target_family = os.getenv("TARGET_FAMILY") if target_family then family = target_family end target_platform = os.getenv("TARGET_PLATFORM") if target_platform then platform = target_platform end target_arch = os.getenv("TARGET_ARCH") if target_arch then arch = target_arch end Import("configure.lua") Import("other/sdl/sdl.lua") Import("other/freetype/freetype.lua") Import("other/curl/curl.lua") Import("other/opus/opusfile.lua") Import("other/opus/opus.lua") Import("other/opus/ogg.lua") Import("other/mysql/mysql.lua") --- Setup Config ------- config = NewConfig() config:Add(OptCCompiler("compiler")) config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all")) config:Add(OptTestCompileC("minmacosxsdk", "int main(){return 0;}", "-mmacosx-version-min=10.7 -isysroot /Developer/SDKs/MacOSX10.7.sdk")) config:Add(OptTestCompileC("macosxppc", "int main(){return 0;}", "-arch ppc")) config:Add(OptLibrary("zlib", "zlib.h", false)) config:Add(SDL.OptFind("sdl", true)) config:Add(FreeType.OptFind("freetype", true)) config:Add(Curl.OptFind("curl", true)) config:Add(Opusfile.OptFind("opusfile", true)) config:Add(Opus.OptFind("opus", true)) config:Add(Ogg.OptFind("ogg", true)) config:Add(Mysql.OptFind("mysql", false)) config:Add(OptString("websockets", false)) config:Finalize("config.lua") -- data compiler function Script(name) if family == "windows" and target_family ~= "windows" then return str_replace(name, "/", "\\") end return "python " .. name end function CHash(output, ...) local inputs = TableFlatten({...}) output = Path(output) -- compile all the files local cmd = Script("scripts/cmd5.py") .. " " for index, inname in ipairs(inputs) do cmd = cmd .. Path(inname) .. " " end cmd = cmd .. " > " .. output AddJob(output, "cmd5 " .. output, cmd) for index, inname in ipairs(inputs) do AddDependency(output, inname) end AddDependency(output, "scripts/cmd5.py") return output end --[[ function DuplicateDirectoryStructure(orgpath, srcpath, dstpath) for _,v in pairs(CollectDirs(srcpath .. "/")) do MakeDirectory(dstpath .. "/" .. string.sub(v, string.len(orgpath)+2)) DuplicateDirectoryStructure(orgpath, v, dstpath) end end DuplicateDirectoryStructure("src", "src", "objs") ]] function ResCompile(scriptfile) windres = os.getenv("WINDRES") if not windres then windres = "windres" end scriptfile = Path(scriptfile) if config.compiler.driver == "cl" then output = PathBase(scriptfile) .. ".res" AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile) elseif config.compiler.driver == "gcc" then output = PathBase(scriptfile) .. ".coff" AddJob(output, windres .. " " .. scriptfile, windres .. " -i " .. scriptfile .. " -o " .. output) end AddDependency(output, scriptfile) return output end function Dat2c(datafile, sourcefile, arrayname) datafile = Path(datafile) sourcefile = Path(sourcefile) AddJob( sourcefile, "dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile), Script("scripts/dat2c.py").. "\" " .. sourcefile .. " " .. datafile .. " " .. arrayname ) AddDependency(sourcefile, datafile) return sourcefile end function ContentCompile(action, output) output = Path(output) AddJob( output, action .. " > " .. output, --Script("datasrc/compile.py") .. "\" ".. Path(output) .. " " .. action Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output) ) AddDependency(output, Path("datasrc/content.py")) -- do this more proper AddDependency(output, Path("datasrc/network.py")) AddDependency(output, Path("datasrc/compile.py")) AddDependency(output, Path("datasrc/datatypes.py")) return output end -- Content Compile network_source = ContentCompile("network_source", "src/game/generated/protocol.cpp") network_header = ContentCompile("network_header", "src/game/generated/protocol.h") client_content_source = ContentCompile("client_content_source", "src/game/generated/client_data.cpp") client_content_header = ContentCompile("client_content_header", "src/game/generated/client_data.h") server_content_source = ContentCompile("server_content_source", "src/game/generated/server_data.cpp") server_content_header = ContentCompile("server_content_header", "src/game/generated/server_data.h") AddDependency(network_source, network_header) AddDependency(client_content_source, client_content_header) AddDependency(server_content_source, server_content_header) nethash = CHash("src/game/generated/nethash.cpp", "src/engine/shared/protocol.h", "src/game/generated/protocol.h", "src/game/tuning.h", "src/game/gamecore.cpp", network_header) client_link_other = {} client_depends = {} server_link_other = {} server_sql_depends = {} if family == "windows" then if platform == "win32" then table.insert(client_depends, CopyToDirectory(".", "other/freetype/lib32/freetype.dll")) table.insert(client_depends, CopyToDirectory(".", "other/sdl/lib32/SDL2.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib32/libcurl.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib32/libeay32.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib32/libidn-11.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib32/ssleay32.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib32/zlib1.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib32/libwinpthread-1.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib32/libgcc_s_sjlj-1.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib32/libogg-0.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib32/libopus-0.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib32/libopusfile-0.dll")) else table.insert(client_depends, CopyToDirectory(".", "other/freetype/lib64/freetype.dll")) table.insert(client_depends, CopyToDirectory(".", "other/sdl/lib64/SDL2.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib64/libcurl.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib64/libeay32.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib64/ssleay32.dll")) table.insert(client_depends, CopyToDirectory(".", "other/curl/windows/lib64/zlib1.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib64/libwinpthread-1.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib64/libgcc_s_seh-1.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib64/libogg-0.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib64/libopus-0.dll")) table.insert(client_depends, CopyToDirectory(".", "other/opus/windows/lib64/libopusfile-0.dll")) end table.insert(server_sql_depends, CopyToDirectory(".", "other/mysql/vc2005libs/mysqlcppconn.dll")) table.insert(server_sql_depends, CopyToDirectory(".", "other/mysql/vc2005libs/libmysql.dll")) client_link_other = {ResCompile("other/manifest/DDNet.rc")} if config.compiler.driver == "cl" then client_link_other = {ResCompile("other/icons/DDNet_cl.rc")} server_link_other = {ResCompile("other/icons/DDNet_srv_cl.rc")} elseif config.compiler.driver == "gcc" then client_link_other = {ResCompile("other/icons/DDNet_gcc.rc")} server_link_other = {ResCompile("other/icons/DDNet_srv_gcc.rc")} end end function Intermediate_Output(settings, input) return "objs/" .. string.sub(PathBase(input), string.len("src/")+1) .. settings.config_ext end function build(settings) -- apply compiler settings config.compiler:Apply(settings) --settings.objdir = Path("objs") settings.cc.Output = Intermediate_Output cc = os.getenv("CC") if cc then settings.cc.exe_c = cc end cxx = os.getenv("CXX") if cxx then settings.cc.exe_cxx = cxx settings.link.exe = cxx settings.dll.exe = cxx end cflags = os.getenv("CFLAGS") if cflags then settings.cc.flags:Add(cflags) end ldflags = os.getenv("LDFLAGS") if ldflags then settings.link.flags:Add(ldflags) end if config.websockets.value then settings.cc.defines:Add("CONF_WEBSOCKETS") end if config.compiler.driver == "cl" then settings.cc.flags:Add("/wd4244") settings.cc.flags:Add("/EHsc") else settings.cc.flags:Add("-Wall") if family == "windows" then