/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #include "gamecontext.h" #include #include #include #include #include #include #if defined(CONF_SQL) #include #endif bool CheckClientID(int ClientID); void CGameContext::ConCredits(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "DDNet is run by the DDNet staff (DDNet.tw/staff)"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Great maps and many ideas from the great community"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Help and code by eeeee, HMH, east, CookieMichal, Learath2,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Savander, laxa, Tobii, BeaR, Wohoo, nuborn, timakro, Shiki,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "trml, Soreu, hi_leute_gll, Lady Saavik, Chairn, heinrich5991,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "swick, oy, necropotame, Ryozuki, Redix, d3fault, marcelherd,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "BannZay, ACTom, SiuFuWong, PathosEthosLogos, TsFreddie,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Jupeyy, noby, ChillerDragon, ZombieToad, weez15, z6zzz,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Piepow, QingGo, RafaelFF, sctt, jao, daverck, fokkonaut,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Bojidar, FallenKN, ardadem, archimede67, sirius1242, Aerll,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "trafilaw & others."); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "Based on DDRace by the DDRace developers,"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits", "which is a mod of Teeworlds by the Teeworlds developers."); } void CGameContext::ConInfo(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "DDraceNetwork Mod. Version: " GAME_VERSION); if(GIT_SHORTREV_HASH) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "Git revision hash: %s", GIT_SHORTREV_HASH); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf); } pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Official site: DDNet.tw"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "For more info: /cmdlist"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", "Or visit DDNet.tw"); } void CGameContext::ConList(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; int ClientID = pResult->m_ClientID; if(!CheckClientID(ClientID)) return; char zerochar = 0; if(pResult->NumArguments() > 0) pSelf->List(ClientID, pResult->GetString(0)); else pSelf->List(ClientID, &zerochar); } void CGameContext::ConHelp(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (pResult->NumArguments() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "/cmdlist will show a list of all chat commands"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "/help + any command will show you the help for this command"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", "Example /help settings will display the help about /settings"); } else { const char *pArg = pResult->GetString(0); const IConsole::CCommandInfo *pCmdInfo = pSelf->Console()->GetCommandInfo(pArg, CFGFLAG_SERVER, false); if (pCmdInfo) { if (pCmdInfo->m_pParams) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pCmdInfo->m_pName, pCmdInfo->m_pParams); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", aBuf); } if (pCmdInfo->m_pHelp) pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", pCmdInfo->m_pHelp); } else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "help", "Command is either unknown or you have given a blank command without any parameters."); } } void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (pResult->NumArguments() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", "to check a server setting say /settings and setting's name, setting names are:"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", "teams, cheats, collision, hooking, endlesshooking, me, "); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", "hitting, oldlaser, timeout, votes, pause and scores"); } else { const char *pArg = pResult->GetString(0); char aBuf[256]; float ColTemp; float HookTemp; pSelf->m_Tuning.Get("player_collision", &ColTemp); pSelf->m_Tuning.Get("player_hooking", &HookTemp); if (str_comp(pArg, "teams") == 0) { str_format(aBuf, sizeof(aBuf), "%s %s", g_Config.m_SvTeam == 1 ? "Teams are available on this server" : (g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) ? "Teams are not available on this server" : "You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */ "and all of your team will die if the team is locked"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf); } else if (str_comp(pArg, "cheats") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvTestingCommands ? "Cheats are