#include #include #include #include #include #include #include #include "ui.h" #include #include #include #include #include #include #include #include const int prediction_margin = 60; /*(int)(1000/(SERVER_TICK_SPEED*1.2f));*/ /* Server Time Client Mirror Time Client Predicted Time Snapshot Latency Downstream latency Prediction Latency Upstream latency */ /* network client, must be accessible from other parts like the server browser */ NETCLIENT *net; /* TODO: ugly, fix me */ extern void client_serverbrowse_set(NETADDR4 *addr, int request, SERVER_INFO *info); static int snapshot_part; static int64 local_start_time; static int debug_font; static float frametime = 0.0001f; static NETADDR4 server_address; static int window_must_refocus = 0; static int snaploss = 0; static int snapcrcerrors = 0; static int ack_game_tick = -1; static int current_recv_tick = 0; /* current time */ static int current_tick = 0; static float intratick = 0; /* predicted time */ static int current_predtick = 0; static float intrapredtick = 0; static struct /* TODO: handle input better */ { int data[MAX_INPUT_SIZE]; /* the input data */ int tick; /* the tick that the input is for */ int64 game_time; /* prediction latency when we sent this input */ int64 time; } inputs[200]; static int current_input = 0; enum { GRAPH_MAX=256 }; typedef struct { float min, max; float values[GRAPH_MAX]; int index; } GRAPH; static void graph_add(GRAPH *g, float v) { g->values[g->index] = v; g->index = (g->index+1)&(GRAPH_MAX-1); } static void graph_render(GRAPH *g, float x, float y, float w, float h) { int i; gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(0, 0, 0, 1); gfx_quads_drawTL(x, y, w, h); gfx_quads_end(); gfx_lines_begin(); gfx_setcolor(0.5f, 0.5f, 0.5f, 1); gfx_lines_draw(x, y+(h*3)/4, x+w, y+(h*3)/4); gfx_lines_draw(x, y+h/2, x+w, y+h/2); gfx_lines_draw(x, y+h/4, x+w, y+h/4); for(i = 1; i < GRAPH_MAX; i++) { float a0 = (i-1)/(float)GRAPH_MAX; float a1 = i/(float)GRAPH_MAX; int i0 = (g->index+i-1)&(GRAPH_MAX-1); int i1 = (g->index+i)&(GRAPH_MAX-1); float v0 = g->values[i0]; float v1 = g->values[i1]; gfx_setcolor(0, 1, 0, 1); gfx_lines_draw(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h); } gfx_lines_end(); } typedef struct { int64 snap; int64 current; int64 target; int64 rlast; int64 tlast; GRAPH graph; } SMOOTHTIME; static void st_init(SMOOTHTIME *st, int64 target) { st->snap = time_get(); st->current = target; st->target = target; } static int64 st_get(SMOOTHTIME *st, int64 now) { float adjust_speed, a; int64 c = st->current + (now - st->snap); int64 t = st->target + (now - st->snap); int64 r; /* it's faster to adjust upward instead of downward */ /* we might need to adjust these abit */ adjust_speed = 0.3f; if(t < c) adjust_speed *= 5.0f; a = ((now-st->snap)/(float)time_freq())*adjust_speed; if(a > 1) a = 1; r = c + (int64)((t-c)*a); { int64 drt = now - st->rlast; int64 dtt = r - st->tlast; st->rlast = now; st->tlast = r; if(drt == 0) graph_add(&st->graph, 0.5f); else graph_add(&st->graph, (((dtt/(float)drt)-1.0f)*2.5f)+0.5f); } return r; } static void st_update(SMOOTHTIME *st, int64 target) { int64 now = time_get(); st->current = st_get(st, now); st->snap = now; st->target = target; } SMOOTHTIME game_time; SMOOTHTIME predicted_time; GRAPH intra_graph; /* --- input snapping --- */ static int input_data[MAX_INPUT_SIZE] = {0}; static int input_data_size; static int input_is_changed = 1; void snap_input(void *data, int size) { if(input_data_size != size || memcmp(input_data, data, size)) input_is_changed = 1; mem_copy(input_data, data, size); input_data_size = size; } /* -- snapshot handling --- */ enum { NUM_SNAPSHOT_TYPES=2 }; SNAPSTORAGE snapshot_storage; static SNAPSTORAGE_HOLDER *snapshots[NUM_SNAPSHOT_TYPES]; static int recived_snapshots; static char snapshot_incomming_data[MAX_SNAPSHOT_SIZE]; /* --- */ const void *snap_get_item(int snapid, int index, SNAP_ITEM *item) { SNAPSHOT_ITEM *i; dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid"); i = snapshot_get_item(snapshots[snapid]->snap, index); item->type = snapitem_type(i); item->id = snapitem_id(i); return (void *)snapitem_data(i); } const void *snap_find_item(int snapid, int type, int id) { /* TODO: linear search. should be fixed. */ int i; for(i = 0; i < snapshots[snapid]->snap->num_items; i++) { SNAPSHOT_ITEM *itm = snapshot_get_item(snapshots[snapid]->snap, i); if(snapitem_type(itm) == type && snapitem_id(itm) == id) return (void *)snapitem_data(itm); } return 0x0; } int snap_num_items(int snapid) { dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid"); return snapshots[snapid]->snap->num_items; } /* ------ time functions ------ */ float client_intratick() { return intratick; } float client_intrapredtick() { return intrapredtick; } int client_tick() { return current_tick; } int client_predtick() { return current_predtick; } int client_tickspeed() { return SERVER_TICK_SPEED; } float client_frametime() { return frametime; } float client_localtime() { return (time_get()-local_start_time)/(float)(time_freq()); } /* ----- send functions ----- */ int client_send_msg() { const MSG_INFO *info = msg_get_info(); NETPACKET packet; mem_zero(&packet, sizeof(NETPACKET)); packet.client_id = 0; packet.data = info->data; packet.data_size = info->size; if(info->flags&MSGFLAG_VITAL) packet.flags = PACKETFLAG_VITAL; netclient_send(net, &packet); return 0; } static void client_send_info() { msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL); msg_pack_string(modc_net_version(), 128); msg_pack_string(config.player_name, 128); msg_pack_string(config.clan_name, 128); msg_pack_string(config.password, 128); msg_pack_string("myskin", 128); msg_pack_end(); client_send_msg(); } static void client_send_entergame() { msg_pack_start_system(NETMSG_ENTERGAME, MSGFLAG_VITAL); msg_pack_end(); client_send_msg(); } static void client_send_error(const char *error) { /* packet p(NETMSG_CLIENT_ERROR); p.write_str(error); send_packet(&p); */ } void client_rcon(const char *cmd) { msg_pack_start_system(NETMSG_CMD, MSGFLAG_VITAL); msg_pack_string(config.rcon_password, 32); msg_pack_string(cmd, 256); msg_pack_end(); client_send_msg(); } static void client_send_input() { int64 now = time_get(); int i; if(current_predtick <= 0) return; msg_pack_start_system(NETMSG_INPUT, 0); msg_pack_int(ack_game_tick); msg_pack_int(current_predtick); msg_pack_int(input_data_size); inputs[current_input].tick = current_predtick; inputs[current_input].game_time = st_get(&predicted_time, now); inputs[current_input].time = now; for(i = 0; i < input_data_size/4; i++) { inputs[current_input].data[i] = input_data[i]; msg_pack_int(input_data[i]); } current_input++; current_input%=200; msg_pack_end(); client_send_msg(); } /* TODO: OPT: do this alot smarter! */ int *client_get_input(int tick) { int i; int best = -1; for(i = 0; i < 200; i++) { if(inputs[i].tick <= tick && (best == -1 || inputs[best].tick < inputs[i].tick)) best = i; } if(best != -1) return (int *)inputs[best].data; return 0; } /* ------ state handling ----- */ static int state; int client_state() { return state; } static void client_set_state(int s) { int old = state; if(config.debug) dbg_msg("client", "state change. last=%d current=%d", state, s); state = s; if(old != s) modc_statechange(state, old); } /* called when the map is loaded and we should init for a new round */ static void client_on_enter_game() { /* reset input */ int i; for(i = 0; i < 200; i++) inputs[i].tick = -1; current_input = 0; /* reset snapshots */ snapshots[SNAP_CURRENT] = 0; snapshots[SNAP_PREV] = 0; snapstorage_purge_all(&snapshot_storage); recived_snapshots = 0; current_predtick = 0; current_recv_tick = 0; } void client_connect(const char *server_address_str) { char buf[512]; const char *port_str = 0; int k; int port = 8303; dbg_msg("client", "connecting to '%s'", server_address_str); strncpy(buf, server_address_str, 512); for(k = 0; buf[k]; k++) { if(buf[k] == ':') { port_str = &(buf[k+1]); buf[k] = 0; break; } } if(port_str) port = atoi(port_str); if(net_host_lookup(buf, port, &server_address) != 0) dbg_msg("client", "could not find the address of %s, connecting to localhost", buf); netclient_connect(net, &server_address); client_set_state(CLIENTSTATE_CONNECTING); } void client_disconnect() { client_send_error("disconnected"); netclient_disconnect(net, "disconnected"); client_set_state(CLIENTSTATE_OFFLINE); map_unload(); } static int client_load_data() { debug_font = gfx_load_texture("data/debug_font.png"); return 1; } static void client_debug_render() { static NETSTATS prev, current; static int64 last_snap = 0; static float frametime_avg = 0; char buffer[512]; if(!config.debug) return; gfx_blend_normal(); gfx_texture_set(debug_font); gfx_mapscreen(0,0,gfx_screenwidth(),gfx_screenheight()); if(time_get()-last_snap > time_freq()/10) { last_snap = time_get(); prev = current; netclient_stats(net, ¤t); } frametime_avg = frametime_avg*0.9f + frametime*0.1f; sprintf(buffer, "ticks: %8d %8d send: %6d recv: %6d snaploss: %d mem %dk gfxmem: %dk fps: %3d", current_tick, current_predtick, (current.send_bytes-prev.send_bytes)*10, (current.recv_bytes-prev.recv_bytes)*10, snaploss, mem_allocated()/1024, gfx_memory_usage()/1024, (int)(1.0f/frametime_avg)); gfx_quads_text(2, 2, 16, buffer); /* render graphs */ gfx_mapscreen(0,0,400.0f,300.0f); graph_render(&game_time.graph, 300, 10, 90, 50); graph_render(&predicted_time.graph, 300, 10+50+10, 90, 50); graph_render(&intra_graph, 300, 10+50+10+50+10, 90, 50); } void client_quit() { client_set_state(CLIENTSTATE_QUITING); } const char *client_error_string() { return netclient_error_string(net); } static void client_render() { gfx_clear(0.0f,0.0f,0.0f); modc_render(); client_debug_render(); } static void client_error(const char *msg) { dbg_msg("client", "error: %s", msg); client_send_error(msg); client_set_state(CLIENTSTATE_OFFLINE); } static void client_process_packet(NETPACKET *packet) { if(packet->client_id == -1) { /* connectionlesss */ if(packet->data_size >= (int)sizeof(SERVERBROWSE_LIST) && memcmp(packet->data, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0) { int size = packet->data_size-sizeof(SERVERBROWSE_LIST); int num = size/sizeof(NETADDR4); NETADDR4 *addrs = (NETADDR4 *)((char*)packet->data+sizeof(SERVERBROWSE_LIST)); int i; for(i = 0; i < num; i++) { NETADDR4 addr = addrs[i]; SERVER_INFO info = {0}; #if defined(CONF_ARCH_ENDIAN_BIG) const char *tmp = (const char *)&addr.port; addr.port = (tmp[1]<<8) | tmp[0]; #endif info.latency = 999; sprintf(info.address, "%d.%d.%d.%d:%d", addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port); sprintf(info.name, "\255%d.%d.%d.