if config.compiler.driver == "gcc" then settings.link.flags:Add("-static-libgcc") settings.link.flags:Add("-static-libstdc++") end -- disable visibility attribute support for gcc on windows settings.cc.defines:Add("NO_VIZ") elseif platform == "macosx" then settings.cc.flags:Add("-mmacosx-version-min=10.7") settings.link.flags:Add("-mmacosx-version-min=10.7") settings.cc.flags:Add("-stdlib=libc++") settings.link.flags:Add("-stdlib=libc++") if config.minmacosxsdk.value == 1 then settings.cc.flags:Add("-isysroot /Developer/SDKs/MacOSX10.7.sdk") settings.link.flags:Add("-isysroot /Developer/SDKs/MacOSX10.7.sdk") end elseif config.stackprotector.value == 1 then settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all") settings.link.flags:Add("-fstack-protector", "-fstack-protector-all") end end settings.cc.includes:Add("src") settings.cc.includes:Add("src/engine/external") -- set some platform specific settings if family == "unix" then if platform == "macosx" then settings.link.frameworks:Add("Carbon") settings.link.frameworks:Add("AppKit") settings.link.libs:Add("crypto") else settings.link.libs:Add("pthread") end if platform == "solaris" then settings.link.flags:Add("-lsocket") settings.link.flags:Add("-lnsl") end if platform == "linux" then settings.link.libs:Add("rt") -- clock_gettime for glibc < 2.17 end elseif family == "windows" then settings.link.libs:Add("gdi32") settings.link.libs:Add("user32") settings.link.libs:Add("ws2_32") settings.link.libs:Add("ole32") settings.link.libs:Add("shell32") settings.link.libs:Add("advapi32") end -- compile zlib if needed if config.zlib.value == 1 then settings.link.libs:Add("z") if config.zlib.include_path then settings.cc.includes:Add(config.zlib.include_path) end zlib = {} else zlib = Compile(settings, Collect("src/engine/external/zlib/*.c")) settings.cc.includes:Add("src/engine/external/zlib") end -- build the small libraries wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c")) pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c")) jsonparser = Compile(settings, Collect("src/engine/external/json-parser/*.c")) md5 = Compile(settings, "src/engine/external/md5/md5.c") if config.websockets.value then libwebsockets = Compile(settings, Collect("src/engine/external/libwebsockets/*.c")) end -- build game components engine_settings = settings:Copy() server_settings = engine_settings:Copy() client_settings = engine_settings:Copy() launcher_settings = engine_settings:Copy() if family == "unix" then if platform == "macosx" then client_settings.link.frameworks:Add("OpenGL") client_settings.link.frameworks:Add("AGL") client_settings.link.frameworks:Add("Carbon") client_settings.link.frameworks:Add("Cocoa") launcher_settings.link.frameworks:Add("Cocoa") client_settings.cc.flags:Add("-I/opt/X11/include") else client_settings.link.libs:Add("X11") client_settings.link.libs:Add("GL") client_settings.link.libs:Add("GLU") end elseif family == "windows" then if arch == "amd64" then client_settings.link.libpath:Add("other/curl/windows/lib64") else client_settings.link.libpath:Add("other/curl/windows/lib32") end client_settings.link.libs:Add("opengl32") client_settings.link.libs:Add("glu32") client_settings.link.libs:Add("winmm") client_settings.link.libs:Add("libopusfile-0") client_settings.link.libs:Add("curl") if string.find(settings.config_name, "sql") then server_settings.link.libpath:Add("other/mysql/vc2005libs") server_settings.link.libs:Add("mysqlcppconn") end end config.sdl:Apply(client_settings) config.freetype:Apply(client_settings) config.curl:Apply(client_settings) config.opusfile:Apply(client_settings) config.opus:Apply(client_settings) config.ogg:Apply(client_settings) if family == "unix" and (platform == "macosx" or platform == "linux") then engine_settings.link.libs:Add("dl") server_settings.link.libs:Add("dl") client_settings.link.libs:Add("dl") launcher_settings.link.libs:Add("dl") end