/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "binds.h" #include "countryflags.h" #include "menus.h" #include "skins.h" #include #include #include #include #include #include using namespace std::chrono_literals; CMenusKeyBinder CMenus::m_Binder; CMenusKeyBinder::CMenusKeyBinder() { m_TakeKey = false; m_GotKey = false; m_ModifierCombination = 0; } bool CMenusKeyBinder::OnInput(IInput::CEvent Event) { if(m_TakeKey) { int TriggeringEvent = (Event.m_Key == KEY_MOUSE_1) ? IInput::FLAG_PRESS : IInput::FLAG_RELEASE; if(Event.m_Flags & TriggeringEvent) { m_Key = Event; m_GotKey = true; m_TakeKey = false; m_ModifierCombination = CBinds::GetModifierMask(Input()); if(m_ModifierCombination == CBinds::GetModifierMaskOfKey(Event.m_Key)) { m_ModifierCombination = 0; } } return true; } return false; } void CMenus::RenderSettingsGeneral(CUIRect MainView) { char aBuf[128 + IO_MAX_PATH_LENGTH]; CUIRect Label, Button, Left, Right, Game, Client; MainView.HSplitTop(150.0f, &Game, &Client); // game { // headline Game.HSplitTop(20.0f, &Label, &Game); UI()->DoLabel(&Label, Localize("Game"), 20.0f, TEXTALIGN_LEFT); Game.Margin(5.0f, &Game); Game.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // dynamic camera Left.HSplitTop(20.0f, &Button, &Left); bool IsDyncam = g_Config.m_ClDyncam || g_Config.m_ClMouseFollowfactor > 0; if(DoButton_CheckBox(&g_Config.m_ClDyncam, Localize("Dynamic Camera"), IsDyncam, &Button)) { if(IsDyncam) { g_Config.m_ClDyncam = 0; g_Config.m_ClMouseFollowfactor = 0; } else { g_Config.m_ClDyncam = 1; } } // smooth dynamic camera Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(g_Config.m_ClDyncam) { if(DoButton_CheckBox(&g_Config.m_ClDyncamSmoothness, Localize("Smooth Dynamic Camera"), g_Config.m_ClDyncamSmoothness, &Button)) { if(g_Config.m_ClDyncamSmoothness) { g_Config.m_ClDyncamSmoothness = 0; } else { g_Config.m_ClDyncamSmoothness = 50; g_Config.m_ClDyncamStabilizing = 50; } } } // weapon pickup Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; // weapon out of ammo autoswitch Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeaponsOutOfAmmo, Localize("Switch weapon when out of ammo"), g_Config.m_ClAutoswitchWeaponsOutOfAmmo, &Button)) g_Config.m_ClAutoswitchWeaponsOutOfAmmo ^= 1; } // client { // headline Client.HSplitTop(20.0f, &Label, &Client); UI()->DoLabel(&Label, Localize("Client"), 20.0f, TEXTALIGN_LEFT); Client.Margin(5.0f, &Client); Client.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // skip main menu Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClSkipStartMenu, Localize("Skip the main menu"), g_Config.m_ClSkipStartMenu, &Button)) g_Config.m_ClSkipStartMenu ^= 1; float SliderGroupMargin = 10.0f; // auto demo settings { Right.HSplitTop(40.0f, 0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button)) g_Config.m_ClAutoDemoRecord ^= 1; Right.HSplitTop(20.0f, &Label, &Right); if(g_Config.m_ClAutoDemoMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), "∞"); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); Right.HSplitTop(20.0f, &Button, &Right); g_Config.m_ClAutoDemoMax = static_cast(UIEx()->DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax / 1000.0f) * 1000.0f + 0.1f); Right.HSplitTop(SliderGroupMargin, 0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button)) g_Config.m_ClAutoScreenshot ^= 1; Right.HSplitTop(20.0f, &Label, &Right); if(g_Config.m_ClAutoScreenshotMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), "∞"); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); Right.HSplitTop(20.0f, &Button, &Right); g_Config.m_ClAutoScreenshotMax = static_cast(UIEx()->DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax / 1000.0f) * 1000.0f + 0.1f); } Left.HSplitTop(10.0f, 0, &Left); Left.HSplitTop(20.0f, &Label, &Left); if(g_Config.m_ClRefreshRate) str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_ClRefreshRate); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "∞"); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); Left.HSplitTop(20.0f, &Button, &Left); g_Config.m_ClRefreshRate = static_cast(UIEx()->DoScrollbarH(&g_Config.m_ClRefreshRate, &Button, g_Config.m_ClRefreshRate / 10000.0f) * 10000.0f + 0.1f); Left.HSplitTop(15.0f, 0, &Left); CUIRect SettingsButton; Left.HSplitBottom(25.0f, &Left, &SettingsButton); SettingsButton.HSplitTop(5.0f, 0, &SettingsButton); static int s_SettingsButtonID = 0; if(DoButton_Menu(&s_SettingsButtonID, Localize("Settings file"), 0, &SettingsButton)) { Storage()->GetCompletePath(IStorage::TYPE_SAVE, CONFIG_FILE, aBuf, sizeof(aBuf)); if(!open_file(aBuf)) { dbg_msg("menus", "couldn't open file"); } } Left.HSplitTop(15.0f, 0, &Left); CUIRect ConfigButton; Left.HSplitBottom(25.0f, &Left, &ConfigButton); ConfigButton.HSplitTop(5.0f, 0, &ConfigButton); static int s_ConfigButtonID = 0; if(DoButton_Menu(&s_ConfigButtonID, Localize("Config directory"), 0, &ConfigButton)) { Storage()->GetCompletePath(IStorage::TYPE_SAVE, "", aBuf, sizeof(aBuf)); if(!open_file(aBuf)) { dbg_msg("menus", "couldn't open file"); } } Left.HSplitTop(15.0f, 0, &Left); CUIRect DirectoryButton; Left.HSplitBottom(25.0f, &Left, &DirectoryButton); RenderThemeSelection(Left); DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton); static int s_ThemesButtonID = 0; if(DoButton_Menu(&s_ThemesButtonID, Localize("Themes directory"), 0, &DirectoryButton)) { Storage()->GetCompletePath(IStorage::TYPE_SAVE, "themes", aBuf, sizeof(aBuf)); Storage()->CreateFolder("themes", IStorage::TYPE_SAVE); if(!open_file(aBuf)) { dbg_msg("menus", "couldn't open file"); } } // auto statboard screenshot { Right.HSplitTop(SliderGroupMargin, 0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAutoStatboardScreenshot, Localize("Automatically take statboard screenshot"), g_Config.m_ClAutoStatboardScreenshot, &Button)) { g_Config.m_ClAutoStatboardScreenshot ^= 1; } Right.HSplitTop(20.0f, &Label, &Right); if(g_Config.m_ClAutoStatboardScreenshotMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoStatboardScreenshotMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), "∞"); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); Right.HSplitTop(20.0f, &Button, &Right); g_Config.m_ClAutoStatboardScreenshotMax = static_cast(UIEx()->DoScrollbarH(&g_Config.m_ClAutoStatboardScreenshotMax, &Button, g_Config.m_ClAutoStatboardScreenshotMax / 1000.0f) * 1000.0f + 0.1f); } // auto statboard csv { Right.HSplitTop(SliderGroupMargin, 0, &Right); // Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAutoCSV, Localize("Automatically create statboard csv"), g_Config.m_ClAutoCSV, &Button)) { g_Config.m_ClAutoCSV ^= 1; } Right.HSplitTop(20.0f, &Label, &Right); if(g_Config.m_ClAutoCSVMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max CSVs"), g_Config.m_ClAutoCSVMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max CSVs"), "∞"); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); Right.HSplitTop(20.0f, &Button, &Right); g_Config.m_ClAutoCSVMax = static_cast(UIEx()->DoScrollbarH(&g_Config.m_ClAutoCSVMax, &Button, g_Config.m_ClAutoCSVMax / 1000.0f) * 1000.0f + 0.1f); } } } void CMenus::SetNeedSendInfo() { if(m_Dummy) m_NeedSendDummyinfo = true; else m_NeedSendinfo = true; } void CMenus::RenderSettingsPlayer(CUIRect MainView) { CUIRect Button, Label, Dummy; MainView.HSplitTop(10.0f, 0, &MainView); char *pName = g_Config.m_PlayerName; const char *pNameFallback = Client()->PlayerName(); char *pClan = g_Config.m_PlayerClan; int *pCountry = &g_Config.m_PlayerCountry; if(m_Dummy) { pName = g_Config.m_ClDummyName; pNameFallback = Client()->DummyName(); pClan = g_Config.m_ClDummyClan; pCountry = &g_Config.m_ClDummyCountry; } // player name MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(80.0f, &Label, &Button); Button.VSplitLeft(150.0f, &Button, 0); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name")); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); static float s_OffsetName = 0.0f; SUIExEditBoxProperties EditProps; EditProps.m_pEmptyText = pNameFallback; if(UIEx()->DoEditBox(pName, &Button, pName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName, false, CUI::CORNER_ALL, EditProps)) { SetNeedSendInfo(); } // player clan MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(80.0f, &Label, &Button); Button.VSplitLeft(200.0f, &Button, &Dummy); Button.VSplitLeft(150.0f, &Button, 0); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan")); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); static float s_OffsetClan = 0.0f; if(UIEx()->DoEditBox(pClan, &Button, pClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan)) { SetNeedSendInfo(); } if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &Dummy)) { m_Dummy ^= 1; } static bool s_ListBoxUsed = false; if(UI()->CheckActiveItem(pClan) || UI()->CheckActiveItem(pName)) s_ListBoxUsed = false; // country flag selector MainView.HSplitTop(20.0f, 0, &MainView); static float s_ScrollValue = 0.0f; int OldSelected = -1; UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country / Region"), "", m_pClient->m_CountryFlags.Num(), 6, OldSelected, s_ScrollValue); for(size_t i = 0; i < m_pClient->m_CountryFlags.Num(); ++i) { const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_CountryFlags.GetByIndex(i); if(pEntry->m_CountryCode == *pCountry) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected >= 0 && (size_t)OldSelected == i, s_ListBoxUsed); if(Item.m_Visible) { Item.m_Rect.Margin(5.0f, &Item.m_Rect); Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label); float OldWidth = Item.m_Rect.w; Item.m_Rect.w = Item.m_Rect.h * 2; Item.m_Rect.x += (OldWidth - Item.m_Rect.w) / 2.0f; ColorRGBA Color(1.0f, 1.0f, 1.0f, 1.0f); m_pClient->m_CountryFlags.Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h); if(pEntry->m_Texture.IsValid()) UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, TEXTALIGN_CENTER); } } bool Clicked = false; const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0, &Clicked); if(Clicked) s_ListBoxUsed = true; if(OldSelected != NewSelected) { *pCountry = m_pClient->m_CountryFlags.GetByIndex(NewSelected)->m_CountryCode; SetNeedSendInfo(); } } struct CUISkin { const CSkin *m_pSkin; CUISkin() : m_pSkin(nullptr) {} CUISkin(const CSkin *pSkin) : m_pSkin(pSkin) {} bool operator<(const CUISkin &Other) const { return str_comp_nocase(m_pSkin->m_aName, Other.m_pSkin->m_aName) < 0; } bool operator<(const char *pOther) const { return str_comp_nocase(m_pSkin->m_aName, pOther) < 0; } bool operator==(const char *pOther) const { return !str_comp_nocase(m_pSkin->m_aName, pOther); } }; void CMenus::RenderSettingsTee(CUIRect MainView) { CUIRect Button, Label, Dummy, DummyLabel, SkinList, QuickSearch, QuickSearchClearButton, SkinDB, SkinPrefix, SkinPrefixLabel, DirectoryButton, RefreshButton, Eyes, EyesLabel, EyesTee, EyesRight; static bool s_InitSkinlist = true; Eyes = MainView; char *pSkinName = g_Config.m_ClPlayerSkin; int *UseCustomColor = &g_Config.m_ClPlayerUseCustomColor; unsigned *ColorBody = &g_Config.m_ClPlayerColorBody; unsigned *ColorFeet = &g_Config.m_ClPlayerColorFeet; if(m_Dummy) { pSkinName = g_Config.m_ClDummySkin; UseCustomColor = &g_Config.m_ClDummyUseCustomColor; ColorBody = &g_Config.m_ClDummyColorBody; ColorFeet = &g_Config.m_ClDummyColorFeet; } // skin info CTeeRenderInfo OwnSkinInfo; const CSkin *pSkin = m_pClient->m_Skins.Get(m_pClient->m_Skins.Find(pSkinName)); OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin; OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin; OwnSkinInfo.m_SkinMetrics = pSkin->m_Metrics; OwnSkinInfo.m_CustomColoredSkin = *UseCustomColor; if(*UseCustomColor) { OwnSkinInfo.m_ColorBody = color_cast(ColorHSLA(*ColorBody).UnclampLighting()); OwnSkinInfo.m_ColorFeet = color_cast(ColorHSLA(*ColorFeet).UnclampLighting()); } else { OwnSkinInfo.m_ColorBody = ColorRGBA(1.0f, 1.0f, 1.0f); OwnSkinInfo.m_ColorFeet = ColorRGBA(1.0f, 1.0f, 1.0f); } OwnSkinInfo.m_Size = 50.0f; MainView.HSplitTop(10.0f, &Label, &MainView); Label.VSplitLeft(280.0f, &Label, &Dummy); Label.VSplitLeft(230.0f, &Label, 0); Dummy.VSplitLeft(170.0f, &Dummy, &SkinPrefix); SkinPrefix.VSplitLeft(120.0f, &SkinPrefix, &EyesRight); char aBuf[128 + IO_MAX_PATH_LENGTH]; str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin")); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy); if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel)) { m_Dummy ^= 1; } GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings")); Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy); if(DoButton_CheckBox(&g_Config.m_ClDownloadSkins, Localize("Download skins"), g_Config.m_ClDownloadSkins, &DummyLabel)) { g_Config.m_ClDownloadSkins ^= 1; } Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy); if(DoButton_CheckBox(&g_Config.m_ClDownloadCommunitySkins, Localize("Download community skins"), g_Config.m_ClDownloadCommunitySkins, &DummyLabel)) { g_Config.m_ClDownloadCommunitySkins ^= 1; } Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy); if(DoButton_CheckBox(&g_Config.m_ClVanillaSkinsOnly, Localize("Vanilla skins only"), g_Config.m_ClVanillaSkinsOnly, &DummyLabel)) { g_Config.m_ClVanillaSkinsOnly ^= 1; s_InitSkinlist = true; } Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy); if(DoButton_CheckBox(&g_Config.m_ClFatSkins, Localize("Fat skins (DDFat)"), g_Config.m_ClFatSkins, &DummyLabel)) { g_Config.m_ClFatSkins ^= 1; } SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix); UI()->DoLabel(&SkinPrefixLabel, Localize("Skin prefix"), 14.0f, TEXTALIGN_LEFT); SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix); { static int s_ClearButton = 0; static float s_Offset = 0.0f; UIEx()->DoClearableEditBox(g_Config.m_ClSkinPrefix, &s_ClearButton, &SkinPrefixLabel, g_Config.m_ClSkinPrefix, sizeof(g_Config.m_ClSkinPrefix), 14.0f, &s_Offset); } SkinPrefix.HSplitTop(2.0f, 0, &SkinPrefix); { static const char *s_aSkinPrefixes[] = {"kitty", "santa"}; for(auto &pPrefix : s_aSkinPrefixes) { SkinPrefix.HSplitTop(20.0f, &Button, &SkinPrefix); Button.HMargin(2.0f, &Button); if(DoButton_Menu(&pPrefix, pPrefix, 0, &Button)) { str_copy(g_Config.m_ClSkinPrefix, pPrefix, sizeof(g_Config.m_ClSkinPrefix)); } } } Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy); MainView.HSplitTop(50.0f, &Label, &MainView); Label.VSplitLeft(230.0f, &Label, 0); CAnimState *pIdleState = CAnimState::GetIdle(); vec2 OffsetToMid; RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &OwnSkinInfo, OffsetToMid); vec2 TeeRenderPos(Label.x + 30.0f, Label.y + Label.h / 2.0f + OffsetToMid.y); int Emote = m_Dummy ? g_Config.m_ClDummyDefaultEyes : g_Config.m_ClPlayerDefaultEyes; RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, Emote, vec2(1, 0), TeeRenderPos); Label.VSplitLeft(70.0f, 0, &Label); Label.HMargin(15.0f, &Label); // default eyes bool RenderEyesBelow = MainView.w < 750.0f; if(RenderEyesBelow) { Eyes.VSplitLeft(190.0f, 0, &Eyes); Eyes.HSplitTop(105.0f, 0, &Eyes); } else { Eyes = EyesRight; if(MainView.w < 810.0f) Eyes.VSplitRight(205.0f, 0, &Eyes); Eyes.HSplitTop(50.0f, &Eyes, 0); } Eyes.HSplitTop(120.0f, &EyesLabel, &Eyes); EyesLabel.VSplitLeft(20.0f, 0, &EyesLabel); EyesLabel.HSplitTop(50.0f, &EyesLabel, &Eyes); float Highlight = 0.0f; static int s_aEyeButtons[6]; static int s_aEyesToolTip[6]; for(int CurrentEyeEmote = 0; CurrentEyeEmote < 6; CurrentEyeEmote++) { EyesLabel.VSplitLeft(10.0f, 0, &EyesLabel); EyesLabel.VSplitLeft(50.0f, &EyesTee, &EyesLabel); if(CurrentEyeEmote == 2 && !RenderEyesBelow) { Eyes.HSplitTop(60.0f, &EyesLabel, 0); EyesLabel.HSplitTop(10.0f, 0, &EyesLabel); } Highlight = (m_Dummy) ? g_Config.m_ClDummyDefaultEyes == CurrentEyeEmote : g_Config.m_ClPlayerDefaultEyes == CurrentEyeEmote; if(DoButton_Menu(&s_aEyeButtons[CurrentEyeEmote], "", 0, &EyesTee, 0, CUI::CORNER_ALL, 10.0f, 0.0f, vec4(1, 1, 1, 0.5f + Highlight * 0.25f), vec4(1, 1, 1, 0.25f + Highlight * 0.25f))) { if(m_Dummy) { g_Config.m_ClDummyDefaultEyes = CurrentEyeEmote; if(g_Config.m_ClDummy) GameClient()->m_Emoticon.EyeEmote(CurrentEyeEmote); } else { g_Config.m_ClPlayerDefaultEyes = CurrentEyeEmote; if(!g_Config.m_ClDummy) GameClient()->m_Emoticon.EyeEmote(CurrentEyeEmote); } } GameClient()->m_Tooltips.DoToolTip(&s_aEyesToolTip[CurrentEyeEmote], &EyesTee, Localize("Choose default eyes when joining a server")); RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, CurrentEyeEmote, vec2(1, 0), vec2(EyesTee.x + 25.0f, EyesTee.y + EyesTee.h / 2.0f + OffsetToMid.y)); } static float s_OffsetSkin = 0.0f; static int s_ClearButton = 0; SUIExEditBoxProperties EditProps; EditProps.m_pEmptyText = "default"; if(UIEx()->DoClearableEditBox(pSkinName, &s_ClearButton, &Label, pSkinName, sizeof(g_Config.m_ClPlayerSkin), 14.0f, &s_OffsetSkin, false, CUI::CORNER_ALL, EditProps)) { SetNeedSendInfo(); } // custom color selector MainView.HSplitTop(20.0f + RenderEyesBelow * 25.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(150.0f, &Button, 0); static int s_CustomColorID = 0; if(DoButton_CheckBox(&s_CustomColorID, Localize("Custom colors"), *UseCustomColor, &Button)) { *UseCustomColor = *UseCustomColor ? 0 : 1; SetNeedSendInfo(); } MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(82.5f, &Label, &MainView); if(*UseCustomColor) { CUIRect aRects[2]; Label.VSplitMid(&aRects[0], &aRects[1], 20.0f); unsigned *paColors[2] = {ColorBody, ColorFeet}; const char *paParts[] = {Localize("Body"), Localize("Feet")}; for(int i = 0; i < 2; i++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); UI()->DoLabel(&Label, paParts[i], 14.0f, TEXTALIGN_LEFT); aRects[i].VSplitLeft(10.0f, 0, &aRects[i]); aRects[i].HSplitTop(2.5f, 0, &aRects[i]); unsigned PrevColor = *paColors[i]; RenderHSLScrollbars(&aRects[i], paColors[i], false, true); if(PrevColor != *paColors[i]) { SetNeedSendInfo(); } } } // skin selector MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(230.0f - RenderEyesBelow * 25.0f, &SkinList, &MainView); static std::vector s_vSkinList; static int s_SkinCount = 0; static float s_ScrollValue = 0.0f; if(s_InitSkinlist || m_pClient->m_Skins.Num() != s_SkinCount) { s_vSkinList.clear(); for(int i = 0; i < m_pClient->m_Skins.Num(); ++i) { const CSkin *s = m_pClient->m_Skins.Get(i); // filter quick search if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString)) continue; // no special skins if((s->m_aName[0] == 'x' && s->m_aName[1] == '_')) continue; // vanilla skins only if(g_Config.m_ClVanillaSkinsOnly && !s->m_IsVanilla) continue; if(s == 0) continue; s_vSkinList.emplace_back(s); } std::sort(s_vSkinList.begin(), s_vSkinList.end()); s_InitSkinlist = false; s_SkinCount = m_pClient->m_Skins.Num(); } int OldSelected = -1; UiDoListboxStart(&s_InitSkinlist, &SkinList, 50.0f, Localize("Skins"), "", s_vSkinList.size(), 4, OldSelected, s_ScrollValue); for(size_t i = 0; i < s_vSkinList.size(); ++i) { const CSkin *s = s_vSkinList[i].m_pSkin; if(str_comp(s->m_aName, pSkinName) == 0) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(s, OldSelected >= 0 && (size_t)OldSelected == i); if(Item.m_Visible) { CTeeRenderInfo Info = OwnSkinInfo; Info.m_CustomColoredSkin = *UseCustomColor; Info.m_OriginalRenderSkin = s->m_OriginalSkin; Info.m_ColorableRenderSkin = s->m_ColorableSkin; Info.m_SkinMetrics = s->m_Metrics; RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &Info, OffsetToMid); TeeRenderPos = vec2(Item.m_Rect.x + 30, Item.m_Rect.y + Item.m_Rect.h / 2 + OffsetToMid.y); RenderTools()->RenderTee(pIdleState, &Info, Emote, vec2(1.0f, 0.0f), TeeRenderPos); Item.m_Rect.VSplitLeft(60.0f, 0, &Item.m_Rect); SLabelProperties Props; Props.m_MaxWidth = Item.m_Rect.w; UI()->DoLabel(&Item.m_Rect, s->m_aName, 12.0f, TEXTALIGN_LEFT, Props); if(g_Config.m_Debug) { ColorRGBA BloodColor = *UseCustomColor ? color_cast(ColorHSLA(*ColorBody)) : s->m_BloodColor; Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f); IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->m_aName, sizeof(g_Config.m_ClPlayerSkin)); SetNeedSendInfo(); } // render quick search { MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch); QuickSearch.VSplitLeft(240.0f, &QuickSearch, &SkinDB); QuickSearch.HSplitTop(5.0f, 0, &QuickSearch); const char *pSearchLabel = "\xEF\x80\x82"; TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT)); TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE); SLabelProperties Props; Props.m_AlignVertically = 0; UI()->DoLabel(&QuickSearch, pSearchLabel, 14.0f, TEXTALIGN_LEFT, Props); float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1, -1.0f); TextRender()->SetRenderFlags(0); TextRender()->SetCurFont(NULL); QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch); QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch); QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton); static int s_ClearButtonSearch = 0; static float s_Offset = 0.0f; SUIExEditBoxProperties EditPropsSearch; if(Input()->KeyPress(KEY_F) && Input()->ModifierIsPressed()) { UI()->SetActiveItem(&g_Config.m_ClSkinFilterString); EditPropsSearch.m_SelectText = true; } EditPropsSearch.m_pEmptyText = Localize("Search"); if(UIEx()->DoClearableEditBox(&g_Config.m_ClSkinFilterString, &s_ClearButtonSearch, &QuickSearch, g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString), 14.0f, &s_Offset, false, CUI::CORNER_ALL, EditPropsSearch)) s_InitSkinlist = true; } SkinDB.VSplitLeft(150.0f, &SkinDB, &DirectoryButton); SkinDB.HSplitTop(5.0f, 0, &SkinDB); static int s_SkinDBDirID = 0; if(DoButton_Menu(&s_SkinDBDirID, Localize("Skin Database"), 0, &SkinDB)) { if(!open_link("https://ddnet.tw/skins/")) { dbg_msg("menus", "couldn't open link"); } } DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton); DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton); DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &RefreshButton); DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0); static int s_DirectoryButtonID = 0; if(DoButton_Menu(&s_DirectoryButtonID, Localize("Skins directory"), 0, &DirectoryButton)) { Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins", aBuf, sizeof(aBuf)); Storage()->CreateFolder("skins", IStorage::TYPE_SAVE); if(!open_file(aBuf)) { dbg_msg("menus", "couldn't open file"); } } TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT)); TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE); static int s_SkinRefreshButtonID = 0; if(DoButton_Menu(&s_SkinRefreshButtonID, "\xEF\x80\x9E", 0, &RefreshButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0)) { // reset render flags for possible loading screen TextRender()->SetRenderFlags(0); TextRender()->SetCurFont(NULL); auto SkinStartLoadTime = time_get_nanoseconds(); m_pClient->m_Skins.Refresh([&](int) { // if skin refreshing takes to long, swap to a loading screen if(time_get_nanoseconds() - SkinStartLoadTime > 500ms) { RenderLoading(Localize("Loading skin files"), "", 0, false); } }); s_InitSkinlist = true; if(Client()->State() >= IClient::STATE_ONLINE) { m_pClient->RefindSkins(); } } TextRender()->SetRenderFlags(0); TextRender()->SetCurFont(NULL); } typedef struct { CLocConstString m_Name; const char *m_pCommand; int m_KeyId; int m_ModifierCombination; } CKeyInfo; static CKeyInfo gs_aKeys[] = { {"Move left", "+left", 0, 0}, // Localize - these strings are localized within CLocConstString {"Move right", "+right", 0, 0}, {"Jump", "+jump", 0, 0}, {"Fire", "+fire", 0, 0}, {"Hook", "+hook", 0, 0}, {"Hook collisions", "+showhookcoll", 0, 0}, {"Pause", "say /pause", 0, 0}, {"Kill", "kill", 0, 0}, {"Zoom in", "zoom+", 0, 0}, {"Zoom out", "zoom-", 0, 0}, {"Default zoom", "zoom", 0, 0}, {"Show others", "say /showothers", 0, 0}, {"Show all", "say /showall", 0, 0}, {"Toggle dyncam", "toggle cl_dyncam 0 1", 0, 0}, {"Toggle ghost", "toggle cl_race_show_ghost 0 1", 0, 0}, {"Hammer", "+weapon1", 0, 0}, {"Pistol", "+weapon2", 0, 0}, {"Shotgun", "+weapon3", 0, 0}, {"Grenade", "+weapon4", 0, 0}, {"Laser", "+weapon5", 0, 0}, {"Next weapon", "+nextweapon", 0, 0}, {"Prev. weapon", "+prevweapon", 0, 0}, {"Vote yes", "vote yes", 0, 0}, {"Vote no", "vote no", 0, 0}, {"Chat", "+show_chat; chat all", 0, 0}, {"Team chat", "+show_chat; chat team", 0, 0}, {"Converse", "+show_chat; chat all /c ", 0, 0}, {"Chat command", "+show_chat; chat all /", 0, 0}, {"Show chat", "+show_chat", 0, 0}, {"Toggle dummy", "toggle cl_dummy 0 1", 0, 0}, {"Dummy copy", "toggle cl_dummy_copy_moves 0 1", 0, 0}, {"Hammerfly dummy", "toggle cl_dummy_hammer 0 1", 0, 0}, {"Emoticon", "+emote", 0, 0}, {"Spectator mode", "+spectate", 0, 0}, {"Spectate next", "spectate_next", 0, 0}, {"Spectate previous", "spectate_previous", 0, 0}, {"Console", "toggle_local_console", 0, 0}, {"Remote console", "toggle_remote_console", 0, 0}, {"Screenshot", "screenshot", 0, 0}, {"Scoreboard", "+scoreboard", 0, 0}, {"Statboard", "+statboard", 0, 0}, {"Lock team", "say /lock", 0, 0}, {"Show entities", "toggle cl_overlay_entities 0 100", 0, 0}, {"Show HUD", "toggle cl_showhud 0 1", 0, 0}, }; /* This is for scripts/languages to work, don't remove! Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook"); Localize("Hook collisions");Localize("Pause");Localize("Kill");Localize("Zoom in");Localize("Zoom out"); Localize("Default zoom");Localize("Show others");Localize("Show all");Localize("Toggle dyncam"); Localize("Toggle dummy");Localize("Toggle ghost");Localize("Dummy copy");Localize("Hammerfly dummy"); Localize("Hammer");Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Laser"); Localize("Next weapon");Localize("Prev. weapon");Localize("Vote yes");Localize("Vote no"); Localize("Chat");Localize("Team chat");Localize("Converse");Localize("Show chat");Localize("Emoticon"); Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console"); Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Statboard"); Localize("Lock team");Localize("Show entities");Localize("Show HUD");Localize("Chat command"); */ void CMenus::DoSettingsControlsButtons(int Start, int Stop, CUIRect View) { for(int i = Start; i < Stop; i++) { CKeyInfo &Key = gs_aKeys[i]; CUIRect Button, Label; View.HSplitTop(20.0f, &Button, &View); Button.VSplitLeft(135.0f, &Label, &Button); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s:", Localize((const char *)Key.m_Name)); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); int OldId = Key.m_KeyId, OldModifierCombination = Key.m_ModifierCombination, NewModifierCombination; int NewId = DoKeyReader((void *)&Key.m_Name, &Button, OldId, OldModifierCombination, &NewModifierCombination); if(NewId != OldId || NewModifierCombination != OldModifierCombination) { if(OldId != 0 || NewId == 0) m_pClient->m_Binds.Bind(OldId, "", false, OldModifierCombination); if(NewId != 0) m_pClient->m_Binds.Bind(NewId, gs_aKeys[i].m_pCommand, false, NewModifierCombination); } View.HSplitTop(2.0f, 0, &View); } } float CMenus::RenderSettingsControlsJoystick(CUIRect View) { bool JoystickEnabled = g_Config.m_InpControllerEnable; int NumJoysticks = Input()->NumJoysticks(); int NumOptions = 1; // expandable header if(JoystickEnabled) { if(NumJoysticks == 0) NumOptions++; // message else { if(NumJoysticks > 1) NumOptions++; // joystick selection NumOptions += 3; // mode, ui sens, tolerance if(!g_Config.m_InpControllerAbsolute) NumOptions++; // ingame sens NumOptions += Input()->GetActiveJoystick()->GetNumAxes() + 1; // axis selection + header } } const float ButtonHeight = 20.0f; const float Spacing = 2.0f; const float BackgroundHeight = NumOptions * (ButtonHeight + Spacing) + (NumOptions == 1 ? 