#include #include #include #include #include #include #include "background.h" CBackground::CBackground() { m_pLayers = new CMapLayers(CMapLayers::TYPE_BACKGROUND); m_pLayers->m_pLayers = new CLayers; m_pImages = new CMapImages; m_pMap = CreateEngineMap(); m_Loaded = false; m_aMapName[0] = '\0'; } CBackground::~CBackground() { delete m_pLayers->m_pLayers; delete m_pLayers; delete m_pImages; } void CBackground::OnInit() { m_Loaded = false; m_pImages->m_pClient = GameClient(); m_pLayers->m_pClient = GameClient(); str_format(m_aMapName, sizeof(m_aMapName), "%s", g_Config.m_ClBackgroundEntities); if(Kernel()->ReregisterInterface(static_cast(m_pMap))) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "maps/%s", g_Config.m_ClBackgroundEntities); if(m_pMap->Load(aBuf)) { m_pLayers->m_pLayers->InitBackground(m_pMap); m_pImages->LoadBackground(m_pMap); str_format(m_aMapName, sizeof(m_aMapName), "%s", g_Config.m_ClBackgroundEntities); m_Loaded = true; } else if(!str_comp(g_Config.m_ClBackgroundEntities, "%current%")) { str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", Client()->GetCurrentMap(), Client()->GetCurrentMapCrc()); if(m_pMap->Load(aBuf)) { m_pLayers->m_pLayers->InitBackground(m_pMap); m_pImages->LoadBackground(m_pMap); str_format(m_aMapName, sizeof(m_aMapName), "%s", "%current%"); m_Loaded = true; } } } } void CBackground::OnMapLoad() { if(str_comp(g_Config.m_ClBackgroundEntities, "%current%") == 0) OnInit(); } //code is from CMapLayers::OnRender() void CBackground::OnRender() { //probably not the best place for this if(str_comp(g_Config.m_ClBackgroundEntities, m_aMapName)) OnInit(); if(!m_Loaded) return; if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK) return; if(g_Config.m_ClOverlayEntities != 100) return; CUIRect Screen; Graphics()->GetScreen(&Screen.x, &Screen.y, &Screen.w, &Screen.h); vec2 Center = m_pClient->m_pCamera->m_Center; for(int g = 0; g < m_pLayers->m_pLayers->NumGroups(); g++) { CMapItemGroup *pGroup = m_pLayers->m_pLayers->GetGroup(g); if(!pGroup) { dbg_msg("MapLayers", "Error:Group was null, Group Number = %d, Total Groups = %d", g, m_pLayers->m_pLayers->NumGroups()); dbg_msg("MapLayers", "This is here to prevent a crash but the source of this is unknown, please report this for it to get fixed"); dbg_msg("MapLayers", "we need mapname and crc and the map that caused this if possible, and anymore info you think is relevant"); continue; } // load group name if(pGroup->m_Version >= 3) { char Buf[32]; IntsToStr(pGroup->m_aName, sizeof(Buf)/sizeof(int), Buf); if(str_comp(Buf, "Game") == 0) return; } if(!g_Config.m_GfxNoclip && pGroup->m_Version >= 2 && pGroup->m_UseClipping) { // set clipping float Points[4]; m_pLayers->MapScreenToGroup(Center.x, Center.y, m_pLayers->m_pLayers->GameGroup(), m_pClient->m_pCamera->m_Zoom); Graphics()->GetScreen(&Points[0], &Points[1], &Points[2], &Points[3]); float x0 = (pGroup->m_ClipX - Points[0]) / (Points[2]-Points[0]); float y0 = (pGroup->m_ClipY - Points[1]) / (Points[3]-Points[1]); float x1 = ((pGroup->m_ClipX+pGroup->m_ClipW) - Points[0]) / (Points[2]-Points[0]); float y1 = ((pGroup->m_ClipY+pGroup->m_ClipH) - Points[1]) / (Points[3]-Points[1]); Graphics()->ClipEnable((int)(x0*Graphics()->ScreenWidth()), (int)(y0*Graphics()->ScreenHeight()), (int)((x1-x0)*Graphics()->ScreenWidth()), (int)((y1-y0)*Graphics()->ScreenHeight())); } if(!g_Config.m_ClZoomBackgroundLayers && !pGroup->m_ParallaxX && !pGroup->m_ParallaxY) m_pLayers->MapScreenToGroup(Center.x, Center.y, pGroup, 1.0); else m_pLayers->MapScreenToGroup(Center.x, Center.y, pGroup, m_pClient->m_pCamera->m_Zoom); if(g_Config.m_ClOverlayEntities == 100 && g_Config.m_ClBackgroundEntities) { for(int l = 0; l < pGroup->m_NumLayers; l++) { CMapItemLayer *pLayer = m_pLayers->m_pLayers->GetLayer(pGroup->m_StartLayer+l); // skip rendering if detail layers if not wanted if(pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail) continue; if(pLayer->m_Type == LAYERTYPE_TILES) continue; CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer; if(pQLayer->m_Image == -1) Graphics()->TextureSet(-1); else Graphics()->TextureSet(m_pImages->Get(pQLayer->m_Image)); CQuad *pQuads = (CQuad *)m_pMap->GetDataSwapped(pQLayer->m_Data); Graphics()->BlendNone(); RenderTools()->ForceRenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_OPAQUE, m_pLayers->EnvelopeEval, m_pLayers); Graphics()->BlendNormal(); RenderTools()->ForceRenderQuads(pQuads, pQLayer->m_NumQuads, LAYERRENDERFLAG_TRANSPARENT, m_pLayers->EnvelopeEval, m_pLayers); } } } if(!g_Config.m_GfxNoclip) Graphics()->ClipDisable(); // reset the screen like it was before Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h); }