui_do_label(x + 10, y, text, 28); } void draw_teewars_button(void *id, const char *text, int checked, float x, float y, float w, float h, void *extra) { const float font_size = h-6.0f;//42.0f; float text_width = gfx_pretty_text_width(font_size, text); gui_tileset_enum tileset; if (ui_active_item() == id) { int inside = ui_mouse_inside(x, y, w, h); tileset = inside ? tileset_active : tileset_hot; } else if (ui_hot_item() == id) tileset = tileset_hot; else tileset = tileset_regular; if ((int)((char*)extra-(char*)0) == 1) tileset = tileset_inactive; draw_box(GUI_BOX_BUTTON, tileset, x, y, w, h); ui_do_label(x + w/2 - text_width/2, y + 2, text, font_size); } /* struct server_info { int version; int players; int max_players; netaddr4 address; char name[129]; char map[65]; };*/ struct server_list { int active_count, info_count; int scroll_index; int selected_index; }; int ui_do_key_reader(void *id, float x, float y, float w, float h, int key) { // process static bool mouse_released = true; int inside = ui_mouse_inside(x, y, w, h); int new_key = key; if(!ui_mouse_button(0)) mouse_released = true; if(ui_active_item() == id) { int k = input::last_key(); if (k) { new_key = k; ui_set_active_item(0); mouse_released = false; } } else if(ui_hot_item() == id) { if(ui_mouse_button(0) && mouse_released) ui_set_active_item(id); } if(inside) ui_set_hot_item(id); // draw int box_type; if (ui_active_item() == id || ui_hot_item() == id) box_type = GUI_BOX_SCREEN_INFO; else box_type = GUI_BOX_SCREEN_TEXTBOX; draw_box(box_type, tileset_regular, x, y, w, h); const char *str = input::key_name(key); ui_do_label(x + 10, y, str, 36); if (ui_active_item() == id) { float w = gfx_pretty_text_width(36.0f, str); ui_do_label(x + 10 + w, y, "_", 36); } return new_key; } int ui_do_combo_box(void *id, float x, float y, float w, char *lines, int line_count, int selected_index) { float line_height = 36.0f; float height = line_count * line_height; int inside = (ui_active_item() == id) ? ui_mouse_inside(x, y, w, height) : ui_mouse_inside(x, y, w, line_height); int hover_index = (int)((ui_mouse_y() - y) / line_height); if (ui_active_item() == id) { if (!ui_mouse_button(0)) { ui_set_active_item(0); if (inside) selected_index = hover_index; } } else if(ui_hot_item() == id) { if (ui_mouse_button(0)) { ui_set_active_item(id); } } if (inside) { ui_set_hot_item(id); } if (ui_active_item() == id) { for (int i = 0; i < line_count; i++) { int box_type; if (inside && hover_index == i) box_type = GUI_BOX_SCREEN_INFO; else box_type = GUI_BOX_SCREEN_LIST; draw_box(box_type, tileset_regular, x, y + i * line_height, w, line_height); ui_do_label(x + 10 + 10, y + i * line_height, lines + 128 * i, 36); if (selected_index == i) ui_do_label(x + 10, y + i * line_height, "-", 36); } } else { int box_type; if (ui_active_item() == id || ui_hot_item() == id) box_type = GUI_BOX_SCREEN_INFO; else box_type = GUI_BOX_SCREEN_TEXTBOX; draw_box(box_type, tileset_regular, x, y, w, line_height); ui_do_label(x + 10, y, lines + 128 * selected_index, 36); } return selected_index; } int ui_do_edit_box(void *id, float x, float y, float w, float h, char *str, int str_size) { int inside = ui_mouse_inside(x, y, w, h); int r = 0; static int at_index = 0; if(ui_last_active_item() == id) { int c = input::last_char(); int k = input::last_key(); int len = strlen(str); if (inside && ui_mouse_button(0)) { int