/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include "network.h" #define MACRO_LIST_LINK_FIRST(Object, First, Prev, Next) \ { if(First) First->Prev = Object; \ Object->Prev = (struct CBan *)0; \ Object->Next = First; \ First = Object; } #define MACRO_LIST_LINK_AFTER(Object, After, Prev, Next) \ { Object->Prev = After; \ Object->Next = After->Next; \ After->Next = Object; \ if(Object->Next) \ Object->Next->Prev = Object; \ } #define MACRO_LIST_UNLINK(Object, First, Prev, Next) \ { if(Object->Next) Object->Next->Prev = Object->Prev; \ if(Object->Prev) Object->Prev->Next = Object->Next; \ else First = Object->Next; \ Object->Next = 0; Object->Prev = 0; } #define MACRO_LIST_FIND(Start, Next, Expression) \ { while(Start && !(Expression)) Start = Start->Next; } bool CNetServer::Open(NETADDR BindAddr, int MaxClients, int MaxClientsPerIP, int Flags) { // zero out the whole structure mem_zero(this, sizeof(*this)); // open socket m_Socket = net_udp_create(BindAddr); if(!m_Socket.type) return false; // clamp clients m_MaxClients = MaxClients; if(m_MaxClients > NET_MAX_CLIENTS) m_MaxClients = NET_MAX_CLIENTS; if(m_MaxClients < 1) m_MaxClients = 1; m_MaxClientsPerIP = MaxClientsPerIP; for(int i = 0; i < NET_MAX_CLIENTS; i++) m_aSlots[i].m_Connection.Init(m_Socket); // setup all pointers for bans for(int i = 1; i < NET_SERVER_MAXBANS-1; i++) { m_BanPool[i].m_pNext = &m_BanPool[i+1]; m_BanPool[i].m_pPrev = &m_BanPool[i-1]; } m_BanPool[0].m_pNext = &m_BanPool[1]; m_BanPool[NET_SERVER_MAXBANS-1].m_pPrev = &m_BanPool[NET_SERVER_MAXBANS-2]; m_BanPool_FirstFree = &m_BanPool[0]; return true; } int CNetServer::SetCallbacks(NETFUNC_NEWCLIENT pfnNewClient, NETFUNC_DELCLIENT pfnDelClient, void *pUser) { m_pfnNewClient = pfnNewClient; m_pfnDelClient = pfnDelClient; m_UserPtr = pUser; return 0; } int CNetServer::Close() { // TODO: implement me return 0; } int CNetServer::Drop(int ClientID, const char *pReason) { // TODO: insert lots of checks here NETADDR Addr = ClientAddr(ClientID); /*dbg_msg("net_server", "client dropped. cid=%d ip=%d.%d.%d.%d reason=\"%s\"", ClientID, Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], pReason );*/ if(m_pfnDelClient) m_pfnDelClient(ClientID, pReason, m_UserPtr); m_aSlots[ClientID].m_Connection.Disconnect(pReason); return 0; } int CNetServer::BanGet(int Index, CBanInfo *pInfo) { CBan *pBan; for(pBan = m_BanPool_FirstUsed; pBan && Index; pBan = pBan->m_pNext, Index--) {} if(!pBan) return 0; *pInfo = pBan->m_Info; return 1; } int CNetServer::BanNum() { int Count = 0; CBan *pBan; for(pBan = m_BanPool_FirstUsed; pBan; pBan = pBan->m_pNext) Count++; return Count; } void CNetServer::BanRemoveByObject(CBan *pBan) { int IpHash = (pBan->m_Info.m_Addr.ip[0]+pBan->m_Info.m_Addr.ip[1]+pBan->m_Info.m_Addr.ip[2]+pBan->m_Info.m_Addr.ip[3])&0xff; dbg_msg("netserver", "removing ban on %d.%d.%d.%d", pBan->m_Info.m_Addr.ip[0], pBan->m_Info.m_Addr.ip[1], pBan->m_Info.m_Addr.ip[2], pBan->m_Info.m_Addr.ip[3]); MACRO_LIST_UNLINK(pBan, m_BanPool_FirstUsed, m_pPrev, m_pNext); MACRO_LIST_UNLINK(pBan, m_aBans[IpHash], m_pHashPrev, m_pHashNext); MACRO_LIST_LINK_FIRST(pBan, m_BanPool_FirstFree, m_pPrev, m_pNext); } int CNetServer::BanRemove(NETADDR Addr) { int IpHash = (Addr.ip[0]+Addr.ip[1]+Addr.ip[2]+Addr.ip[3])&0xff; CBan *pBan = m_aBans[IpHash]; MACRO_LIST_FIND(pBan, m_pHashNext, net_addr_comp(&pBan->m_Info.m_Addr, &Addr) == 0); if(pBan) { BanRemoveByObject(pBan); return 0; } return -1; } int CNetServer::BanAdd(NETADDR Addr, int