enabled on this server" : "Cheats are disabled on this server"); } else if (str_comp(pArg, "collision") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", ColTemp ? "Players can collide on this server" : "Players can't collide on this server"); } else if (str_comp(pArg, "hooking") == 0) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "settings", HookTemp ? "Players can hook each other on this server" : "Players can't hook each other on this server"); } else if (str_comp(pArg, "endlesshooking") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvEndlessDrag ? "Players hook time is unlimited" : "Players hook time is limited"); } else if (str_comp(pArg, "hitting") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvHit ? "Players weapons affect others" : "Players weapons has no affect on others"); } else if (str_comp(pArg, "oldlaser") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvOldLaser ? "Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" : "Lasers can't hit you if you shot them, and they pull others towards the shooter"); } else if (str_comp(pArg, "me") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvSlashMe ? "Players can use /me commands the famous IRC Command" : "Players can't use the /me command"); } else if (str_comp(pArg, "timeout") == 0) { str_format(aBuf, sizeof(aBuf), "The Server Timeout is currently set to %d seconds", g_Config.m_ConnTimeout); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf); } else if (str_comp(pArg, "votes") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvVoteKick ? "Players can use Callvote menu tab to kick offenders" : "Players can't use the Callvote menu tab to kick offenders"); if (g_Config.m_SvVoteKick) { str_format(aBuf, sizeof(aBuf), "Players are banned for %d minute(s) if they get voted off", g_Config.m_SvVoteKickBantime); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvVoteKickBantime ? aBuf : "Players are just kicked and not banned if they get voted off"); } } else if (str_comp(pArg, "pause") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvPauseable ? "/spec will pause you and your tee will vanish" : "/spec will pause you but your tee will not vanish"); } else if (str_comp(pArg, "scores") == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", g_Config.m_SvHideScore ? "Scores are private on this server" : "Scores are public on this server"); } else { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", "no matching settings found, type /settings to view them"); } } } void CGameContext::ConRules(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; bool Printed = false; if (g_Config.m_SvDDRaceRules) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "Be nice."); Printed = true; } #define _RL(n) g_Config.m_SvRulesLine ## n char *pRuleLines[] = { _RL(1), _RL(2), _RL(3), _RL(4), _RL(5), _RL(6), _RL(7), _RL(8), _RL(9), _RL(10), }; for(unsigned i = 0; i < sizeof(pRuleLines) / sizeof(pRuleLines[0]); i++) { if(pRuleLines[i][0]) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", pRuleLines[i]); Printed = true; } } if (!Printed) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules", "No Rules Defined, Kill em all!!"); } } void ToggleSpecPause(IConsole::IResult *pResult, void *pUserData, int PauseType) { if(!CheckClientID(pResult->m_ClientID)) return; CGameContext *pSelf = (CGameContext *) pUserData; IServer* pServ = pSelf->Server(); CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; int PauseState = pPlayer->IsPaused(); if(PauseState > 0) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "You are force-paused for %d seconds.", (PauseState - pServ->Tick()) / pServ->TickSpeed()); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "spec", aBuf); } else if(pResult->NumArguments() > 0) { if(-PauseState == PauseType && pPlayer->m_SpectatorID != pResult->m_ClientID && pServ->ClientIngame(pPlayer->m_SpectatorID) && !str_comp(pServ->ClientName(pPlayer->m_SpectatorID), pResult->GetString(0))) { pPlayer->Pause(CPlayer::PAUSE_NONE, false); } else { pPlayer->Pause(PauseType, false); pPlayer->SpectatePlayerName(pResult->GetString(0)); } } else if(-PauseState != CPlayer::PAUSE_NONE && PauseType != CPlayer::PAUSE_NONE) { pPlayer->Pause(CPlayer::PAUSE_NONE, false); } else if(-PauseState != PauseType) { pPlayer->Pause(PauseType, false); } } void ToggleSpecPauseVoted(IConsole::IResult *pResult, void *pUserData, int PauseType) { if(!CheckClientID(pResult->m_ClientID)) return; CGameContext *pSelf = (CGameContext *) pUserData; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; int PauseState = pPlayer->IsPaused(); if(PauseState > 0) { IServer* pServ = pSelf->Server(); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "You are force-paused for %d seconds.", (PauseState - pServ->Tick()) / pServ->TickSpeed()); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "spec", aBuf); return; } bool IsPlayerBeingVoted = pSelf->m_VoteCloseTime && (pSelf->m_VoteKick || pSelf->m_VoteSpec) && pResult->m_ClientID != pSelf->m_VoteVictim; if((!IsPlayerBeingVoted && -PauseState == PauseType) || (IsPlayerBeingVoted && PauseState && pPlayer->m_SpectatorID == pSelf->m_VoteVictim)) { pPlayer->Pause(CPlayer::PAUSE_NONE, false); } else { pPlayer->Pause(PauseType, false); if(IsPlayerBeingVoted) pPlayer->m_SpectatorID = pSelf->m_VoteVictim; } } void CGameContext::ConToggleSpec(IConsole::IResult *pResult, void *pUserData) { ToggleSpecPause(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED); } void CGameContext::ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData) { ToggleSpecPauseVoted(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED); } void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData) { ToggleSpecPause(pResult, pUserData, CPlayer::PAUSE_PAUSED); } void CGameContext::ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData) { ToggleSpecPauseVoted(pResult, pUserData, CPlayer::PAUSE_PAUSED); } void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (g_Config.m_SvHideScore) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "teamtop5", "Showing the team top 5 is not allowed on this server."); return; } if (pResult->NumArguments() > 0) pSelf->Score()->ShowTeamTop5(pResult, pResult->m_ClientID, pUserData, pResult->GetInteger(0)); else pSelf->Score()->ShowTeamTop5(pResult, pResult->m_ClientID, pUserData); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConTop5(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (g_Config.m_SvHideScore) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top5", "Showing the top 5 is not allowed on this server."); return; } if (pResult->NumArguments() > 0) pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData, pResult->GetInteger(0)); else pSelf->Score()->ShowTop5(pResult, pResult->m_ClientID, pUserData); #if defined(CONF_SQL) if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData) { #if defined(CONF_SQL) if(!CheckClientID(pResult->m_ClientID)) return; CGameContext *pSelf = (CGameContext *)pUserData; if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; if(g_Config.m_SvUseSQL) { CSqlScore *pScore = (CSqlScore *)pSelf->Score(); CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(pResult->NumArguments() == 0) { pScore->ShowTimes(pPlayer->GetCID(),1); } else if(pResult->NumArguments() < 3) { if (pResult->NumArguments() == 1) { if(pResult->GetInteger(0) != 0) pScore->ShowTimes(pPlayer->GetCID(),pResult->GetInteger(0)); else pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),1); } else if (pResult->GetInteger(1) != 0) { pScore->ShowTimes(pPlayer->GetCID(), (str_comp(pResult->GetString(0), "me") == 0) ? pSelf->Server()->ClientName(pResult->m_ClientID) : pResult->GetString(0),pResult->GetInteger(1)); } } else { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times \"Papa Smurf\" 5"); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times \"Papa Smurf\" 5 "); } if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); } #endif } void CGameContext::ConDND(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; if(!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(pPlayer->m_DND) { pPlayer->m_DND = false; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "dnd", "You will receive global chat and server messages"); } else { pPlayer->m_DND = true; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "dnd", "You will not receive any further global chat and server messages"); } } void CGameContext::ConMap(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; if (g_Config.m_SvMapVote == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "/map is disabled"); return; } if (pResult->NumArguments() <= 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "Example: /map adr3 to call vote for Adrenaline 3. This means that the map name must start with 'a' and contain the characters 'd', 'r' and '3' in that order"); return; } CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif pSelf->Score()->MapVote(pResult->m_ClientID, pResult->GetString(0)); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (pResult->NumArguments() > 0) pSelf->Score()->MapInfo(pResult->m_ClientID, pResult->GetString(0)); else pSelf->Score()->MapInfo(pResult->m_ClientID, g_Config.m_SvMap); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConTimeout(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; const char* pTimeout = pResult->NumArguments() > 0 ? pResult->GetString(0) : pPlayer->m_TimeoutCode; for(int i = 0; i < pSelf->Server()->MaxClients(); i++) { if (i == pResult->m_ClientID) continue; if (!pSelf->m_apPlayers[i]) continue; if (str_comp(pSelf->m_apPlayers[i]->m_TimeoutCode, pTimeout)) continue; if (pSelf->Server()->SetTimedOut(i, pResult->m_ClientID)) { if (pSelf->m_apPlayers[i]->GetCharacter()) pSelf->SendTuningParams(i, pSelf->m_apPlayers[i]->GetCharacter()->m_TuneZone); return; } } pSelf->Server()->SetTimeoutProtected(pResult->m_ClientID); str_copy(pPlayer->m_TimeoutCode, pResult->GetString(0), sizeof(pPlayer->m_TimeoutCode)); } void CGameContext::ConPractice(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if(!