%d:%d", /* the \255 is to make sure that it's sorted last */ addr.ip[0], addr.ip[1], addr.ip[2], addr.ip[3], addr.port); client_serverbrowse_set(addrs+i, 1, &info); } } if(packet->data_size >= (int)sizeof(SERVERBROWSE_INFO) && memcmp(packet->data, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0) { /* we got ze info */ UNPACKER up; SERVER_INFO info = {0}; int i; unpacker_reset(&up, (unsigned char*)packet->data+sizeof(SERVERBROWSE_INFO), packet->data_size-sizeof(SERVERBROWSE_INFO)); strncpy(info.version, unpacker_get_string(&up), 32); strncpy(info.name, unpacker_get_string(&up), 64); strncpy(info.map, unpacker_get_string(&up), 32); info.game_type = atol(unpacker_get_string(&up)); info.flags = atol(unpacker_get_string(&up)); info.progression = atol(unpacker_get_string(&up)); info.num_players = atol(unpacker_get_string(&up)); info.max_players = atol(unpacker_get_string(&up)); for(i = 0; i < info.num_players; i++) { strncpy(info.player_names[i], unpacker_get_string(&up), 48); info.player_scores[i] = atol(unpacker_get_string(&up)); } /* TODO: unpack players aswell */ client_serverbrowse_set(&packet->address, 0, &info); } } else { int sys; int msg = msg_unpack_start(packet->data, packet->data_size, &sys); if(sys) { /* system message */ if(msg == NETMSG_MAP) { const char *map = msg_unpack_string(); dbg_msg("client/network", "connection accepted, map=%s", map); client_set_state(CLIENTSTATE_LOADING); if(map_load(map)) { modc_entergame(); client_send_entergame(); dbg_msg("client/network", "loading done"); /* now we will wait for two snapshots */ /* to finish the connection */ client_on_enter_game(); } else { client_error("failure to load map"); } } else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPEMPTY) { /*dbg_msg("client/network", "got snapshot"); */ int game_tick = msg_unpack_int(); int delta_tick = game_tick-msg_unpack_int(); int input_predtick = msg_unpack_int(); int time_left = msg_unpack_int(); int num_parts = 1; int part = 0; int part_size = 0; int crc = 0; if(msg != NETMSG_SNAPEMPTY) { crc = msg_unpack_int(); part_size = msg_unpack_int(); } /* TODO: adjust our prediction time */ if(time_left) { int k; for(k = 0; k < 200; k++) /* TODO: do this better */ { if(inputs[k].tick == input_predtick) { /*-1000/50 */ int64 target = inputs[k].game_time + (time_get() - inputs[k].time); st_update(&predicted_time, target - (int64)(((time_left-prediction_margin)/1000.0f)*time_freq())); break; } } } if(snapshot_part == part && game_tick > current_recv_tick) { /* TODO: clean this up abit */ const char *d = (const char *)msg_unpack_raw(part_size); mem_copy((char*)snapshot_incomming_data + part*MAX_SNAPSHOT_PACKSIZE, d, part_size); snapshot_part++; if(snapshot_part == num_parts) { static SNAPSHOT emptysnap; SNAPSHOT *deltashot = &emptysnap; int purgetick; void *deltadata; int deltasize; unsigned char tmpbuffer[MAX_SNAPSHOT_SIZE]; unsigned char tmpbuffer2[MAX_SNAPSHOT_SIZE]; unsigned char tmpbuffer3[MAX_SNAPSHOT_SIZE]; int snapsize; snapshot_part = 0; /* find snapshot that we should use as delta */ emptysnap.data_size = 0; emptysnap.num_items = 0; /* find delta */ if(delta_tick >= 0) { int deltashot_size = snapstorage_get(&snapshot_storage, delta_tick, 0, &deltashot); if(deltashot_size < 0) { /* couldn't find the delta snapshots that the server used */ /* to compress this snapshot. force the server to resync */ if(config.debug) dbg_msg("client", "error, couldn't find the delta snapshot"); /* ack snapshot */ /* TODO: combine this with the input message */ ack_game_tick = -1; return; } } /* decompress snapshot */ deltadata = snapshot_empty_delta(); deltasize = sizeof(int)*3; if(part_size) { int compsize = zerobit_decompress(snapshot_incomming_data, part_size, tmpbuffer); int intsize = intpack_decompress(tmpbuffer, compsize, tmpbuffer2); deltadata = tmpbuffer2; deltasize = intsize; } /*dbg_msg("UNPACK", "%d unpacked with %d", game_tick, delta_tick); */ purgetick = delta_tick; snapsize = snapshot_unpack_delta(deltashot, (SNAPSHOT*)tmpbuffer3, deltadata, deltasize); if(msg != NETMSG_SNAPEMPTY && snapshot_crc((SNAPSHOT*)tmpbuffer3) != crc) { if(config.debug) dbg_msg("client", "snapshot crc error %d", snapcrcerrors); snapcrcerrors++; if(snapcrcerrors > 10) { /* to many errors, send reset */ ack_game_tick = -1; client_send_input(); snapcrcerrors = 0; } return; } else { if(snapcrcerrors) snapcrcerrors--; } /* purge old snapshots */ purgetick = delta_tick; if(snapshots[SNAP_PREV] && snapshots[SNAP_PREV]->tick < purgetick) purgetick = snapshots[SNAP_PREV]->tick; if(snapshots[SNAP_CURRENT] && snapshots[SNAP_CURRENT]->tick < purgetick) purgetick = snapshots[SNAP_PREV]->tick; snapstorage_purge_until(&snapshot_storage, purgetick); /*client_snapshot_purge_until(game_tick-50); */ /* add new */ snapstorage_add(&snapshot_storage, game_tick, time_get(), snapsize, (SNAPSHOT*)tmpbuffer3); /*SNAPSTORAGE_HOLDER *snap = client_snapshot_add(game_tick, time_get(), tmpbuffer3, snapsize); */ /*int ncrc = snapshot_crc((snapshot*)tmpbuffer3); */ /*if(crc != ncrc) */ /* dbg_msg("client", "client snapshot crc failure %d %d", crc, ncrc); */ /* apply snapshot, cycle pointers */ recived_snapshots++; if(current_recv_tick > 0) snaploss += game_tick-current_recv_tick-1; current_recv_tick = game_tick; /* we got two snapshots until we see us self as connected */ if(recived_snapshots == 2) { /* start at 200ms and work from there */ st_init(&predicted_time, (game_tick+10)*time_freq()/50); st_init(&game_time, (game_tick-1)*time_freq()/50); snapshots[SNAP_PREV] = snapshot_storage.first; snapshots[SNAP_CURRENT] = snapshot_storage.last; local_start_time = time_get(); client_set_state(CLIENTSTATE_ONLINE); } st_update(&game_time, (game_tick-1)*time_freq()/50); /* ack snapshot */ ack_game_tick = game_tick; } } else { dbg_msg("client", "snapsht reset!"); snapshot_part = 0; } } } else { /* game message */ modc_message(msg); } } } static void client_pump_network() { NETPACKET packet; netclient_update(net); /* check for errors */ if(client_state() != CLIENTSTATE_OFFLINE && netclient_state(net) == NETSTATE_OFFLINE) { client_set_state(CLIENTSTATE_OFFLINE); dbg_msg("client", "offline error='%s'", netclient_error_string(net)); } /* */ if(client_state() == CLIENTSTATE_CONNECTING && netclient_state(net) == NETSTATE_ONLINE) { /* we switched to online */ dbg_msg("client", "connected, sending info"); client_set_state(CLIENTSTATE_LOADING); client_send_info(); } /* process packets */ while(netclient_recv(net, &packet)) client_process_packet(&packet); } static void client_run(const char *direct_connect_server) { NETADDR4 bindaddr; int64 reporttime = time_get(); int64 reportinterval = time_freq()*1; int frames = 0; local_start_time = time_get(); snapshot_part = 0; /* init graphics and sound */ if(!gfx_init()) return; snd_init(); /* sound is allowed to fail */ /* load data */ if(!client_load_data()) return; /* init menu */ modmenu_init(); /* TODO: remove */ /* init the mod */ modc_init(); dbg_msg("client", "version %s", modc_net_version()); /* open socket */ mem_zero(&bindaddr, sizeof(bindaddr)); net = netclient_open(bindaddr, 0); /* connect to the server if wanted */ if(direct_connect_server) client_connect(direct_connect_server); inp_mouse_mode_relative(); while (1) { int64 frame_start_time = time_get(); /* switch snapshot */ if(recived_snapshots >= 3) { int repredict = 0; int64 now = st_get(&game_time, time_get()); frames++; /*int64 now = time_get(); */ while(1) { SNAPSTORAGE_HOLDER *cur = snapshots[SNAP_CURRENT]; int64 tickstart = (cur->tick)*time_freq()/50; if(tickstart < now) { SNAPSTORAGE_HOLDER *next = snapshots[SNAP_CURRENT]->next; if(next) { snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT]; snapshots[SNAP_CURRENT] = next; /* set tick */ current_tick = snapshots[SNAP_CURRENT]->tick; if(snapshots[SNAP_CURRENT] && snapshots[SNAP_PREV]) { modc_newsnapshot(); repredict = 1; } } else break; } else break; } if(snapshots[SNAP_CURRENT] && snapshots[SNAP_PREV]) { int64 curtick_start = (snapshots[SNAP_CURRENT]->tick)*time_freq()/50; int64 