engine = Compile(engine_settings, Collect("src/engine/shared/*.cpp", "src/base/*.c")) client = Compile(client_settings, Collect("src/engine/client/*.cpp")) server = Compile(server_settings, Collect("src/engine/server/*.cpp")) versionserver = Compile(settings, Collect("src/versionsrv/*.cpp")) masterserver = Compile(settings, Collect("src/mastersrv/*.cpp")) twping = Compile(settings, Collect("src/twping/*.cpp")) game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source) game_client = Compile(client_settings, CollectRecursive("src/game/client/*.cpp"), client_content_source) game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source) game_editor = Compile(settings, Collect("src/game/editor/*.cpp")) -- build tools (TODO: fix this so we don't get double _d_d stuff) tools_src = Collect("src/tools/*.cpp", "src/tools/*.c") client_notification = {} client_osxlaunch = {} server_osxlaunch = {} if platform == "macosx" then notification_settings = client_settings:Copy() notification_settings.cc.flags:Add("-x objective-c++") client_notification = Compile(notification_settings, "src/osx/notification.m") client_osxlaunch = Compile(client_settings, "src/osxlaunch/client.m") server_osxlaunch = Compile(launcher_settings, "src/osxlaunch/server.m") end tools = {} for i,v in ipairs(tools_src) do toolname = PathFilename(PathBase(v)) tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib, pnglite, md5, game_shared) end -- build client, server, version server and master server client_exe = Link(client_settings, "DDNet", game_shared, game_client, engine, client, game_editor, zlib, pnglite, wavpack, client_link_other, client_osxlaunch, jsonparser, libwebsockets, md5, client_notification) server_exe = Link(server_settings, "DDNet-Server", engine, server, game_shared, game_server, zlib, server_link_other, libwebsockets, md5) serverlaunch = {} if platform == "macosx" then serverlaunch = Link(launcher_settings, "serverlaunch", server_osxlaunch) end versionserver_exe = Link(server_settings, "versionsrv", versionserver, engine, zlib, libwebsockets, md5, game_shared) masterserver_exe = Link(server_settings, "mastersrv", masterserver, engine, zlib, libwebsockets, md5, game_shared) twping_exe = Link(server_settings, "twping", twping, engine, zlib, libwebsockets, md5, game_shared) -- make targets c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends) if string.find(settings.config_name, "sql") then s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch, server_sql_depends) else s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch) end g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe) v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe) m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe) t = PseudoTarget("tools".."_"..settings.config_name, tools) p = PseudoTarget("twping".."_"..settings.config_name, twping_exe) all = PseudoTarget(settings.config_name, c, s, v, m, t, p) return all end debug_settings = NewSettings() debug_settings.config_name = "debug" debug_settings.config_ext = "_d" debug_settings.debug = 1 debug_settings.optimize = 0 debug_settings.cc.defines:Add("CONF_DEBUG") debug_sql_settings = NewSettings() debug_sql_settings.config_name = "sql_debug" debug_sql_settings.config_ext = "_sql_d" debug_sql_settings.debug = 1 debug_sql_settings.optimize = 0 debug_sql_settings.cc.defines:Add("CONF_DEBUG", "CONF_SQL") release_settings = NewSettings() release_settings.config_name = "release" release_settings.config_ext = "" release_settings.debug = 0 release_settings.optimize = 1 release_settings.cc.defines:Add("CONF_RELEASE") release_sql_settings = NewSettings() release_sql_settings.config_name = "sql_release" release_sql_settings.config_ext = "_sql" release_sql_settings.debug = 0 release_sql_settings.optimize = 1 