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if(!pPlayer) return; if(pSelf->ProcessSpamProtection(pResult->m_ClientID)) return; if(!g_Config.m_SvPractice) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "print", "Practice mode is disabled"); return; } CGameTeams &Teams = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams; int Team = Teams.m_Core.Team(pResult->m_ClientID); if(Team <= TEAM_FLOCK || Team >= TEAM_SUPER) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "print", "Join a team to enable practice mode, which means you can use /r, but can't earn a rank."); return; } if(Teams.IsPractice(Team)) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "print", "Team is already in practice mode"); return; } bool VotedForPractice = pResult->NumArguments() == 0 || pResult->GetInteger(0); if(VotedForPractice == pPlayer->m_VotedForPractice) return; pPlayer->m_VotedForPractice = VotedForPractice; int NumCurrentVotes = 0; int TeamSize = 0; for(int i = 0; i < MAX_CLIENTS; i++) { if(Teams.m_Core.Team(i) == Team) { CPlayer *pPlayer2 = pSelf->m_apPlayers[i]; if(pPlayer2 && pPlayer2->m_VotedForPractice) NumCurrentVotes++; TeamSize++; } } int NumRequiredVotes = TeamSize / 2 + 1; char aBuf[512]; str_format(aBuf, sizeof(aBuf), "'%s' voted to %s /practice mode for your team, which means you can use /r, but you can't earn a rank. Type /practice to vote (%d/%d required votes)", pSelf->Server()->ClientName(pResult->m_ClientID), VotedForPractice ? "enable" : "disable", NumCurrentVotes, NumRequiredVotes); for(int i = 0; i < MAX_CLIENTS; i++) if(Teams.m_Core.Team(i) == Team) pSelf->SendChatTarget(i, aBuf); if(NumCurrentVotes >= NumRequiredVotes) { Teams.EnablePractice(Team); for(int i = 0; i < MAX_CLIENTS; i++) if(Teams.m_Core.Team(i) == Team) pSelf->SendChatTarget(i, "Practice mode enabled for your team, happy practicing!"); } } void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(!g_Config.m_SvSaveGames) { pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server"); return; } if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID); const char* pCode = pResult->GetString(0); char aCountry[5]; if(str_length(pCode) > 3 && pCode[0] >= 'A' && pCode[0] <= 'Z' && pCode[1] >= 'A' && pCode[1] <= 'Z' && pCode[2] >= 'A' && pCode[2] <= 'Z') { if(pCode[3] == ' ') { str_copy(aCountry, pCode, 4); pCode = str_skip_whitespaces_const(pCode + 4); } else if(str_length(pCode) > 4 && pCode[4] == ' ') { str_copy(aCountry, pCode, 5); pCode = str_skip_whitespaces_const(pCode + 5); } else { str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry)); } } else { str_copy(aCountry, g_Config.m_SvSqlServerName, sizeof(aCountry)); } if(str_in_list(g_Config.m_SvSqlValidServerNames, ",", aCountry)) { pSelf->Score()->SaveTeam(Team, pCode, pResult->m_ClientID, aCountry); if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); } else { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "Unknown server name '%s'.", aCountry); pSelf->SendChatTarget(pResult->m_ClientID, aBuf); } #endif } void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(!g_Config.m_SvSaveGames) { pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server"); return; } if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if(pResult->NumArguments() > 0) pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID); else pSelf->Score()->GetSaves(pResult->m_ClientID); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConTeamRank(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (pResult->NumArguments() > 0) if (!g_Config.m_SvHideScore) pSelf->Score()->ShowTeamRank(pResult->m_ClientID, pResult->GetString(0)); else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "teamrank", "Showing the team rank of other players is not allowed on this server."); else pSelf->Score()->ShowTeamRank(pResult->m_ClientID, pSelf->Server()->ClientName(pResult->m_ClientID)); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; #endif if (pResult->NumArguments() > 0) if (!g_Config.m_SvHideScore) pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0)); else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "rank", "Showing the rank of other players is not allowed on this server."); else pSelf->Score()->ShowRank(pResult->m_ClientID, pSelf->Server()->ClientName(pResult->m_ClientID)); #if defined(CONF_SQL) if(g_Config.m_SvUseSQL) pPlayer->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; if(g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "lock", "Teams are disabled"); return; } int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID); bool Lock = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.TeamLocked(Team); if (pResult->NumArguments() > 0) Lock = !pResult->GetInteger(0); if(Team <= TEAM_FLOCK || Team >= TEAM_SUPER) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "print", "This team can't be locked"); return; } if(pSelf->ProcessSpamProtection(pResult->m_ClientID)) return; char aBuf[512]; if(Lock) { pSelf->UnlockTeam(pResult->m_ClientID, Team); } else if(!g_Config.m_SvTeamLock) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "print", "Team locking is disabled on this server"); } else { ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, true); str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race started killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID)); for (int i = 0; i < MAX_CLIENTS; i++) if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team) pSelf->SendChatTarget(i, aBuf); } } void CGameContext::ConUnlockTeam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID); if(Team <= TEAM_FLOCK || Team >= TEAM_SUPER) return; if(pSelf->ProcessSpamProtection(pResult->m_ClientID)) return; pSelf->UnlockTeam(pResult->m_ClientID, Team); } void CGameContext::UnlockTeam(int ClientID, int Team) { ((CGameControllerDDRace*) m_pController)->m_Teams.SetTeamLock(Team, false); char aBuf[512]; str_format(aBuf, sizeof(aBuf), "'%s' unlocked your team.", Server()->ClientName(ClientID)); for (int i = 0; i < MAX_CLIENTS; i++) if (((CGameControllerDDRace*) m_pController)->m_Teams.m_Core.Team(i) == Team) SendChatTarget(i, aBuf); } void CGameContext::ConInviteTeam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *)pUserData; CGameControllerDDRace *pController = (CGameControllerDDRace *)pSelf->m_pController; const char *pName = pResult->GetString(0); if(g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "Teams are disabled"); return; } if(!g_Config.m_SvInvite) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Invites are disabled"); return; } int Team = pController->m_Teams.m_Core.Team(pResult->m_ClientID); if(Team > TEAM_FLOCK && Team < TEAM_SUPER) { int Target = -1; for(int i = 0; i < MAX_CLIENTS; i++) { if(!str_comp(pName, pSelf->Server()->ClientName(i))) { Target = i; break; } } if(Target < 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Player not found"); return; } if(pController->m_Teams.IsInvited(Team, Target)) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Player already invited"); return; } if(pSelf->m_apPlayers[pResult->m_ClientID] && pSelf->m_apPlayers[pResult->m_ClientID]->m_LastInvited + g_Config.m_SvInviteFrequency * pSelf->Server()->TickSpeed() > pSelf->Server()->Tick()) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Can't invite this quickly"); return; } pController->m_Teams.SetClientInvited(Team, Target, true); pSelf->m_apPlayers[pResult->m_ClientID]->m_LastInvited = pSelf->Server()->Tick(); char aBuf[512]; str_format(aBuf, sizeof aBuf, "'%s' invited you to team %d.", pSelf->Server()->ClientName(pResult->m_ClientID), Team); pSelf->SendChatTarget(Target, aBuf); str_format(aBuf, sizeof aBuf, "'%s' invited '%s' to your team.", pSelf->Server()->ClientName(pResult->m_ClientID), pSelf->Server()->ClientName(Target));; for (int i = 0; i < MAX_CLIENTS; i++) if (((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(i) == Team) pSelf->SendChatTarget(i, aBuf); } else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Can't invite players to this team"); } void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; CGameControllerDDRace *pController = (CGameControllerDDRace *)pSelf->m_pController; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (pSelf->m_VoteCloseTime && pSelf->m_VoteCreator == pResult->m_ClientID && (pSelf->m_VoteKick || pSelf->m_VoteSpec)) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "join", "You are running a vote please try again after the vote is done!"); return; } else if (g_Config.m_SvTeam == 0 || g_Config.m_SvTeam == 3) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "Teams are disabled"); return; } else if (g_Config.m_SvTeam == 2 && pResult->GetInteger(0) == 0 && pPlayer->GetCharacter() && pPlayer->GetCharacter()->m_LastStartWarning < pSelf->Server()->Tick() - 3 * pSelf->Server()->TickSpeed()) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "join", "You must join a team and play with somebody or else you can\'t play"); pPlayer->GetCharacter()->m_LastStartWarning = pSelf->Server()->Tick(); } if (pResult->NumArguments() > 0) { if (pPlayer->GetCharacter() == 0) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You can't change teams while you are dead/a spectator."); } else { int Team = pResult->GetInteger(0); if (pPlayer->m_Last_Team + pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > pSelf->Server()->Tick()) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You can\'t change teams that fast!"); } else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.TeamLocked(Team) && !pController->m_Teams.IsInvited(Team, pResult->m_ClientID)) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", g_Config.m_SvInvite ? "This team is locked using /lock. Only members of the team can unlock it using /lock." : "This team is locked using /lock. Only members of the team can invite you or unlock it using /lock."); } else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.Count(Team) >= g_Config.m_SvTeamMaxSize) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "This team already has the maximum allowed size of %d players", g_Config.m_SvTeamMaxSize); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf); } else if(pController->m_Teams.SetCharacterTeam(pPlayer->GetCID(), Team)) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s joined team %d", pSelf->Server()->ClientName(pPlayer->GetCID()), Team); pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf); pPlayer->m_Last_Team = pSelf->Server()->Tick(); if(pController->m_Teams.IsPractice(Team)) pSelf->SendChatTarget(pPlayer->GetCID(), "Practice mode enabled for your team, happy practicing!"); } else { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", "You cannot join this team at this time"); } } } else { char aBuf[512]; if (!pPlayer->IsPlaying()) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "join", "You can't check your team while you are dead/a spectator."); } else { str_format( aBuf, sizeof(aBuf), "You are in team %d", ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team( pResult->m_ClientID)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf); } } } void CGameContext::ConMe(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; char aBuf[256 + 24]; str_format(aBuf, 256 + 24, "'%s' %s", pSelf->Server()->ClientName(pResult->m_ClientID), pResult->GetString(0)); if (g_Config.m_SvSlashMe) pSelf->SendChat(-2, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientID); else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "me", "/me is disabled on this server"); } void CGameContext::ConConverse(IConsole::IResult *pResult, void *pUserData) { // This will never be called } void CGameContext::ConWhisper(IConsole::IResult *pResult, void *pUserData) { // This will never be called } void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if(pResult->NumArguments() == 0) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "emote", (pPlayer->m_EyeEmote) ? "You can now use the preset eye emotes." : "You don't have any eye emotes, remember to bind some. (until you die)"); return; } else if(str_comp_nocase(pResult->GetString(0), "on") == 0) pPlayer->m_EyeEmote = true; else if(str_comp_nocase(pResult->GetString(0), "off") == 0) pPlayer->m_EyeEmote = false; else if(str_comp_nocase(pResult->GetString(0), "toggle") == 0) pPlayer->m_EyeEmote = !pPlayer->m_EyeEmote; pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "emote", (pPlayer->m_EyeEmote) ? "You can now use the preset eye emotes." : "You don't have any eye emotes, remember to bind some. (until you die)"); } void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (g_Config.m_SvEmotionalTees == -1) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Emotes are disabled."); return; } if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (pResult->NumArguments() == 0) { pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain"); pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)"); } else { if(pPlayer->m_LastEyeEmote + g_Config.m_SvEyeEmoteChangeDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; if (!str_comp(pResult->GetString(0), "angry")) pPlayer->m_DefEmote = EMOTE_ANGRY; else if (!str_comp(pResult->GetString(0), "blink")) pPlayer->m_DefEmote = EMOTE_BLINK; else if (!str_comp(pResult->GetString(0), "close")) pPlayer->m_DefEmote = EMOTE_BLINK; else if (!str_comp(pResult->GetString(0), "happy")) pPlayer->m_DefEmote = EMOTE_HAPPY; else if (!str_comp(pResult->GetString(0), "pain")) pPlayer->m_DefEmote = EMOTE_PAIN; else if (!str_comp(pResult->GetString(0), "surprise")) pPlayer->m_DefEmote = EMOTE_SURPRISE; else if (!str_comp(pResult->GetString(0), "normal")) pPlayer->m_DefEmote = EMOTE_NORMAL; else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote", "Unknown emote... Say /emote"); int Duration = 1; if (pResult->NumArguments() > 1) Duration = pResult->GetInteger(1); pPlayer->m_DefEmoteReset = pSelf->Server()->Tick() + Duration * pSelf->Server()->TickSpeed(); pPlayer->m_LastEyeEmote = pSelf->Server()->Tick(); } } void CGameContext::ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (pResult->NumArguments()) pPlayer->m_NinjaJetpack = pResult->GetInteger(0); else pPlayer->m_NinjaJetpack = !pPlayer->m_NinjaJetpack; } void CGameContext::ConShowOthers(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (g_Config.m_SvShowOthers) { if (pResult->NumArguments()) pPlayer->m_ShowOthers = pResult->GetInteger(0); else pPlayer->m_ShowOthers = !pPlayer->m_ShowOthers; } else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "showotherschat", "Showing players from other teams is disabled"); } void CGameContext::ConShowAll(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (pResult->NumArguments()) { if (pPlayer->m_ShowAll == (bool)pResult->GetInteger(0)) return; pPlayer->m_ShowAll = pResult->GetInteger(0); } else { pPlayer->m_ShowAll = !pPlayer->m_ShowAll; } if (pPlayer->m_ShowAll) pSelf->SendChatTarget(pResult->m_ClientID, "You will now see all tees on this server, no matter the distance"); else pSelf->SendChatTarget(pResult->m_ClientID, "You will no longer see all tees on this server"); } void CGameContext::ConSpecTeam(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (pResult->NumArguments()) pPlayer->m_SpecTeam = pResult->GetInteger(0); else pPlayer->m_SpecTeam = !pPlayer->m_SpecTeam; } bool CheckClientID(int ClientID) { if (ClientID < 0 || ClientID >= MAX_CLIENTS) return false; return true; } void CGameContext::ConSayTime(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; int ClientID; char aBufname[MAX_NAME_LENGTH]; if (pResult->NumArguments() > 0) { for(ClientID = 0; ClientID < MAX_CLIENTS; ClientID++) if (str_comp(pResult->GetString(0), pSelf->Server()->ClientName(ClientID)) == 0) break; if(ClientID == MAX_CLIENTS) return; str_format(aBufname, sizeof(aBufname), "%s's", pSelf->Server()->ClientName(ClientID)); } else { str_copy(aBufname, "Your", sizeof(aBufname)); ClientID = pResult->m_ClientID; } CPlayer *pPlayer = pSelf->m_apPlayers[ClientID]; if (!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if (!pChr) return; if(pChr->m_DDRaceState != DDRACE_STARTED) return; char aBuftime[64]; int IntTime = (int)((float)(pSelf->Server()->Tick() - pChr->m_StartTime) / ((float)pSelf->Server()->TickSpeed())); str_format(aBuftime, sizeof(aBuftime), "%s time is %s%d:%s%d", aBufname, ((IntTime / 60) > 9) ? "" : "0", IntTime / 60, ((IntTime % 60) > 9) ? "" : "0", IntTime % 60); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "time", aBuftime); } void CGameContext::ConSayTimeAll(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if (!pChr) return; if(pChr->m_DDRaceState != DDRACE_STARTED) return; char aBuftime[64]; int IntTime = (int)((float)(pSelf->Server()->Tick() - pChr->m_StartTime) / ((float)pSelf->Server()->TickSpeed())); str_format(aBuftime, sizeof(aBuftime), "%s\'s current race time is %s%d:%s%d", pSelf->Server()->ClientName(pResult->m_ClientID), ((IntTime / 60) > 9) ? "" : "0", IntTime / 60, ((IntTime % 60) > 9) ? "" : "0", IntTime % 60); pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuftime, pResult->m_ClientID); } void CGameContext::ConTime(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if (!pChr) return; char aBuftime[64]; int IntTime = (int)((float)(pSelf->Server()->Tick() - pChr->m_StartTime) / ((float)pSelf->Server()->TickSpeed())); str_format(aBuftime, sizeof(aBuftime), "Your time is %s%d:%s%d", ((IntTime / 60) > 9) ? "" : "0", IntTime / 60, ((IntTime % 60) > 9) ? "" : "0", IntTime % 60); pSelf->SendBroadcast(aBuftime, pResult->m_ClientID); } static const char s_aaMsg[3][128] = {"game/round timer.", "broadcast.", "both game/round timer and broadcast."