/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_ANIMSTATE_H #define GAME_CLIENT_ANIMSTATE_H #include class CAnimState { CAnimKeyframe m_Body; CAnimKeyframe m_BackFoot; CAnimKeyframe m_FrontFoot; CAnimKeyframe m_Attach; void AnimAdd(CAnimState *pState, const CAnimState *pAdded, float Amount); public: const CAnimKeyframe *GetBody() const { return &m_Body; } const CAnimKeyframe *GetBackFoot() const { return &m_BackFoot; } const CAnimKeyframe *GetFrontFoot() const { return &m_FrontFoot; } const CAnimKeyframe *GetAttach() const { return &m_Attach; } void Set(CAnimation *pAnim, float Time); void Add(CAnimation *pAnim, float Time, float Amount); const static CAnimState *GetIdle(); }; #endif