0 : Spacing); if(View.h < BackgroundHeight) return BackgroundHeight; // TODO: make this less hacky by porting CScrollRegion from vanilla View.HSplitTop(BackgroundHeight, &View, 0); CUIRect Button; View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); if(DoButton_CheckBox(&g_Config.m_InpControllerEnable, Localize("Enable controller"), g_Config.m_InpControllerEnable, &Button)) { g_Config.m_InpControllerEnable ^= 1; } if(JoystickEnabled) { if(NumJoysticks > 0) { // show joystick device selection if more than one available if(NumJoysticks > 1) { View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); static int s_ButtonJoystickId; char aBuf[96]; str_format(aBuf, sizeof(aBuf), Localize("Controller %d: %s"), Input()->GetActiveJoystick()->GetIndex(), Input()->GetActiveJoystick()->GetName()); if(DoButton_Menu(&s_ButtonJoystickId, aBuf, 0, &Button)) Input()->SelectNextJoystick(); GameClient()->m_Tooltips.DoToolTip(&s_ButtonJoystickId, &Button, Localize("Click to cycle through all available controllers.")); } { View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); const char *apLabels[] = {Localize("Relative", "Ingame controller mode"), Localize("Absolute", "Ingame controller mode")}; UIEx()->DoScrollbarOptionLabeled(&g_Config.m_InpControllerAbsolute, &g_Config.m_InpControllerAbsolute, &Button, Localize("Ingame controller mode"), apLabels, std::size(apLabels)); } if(!g_Config.m_InpControllerAbsolute) { View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); UIEx()->DoScrollbarOption(&g_Config.m_InpControllerSens, &g_Config.m_InpControllerSens, &Button, Localize("Ingame controller sens."), 1, 500, &CUIEx::ms_LogarithmicScrollbarScale, CUIEx::SCROLLBAR_OPTION_NOCLAMPVALUE); } View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); UIEx()->DoScrollbarOption(&g_Config.m_UiControllerSens, &g_Config.m_UiControllerSens, &Button, Localize("UI controller sens."), 1, 500, &CUIEx::ms_LogarithmicScrollbarScale, CUIEx::SCROLLBAR_OPTION_NOCLAMPVALUE); View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); UIEx()->DoScrollbarOption(&g_Config.m_InpControllerTolerance, &g_Config.m_InpControllerTolerance, &Button, Localize("Controller jitter tolerance"), 0, 50); View.HSplitTop(Spacing, 0, &View); RenderTools()->DrawUIRect(&View, ColorRGBA(0.0f, 0.0f, 0.0f, 0.125f), CUI::CORNER_ALL, 5.0f); DoJoystickAxisPicker(View); } else { View.HSplitTop((View.h - ButtonHeight) / 2.0f, 0, &View); View.HSplitTop(ButtonHeight, &Button, &View); UI()->DoLabel(&Button, Localize("No controller found. Plug in a controller and restart the game."), 13.0f, TEXTALIGN_CENTER); } } return BackgroundHeight; } void CMenus::DoJoystickAxisPicker(CUIRect View) { float ButtonHeight = 20.0f; float Spacing = 2.0f; float DeviceLabelWidth = View.w * 0.30f; float StatusWidth = View.w * 0.30f; float BindWidth = View.w * 0.1f; float StatusMargin = View.w * 0.05f; CUIRect Row, Button; View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Row, &View); Row.VSplitLeft(StatusWidth, &Button, &Row); UI()->DoLabel(&Button, Localize("Device"), 13.0f, TEXTALIGN_CENTER); Row.VSplitLeft(StatusMargin, 0, &Row); Row.VSplitLeft(StatusWidth, &Button, &Row); UI()->DoLabel(&Button, Localize("Status"), 13.0f, TEXTALIGN_CENTER); Row.VSplitLeft(2 * StatusMargin, 0, &Row); Row.VSplitLeft(2 * BindWidth, &Button, &Row); UI()->DoLabel(&Button, Localize("Aim bind"), 13.0f, TEXTALIGN_CENTER); IInput::IJoystick *pJoystick = Input()->GetActiveJoystick(); static int s_aActive[NUM_JOYSTICK_AXES][2]; for(int i = 0; i < minimum(pJoystick->GetNumAxes(), NUM_JOYSTICK_AXES); i++) { bool Active = g_Config.m_InpControllerX == i || g_Config.m_InpControllerY == i; View.HSplitTop(Spacing, 0, &View); View.HSplitTop(ButtonHeight, &Row, &View); RenderTools()->DrawUIRect(&Row, ColorRGBA(0.0f, 0.0f, 0.0f, 0.125f), CUI::CORNER_ALL, 5.0f); // Device label Row.VSplitLeft(DeviceLabelWidth, &Button, &Row); char aBuf[64]; str_format(aBuf, sizeof(aBuf), Localize("Controller Axis #%d"), i + 1); if(!Active) TextRender()->TextColor(0.7f, 0.7f, 0.7f, 1.0f); else TextRender()->TextColor(TextRender()->DefaultTextColor()); UI()->DoLabel(&Button, aBuf, 13.0f, TEXTALIGN_CENTER); // Device status Row.VSplitLeft(StatusMargin, 0, &Row); Row.VSplitLeft(StatusWidth, &Button, &Row); Button.HMargin((ButtonHeight - 14.0f) / 2.0f, &Button); DoJoystickBar(&Button, (pJoystick->GetAxisValue(i) + 1.0f) / 2.0f, g_Config.m_InpControllerTolerance / 50.0f, Active); // Bind to X,Y Row.VSplitLeft(2 * StatusMargin, 0, &Row); Row.VSplitLeft(BindWidth, &Button, &Row); if(DoButton_CheckBox(&s_aActive[i][0], "X", g_Config.m_InpControllerX == i, &Button)) { if(g_Config.m_InpControllerY == i) g_Config.m_InpControllerY = g_Config.m_InpControllerX; g_Config.m_InpControllerX = i; } Row.VSplitLeft(BindWidth, &Button, &Row); if(DoButton_CheckBox(&s_aActive[i][1], "Y", g_Config.m_InpControllerY == i, &Button)) { if(g_Config.m_InpControllerX == i) g_Config.m_InpControllerX = g_Config.m_InpControllerY; g_Config.m_InpControllerY = i; } Row.VSplitLeft(StatusMargin, 0, &Row); } TextRender()->TextColor(TextRender()->DefaultTextColor()); } void CMenus::DoJoystickBar(const CUIRect *pRect, float Current, float Tolerance, bool Active) { CUIRect Handle; pRect->VSplitLeft(7.0f, &Handle, 0); // Slider size Handle.x += (pRect->w - Handle.w) * Current; CUIRect Rail; pRect->HMargin(4.0f, &Rail); RenderTools()->DrawUIRect(&Rail, ColorRGBA(1.0f, 1.0f, 1.0f, Active ? 0.25f : 0.125f), CUI::CORNER_ALL, Rail.h / 2.0f); CUIRect ToleranceArea = Rail; ToleranceArea.w *= Tolerance; ToleranceArea.x += (Rail.w - ToleranceArea.w) / 2.0f; ColorRGBA ToleranceColor = Active ? ColorRGBA(0.8f, 0.35f, 0.35f, 1.0f) : ColorRGBA(0.7f, 0.5f, 0.5f, 1.0f); RenderTools()->DrawUIRect(&ToleranceArea, ToleranceColor, CUI::CORNER_ALL, ToleranceArea.h / 2.0f); CUIRect Slider = Handle; Slider.HMargin(4.0f, &Slider); ColorRGBA SliderColor = Active ? ColorRGBA(0.95f, 0.95f, 0.95f, 1.0f) : ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f); RenderTools()->DrawUIRect(&Slider, SliderColor, CUI::CORNER_ALL, Slider.h / 2.0f); } void CMenus::RenderSettingsControls(CUIRect MainView) { // this is kinda slow, but whatever for(auto &Key : gs_aKeys) Key.m_KeyId = Key.m_ModifierCombination = 0; for(int Mod = 0; Mod < CBinds::MODIFIER_COMBINATION_COUNT; Mod++) { for(int KeyId = 0; KeyId < KEY_LAST; KeyId++) { const char *pBind = m_pClient->m_Binds.Get(KeyId, Mod); if(!pBind[0]) continue; for(auto &Key : gs_aKeys) if(str_comp(pBind, Key.m_pCommand) == 0) { Key.m_KeyId = KeyId; Key.m_ModifierCombination = Mod; break; } } } // controls in a scrollable listbox static int s_ControlsList = 0; static int s_SelectedControl = -1; static float s_ScrollValue = 0; static int s_OldSelected = 0; static float s_JoystickSettingsHeight = 0.0f; // we calculate this later and don't render until enough space is available // Hacky values: Size of 10.0f per item for smoother scrolling, 72 elements // fits the current size of controls settings const float PseudoItemSize = 10.0f; UiDoListboxStart(&s_ControlsList, &MainView, PseudoItemSize, Localize("Controls"), "", 72 + (int)ceilf(s_JoystickSettingsHeight / PseudoItemSize + 0.5f), 1, s_SelectedControl, s_ScrollValue); CUIRect MouseSettings, MovementSettings, WeaponSettings, VotingSettings, ChatSettings, DummySettings, MiscSettings, JoystickSettings, ResetButton; CListboxItem Item = UiDoListboxNextItem(&s_OldSelected, false, false, true); Item.m_Rect.HSplitTop(10.0f, 0, &Item.m_Rect); Item.m_Rect.VSplitMid(&MouseSettings, &VotingSettings); const float FontSize = 14.0f; const float Margin = 10.0f; const float HeaderHeight = FontSize + 5.0f + Margin; // mouse settings { MouseSettings.VMargin(5.0f, &MouseSettings); MouseSettings.HSplitTop(80.0f, &MouseSettings, &JoystickSettings); RenderTools()->DrawUIRect(&MouseSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); MouseSettings.VMargin(10.0f, &MouseSettings); TextRender()->Text(0, MouseSettings.x, MouseSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Mouse"), -1.0f); MouseSettings.HSplitTop(HeaderHeight, 0, &MouseSettings); CUIRect Button; MouseSettings.HSplitTop(20.0f, &Button, &MouseSettings); UIEx()->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Ingame mouse sens."), 1, 500, &CUIEx::ms_LogarithmicScrollbarScale, CUIEx::SCROLLBAR_OPTION_NOCLAMPVALUE); MouseSettings.HSplitTop(2.0f, 0, &MouseSettings); MouseSettings.HSplitTop(20.0f, &Button, &MouseSettings); UIEx()->DoScrollbarOption(&g_Config.m_UiMousesens, &g_Config.m_UiMousesens, &Button, Localize("UI mouse sens."), 1, 500, &CUIEx::ms_LogarithmicScrollbarScale, CUIEx::SCROLLBAR_OPTION_NOCLAMPVALUE); } // joystick settings { JoystickSettings.HSplitTop(Margin, 0, &JoystickSettings); JoystickSettings.HSplitTop(s_JoystickSettingsHeight, &JoystickSettings, &MovementSettings); RenderTools()->DrawUIRect(&JoystickSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); JoystickSettings.VMargin(Margin, &JoystickSettings); TextRender()->Text(0, JoystickSettings.x, JoystickSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Controller"), -1.0f); JoystickSettings.HSplitTop(HeaderHeight, 0, &JoystickSettings); s_JoystickSettingsHeight = RenderSettingsControlsJoystick(JoystickSettings) + HeaderHeight + Margin; // + Margin for another bottom margin } // movement settings { MovementSettings.HSplitTop(Margin, 0, &MovementSettings); MovementSettings.HSplitTop(365.0f, &MovementSettings, &WeaponSettings); RenderTools()->DrawUIRect(&MovementSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); MovementSettings.VMargin(Margin, &MovementSettings); TextRender()->Text(0, MovementSettings.x, MovementSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Movement"), -1.0f); MovementSettings.HSplitTop(HeaderHeight, 0, &MovementSettings); DoSettingsControlsButtons(0, 15, MovementSettings); } // weapon settings { WeaponSettings.HSplitTop(Margin, 0, &WeaponSettings); WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton); RenderTools()->DrawUIRect(&WeaponSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); WeaponSettings.VMargin(Margin, &WeaponSettings); TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Weapon"), -1.0f); WeaponSettings.HSplitTop(HeaderHeight, 0, &WeaponSettings); DoSettingsControlsButtons(15, 22, WeaponSettings); } // defaults { ResetButton.HSplitTop(Margin, 0, &ResetButton); ResetButton.HSplitTop(40.0f, &ResetButton, 0); RenderTools()->DrawUIRect(&ResetButton, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); ResetButton.HMargin(10.0f, &ResetButton); ResetButton.VMargin(30.0f, &ResetButton); ResetButton.HSplitTop(20.0f, &ResetButton, 0); static int s_DefaultButton = 0; if(DoButton_Menu((void *)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton)) { m_pClient->m_Binds.SetDefaults(); g_Config.m_InpMousesens = 200; g_Config.m_UiMousesens = 200; g_Config.m_InpControllerEnable = 0; g_Config.m_InpControllerGUID[0] = '\0'; g_Config.m_InpControllerAbsolute = 0; g_Config.m_InpControllerSens = 100; g_Config.m_InpControllerX = 0; g_Config.m_InpControllerY = 1; g_Config.m_InpControllerTolerance = 5; g_Config.m_UiControllerSens = 100; } } // voting settings { VotingSettings.VMargin(5.0f, &VotingSettings); VotingSettings.HSplitTop(80.0f, &VotingSettings, &ChatSettings); RenderTools()->DrawUIRect(&VotingSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); VotingSettings.VMargin(Margin, &VotingSettings); TextRender()->Text(0, VotingSettings.x, VotingSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Voting"), -1.0f); VotingSettings.HSplitTop(HeaderHeight, 0, &VotingSettings); DoSettingsControlsButtons(22, 24, VotingSettings); } // chat settings { ChatSettings.HSplitTop(Margin, 0, &ChatSettings); ChatSettings.HSplitTop(145.0f, &ChatSettings, &DummySettings); RenderTools()->DrawUIRect(&ChatSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); ChatSettings.VMargin(Margin, &ChatSettings); TextRender()->Text(0, ChatSettings.x, ChatSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Chat"), -1.0f); ChatSettings.HSplitTop(HeaderHeight, 0, &ChatSettings); DoSettingsControlsButtons(24, 29, ChatSettings); } // dummy settings { DummySettings.HSplitTop(Margin, 0, &DummySettings); DummySettings.HSplitTop(100.0f, &DummySettings, &MiscSettings); RenderTools()->DrawUIRect(&DummySettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); DummySettings.VMargin(Margin, &DummySettings); TextRender()->Text(0, DummySettings.x, DummySettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Dummy"), -1.0f); DummySettings.HSplitTop(HeaderHeight, 0, &DummySettings); DoSettingsControlsButtons(29, 32, DummySettings); } // misc settings { MiscSettings.HSplitTop(Margin, 0, &MiscSettings); MiscSettings.HSplitTop(300.0f, &MiscSettings, 0); RenderTools()->DrawUIRect(&MiscSettings, ColorRGBA(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f); MiscSettings.VMargin(Margin, &MiscSettings); TextRender()->Text(0, MiscSettings.x, MiscSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Miscellaneous"), -1.0f); MiscSettings.HSplitTop(HeaderHeight, 0, &MiscSettings); DoSettingsControlsButtons(32, 44, MiscSettings); } UiDoListboxEnd(&s_ScrollValue, 0); } int CMenus::RenderDropDown(int &CurDropDownState, CUIRect *pRect, int CurSelection, const void **pIDs, const char **pStr, int PickNum, const void *pID, float &ScrollVal) { if(CurDropDownState != 0) { CUIRect ListRect; pRect->HSplitTop(24.0f * PickNum, &ListRect, pRect); char aBuf[1024]; UiDoListboxStart(&pID, &ListRect, 24.0f, "", aBuf, PickNum, 1, CurSelection, ScrollVal); for(int i = 0; i < PickNum; ++i) { CListboxItem Item = UiDoListboxNextItem(pIDs[i], CurSelection == i); if(Item.m_Visible) { str_format(aBuf, sizeof(aBuf), "%s", pStr[i]); UI()->DoLabel(&Item.m_Rect, aBuf, 16.0f, TEXTALIGN_CENTER); } } bool ClickedItem = false; int NewIndex = UiDoListboxEnd(&ScrollVal, NULL, &ClickedItem); if(ClickedItem) { CurDropDownState = 0; return NewIndex; } else return CurSelection; } else { CUIRect Button; pRect->HSplitTop(24.0f, &Button, pRect); if(DoButton_MenuTab(pID, CurSelection > -1 ? pStr[CurSelection] : "", 0, &Button, CUI::CORNER_ALL, NULL, NULL, NULL, NULL, 4.0f)) CurDropDownState = 1; CUIRect DropDownIcon = Button; DropDownIcon.HMargin(2.0f, &DropDownIcon); DropDownIcon.VSplitRight(5.0f, &DropDownIcon, nullptr); TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT)); TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE); UI()->DoLabel(&DropDownIcon, "\xEF\x84\xBA", DropDownIcon.h * CUI::ms_FontmodHeight, TEXTALIGN_RIGHT); TextRender()->SetRenderFlags(0); TextRender()->SetCurFont(NULL); return CurSelection; } } void CMenus::RenderSettingsGraphics(CUIRect MainView) { CUIRect Button, Label; char aBuf[128]; bool CheckSettings = false; static const int MAX_RESOLUTIONS = 256; static CVideoMode s_aModes[MAX_RESOLUTIONS]; static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen); static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples; static bool s_GfxBackendChanged = false; static bool s_GfxGPUChanged = false; static int s_GfxHighdpi = g_Config.m_GfxHighdpi; static int s_InitDisplayAllVideoModes = g_Config.m_GfxDisplayAllVideoModes; static bool s_WasInit = false; static bool s_ModesReload = false; if(!s_WasInit) { s_WasInit = true; Graphics()->AddWindowResizeListener([&](void *pUser) { s_ModesReload = true; }, this); } if(s_ModesReload || g_Config.m_GfxDisplayAllVideoModes != s_InitDisplayAllVideoModes) { s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen); s_ModesReload = false; s_InitDisplayAllVideoModes = g_Config.m_GfxDisplayAllVideoModes; } CUIRect ModeList, ModeLabel; MainView.VSplitLeft(350.0f, &MainView, &ModeList); ModeList.HSplitTop(24.0f, &ModeLabel, &ModeList); MainView.VSplitLeft(340.0f, &MainView, 0); // display mode list static float s_ScrollValue = 0; static const float sc_RowHeightResList = 22.0f; static const float sc_FontSizeResListHeader = 12.0f; static const float sc_FontSizeResList = 10.0f; int OldSelected = -1; { int G = std::gcd(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight); str_format(aBuf, sizeof(aBuf), "%s: %dx%d @%dhz %d bit (%d:%d)", Localize("Current"), int(g_Config.m_GfxScreenWidth * Graphics()->ScreenHiDPIScale()), int(g_Config.m_GfxScreenHeight * Graphics()->ScreenHiDPIScale()), g_Config.m_GfxScreenRefreshRate, g_Config.m_GfxColorDepth, g_Config.m_GfxScreenWidth / G, g_Config.m_GfxScreenHeight / G); } UI()->DoLabel(&ModeLabel, aBuf, sc_FontSizeResListHeader, TEXTALIGN_CENTER); UiDoListboxStart(&s_NumNodes, &ModeList, sc_RowHeightResList, Localize("Display Modes"), aBuf, s_NumNodes - 1, 1, OldSelected, s_ScrollValue); for(int i = 0; i < s_NumNodes; ++i) { const int Depth = s_aModes[i].m_Red + s_aModes[i].m_Green + s_aModes[i].m_Blue > 16 ? 24 : 16; if(g_Config.m_GfxColorDepth == Depth && g_Config.m_GfxScreenWidth == s_aModes[i].m_WindowWidth && g_Config.m_GfxScreenHeight == s_aModes[i].m_WindowHeight && g_Config.m_GfxScreenRefreshRate == s_aModes[i].m_RefreshRate) { OldSelected = i; } CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i); if(Item.m_Visible) { int G = std::gcd(s_aModes[i].m_CanvasWidth, s_aModes[i].m_CanvasHeight); str_format(aBuf, sizeof(aBuf), " %dx%d @%dhz %d bit (%d:%d)", s_aModes[i].m_CanvasWidth, s_aModes[i].m_CanvasHeight, s_aModes[i].m_RefreshRate, Depth, s_aModes[i].m_CanvasWidth / G, s_aModes[i].m_CanvasHeight / G); UI()->DoLabel(&Item.m_Rect, aBuf, sc_FontSizeResList, TEXTALIGN_LEFT); } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { const int Depth = s_aModes[NewSelected].m_Red + s_aModes[NewSelected].m_Green + s_aModes[NewSelected].m_Blue > 16 ? 24 : 16; g_Config.m_GfxColorDepth = Depth; g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_WindowWidth; g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_WindowHeight; g_Config.m_GfxScreenRefreshRate = s_aModes[NewSelected].m_RefreshRate; Graphics()->Resize(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxScreenRefreshRate); } // switches static float s_ScrollValueDrop = 0; const char *pWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Windowed fullscreen"), Localize("Desktop fullscreen"), Localize("Fullscreen")}; static const int s_NumWindowMode = std::size(pWindowModes); static int s_aWindowModeIDs[s_NumWindowMode]; const void *aWindowModeIDs[s_NumWindowMode]; for(int i = 0; i < s_NumWindowMode; ++i) aWindowModeIDs[i] = &s_aWindowModeIDs[i]; static int s_WindowModeDropDownState = 0; static int s_OldSelectedBackend = -1; static int s_OldSelectedGPU = -1; OldSelected = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 4 : (g_Config.m_GfxFullscreen == 2 ? 3 : 2)) : (g_Config.m_GfxBorderless ? 1 : 0)); const int NewWindowMode = RenderDropDown(s_WindowModeDropDownState, &MainView, OldSelected, aWindowModeIDs, pWindowModes, s_NumWindowMode, &s_NumWindowMode, s_ScrollValueDrop); if(OldSelected != NewWindowMode) { if(NewWindowMode == 0) Client()->SetWindowParams(0, false, true); else if(NewWindowMode == 1) Client()->SetWindowParams(0, true, true); else if(NewWindowMode == 2) Client()->SetWindowParams(3, false, false); else if(NewWindowMode == 3) Client()->SetWindowParams(2, false, true); else if(NewWindowMode == 4) Client()->SetWindowParams(1, false, true); } MainView.HSplitTop(20.0f, &Button, &MainView); str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("V-Sync"), Localize("may cause delay")); if(DoButton_CheckBox(&g_Config.m_GfxVsync, aBuf, g_Config.m_GfxVsync, &Button)) { Client()->ToggleWindowVSync(); } if(Graphics()->GetNumScreens() > 1) { int NumScreens = Graphics()->GetNumScreens(); MainView.HSplitTop(20.0f, &Button, &MainView); int Screen_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxScreen, Localize("Screen"), g_Config.m_GfxScreen, &Button); if(Screen_MouseButton == 1) // inc { Client()->SwitchWindowScreen((g_Config.m_GfxScreen + 1) % NumScreens); s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen); } else if(Screen_MouseButton == 2) // dec { Client()->SwitchWindowScreen((g_Config.m_GfxScreen - 1 + NumScreens) % NumScreens); s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen); } } bool MultiSamplingChanged = false; MainView.HSplitTop(20.0f, &Button, &MainView); str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("FSAA samples"), Localize("may cause delay")); int GfxFsaaSamples_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, aBuf, g_Config.m_GfxFsaaSamples, &Button); int CurFSAA = g_Config.m_GfxFsaaSamples == 0 ? 