release_sql_settings.cc.defines:Add("CONF_RELEASE", "CONF_SQL") config.mysql:Apply(debug_sql_settings) config.mysql:Apply(release_sql_settings) if platform == "macosx" then debug_settings_ppc = debug_settings:Copy() debug_settings_ppc.config_name = "debug_ppc" debug_settings_ppc.config_ext = "_ppc_d" debug_settings_ppc.cc.flags:Add("-arch ppc") debug_settings_ppc.link.flags:Add("-arch ppc") debug_settings_ppc.cc.defines:Add("CONF_DEBUG") debug_sql_settings_ppc = debug_sql_settings:Copy() debug_sql_settings_ppc.config_name = "sql_debug_ppc" debug_sql_settings_ppc.config_ext = "_sql_ppc_d" debug_sql_settings_ppc.cc.flags:Add("-arch ppc") debug_sql_settings_ppc.link.flags:Add("-arch ppc") debug_sql_settings_ppc.cc.defines:Add("CONF_DEBUG", "CONF_SQL") release_settings_ppc = release_settings:Copy() release_settings_ppc.config_name = "release_ppc" release_settings_ppc.config_ext = "_ppc" release_settings_ppc.cc.flags:Add("-arch ppc") release_settings_ppc.link.flags:Add("-arch ppc") release_settings_ppc.cc.defines:Add("CONF_RELEASE") release_sql_settings_ppc = release_sql_settings:Copy() release_sql_settings_ppc.config_name = "sql_release_ppc" release_sql_settings_ppc.config_ext = "_sql_ppc" release_sql_settings_ppc.cc.flags:Add("-arch ppc") release_sql_settings_ppc.link.flags:Add("-arch ppc") release_sql_settings_ppc.cc.defines:Add("CONF_RELEASE", "CONF_SQL") ppc_d = build(debug_settings_ppc) ppc_r = build(release_settings_ppc) sql_ppc_d = build(debug_sql_settings_ppc) sql_ppc_r = build(release_sql_settings_ppc) if arch == "ia32" or arch == "amd64" then debug_settings_x86 = debug_settings:Copy() debug_settings_x86.config_name = "debug_x86" debug_settings_x86.config_ext = "_x86_d" debug_settings_x86.cc.flags:Add("-arch i386") debug_settings_x86.link.flags:Add("-arch i386") debug_settings_x86.cc.defines:Add("CONF_DEBUG") debug_sql_settings_x86 = debug_sql_settings:Copy() debug_sql_settings_x86.config_name = "sql_debug_x86" debug_sql_settings_x86.config_ext = "_sql_x86_d" debug_sql_settings_x86.cc.flags:Add("-arch i386") debug_sql_settings_x86.link.flags:Add("-arch i386") debug_sql_settings_x86.cc.defines:Add("CONF_DEBUG", "CONF_SQL") release_settings_x86 = release_settings:Copy() release_settings_x86.config_name = "release_x86" release_settings_x86.config_ext = "_x86" release_settings_x86.cc.flags:Add("-arch i386") release_settings_x86.link.flags:Add("-arch i386") release_settings_x86.cc.defines:Add("CONF_RELEASE") release_sql_settings_x86 = release_sql_settings:Copy() release_sql_settings_x86.config_name = "sql_release_x86" release_sql_settings_x86.config_ext = "_sql_x86" release_sql_settings_x86.cc.flags:Add("-arch i386") release_sql_settings_x86.link.flags:Add("-arch i386") release_sql_settings_x86.cc.defines:Add("CONF_RELEASE", "CONF_SQL") x86_d = build(debug_settings_x86) sql_x86_d = build(debug_sql_settings_x86) x86_r = build(release_settings_x86) sql_x86_r = build(release_sql_settings_x86) end if arch == "amd64" then debug_settings_x86_64 = debug_settings:Copy() debug_settings_x86_64.config_name = "debug_x86_64" debug_settings_x86_64.config_ext = "_x86_64_d" debug_settings_x86_64.cc.flags:Add("-arch x86_64") debug_settings_x86_64.link.flags:Add("-arch x86_64") debug_settings_x86_64.cc.defines:Add("CONF_DEBUG") debug_sql_settings_x86_64 = debug_sql_settings:Copy() debug_sql_settings_x86_64.config_name = "sql_debug_x86_64" debug_sql_settings_x86_64.config_ext = "_sql_x86_64_d" debug_sql_settings_x86_64.cc.flags:Add("-arch x86_64") debug_sql_settings_x86_64.link.flags:Add("-arch x86_64") debug_sql_settings_x86_64.cc.defines:Add("CONF_DEBUG", "CONF_SQL") release_settings_x86_64 = release_settings:Copy() release_settings_x86_64.config_name = "release_x86_64" release_settings_x86_64.config_ext = "_x86_64" release_settings_x86_64.cc.flags:Add("-arch x86_64") release_settings_x86_64.link.flags:Add("-arch x86_64") release_settings_x86_64.cc.defines:Add("CONF_RELEASE") release_sql_settings_x86_64 = release_sql_settings:Copy() release_sql_settings_x86_64.config_name = "sql_release_x86_64" release_sql_settings_x86_64.config_ext = "_sql_x86_64" release_sql_settings_x86_64.cc.flags:Add("-arch x86_64") release_sql_settings_x86_64.link.flags:Add("-arch x86_64") release_sql_settings_x86_64.cc.defines:Add("CONF_RELEASE", "CONF_SQL") x86_64_d = build(debug_settings_x86_64) sql_x86_64_d = build(debug_sql_settings_x86_64) x86_64_r = build(release_settings_x86_64) sql_x86_64_r = build(release_sql_settings_x86_64) end DefaultTarget("game_debug_x86") if config.macosxppc.value == 1 then if arch == "ia32" then PseudoTarget("release", ppc_r, x86_r) PseudoTarget("debug", ppc_d, x86_d) PseudoTarget("server_release", "server_release_ppc", "server_release_x86") PseudoTarget("server_debug", "server_debug_ppc", "server_debug_x86") PseudoTarget("client_release", "client_release_ppc", "client_release_x86") PseudoTarget("client_debug", "client_debug_ppc", "client_debug_x86") PseudoTarget("sql_release", sql_ppc_r, sql_x86_r) PseudoTarget("sql_debug", sql_ppc_d, sql_x86_d) PseudoTarget("server_sql_release", "server_sql_release_ppc", "server_sql_release_x86") PseudoTarget("server_sql_debug", "server_sql_debug_ppc", "server_sql_debug_x86") elseif arch == "amd64" then PseudoTarget("release", ppc_r, x86_r, x86_64_r) PseudoTarget("debug", ppc_d, x86_d, x86_64_d) PseudoTarget("server_release", "server_release_ppc", "server_release_x86", "server_release_x86_64") PseudoTarget("server_debug", "server_debug_ppc", "server_debug_x86", "server_debug_x86_64") PseudoTarget("client_release", "client_release_ppc", "client_release_x86", "client_release_x86_64") PseudoTarget("client_debug", "client_debug_ppc", "client_debug_x86", "client_debug_x86_64") PseudoTarget("sql_release", sql_ppc_r, sql_x86_r, sql_x86_64_r) PseudoTarget("sql_debug", sql_ppc_d, sql_x86_d, sql_x86_64_d) PseudoTarget("server_sql_release", "server_sql_release_ppc", "server_sql_release_x86", "server_sql_release_x86_64") PseudoTarget("server_sql_debug", "server_sql_debug_ppc", "server_sql_debug_x86", "server_sql_debug_x86_64") else PseudoTarget("release", ppc_r) PseudoTarget("debug", ppc_d) PseudoTarget("server_release", "server_release_ppc") PseudoTarget("server_debug", "server_debug_ppc") PseudoTarget("client_release", "client_release_ppc") PseudoTarget("client_debug", "client_debug_ppc") PseudoTarget("sql_release", sql_ppc_r) PseudoTarget("sql_debug", sql_ppc_d) PseudoTarget("server_sql_release", "server_sql_release_ppc") PseudoTarget("server_sql_debug", "server_sql_debug_ppc") end else if arch == "ia32" then PseudoTarget("release", x86_r) PseudoTarget("debug", x86_d) PseudoTarget("server_release", "server_release_x86") PseudoTarget("server_debug", "server_debug_x86") PseudoTarget("client_release", "client_release_x86") PseudoTarget("client_debug", "client_debug_x86") PseudoTarget("sql_release", sql_x86_r) PseudoTarget("sql_debug", sql_x86_d) PseudoTarget("server_sql_release", "server_sql_release_x86") PseudoTarget("server_sql_debug", "server_sql_debug_x86") elseif arch == "amd64" then PseudoTarget("release", x86_r, x86_64_r) PseudoTarget("debug", x86_d, x86_64_d) PseudoTarget("server_release", "server_release_x86", "server_release_x86_64") PseudoTarget("server_debug", "server_debug_x86", "server_debug_x86_64") PseudoTarget("client_release", "client_release_x86", "client_release_x86_64") PseudoTarget("client_debug", "client_debug_x86", "client_debug_x86_64") PseudoTarget("sql_release", sql_x86_r, sql_x86_64_r) PseudoTarget("sql_debug", sql_x86_d, sql_x86_64_d) PseudoTarget("server_sql_release", "server_sql_release_x86", "server_sql_release_x86_64") PseudoTarget("server_sql_debug", "server_sql_debug_x86", "server_sql_debug_x86_64") end end else build(debug_settings) build(debug_sql_settings) build(release_settings) build(release_sql_settings) DefaultTarget("game_debug") end