Seconds, const char *pReason) { int IpHash = (Addr.ip[0]+Addr.ip[1]+Addr.ip[2]+Addr.ip[3])&0xff; int Stamp = -1; CBan *pBan; // remove the port Addr.port = 0; if(Seconds) Stamp = time_timestamp() + Seconds; // search to see if it already exists pBan = m_aBans[IpHash]; MACRO_LIST_FIND(pBan, m_pHashNext, net_addr_comp(&pBan->m_Info.m_Addr, &Addr) == 0); if(pBan) { // adjust the ban pBan->m_Info.m_Expires = Stamp; return 0; } if(!m_BanPool_FirstFree) return -1; // fetch and clear the new ban pBan = m_BanPool_FirstFree; MACRO_LIST_UNLINK(pBan, m_BanPool_FirstFree, m_pPrev, m_pNext); // setup the ban info pBan->m_Info.m_Expires = Stamp; pBan->m_Info.m_Addr = Addr; str_copy(pBan->m_Info.m_Reason, pReason, sizeof(pBan->m_Info.m_Reason)); // add it to the ban hash MACRO_LIST_LINK_FIRST(pBan, m_aBans[IpHash], m_pHashPrev, m_pHashNext); // insert it into the used list { if(m_BanPool_FirstUsed) { CBan *pInsertAfter = m_BanPool_FirstUsed; MACRO_LIST_FIND(pInsertAfter, m_pNext, Stamp < pInsertAfter->m_Info.m_Expires); if(pInsertAfter) pInsertAfter = pInsertAfter->m_pPrev; else { // add to last pInsertAfter = m_BanPool_FirstUsed; while(pInsertAfter->m_pNext) pInsertAfter = pInsertAfter->m_pNext; } if(pInsertAfter) { MACRO_LIST_LINK_AFTER(pBan, pInsertAfter, m_pPrev, m_pNext); } else { MACRO_LIST_LINK_FIRST(pBan, m_BanPool_FirstUsed, m_pPrev, m_pNext); } } else { MACRO_LIST_LINK_FIRST(pBan, m_BanPool_FirstUsed, m_pPrev, m_pNext); } } // drop banned clients { char Buf[128]; NETADDR BanAddr; int Mins = (Seconds + 59) / 60; if(Mins) { if(Mins == 1) str_format(Buf, sizeof(Buf), "You have been banned for 1 minute (%s)", pReason); else str_format(Buf, sizeof(Buf), "You have been banned for %d minutes (%s)", Mins, pReason); } else str_format(Buf, sizeof(Buf), "You have been banned for life (%s)", pReason); for(int i = 0; i < MaxClients(); i++) { BanAddr = m_aSlots[i].m_Connection.PeerAddress(); BanAddr.port = 0; if(net_addr_comp(&Addr, &BanAddr) == 0) Drop(i, Buf); } } return 0; } int CNetServer::Update() { int Now = time_timestamp(); for(int i = 0; i < MaxClients(); i++) { m_aSlots[i].m_Connection.Update(); if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_ERROR) Drop(i, m_aSlots[i].m_Connection.ErrorString()); } // remove expired bans while(m_BanPool_FirstUsed && m_BanPool_FirstUsed->m_Info.m_Expires < Now) { CBan *pBan = m_BanPool_FirstUsed; BanRemoveByObject(pBan); } return 0; } /* TODO: chopp up this function into smaller working parts */ int CNetServer::Recv(CNetChunk *pChunk) { unsigned Now = time_timestamp(); while(1) { NETADDR Addr; // check for a chunk if(m_RecvUnpacker.FetchChunk(pChunk)) return 1; // TODO: empty the recvinfo int Bytes = net_udp_recv(m_Socket, &Addr, m_RecvUnpacker.m_aBuffer, NET_MAX_PACKETSIZE); // no more packets for now if(Bytes <= 0) break; if(CNetBase::UnpackPacket(m_RecvUnpacker.m_aBuffer, Bytes, &m_RecvUnpacker.m_Data) == 0) { CBan *pBan = 0; NETADDR BanAddr = Addr; int IpHash = (BanAddr.ip[0]+BanAddr.ip[1]+BanAddr.ip[2]+BanAddr.ip[3])&0xff; int Found = 0; BanAddr.port = 0; // search a ban for(pBan = m_aBans[IpHash]; pBan; pBan = pBan->m_pHashNext) { if(net_addr_comp(&pBan->m_Info.m_Addr, &BanAddr) == 0) break; } // check if we just should drop the packet if(pBan) { // banned, reply with a message char BanStr[128]; if(pBan->m_Info.m_Expires) { int Mins = ((pBan->m_Info.m_Expires - Now)+59)/60; if(Mins == 1) str_format(BanStr, sizeof(BanStr), "Banned for 1 minute (%s)", pBan->m_Info.m_Reason); else