mx_rel = ui_mouse_x() - x; for (int i = 1; i <= len; i++) { if (gfx_pretty_text_width(36.0f, str, i) + 10 > mx_rel) { at_index = i - 1; break; } if (i == len) at_index = len; } } if (at_index > len) at_index = len; if (c >= 32 && c < 128) { if (len < str_size - 1 && at_index < str_size - 1) { memmove(str + at_index + 1, str + at_index, len - at_index + 1); str[at_index] = c; at_index++; } } if (k == input::backspace && at_index > 0) { memmove(str + at_index - 1, str + at_index, len - at_index + 1); at_index--; } else if (k == input::delet && at_index < len) memmove(str + at_index, str + at_index + 1, len - at_index); else if (k == input::enter) ui_clear_last_active_item(); else if (k == input::left && at_index > 0) at_index--; else if (k == input::right && at_index < len) at_index++; r = 1; } int box_type; if (ui_active_item() == id || ui_hot_item() == id || ui_last_active_item() == id) box_type = GUI_BOX_SCREEN_INFO; else box_type = GUI_BOX_SCREEN_TEXTBOX; bool just_got_active = false; if(ui_active_item() == id) { if(!ui_mouse_button(0)) ui_set_active_item(0); } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) { if (ui_last_active_item() != id) just_got_active = true; ui_set_active_item(id); } } if(inside) ui_set_hot_item(id); draw_box(box_type, tileset_regular, x, y, w, h); ui_do_label(x + 10, y, str, 36); if (ui_last_active_item() == id && !just_got_active) { float w = gfx_pretty_text_width(36.0f, str, at_index); ui_do_label(x + 10 + w, y, "_", 36); } return r; } int ui_do_check_box(void *id, float x, float y, float w, float h, int value) { int inside = ui_mouse_inside(x, y, w, h); int r = value; if(ui_active_item() == id) { if(!ui_mouse_button(0)) { ui_set_active_item(0); r = r ? 0 : 1; } } else if(ui_hot_item() == id) { if(ui_mouse_button(0)) ui_set_active_item(id); } if(inside) ui_set_hot_item(id); // render gui_tileset_enum tileset; int part_type; if (ui_active_item() == id) tileset = tileset_active; else if (ui_hot_item() == id) tileset = tileset_hot; else tileset = tileset_regular; part_type = r ? GUI_MISC_RADIO_CHECKED : GUI_MISC_RADIO_UNCHECKED; draw_part(part_type, tileset, x, y, w, h); return r; } int do_scroll_bar_horiz(void *id, float x, float y, float width, int steps, int last_index) { int r = last_index; static int up_button; static int down_button; if (ui_do_button(&up_button, "", 0, x, y + 8, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_LEFT)) { if (r > 0) --r; } if (ui_do_button(&down_button, "", 0, x + width - 16, y + 8, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_RIGHT)) { if (r < steps) ++r; } if (steps > 0) // only if there's actually stuff to scroll through { int inside = ui_mouse_inside(x + 16, y, width - 32, 32); if (inside && (!ui_active_item() || ui_active_item() == id)) ui_set_hot_item(id); if(ui_active_item() == id) { if (ui_mouse_button(0)) { float pos = ui_mouse_x() - x - 16; float perc = pos / (width - 32); r = (int)((steps + 1) * perc); if (r < 0) r = 0; else if (r > steps) r = steps; } else ui_set_active_item(0); } else if (ui_hot_item() == id && ui_mouse_button(0)) ui_set_active_item(id); else if (inside && (!ui_active_item() || ui_active_item() == id)) ui_set_hot_item(id); } draw_part(GUI_MISC_SLIDER_BIG_HORIZ_BEGIN, tileset_regular, x + 16, y + 8, 16, 16); draw_part(GUI_MISC_SLIDER_BIG_HORIZ_MID, tileset_regular, x + 32, y + 8, width - 32 - 32, 