#ifndef GAME_SERVER_GAMEMODES_MOD_H #define GAME_SERVER_GAMEMODES_MOD_H #include // you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want // todo a modification with their base as well. class CGameControllerMOD : public IGameController { public: CGameControllerMOD(class CGameContext *pGameServer); virtual void Tick(); // add more virtual functions here if you wish }; #endif