str_format(BanStr, sizeof(BanStr), "Banned for %d minutes (%s)", Mins, pBan->m_Info.m_Reason); } else str_format(BanStr, sizeof(BanStr), "Banned for life (%s)", pBan->m_Info.m_Reason); CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, BanStr, str_length(BanStr)+1); continue; } if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONNLESS) { pChunk->m_Flags = NETSENDFLAG_CONNLESS; pChunk->m_ClientID = -1; pChunk->m_Address = Addr; pChunk->m_DataSize = m_RecvUnpacker.m_Data.m_DataSize; pChunk->m_pData = m_RecvUnpacker.m_Data.m_aChunkData; return 1; } else { // TODO: check size here if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONTROL && m_RecvUnpacker.m_Data.m_aChunkData[0] == NET_CTRLMSG_CONNECT) { Found = 0; // check if we already got this client for(int i = 0; i < MaxClients(); i++) { NETADDR PeerAddr = m_aSlots[i].m_Connection.PeerAddress(); if(m_aSlots[i].m_Connection.State() != NET_CONNSTATE_OFFLINE && net_addr_comp(&PeerAddr, &Addr) == 0) { Found = 1; // silent ignore.. we got this client already break; } } // client that wants to connect if(!Found) { // only allow a specific number of players with the same ip NETADDR ThisAddr = Addr, OtherAddr; int FoundAddr = 1; ThisAddr.port = 0; for(int i = 0; i < MaxClients(); ++i) { if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE) continue; OtherAddr = m_aSlots[i].m_Connection.PeerAddress(); OtherAddr.port = 0; if(!net_addr_comp(&ThisAddr, &OtherAddr)) { if(FoundAddr++ >= m_MaxClientsPerIP) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "Only %d players with the same IP are allowed", m_MaxClientsPerIP); CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, aBuf, sizeof(aBuf)); return 0; } } } for(int i = 0; i < MaxClients(); i++) { if(m_aSlots[i].m_Connection.State() == NET_CONNSTATE_OFFLINE) { Found = 1; m_aSlots[i].m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr); if(m_pfnNewClient) m_pfnNewClient(i, m_UserPtr); break; } } if(!Found) { const char FullMsg[] = "This server is full"; CNetBase::SendControlMsg(m_Socket, &Addr, 0, NET_CTRLMSG_CLOSE, FullMsg, sizeof(FullMsg)); } } } else { // normal packet, find matching slot for(int i = 0; i < MaxClients(); i++) { NETADDR PeerAddr = m_aSlots[i].m_Connection.PeerAddress(); if(net_addr_comp(&PeerAddr, &Addr) == 0) { if(m_aSlots[i].m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr)) { if(m_RecvUnpacker.m_Data.m_DataSize) m_RecvUnpacker.Start(&Addr, &m_aSlots[i].m_Connection, i); } } } } } } } return 0; } int CNetServer::Send(CNetChunk *pChunk) { if(pChunk->m_DataSize >= NET_MAX_PAYLOAD) { dbg_msg("netserver", "packet payload too big. %d. dropping packet", pChunk->m_DataSize); return -1; } if(pChunk->m_Flags&NETSENDFLAG_CONNLESS) { // send connectionless packet CNetBase::SendPacketConnless(m_Socket, &pChunk->m_Address, pChunk->m_pData, pChunk->m_DataSize); } else { int Flags = 0; dbg_assert(pChunk->m_ClientID >= 0, "errornous client id"); dbg_assert(pChunk->m_ClientID < MaxClients(), "errornous client id"); if(pChunk->m_Flags&NETSENDFLAG_VITAL) Flags = NET_CHUNKFLAG_VITAL; if(m_aSlots[pChunk->m_ClientID].m_Connection.QueueChunk(Flags, pChunk->m_DataSize, pChunk->m_pData) == 0) { if(pChunk->m_Flags&NETSENDFLAG_FLUSH) m_aSlots[pChunk->m_ClientID].m_Connection.Flush(); } else { Drop(pChunk->m_ClientID, "Error sending data"); } } return 0; } void CNetServer::SetMaxClientsPerIP(int Max) { // clamp if(Max < 1) Max = 1; else if(Max > NET_MAX_CLIENTS) Max = NET_MAX_CLIENTS; m_MaxClientsPerIP = Max; }