16); draw_part(GUI_MISC_SLIDER_BIG_HORIZ_END, tileset_regular, x + width - 32, y + 8, 16, 16); draw_part(GUI_MISC_SLIDER_BIG_HANDLE_HORIZ, tileset_regular, x + 16 + r * ((width - 64) / steps), y + 8, 32, 16); return r; } int do_scroll_bar_vert(void *id, float x, float y, float height, int steps, int last_index) { int r = last_index; static int up_button; static int down_button; if (ui_do_button(&up_button, "", 0, x + 8, y, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_UP)) { if (r > 0) --r; } if (ui_do_button(&down_button, "", 0, x + 8, y + height - 16, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_DOWN)) { if (r < steps) ++r; } if (steps > 0) // only if there's actually stuff to scroll through { int inside = ui_mouse_inside(x, y + 16, 16, height - 32); if (inside && (!ui_active_item() || ui_active_item() == id)) ui_set_hot_item(id); if(ui_active_item() == id) { if (ui_mouse_button(0)) { float pos = ui_mouse_y() - y - 32; float perc = pos / (height - 32); r = (int)((steps + 1) * perc); if (r < 0) r = 0; else if (r > steps) r = steps; } else ui_set_active_item(0); } else if (ui_hot_item() == id && ui_mouse_button(0)) ui_set_active_item(id); else if (inside && (!ui_active_item() || ui_active_item() == id)) ui_set_hot_item(id); } draw_part(GUI_MISC_SLIDER_BIG_VERT_BEGIN, tileset_regular, x + 8, y + 16, 16, 16); draw_part(GUI_MISC_SLIDER_BIG_VERT_MID, tileset_regular, x + 8, y + 32, 16, height - 32 - 32); draw_part(GUI_MISC_SLIDER_BIG_VERT_END, tileset_regular, x + 8, y + height - 32, 16, 16); draw_part(GUI_MISC_SLIDER_BIG_HANDLE_VERT, tileset_regular, x + 8, y + 16 + r * ((height - 64) / steps), 16, 32); return r; } static int do_server_list(float x, float y, int *scroll_index, int *selected_index, int visible_items) { const float spacing = 3.f; const float item_height = 28; const float item_width = 728; const float real_width = item_width + 20; const float real_height = item_height * visible_items + spacing * (visible_items - 1); server_info *servers; int num_servers = client_serverbrowse_getlist(&servers); int r = -1; for (int i = 0; i < visible_items; i++) { int item_index = i + *scroll_index; if (item_index >= num_servers) ; //ui_do_image(empty_item_texture, x, y + i * item_height + i * spacing, item_width, item_height); else { server_info *item = &servers[item_index]; bool clicked = false; clicked = ui_do_button(item, item->name, 0, x, y + i * item_height + i * spacing, item_width, item_height, draw_menu_button, (*selected_index == item_index) ? (void *)1 : 0); char temp[64]; // plenty of extra room so we don't get sad :o sprintf(temp, "%i/%i %3d", item->num_players, item->max_players, item->latency); ui_do_label(x + 600, y + i * item_height + i * spacing, temp, item_height); ui_do_label(x + 360, y + i * item_height + i * spacing, item->map, item_height); if (clicked) { r = item_index; *selected_index = item_index; } } } *scroll_index = do_scroll_bar_vert(scroll_index, x + real_width - 16, y, real_height, min(num_servers - visible_items, 0), *scroll_index); return r; } enum { SCREEN_MAIN, SCREEN_SETTINGS_GENERAL, SCREEN_SETTINGS_CONTROLS, SCREEN_SETTINGS_VIDEO, SCREEN_SETTINGS_VIDEO_SELECT_MODE, SCREEN_SETTINGS_SOUND, SCREEN_KERNING }; static int screen = SCREEN_MAIN; static configuration config_copy; const float column1_x = 250; const float column2_x = column1_x + 170; const float column3_x = column2_x + 170; const float row1_y = 180; const float row2_y = row1_y + 40; const float row3_y = row2_y + 40; const float row4_y = row3_y + 40; static int main_render() { static bool inited = false; if (!inited) { inited = true; client_serverbrowse_refresh(0); } static int scoll_index = 0, selected_index = -1; int last_selected_index = selected_index; do_server_list(20, 160, &scoll_index, &selected_index, 8); static char address[32] = "localhost:8303"; ui_do_edit_box(address, 280, 425, 300, 36, address, sizeof(address)); if (last_selected_index != selected_index && selected_index != -1) { server_info *servers; client_serverbrowse_getlist(&servers); strcpy(address, servers[selected_index].address); } static int refresh_button, join_button, quit_button; static int use_lan = 0; if (ui_do_button(&refresh_button, "Refresh", 0, 20, 460, 170, 48, draw_teewars_button)) client_serverbrowse_refresh(use_lan); ui_do_label(60, 420, "Search LAN ", 36); int last_lan = use_lan; use_lan = ui_do_check_box(&use_lan, 20, 424, 32, 32, use_lan); if (use_lan != last_lan) client_serverbrowse_refresh(use_lan); if (ui_do_button(&join_button, "Join", 0, 620, 420, 128, 48, draw_teewars_button)) { client_connect(address); return 1; } if (ui_do_button(&quit_button, "Quit", 0, 620, 490, 128, 48, draw_teewars_button)) return -1; static int settings_button; if (ui_do_button(&settings_button, "Settings", 0, 400, 490, 170, 48, draw_teewars_button)) { config_copy = config; screen = SCREEN_SETTINGS_GENERAL; } /*static int editor_button; if (ui_do_button(&editor_button, "Kerning Editor", 0, 20, 470, 170, 48, draw_teewars_button)) screen = SCREEN_KERNING;*/ return 0; } static int settings_general_render() { // NAME ui_do_label(column1_x, row1_y, "Name:", 36); ui_do_edit_box(config_copy.player_name, column2_x, row1_y, 300, 36, config_copy.player_name, sizeof(config_copy.player_name)); return 0; } typedef void (*assign_func_callback)(configuration *config, int value); struct key_thing { char name[32]; int *key; assign_func_callback assign_func; }; static int settings_controls_render() { static int scroll_index = 0; key_thing keys[] = { { "Move Left:", &config_copy.key_move_left, config_set_key_move_left }, { "Move Right:", &config_copy.key_move_right, config_set_key_move_right }, { "Jump:", &config_copy.key_jump, config_set_key_jump }, { "Fire:", &config_copy.key_fire, config_set_key_fire }, { "Hook:", &config_copy.key_hook, config_set_key_hook }, { "Pistol:", &config_copy.key_weapon1, config_set_key_weapon1 }, { "Grenade:", &config_copy.key_weapon2, config_set_key_weapon2 }, { "Shotgun:", &config_copy.key_weapon3, config_set_key_weapon3 }, { "Hammer:", &config_copy.key_weapon4, config_set_key_weapon4 }, }; for (int i = 0; i < 7; i++) { key_thing key = keys[i + scroll_index]; ui_do_label(column1_x, row1_y + 40 * i, key.name, 36); key.assign_func(&config_copy, ui_do_key_reader(key.key, column2_x, row1_y + 40 * i, 150, 36, *key.key)); } // KEYS /* ui_do_label(column1_x, row1_y + 0, "Move Left:", 36); config_set_key_move_left(&config_copy, ui_do_key_reader(&config_copy.key_move_left, column2_x, row1_y + 0, 150, 36, config_copy.key_move_left)); ui_do_label(column1_x, row1_y + 40, "Move Right:", 36); config_set_key_move_right(&config_copy, ui_do_key_reader(&config_copy.key_move_right, column2_x, row1_y + 40, 150, 36, config_copy.key_move_right)); ui_do_label(column1_x, row1_y + 80, "Jump:", 36); config_set_key_jump(&config_copy, ui_do_key_reader(&config_copy.key_jump, column2_x, row1_y + 80, 150, 36, config_copy.key_jump)); ui_do_label(column1_x, row1_y + 120, "Fire:", 36); config_set_key_fire(&config_copy, ui_do_key_reader(&config_copy.key_fire, column2_x, row1_y + 120, 150, 36, config_copy.key_fire)); ui_do_label(column1_x, row1_y + 160, "Hook:", 36); config_set_key_hook(&config_copy, ui_do_key_reader(&config_copy.key_hook, column2_x, row1_y + 160, 150, 36, config_copy.key_hook)); */ scroll_index = do_scroll_bar_vert(&scroll_index, 600, row1_y, 40 * 7, 9 - 7, scroll_index); return 0; } static const int MAX_RESOLUTIONS = 128; static int settings_video_render_select_mode() { video_mode modes[MAX_RESOLUTIONS]; int num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS); static int scroll_index = 0; scroll_index = do_scroll_bar_vert(&scroll_index, 600, row1_y, 40 * 7, num_modes - 7, scroll_index); for (int i = 0; i < 7; i++) { int index = i + scroll_index; //key_thing key = keys[i + scroll_index]; int depth = modes[index].red+modes[index].green+modes[index].blue; if(depth < 16) depth = 16; else if(depth > 16) depth = 24; char buf[128]; int s = 0; if(modes[index].width == config_copy.screen_width && modes[index].height == config_copy.screen_height && depth == config_copy.color_depth) { s = 1; } sprintf(buf, "%c %dx%d %d bit %c", s?'>':' ', modes[index].width, modes[index].height, depth, s?'<':' '); if(ui_do_button((void*)&modes[index], buf, 0, column1_x, row1_y + 40 * i, 320, 32.0f, draw_teewars_button)) { // select config_set_color_depth(&config_copy, depth); config_set_screen_width(&config_copy, modes[index].width); config_set_screen_height(&config_copy, modes[index].height); screen = SCREEN_SETTINGS_VIDEO; } } return 0; } static int settings_video_render() { // we need to draw these bottom up, to make overlapping work correctly ui_do_label(column1_x, row4_y + 50, "(A restart of the game is required for these settings to take effect.)", 20); ui_do_label(column1_x, row4_y, "V-sync:", 36); config_set_vsync(&config_copy, ui_do_check_box(&config_copy.vsync, column2_x, row4_y + 5, 32, 32, config_copy.vsync)); ui_do_label(column1_x, row3_y, "Fullscreen:", 36); config_set_fullscreen(&config_copy, ui_do_check_box(&config_copy.fullscreen, column2_x, row3_y + 5, 32, 32, config_copy.fullscreen)); ui_do_label(column1_x, row2_y, "Mode:", 36); char buf[128]; sprintf(buf, "%dx%d %d bit", config_copy.screen_width, config_copy.screen_height, config_copy.color_depth); static int select_button = 0; if(ui_do_button(&select_button, buf, 0, column2_x, row2_y, 300, 32, draw_teewars_button)) screen = SCREEN_SETTINGS_VIDEO_SELECT_MODE; return 0; } static int settings_sound_render() { ui_do_label(column1_x, row1_y, "Volume:", 36); config_set_volume(&config_copy, do_scroll_bar_horiz(&config_copy.volume, column2_x, row1_y, 200, 255, config_copy.volume)); snd_set_master_volume(config_copy.volume / 255.0f); return 0; } static int settings_render() { static int general_button, controls_button, video_button, sound_button; if (ui_do_button(&general_button, "General", 0, 30, 200, 170, 48, draw_teewars_button)) screen = SCREEN_SETTINGS_GENERAL; if (ui_do_button(&controls_button, "Controls", 0, 30, 250, 170, 48, draw_teewars_button)) screen = SCREEN_SETTINGS_CONTROLS; if (ui_do_button(&video_button, "Video", 