#include class KILLMESSAGES : public COMPONENT { public: // kill messages struct KILLMSG { int weapon; int victim; int killer; int mode_special; // for CTF, if the guy is carrying a flag for example int tick; }; static const int killmsg_max = 5; KILLMSG killmsgs[killmsg_max]; int killmsg_current; virtual void on_reset(); virtual void on_render(); virtual void on_message(int msgtype, void *rawmsg); };