1 : g_Config.m_GfxFsaaSamples; if(GfxFsaaSamples_MouseButton == 1) // inc { g_Config.m_GfxFsaaSamples = std::pow(2, (int)std::log2(CurFSAA) + 1); if(g_Config.m_GfxFsaaSamples > 64) g_Config.m_GfxFsaaSamples = 0; MultiSamplingChanged = true; } else if(GfxFsaaSamples_MouseButton == 2) // dec { if(CurFSAA == 1) g_Config.m_GfxFsaaSamples = 64; else if(CurFSAA == 2) g_Config.m_GfxFsaaSamples = 0; else g_Config.m_GfxFsaaSamples = std::pow(2, (int)std::log2(CurFSAA) - 1); MultiSamplingChanged = true; } uint32_t MultiSamplingCountBackend = 0; if(MultiSamplingChanged) { if(Graphics()->SetMultiSampling(g_Config.m_GfxFsaaSamples, MultiSamplingCountBackend)) { // try again with 0 if mouse click was increasing multi sampling // else just accept the current value as is if((uint32_t)g_Config.m_GfxFsaaSamples > MultiSamplingCountBackend && GfxFsaaSamples_MouseButton == 1) Graphics()->SetMultiSampling(0, MultiSamplingCountBackend); g_Config.m_GfxFsaaSamples = (int)MultiSamplingCountBackend; } else { CheckSettings = true; } } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button)) g_Config.m_GfxHighDetail ^= 1; GameClient()->m_Tooltips.DoToolTip(&g_Config.m_GfxHighDetail, &Button, Localize("Allows maps to render with more detail")); MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxHighdpi, Localize("Use high DPI"), g_Config.m_GfxHighdpi, &Button)) { CheckSettings = true; g_Config.m_GfxHighdpi ^= 1; } MainView.HSplitTop(20.0f, &Label, &MainView); Label.VSplitLeft(160.0f, &Label, &Button); if(g_Config.m_GfxRefreshRate) str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_GfxRefreshRate); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "∞"); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); int NewRefreshRate = static_cast(UIEx()->DoScrollbarH(&g_Config.m_GfxRefreshRate, &Button, (minimum(g_Config.m_GfxRefreshRate, 1000)) / 1000.0f) * 1000.0f + 0.1f); if(g_Config.m_GfxRefreshRate <= 1000 || NewRefreshRate < 1000) g_Config.m_GfxRefreshRate = NewRefreshRate; CUIRect Text; MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Text, &MainView); //text.VSplitLeft(15.0f, 0, &text); UI()->DoLabel(&Text, Localize("UI Color"), 14.0f, TEXTALIGN_LEFT); CUIRect HSLBar = MainView; RenderHSLScrollbars(&HSLBar, &g_Config.m_UiColor, true); MainView.y = HSLBar.y; MainView.h = MainView.h - MainView.y; // Backend list struct SMenuBackendInfo { int m_Major = 0; int m_Minor = 0; int m_Patch = 0; const char *m_pBackendName = ""; bool m_Found = false; }; std::array, EBackendType::BACKEND_TYPE_COUNT> aaSupportedBackends{}; uint32_t FoundBackendCount = 0; for(uint32_t i = 0; i < BACKEND_TYPE_COUNT; ++i) { if(EBackendType(i) == BACKEND_TYPE_AUTO) continue; for(uint32_t n = 0; n < GRAPHICS_DRIVER_AGE_TYPE_COUNT; ++n) { auto &Info = aaSupportedBackends[i][n]; if(Graphics()->GetDriverVersion(EGraphicsDriverAgeType(n), Info.m_Major, Info.m_Minor, Info.m_Patch, Info.m_pBackendName, EBackendType(i))) { // don't count blocked opengl drivers if(EBackendType(i) != BACKEND_TYPE_OPENGL || EGraphicsDriverAgeType(n) == GRAPHICS_DRIVER_AGE_TYPE_LEGACY || g_Config.m_GfxDriverIsBlocked == 0) { Info.m_Found = true; ++FoundBackendCount; } } } } if(FoundBackendCount > 1) { MainView.HSplitTop(10.0f, nullptr, &MainView); MainView.HSplitTop(20.0f, &Text, &MainView); UI()->DoLabel(&Text, Localize("Renderer"), 16.0f, TEXTALIGN_CENTER); static float s_ScrollValueDropBackend = 0; static int s_BackendDropDownState = 0; static std::vector> vBackendIDs; static std::vector vBackendIDPtrs; static std::vector vBackendIDNames; static std::vector vBackendIDNamesCStr; static std::vector vBackendInfos; size_t BackendCount = FoundBackendCount + 1; vBackendIDs.resize(BackendCount); vBackendIDPtrs.resize(BackendCount); vBackendIDNames.resize(BackendCount); vBackendIDNamesCStr.resize(BackendCount); vBackendInfos.resize(BackendCount); char aTmpBackendName[256]; auto IsInfoDefault = [](const SMenuBackendInfo &CheckInfo) { return str_comp_nocase(CheckInfo.m_pBackendName, "OpenGL") == 0 && CheckInfo.m_Major == 3 && CheckInfo.m_Minor == 0 && CheckInfo.m_Patch == 0; }; int OldSelectedBackend = -1; uint32_t CurCounter = 0; for(uint32_t i = 0; i < BACKEND_TYPE_COUNT; ++i) { for(uint32_t n = 0; n < GRAPHICS_DRIVER_AGE_TYPE_COUNT; ++n) { auto &Info = aaSupportedBackends[i][n]; if(Info.m_Found) { if(vBackendIDs[CurCounter].get() == nullptr) vBackendIDs[CurCounter] = std::make_unique(); vBackendIDPtrs[CurCounter] = vBackendIDs[CurCounter].get(); { bool IsDefault = IsInfoDefault(Info); str_format(aTmpBackendName, sizeof(aTmpBackendName), "%s (%d.%d.%d)%s%s", Info.m_pBackendName, Info.m_Major, Info.m_Minor, Info.m_Patch, IsDefault ? " - " : "", IsDefault ? Localize("default") : ""); vBackendIDNames[CurCounter] = aTmpBackendName; vBackendIDNamesCStr[CurCounter] = vBackendIDNames[CurCounter].c_str(); if(str_comp_nocase(Info.m_pBackendName, g_Config.m_GfxBackend) == 0 && g_Config.m_GfxGLMajor == Info.m_Major && g_Config.m_GfxGLMinor == Info.m_Minor && g_Config.m_GfxGLPatch == Info.m_Patch) { OldSelectedBackend = CurCounter; } vBackendInfos[CurCounter] = Info; } ++CurCounter; } } } if(OldSelectedBackend != -1) { // no custom selected BackendCount -= 1; } else { // custom selected one if(vBackendIDs[CurCounter].get() == nullptr) vBackendIDs[CurCounter] = std::make_unique(); vBackendIDPtrs[CurCounter] = vBackendIDs[CurCounter].get(); str_format(aTmpBackendName, sizeof(aTmpBackendName), "%s (%s %d.%d.%d)", Localize("custom"), g_Config.m_GfxBackend, g_Config.m_GfxGLMajor, g_Config.m_GfxGLMinor, g_Config.m_GfxGLPatch); vBackendIDNames[CurCounter] = aTmpBackendName; vBackendIDNamesCStr[CurCounter] = vBackendIDNames[CurCounter].c_str(); OldSelectedBackend = CurCounter; vBackendInfos[CurCounter].m_pBackendName = "custom"; vBackendInfos[CurCounter].m_Major = g_Config.m_GfxGLMajor; vBackendInfos[CurCounter].m_Minor = g_Config.m_GfxGLMinor; vBackendInfos[CurCounter].m_Patch = g_Config.m_GfxGLPatch; } if(s_OldSelectedBackend == -1) s_OldSelectedBackend = OldSelectedBackend; static int s_BackendCount = 0; s_BackendCount = BackendCount; const int NewBackend = RenderDropDown(s_BackendDropDownState, &MainView, OldSelectedBackend, vBackendIDPtrs.data(), vBackendIDNamesCStr.data(), s_BackendCount, &s_BackendCount, s_ScrollValueDropBackend); if(OldSelectedBackend != NewBackend) { str_copy(g_Config.m_GfxBackend, vBackendInfos[NewBackend].m_pBackendName, sizeof(g_Config.m_GfxBackend)); g_Config.m_GfxGLMajor = vBackendInfos[NewBackend].m_Major; g_Config.m_GfxGLMinor = vBackendInfos[NewBackend].m_Minor; g_Config.m_GfxGLPatch = vBackendInfos[NewBackend].m_Patch; CheckSettings = true; s_GfxBackendChanged = s_OldSelectedBackend != NewBackend; } } // GPU list const auto &GPUList = Graphics()->GetGPUs(); if(GPUList.m_vGPUs.size() > 1) { MainView.HSplitTop(10.0f, nullptr, &MainView); MainView.HSplitTop(20.0f, &Text, &MainView); UI()->DoLabel(&Text, Localize("Graphics cards"), 16.0f, TEXTALIGN_CENTER); static float s_ScrollValueDropGPU = 0; static int s_GPUDropDownState = 0; static std::vector> vGPUIDs; static std::vector vGPUIDPtrs; static std::vector vGPUIDNames; size_t GPUCount = GPUList.m_vGPUs.size() + 1; vGPUIDs.resize(GPUCount); vGPUIDPtrs.resize(GPUCount); vGPUIDNames.resize(GPUCount); char aCurDeviceName[256 + 4]; int OldSelectedGPU = -1; for(size_t i = 0; i < GPUCount; ++i) { if(vGPUIDs[i].get() == nullptr) vGPUIDs[i] = std::make_unique(); vGPUIDPtrs[i] = vGPUIDs[i].get(); if(i == 0) { str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s(%s)", Localize("auto"), GPUList.m_AutoGPU.m_Name); vGPUIDNames[i] = aCurDeviceName; if(str_comp("auto", g_Config.m_GfxGPUName) == 0) { OldSelectedGPU = 0; } } else { vGPUIDNames[i] = GPUList.m_vGPUs[i - 1].m_Name; if(str_comp(GPUList.m_vGPUs[i - 1].m_Name, g_Config.m_GfxGPUName) == 0) { OldSelectedGPU = i; } } } static int s_GPUCount = 0; s_GPUCount = GPUCount; if(s_OldSelectedGPU == -1) s_OldSelectedGPU = OldSelectedGPU; const int NewGPU = RenderDropDown(s_GPUDropDownState, &MainView, OldSelectedGPU, vGPUIDPtrs.data(), vGPUIDNames.data(), s_GPUCount, &s_GPUCount, s_ScrollValueDropGPU); if(OldSelectedGPU != NewGPU) { if(NewGPU == 0) str_copy(g_Config.m_GfxGPUName, "auto", sizeof(g_Config.m_GfxGPUName)); else str_copy(g_Config.m_GfxGPUName, GPUList.m_vGPUs[NewGPU - 1].m_Name, sizeof(g_Config.m_GfxGPUName)); CheckSettings = true; s_GfxGPUChanged = NewGPU != s_OldSelectedGPU; } } // check if the new settings require a restart if(CheckSettings) { m_NeedRestartGraphics = !