0, 30, 300, 170, 48, draw_teewars_button)) screen = SCREEN_SETTINGS_VIDEO; if (ui_do_button(&sound_button, "Sound", 0, 30, 350, 170, 48, draw_teewars_button)) screen = SCREEN_SETTINGS_SOUND; switch (screen) { case SCREEN_SETTINGS_GENERAL: settings_general_render(); break; case SCREEN_SETTINGS_CONTROLS: settings_controls_render(); break; case SCREEN_SETTINGS_VIDEO: settings_video_render(); break; case SCREEN_SETTINGS_VIDEO_SELECT_MODE: settings_video_render_select_mode(); break; case SCREEN_SETTINGS_SOUND: settings_sound_render(); break; } // SAVE BUTTON static int save_button; if (ui_do_button(&save_button, "Save", 0, 482, 490, 128, 48, draw_teewars_button)) { config = config_copy; config_save("default.cfg"); screen = SCREEN_MAIN; } // CANCEL BUTTON static int cancel_button; if (ui_do_button(&cancel_button, "Cancel", 0, 620, 490, 150, 48, draw_teewars_button)) { snd_set_master_volume(config.volume / 255.0f); screen = SCREEN_MAIN; } return 0; } extern double extra_kerning[256*256]; static int kerning_render() { static bool loaded = false; static char text[32] = {0}; if (!loaded) { file_stream file; if (file.open_r("kerning.txt")) { line_stream lstream(&file); int i = 0; char *line; while ((line = lstream.get_line())) extra_kerning[i++] = atof(line); file.close(); } if (file.open_r("tracking.txt")) { line_stream lstream(&file); char *line; for (int i = 0; i < 256; i++) { line = lstream.get_line(); current_font->m_CharStartTable[i] = atof(line); line = lstream.get_line(); current_font->m_CharEndTable[i] = atof(line); } file.close(); } loaded = true; } ui_do_edit_box(text, 160, 20, 300, 36, text, sizeof(text)); ui_do_label(160, 250, text, 70); int len = strlen(text); for (int i = 0; i < len-1; i++) { char s[3] = {0}; s[0] = text[i]; s[1] = text[i+1]; ui_do_label(10, 30 * i + 10, s, 45); int index = s[0] + s[1] * 256; // less if (ui_do_button((void *)(100 + i * 2), "", 0, 50, 30 * i + 10 + 20, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_LEFT)) { extra_kerning[index] -= 0.01; } // more if (ui_do_button((void *)(100 + i * 2 + 1), "", 0, 66, 30 * i + 10 + 20, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_RIGHT)) { extra_kerning[index] += 0.01; } char num[16]; sprintf(num, "(%f)", extra_kerning[index]); ui_do_label(84, 30 * i + 30, num, 12); } for (int i = 0; i < len; i++) { char s[2] = {0}; s[0] = text[i]; ui_do_label(700, 35 * i + 10, s, 45); gfx_blend_normal(); gfx_texture_set(-1); gfx_quads_begin(); gfx_quads_setcolor(0,0,0,0.5); gfx_quads_drawTL(700,35*i+20,1,30); gfx_quads_drawTL(700+45*(current_font->m_CharEndTable[(int)s[0]]-current_font->m_CharStartTable[(int)s[0]]),35*i+20,1,30); gfx_quads_end(); // less if (ui_do_button((void *)(200 + i * 2), "", 0, 650, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_LEFT)) { current_font->m_CharStartTable[(int)s[0]] -= 0.01f; } // more if (ui_do_button((void *)(200 + i * 2 + 1), "", 0, 666, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_RIGHT)) { current_font->m_CharStartTable[(int)s[0]] += 0.01f; } char num[16]; sprintf(num, "(%f)", current_font->m_CharStartTable[(int)s[0]]); ui_do_label(645, 35 * i + 40, num, 12); // less if (ui_do_button((void *)(300 + i * 2), "", 0, 750, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_LEFT)) { current_font->m_CharEndTable[(int)s[0]] -= 0.01f; } // more if (ui_do_button((void *)(300 + i * 2 + 1), "", 