/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #ifndef GAME_SERVER_ENTITIES_DOOR_H #define GAME_SERVER_ENTITIES_DOOR_H #include class CTrigger; class CDoor : public CEntity { vec2 m_To; void ResetCollision(); int m_Length; vec2 m_Direction; public: CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Number); virtual void Snap(int SnappingClient); }; #endif // GAME_SERVER_ENTITIES_DOOR_H