(s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples && !s_GfxBackendChanged && !s_GfxGPUChanged && s_GfxHighdpi == g_Config.m_GfxHighdpi); } } void CMenus::RenderSettingsSound(CUIRect MainView) { CUIRect Button, Label; static int s_SndEnable = g_Config.m_SndEnable; static int s_SndRate = g_Config.m_SndRate; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button)) { g_Config.m_SndEnable ^= 1; UpdateMusicState(); m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate); } if(!g_Config.m_SndEnable) return; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button)) { g_Config.m_SndMusic ^= 1; UpdateMusicState(); } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button)) g_Config.m_SndNonactiveMute ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndGame, Localize("Enable game sounds"), g_Config.m_SndGame, &Button)) g_Config.m_SndGame ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndGun, Localize("Enable gun sound"), g_Config.m_SndGun, &Button)) g_Config.m_SndGun ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndLongPain, Localize("Enable long pain sound (used when shooting in freeze)"), g_Config.m_SndLongPain, &Button)) g_Config.m_SndLongPain ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndServerMessage, Localize("Enable server message sound"), g_Config.m_SndServerMessage, &Button)) g_Config.m_SndServerMessage ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable regular chat sound"), g_Config.m_SndChat, &Button)) g_Config.m_SndChat ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndTeamChat, Localize("Enable team chat sound"), g_Config.m_SndTeamChat, &Button)) g_Config.m_SndTeamChat ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndHighlight, Localize("Enable highlighted chat sound"), g_Config.m_SndHighlight, &Button)) g_Config.m_SndHighlight ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClThreadsoundloading, Localize("Threaded sound loading"), g_Config.m_ClThreadsoundloading, &Button)) g_Config.m_ClThreadsoundloading ^= 1; // sample rate box { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate); MainView.HSplitTop(20.0f, &Button, &MainView); UI()->DoLabel(&Button, Localize("Sample rate"), 14.0f, TEXTALIGN_LEFT); Button.VSplitLeft(190.0f, 0, &Button); static float s_Offset = 0.0f; UIEx()->DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &s_Offset); g_Config.m_SndRate = maximum(1, str_toint(aBuf)); m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate; } // volume slider { MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(190.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Sound volume"), 14.0f, TEXTALIGN_LEFT); g_Config.m_SndVolume = (int)(UIEx()->DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume / 100.0f) * 100.0f); } // volume slider game sounds { MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(190.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Game sound volume"), 14.0f, TEXTALIGN_LEFT); g_Config.m_SndGameSoundVolume = (int)(UIEx()->DoScrollbarH(&g_Config.m_SndGameSoundVolume, &Button, g_Config.m_SndGameSoundVolume / 100.0f) * 100.0f); } // volume slider gui sounds { MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(190.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Chat sound volume"), 14.0f, TEXTALIGN_LEFT); g_Config.m_SndChatSoundVolume = (int)(UIEx()->DoScrollbarH(&g_Config.m_SndChatSoundVolume, &Button, g_Config.m_SndChatSoundVolume / 100.0f) * 100.0f); } // volume slider map sounds { MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(190.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Map sound volume"), 14.0f, TEXTALIGN_LEFT); g_Config.m_SndMapSoundVolume = (int)(UIEx()->DoScrollbarH(&g_Config.m_SndMapSoundVolume, &Button, g_Config.m_SndMapSoundVolume / 100.0f) * 100.0f); } // volume slider background music { MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(190.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Background music volume"), 14.0f, TEXTALIGN_LEFT); g_Config.m_SndBackgroundMusicVolume = (int)(UIEx()->DoScrollbarH(&g_Config.m_SndBackgroundMusicVolume, &Button, g_Config.m_SndBackgroundMusicVolume / 100.0f) * 100.0f); } } class CLanguage { public: CLanguage() = default; CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {} std::string m_Name; std::string m_FileName; int m_CountryCode; bool operator<(const CLanguage &Other) const { return m_Name < Other.m_Name; } }; void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, std::vector &vLanguages) { IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_ALL); if(!File) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file"); return; } char aOrigin[128]; char aReplacement[128]; CLineReader LineReader; LineReader.Init(File); char *pLine; while((pLine = LineReader.Get())) { if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments continue; str_copy(aOrigin, pLine, sizeof(aOrigin)); pLine = LineReader.Get(); if(!pLine) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); break; } if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); (void)LineReader.Get(); continue; } str_copy(aReplacement, pLine + 3, sizeof(aReplacement)); pLine = LineReader.Get(); if(!pLine) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); break; } if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); continue; } char aFileName[IO_MAX_PATH_LENGTH]; str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin); vLanguages.emplace_back(aReplacement, aFileName, str_toint(pLine + 3)); } io_close(File); } void CMenus::RenderLanguageSelection(CUIRect MainView) { static int s_LanguageList = 0; static int s_SelectedLanguage = 0; static std::vector s_vLanguages; static float s_ScrollValue = 0; if(s_vLanguages.empty()) { s_vLanguages.emplace_back("English", "", 826); LoadLanguageIndexfile(Storage(), Console(), s_vLanguages); std::sort(s_vLanguages.begin(), s_vLanguages.end()); for(size_t i = 0; i < s_vLanguages.size(); i++) if(str_comp(s_vLanguages[i].m_FileName.c_str(), g_Config.m_ClLanguagefile) == 0) { s_SelectedLanguage = i; break; } } int OldSelected = s_SelectedLanguage; UiDoListboxStart(&s_LanguageList, &MainView, 24.0f, Localize("Language"), "", s_vLanguages.size(), 1, s_SelectedLanguage, s_ScrollValue); for(auto &Language : s_vLanguages) { CListboxItem Item = UiDoListboxNextItem(&Language.m_Name); if(Item.m_Visible) { CUIRect Rect; Item.m_Rect.VSplitLeft(Item.m_Rect.h * 2.0f, &Rect, &Item.m_Rect); Rect.VMargin(6.0f, &Rect); Rect.HMargin(3.0f, &Rect); ColorRGBA Color(1.0f, 1.0f, 1.0f, 1.0f); m_pClient->m_CountryFlags.Render(Language.m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h); Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect); UI()->DoLabel(&Item.m_Rect, Language.m_Name.c_str(), 16.0f, TEXTALIGN_LEFT); } } s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != s_SelectedLanguage) { str_copy(g_Config.m_ClLanguagefile, s_vLanguages[s_SelectedLanguage].m_FileName.c_str(), sizeof(g_Config.m_ClLanguagefile)); g_Localization.Load(s_vLanguages[s_SelectedLanguage].m_FileName.c_str(), Storage(), Console()); GameClient()->OnLanguageChange(); } } void CMenus::RenderSettings(CUIRect MainView) { // render background CUIRect Temp, TabBar, RestartWarning; MainView.VSplitRight(120.0f, &MainView, &TabBar); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B, 10.0f); MainView.Margin(10.0f, &MainView); MainView.HSplitBottom(15.0f, &MainView, &RestartWarning); TabBar.HSplitTop(50.0f, &Temp, &TabBar); RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_BR, 10.0f); MainView.HSplitTop(10.0f, 0, &MainView); CUIRect Button; const char *aTabs[] = { Localize("Language"), Localize("General"), Localize("Player"), ("Tee"), Localize("Appearance"), Localize("Controls"), Localize("Graphics"), Localize("Sound"), Localize("DDNet"), Localize("Assets")}; int NumTabs = (int)std::size(aTabs); int PreviousPage = g_Config.m_UiSettingsPage; for(int i = 0; i < NumTabs; i++) { TabBar.HSplitTop(10, &Button, &TabBar); TabBar.HSplitTop(26, &Button, &TabBar); if(DoButton_MenuTab(aTabs[i], aTabs[i], g_Config.m_UiSettingsPage == i, &Button, CUI::CORNER_R, &m_aAnimatorsSettingsTab[i])) g_Config.m_UiSettingsPage = i; } if(PreviousPage != g_Config.m_UiSettingsPage) ms_ColorPicker.m_Active = false; MainView.Margin(10.0f, &MainView); if(g_Config.m_UiSettingsPage == SETTINGS_LANGUAGE) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_LANGUAGE); RenderLanguageSelection(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_GENERAL) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GENERAL); RenderSettingsGeneral(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_PLAYER) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_PLAYER); RenderSettingsPlayer(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_TEE) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_TEE); RenderSettingsTee(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_APPEARANCE) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_APPEARANCE); RenderSettingsAppearance(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_CONTROLS) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_CONTROLS); RenderSettingsControls(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_GRAPHICS) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GRAPHICS); RenderSettingsGraphics(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_SOUND) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_SOUND); RenderSettingsSound(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_DDNET) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_DDNET); RenderSettingsDDNet(MainView); } else if(g_Config.m_UiSettingsPage == SETTINGS_ASSETS) { m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_ASSETS); RenderSettingsCustom(MainView); } if(m_NeedRestartUpdate) { TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f); UI()->DoLabel(&RestartWarning, Localize("DDNet Client needs to be restarted to complete update!"), 14.0f, TEXTALIGN_LEFT); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); } else if(m_NeedRestartGeneral || m_NeedRestartSkins || m_NeedRestartGraphics || m_NeedRestartSound || m_NeedRestartDDNet) UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 14.0f, TEXTALIGN_LEFT); RenderColorPicker(); } ColorHSLA CMenus::RenderHSLColorPicker(const CUIRect *pRect, unsigned int *pColor, bool