0, 766, 35 * i + 10 + 15, 16, 16, draw_single_part_button, (void *)GUI_MISC_SLIDER_BIG_ARROW_RIGHT)) { current_font->m_CharEndTable[(int)s[0]] += 0.01f; } sprintf(num, "(%f)", current_font->m_CharEndTable[(int)s[0]]); ui_do_label(745, 35 * i + 40, num, 12); } // SAVE BUTTON static int save_button; if (ui_do_button(&save_button, "Save", 0, 482, 520, 128, 48, draw_teewars_button)) { file_stream file; if (file.open_w("kerning.txt")) { char t[16]; for (int i = 0; i < 256*256; i++) { sprintf(t, "%f\n", extra_kerning[i]); file.write(t, strlen(t)); } file.close(); } if (file.open_w("tracking.txt")) { char t[16]; for (int i = 0; i < 256; i++) { sprintf(t, "%f\n", current_font->m_CharStartTable[i]); file.write(t, strlen(t)); sprintf(t, "%f\n", current_font->m_CharEndTable[i]); file.write(t, strlen(t)); } file.close(); } //screen = 0; } // CANCEL BUTTON static int cancel_button; if (ui_do_button(&cancel_button, "Cancel", 0, 620, 520, 150, 48, draw_teewars_button)) screen = SCREEN_MAIN; return 0; } static int menu_render() { // background color gfx_clear(0.65f,0.78f,0.9f); //gfx_clear(89/255.f,122/255.f,0.0); // GUI coordsys gfx_mapscreen(0,0,800.0f,600.0f); static int64 start = time_get(); float t = double(time_get() - start) / double(time_freq()); gfx_mapscreen(0,0,1600.0f,1200.0f); draw_background(t); gfx_mapscreen(0,0,800.0f,600.0f); if (screen != SCREEN_KERNING) { ui_do_image(data->images[IMAGE_BANNER].id, 200, 20, 512, 128); ui_do_label(20.0f, 600.0f-40.0f, "Version: " TEEWARS_VERSION, 36); } switch (screen) { case SCREEN_MAIN: return main_render(); case SCREEN_SETTINGS_GENERAL: case SCREEN_SETTINGS_CONTROLS: case SCREEN_SETTINGS_VIDEO: case SCREEN_SETTINGS_VIDEO_SELECT_MODE: case SCREEN_SETTINGS_SOUND: return settings_render(); case SCREEN_KERNING: return kerning_render(); default: dbg_msg("menu", "invalid screen selected..."); return 0; } } void modmenu_init() { input::enable_char_cache(); input::enable_key_cache(); // TODO: should be removed current_font->font_texture = gfx_load_texture("data/big_font.png"); // TODO: should be removed music_menu = snd_load_wav("data/audio/Music_Menu.wav"); } void modmenu_shutdown() { } int modmenu_render() { static int mouse_x = 0; static int mouse_y = 0; if (music_menu_id == -1) { dbg_msg("menu", "no music is playing, so let's play some tunes!"); music_menu_id = snd_play(music_menu, SND_LOOP); } // handle mouse movement float mx, my; { int rx, ry; inp_mouse_relative(&rx, &ry); mouse_x += rx; mouse_y += ry; if(mouse_x < 0) mouse_x = 0; if(mouse_y < 0) mouse_y = 0; if(mouse_x > gfx_screenwidth()) mouse_x = gfx_screenwidth(); if(mouse_y > gfx_screenheight()) mouse_y = gfx_screenheight(); // update the ui mx = (mouse_x/(float)gfx_screenwidth())*800.0f; my = (mouse_y/(float)gfx_screenheight())*600.0f; int buttons = 0; if(inp_key_pressed(input::mouse_1)) buttons |= 1; if(inp_key_pressed(input::mouse_2)) buttons |= 2; if(inp_key_pressed(input::mouse_3)) buttons |= 4; ui_update(mx,my,mx*3.0f,my*3.0f,buttons); } //int r = menu_render(server_address, str, max_len); int r = menu_render(); // render butt ugly mouse cursor // TODO: render nice cursor gfx_texture_set(data->images[IMAGE_CURSOR].id); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_drawTL(mx,my,24,24); gfx_quads_end(); if (r) { snd_stop(music_menu_id); music_menu_id = -1; } input::clear_char(); input::clear_key(); return r; }