prevtick_start = (snapshots[SNAP_PREV]->tick)*time_freq()/50; int64 pred_now = st_get(&predicted_time, time_get()); /*tg_add(&predicted_time_graph, pred_now, 0); */ int prev_pred_tick = (int)(pred_now*50/time_freq()); int new_pred_tick = prev_pred_tick+1; intratick = (now - prevtick_start) / (float)(curtick_start-prevtick_start); graph_add(&intra_graph, intratick*0.25f); curtick_start = new_pred_tick*time_freq()/50; prevtick_start = prev_pred_tick*time_freq()/50; intrapredtick = (pred_now - prevtick_start) / (float)(curtick_start-prevtick_start); if(new_pred_tick > current_predtick) { current_predtick = new_pred_tick; repredict = 1; /* send input */ client_send_input(); } } /*intrapredtick = current_predtick */ /* only do sane predictions */ if(repredict) { if(current_predtick > current_tick && current_predtick < current_tick+50) modc_predict(); } } /* STRESS TEST: join the server again */ if(client_state() == CLIENTSTATE_OFFLINE && config.stress && (frames%100) == 0) client_connect(config.cl_stress_server); /* update input */ inp_update(); /* refocus */ if(!gfx_window_active()) { if(window_must_refocus == 0) inp_mouse_mode_absolute(); window_must_refocus = 1; } if(window_must_refocus && gfx_window_active()) { if(window_must_refocus < 3) { inp_mouse_mode_absolute(); window_must_refocus++; } if(inp_key_pressed(KEY_MOUSE_1)) { inp_mouse_mode_relative(); window_must_refocus = 0; } } /* screenshot button */ if(inp_key_down(config.key_screenshot)) gfx_screenshot(); /* panic button */ if(config.debug) { if(inp_key_pressed(KEY_F1)) inp_mouse_mode_absolute(); if(inp_key_pressed(KEY_F2)) inp_mouse_mode_relative(); if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed('Q')) break; if(inp_key_pressed(KEY_F5)) { ack_game_tick = -1; client_send_input(); } } /* pump the network */ client_pump_network(); /* update the server browser */ client_serverbrowse_update(); /* render */ if(config.stress) { if((frames%10) == 0) { client_render(); gfx_swap(); } } else { client_render(); gfx_swap(); } /* check conditions */ if(client_state() == CLIENTSTATE_QUITING) break; /* be nice */ if(config.cpu_throttle || !gfx_window_active()) thread_sleep(1); if(reporttime < time_get()) { if(config.debug) { dbg_msg("client/report", "fps=%.02f netstate=%d", frames/(float)(reportinterval/time_freq()), netclient_state(net)); } frames = 0; reporttime += reportinterval; } /* update frametime */ frametime = (time_get()-frame_start_time)/(float)time_freq(); } modc_shutdown(); client_disconnect(); modmenu_shutdown(); /* TODO: remove this */ gfx_shutdown(); snd_shutdown(); } int editor_main(int argc, char **argv); /*client main_client; */ /* const char *user_directory() { static char path[512] = {0}; }*/ int main(int argc, char **argv) { #ifdef CONF_PLATFORM_MACOSX const char *config_filename = "~/.teewars"; #else const char *config_filename = "default.cfg"; #endif int i; const char *direct_connect_server = 0x0; int editor = 0; dbg_msg("client", "starting..."); config_reset(); for(i = 1; i < argc; i++) { if(argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0 && argc - i > 1) { config_filename = argv[i+1]; i++; } } config_load(config_filename); snd_set_master_volume(config.volume / 255.0f); /* init network, need to be done first so we can do lookups */ net_init(); /* parse arguments */ for(i = 1; i < argc; i++) { if(argv[i][0] == '-' && argv[i][1] == 'c' && argv[i][2] == 0 && argc - i > 1) { /* -c SERVER:PORT */ i++; direct_connect_server = argv[i]; } else if(argv[i][0] == '-' && argv[i][1] == 'e' && argv[i][2] == 0) { editor = 1; } else config_set(argv[i]); } if(editor) editor_main(argc, argv); else { /* start the client */ client_run(direct_connect_server); } return 0; }