}; void CGameContext::ConSetTimerType(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; char aBuf[128]; if(pResult->NumArguments() > 0) { int OldType = pPlayer->m_TimerType; if(str_comp_nocase(pResult->GetString(0), "gametimer") == 0) { if(pPlayer->GetClientVersion() >= VERSION_DDNET_GAMETICK) pPlayer->m_TimerType = CPlayer::TIMERTYPE_GAMETIMER; else pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", "gametimer is not supported by your client."); } else if(str_comp_nocase(pResult->GetString(0), "broadcast") == 0) pPlayer->m_TimerType = CPlayer::TIMERTYPE_BROADCAST; else if(str_comp_nocase(pResult->GetString(0), "both") == 0) { if(pPlayer->GetClientVersion() >= VERSION_DDNET_GAMETICK) pPlayer->m_TimerType = CPlayer::TIMERTYPE_GAMETIMER_AND_BROADCAST; else { pPlayer->m_TimerType = CPlayer::TIMERTYPE_BROADCAST; pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", "gametimer is not supported by your client."); } } else if(str_comp_nocase(pResult->GetString(0), "none") == 0) pPlayer->m_TimerType = CPlayer::TIMERTYPE_NONE; else if(str_comp_nocase(pResult->GetString(0), "cycle") == 0) { if(pPlayer->GetClientVersion() >= VERSION_DDNET_GAMETICK) { if(pPlayer->m_TimerType < CPlayer::TIMERTYPE_NONE) pPlayer->m_TimerType++; else if(pPlayer->m_TimerType == CPlayer::TIMERTYPE_NONE) pPlayer->m_TimerType = CPlayer::TIMERTYPE_GAMETIMER; } else { if(pPlayer->m_TimerType < CPlayer::TIMERTYPE_NONE) pPlayer->m_TimerType = CPlayer::TIMERTYPE_NONE; else if(pPlayer->m_TimerType == CPlayer::TIMERTYPE_NONE) pPlayer->m_TimerType = CPlayer::TIMERTYPE_BROADCAST; } } else { str_format(aBuf, sizeof(aBuf), "Unknown \"%s\" parameter. Accepted values: gametimer, broadcast, both, none, cycle", pResult->GetString(0)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", aBuf); return; } if((OldType == CPlayer::TIMERTYPE_BROADCAST || OldType == CPlayer::TIMERTYPE_GAMETIMER_AND_BROADCAST) && (pPlayer->m_TimerType == CPlayer::TIMERTYPE_GAMETIMER || pPlayer->m_TimerType == CPlayer::TIMERTYPE_NONE)) pSelf->SendBroadcast("", pResult->m_ClientID); } if(pPlayer->m_TimerType <= CPlayer::TIMERTYPE_GAMETIMER_AND_BROADCAST && pPlayer->m_TimerType >= CPlayer::TIMERTYPE_GAMETIMER) str_format(aBuf, sizeof(aBuf), "Timer is displayed in %s", s_aaMsg[pPlayer->m_TimerType]); else if(pPlayer->m_TimerType == CPlayer::TIMERTYPE_NONE) str_format(aBuf, sizeof(aBuf), "Timer isn't displayed."); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", aBuf); } void CGameContext::ConRescue(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if (!pChr) return; CGameTeams &Teams = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams; int Team = Teams.m_Core.Team(pResult->m_ClientID); if (!g_Config.m_SvRescue && !Teams.IsPractice(Team)) { pSelf->SendChatTarget(pPlayer->GetCID(), "Rescue is not enabled on this server and you're not in a team with /practice turned on. Note that you can't earn a rank with practice enabled."); return; } pChr->Rescue(); } void CGameContext::ConProtectedKill(IConsole::IResult *pResult, void *pUserData) { CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; CCharacter* pChr = pPlayer->GetCharacter(); if (!pChr) return; int CurrTime = (pSelf->Server()->Tick() - pChr->m_StartTime) / pSelf->Server()->TickSpeed(); if(g_Config.m_SvKillProtection != 0 && CurrTime >= (60 * g_Config.m_SvKillProtection) && pChr->m_DDRaceState == DDRACE_STARTED) { pPlayer->KillCharacter(WEAPON_SELF); //char aBuf[64]; //str_format(aBuf, sizeof(aBuf), "You killed yourself in: %s%d:%s%d", // ((CurrTime / 60) > 9) ? "" : "0", CurrTime / 60, // ((CurrTime % 60) > 9) ? "" : "0", CurrTime % 60); //pSelf->SendChatTarget(pResult->m_ClientID, aBuf); } } void CGameContext::ConPoints(IConsole::IResult *pResult, void *pUserData) { #if defined(CONF_SQL) CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID]; if (!pPlayer) return; if (pResult->NumArguments() > 0) if (!g_Config.m_SvHideScore) pSelf->Score()->ShowPoints(pResult->m_ClientID, pResult->GetString(0)); else pSelf->Console()->Print( IConsole::OUTPUT_LEVEL_STANDARD, "points", "Showing the global points of other players is not allowed on this server."); else pSelf->Score()->ShowPoints(pResult->m_ClientID, pSelf->Server()->ClientName(pResult->m_ClientID)); if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif } void CGameContext::ConTopPoints(IConsole::IResult *pResult, void *pUserData) { #if defined(CONF_SQL) CGameContext *pSelf = (CGameContext *) pUserData; if (!CheckClientID(pResult->m_ClientID)) return; if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) if(pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * pSelf->Server()->TickSpeed() >= pSelf->Server()->Tick()) return; if (g_Config.m_SvHideScore) { pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "toppoints", "Showing the global top points is not allowed on this server."); return; } if (pResult->NumArguments() > 0) pSelf->Score()->ShowTopPoints(pResult, pResult->m_ClientID, pUserData, pResult->GetInteger(0)); else pSelf->Score()->ShowTopPoints(pResult, pResult->m_ClientID, pUserData); if(pSelf->m_apPlayers[pResult->m_ClientID] && g_Config.m_SvUseSQL) pSelf->m_apPlayers[pResult->m_ClientID]->m_LastSQLQuery = pSelf->Server()->Tick(); #endif }