#include #include class CHAT : public COMPONENT { public: LINEINPUT input; enum { MAX_LINES = 10, }; struct LINE { int tick; int client_id; int team; int name_color; char name[64]; char text[512]; }; LINE lines[MAX_LINES]; int current_line; // chat enum { MODE_NONE=0, MODE_ALL, MODE_TEAM, }; int mode; void add_line(int client_id, int team, const char *line); //void chat_reset(); //bool chat_input_handle(INPUT_EVENT e, void *user_data); void enable_mode(int team); void say(int team, const char *line); virtual void on_reset(); virtual void on_render(); virtual void on_message(int msgtype, void *rawmsg); virtual bool on_input(INPUT_EVENT e); };