Alpha) { ColorHSLA HSLColor(*pColor, false); ColorRGBA RGBColor = color_cast(HSLColor); ColorRGBA Outline(1, 1, 1, 0.25f); const float OutlineSize = 3.0f; Outline.a *= UI()->ButtonColorMul(pColor); CUIRect Rect; pRect->Margin(OutlineSize, &Rect); RenderTools()->DrawUIRect(pRect, Outline, CUI::CORNER_ALL, 4.0f); RenderTools()->DrawUIRect(&Rect, RGBColor, CUI::CORNER_ALL, 4.0f); if(UI()->DoButtonLogic(pColor, 0, pRect)) { if(ms_ColorPicker.m_Active) { CUIRect PickerRect; PickerRect.x = ms_ColorPicker.m_X; PickerRect.y = ms_ColorPicker.m_Y; PickerRect.w = ms_ColorPicker.ms_Width; PickerRect.h = ms_ColorPicker.ms_Height; if(ms_ColorPicker.m_pColor == pColor || UI()->MouseInside(&PickerRect)) return HSLColor; } CUIRect *pScreen = UI()->Screen(); ms_ColorPicker.m_X = minimum(UI()->MouseX(), pScreen->w - ms_ColorPicker.ms_Width); ms_ColorPicker.m_Y = minimum(UI()->MouseY(), pScreen->h - ms_ColorPicker.ms_Height); ms_ColorPicker.m_pColor = pColor; ms_ColorPicker.m_Active = true; ms_ColorPicker.m_AttachedRect = *pRect; ms_ColorPicker.m_HSVColor = color_cast(HSLColor).Pack(false); } return HSLColor; } ColorHSLA CMenus::RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha, bool ClampedLight) { ColorHSLA Color(*pColor, Alpha); CUIRect Preview, Button, Label; char aBuf[32]; float *paComponent[] = {&Color.h, &Color.s, &Color.l, &Color.a}; const char *aLabels[] = {Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")}; float SizePerEntry = 20.0f; float MarginPerEntry = 5.0f; float OffY = (SizePerEntry + MarginPerEntry) * (3 + (Alpha ? 1 : 0)) - 40.0f; pRect->VSplitLeft(40.0f, &Preview, pRect); Preview.HSplitTop(OffY / 2.0f, NULL, &Preview); Preview.HSplitTop(40.0f, &Preview, NULL); Graphics()->TextureClear(); { const float SizeBorder = 5.0f; Graphics()->SetColor(ColorRGBA(0.15f, 0.15f, 0.15f, 1)); int TmpCont = RenderTools()->CreateRoundRectQuadContainer(Preview.x - SizeBorder / 2.0f, Preview.y - SizeBorder / 2.0f, Preview.w + SizeBorder, Preview.h + SizeBorder, 4.0f + SizeBorder / 2.0f, CUI::CORNER_ALL); Graphics()->RenderQuadContainer(TmpCont, -1); Graphics()->DeleteQuadContainer(TmpCont); } ColorHSLA RenderColorHSLA(Color.r, Color.g, Color.b, Color.a); if(ClampedLight) RenderColorHSLA = RenderColorHSLA.UnclampLighting(); Graphics()->SetColor(color_cast(RenderColorHSLA)); int TmpCont = RenderTools()->CreateRoundRectQuadContainer(Preview.x, Preview.y, Preview.w, Preview.h, 4.0f, CUI::CORNER_ALL); Graphics()->RenderQuadContainer(TmpCont, -1); Graphics()->DeleteQuadContainer(TmpCont); auto &&RenderHSLColorsRect = [&](CUIRect *pColorRect) { Graphics()->TextureClear(); Graphics()->TrianglesBegin(); float CurXOff = pColorRect->x; float SizeColor = pColorRect->w / 6; // red to yellow { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 1, 0, 0, 1), IGraphics::CColorVertex(1, 1, 1, 0, 1), IGraphics::CColorVertex(2, 1, 0, 0, 1), IGraphics::CColorVertex(3, 1, 1, 0, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } // yellow to green CurXOff += SizeColor; { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 1, 1, 0, 1), IGraphics::CColorVertex(1, 0, 1, 0, 1), IGraphics::CColorVertex(2, 1, 1, 0, 1), IGraphics::CColorVertex(3, 0, 1, 0, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } CurXOff += SizeColor; // green to turquoise { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 0, 1, 0, 1), IGraphics::CColorVertex(1, 0, 1, 1, 1), IGraphics::CColorVertex(2, 0, 1, 0, 1), IGraphics::CColorVertex(3, 0, 1, 1, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } CurXOff += SizeColor; // turquoise to blue { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 0, 1, 1, 1), IGraphics::CColorVertex(1, 0, 0, 1, 1), IGraphics::CColorVertex(2, 0, 1, 1, 1), IGraphics::CColorVertex(3, 0, 0, 1, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } CurXOff += SizeColor; // blue to purple { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 0, 0, 1, 1), IGraphics::CColorVertex(1, 1, 0, 1, 1), IGraphics::CColorVertex(2, 0, 0, 1, 1), IGraphics::CColorVertex(3, 1, 0, 1, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } CurXOff += SizeColor; // purple to red { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, 1, 0, 1, 1), IGraphics::CColorVertex(1, 1, 0, 0, 1), IGraphics::CColorVertex(2, 1, 0, 1, 1), IGraphics::CColorVertex(3, 1, 0, 0, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } Graphics()->TrianglesEnd(); }; auto &&RenderHSLSatRect = [&](CUIRect *pColorRect, ColorRGBA &CurColor) { Graphics()->TextureClear(); Graphics()->TrianglesBegin(); float CurXOff = pColorRect->x; float SizeColor = pColorRect->w; ColorHSLA RightColor = color_cast(CurColor); ColorHSLA LeftColor = color_cast(CurColor); LeftColor.g = 0; RightColor.g = 1; ColorRGBA RightColorRGBA = color_cast(RightColor); ColorRGBA LeftColorRGBA = color_cast(LeftColor); // saturation { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1), IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1), IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1), IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } Graphics()->TrianglesEnd(); }; auto &&RenderHSLLightRect = [&](CUIRect *pColorRect, ColorRGBA &CurColorSat) { Graphics()->TextureClear(); Graphics()->TrianglesBegin(); float CurXOff = pColorRect->x; float SizeColor = pColorRect->w / (ClampedLight ? 1.0f : 2.0f); ColorHSLA RightColor = color_cast(CurColorSat); ColorHSLA LeftColor = color_cast(CurColorSat); LeftColor.b = ColorHSLA::DARKEST_LGT; RightColor.b = 1; ColorRGBA RightColorRGBA = color_cast(RightColor); ColorRGBA LeftColorRGBA = color_cast(LeftColor); if(!ClampedLight) CurXOff += SizeColor; // light { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1), IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1), IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1), IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } if(!ClampedLight) { CurXOff -= SizeColor; LeftColor.b = 0; RightColor.b = ColorHSLA::DARKEST_LGT; RightColorRGBA = color_cast(RightColor); LeftColorRGBA = color_cast(LeftColor); IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1), IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1), IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1), IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } Graphics()->TrianglesEnd(); }; auto &&RenderHSLAlphaRect = [&](CUIRect *pColorRect, ColorRGBA &CurColorFull) { Graphics()->TextureClear(); Graphics()->TrianglesBegin(); float CurXOff = pColorRect->x; float SizeColor = pColorRect->w; ColorHSLA RightColor = color_cast(CurColorFull); ColorHSLA LeftColor = color_cast(CurColorFull); LeftColor.a = 0; RightColor.a = 1; ColorRGBA RightColorRGBA = color_cast(RightColor); ColorRGBA LeftColorRGBA = color_cast(LeftColor); // alpha { IGraphics::CColorVertex Array[4] = { IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, LeftColorRGBA.a), IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, RightColorRGBA.a), IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, LeftColorRGBA.a), IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, RightColorRGBA.a)}; Graphics()->SetColorVertex(Array, 4); IGraphics::CFreeformItem Freeform( CurXOff, pColorRect->y, CurXOff + SizeColor, pColorRect->y, CurXOff, pColorRect->y + pColorRect->h, CurXOff + SizeColor, pColorRect->y + pColorRect->h); Graphics()->QuadsDrawFreeform(&Freeform, 1); } Graphics()->TrianglesEnd(); }; for(int i = 0; i < 3 + Alpha; i++) { pRect->HSplitTop(SizePerEntry, &Button, pRect); pRect->HSplitTop(MarginPerEntry, NULL, pRect); Button.VSplitLeft(10.0f, 0, &Button); Button.VSplitLeft(100.0f, &Label, &Button); RenderTools()->DrawUIRect(&Button, ColorRGBA(0.15f, 0.15f, 0.15f, 1.0f), CUI::CORNER_ALL, 1.0f); CUIRect Rail; Button.Margin(2.0f, &Rail); str_format(aBuf, sizeof(aBuf), "%s: %03d", aLabels[i], (int)(*paComponent[i] * 255)); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); ColorHSLA CurColorPureHSLA(RenderColorHSLA.r, 1, 0.5f, 1); ColorRGBA CurColorPure = color_cast(CurColorPureHSLA); ColorRGBA ColorInner(1, 1, 1, 0.25f); if(i == 0) { ColorInner = CurColorPure; RenderHSLColorsRect(&Rail); } else if(i == 1) { RenderHSLSatRect(&Rail, CurColorPure); ColorInner = color_cast(ColorHSLA(CurColorPureHSLA.r, *paComponent[1], CurColorPureHSLA.b, 1)); } else if(i == 2) { ColorRGBA CurColorSat = color_cast(ColorHSLA(CurColorPureHSLA.r, *paComponent[1], 0.5f, 1)); RenderHSLLightRect(&Rail, CurColorSat); float LightVal = *paComponent[2]; if(ClampedLight) LightVal = ColorHSLA::DARKEST_LGT + LightVal * (1.0f - ColorHSLA::DARKEST_LGT); ColorInner = color_cast(ColorHSLA(CurColorPureHSLA.r, *paComponent[1], LightVal, 1)); } else if(i == 3) { ColorRGBA CurColorFull = color_cast(ColorHSLA(CurColorPureHSLA.r, *paComponent[1], *paComponent[2], 1)); RenderHSLAlphaRect(&Rail, CurColorFull); float LightVal = *paComponent[2]; if(ClampedLight) LightVal = ColorHSLA::DARKEST_LGT + LightVal * (1.0f - ColorHSLA::DARKEST_LGT); ColorInner = color_cast(ColorHSLA(CurColorPureHSLA.r, *paComponent[1], LightVal, *paComponent[3])); } *paComponent[i] = UIEx()->DoScrollbarH(&((char *)pColor)[i], &Button, *paComponent[i], &ColorInner); } *pColor = Color.Pack(Alpha); return Color; } enum { APPEARANCE_TAB_HUD = 0, APPEARANCE_TAB_CHAT = 1, APPEARANCE_TAB_NAME_PLATE = 2, APPEARANCE_TAB_HOOK_COLLISION = 3, APPEARANCE_TAB_KILL_MESSAGES = 4, APPEARANCE_TAB_LASER = 5, NUMBER_OF_APPEARANCE_TABS = 6, }; void CMenus::RenderSettingsAppearance(CUIRect MainView) { char aBuf[128]; static int s_CurTab = 0; CUIRect TabBar, Page1Tab, Page2Tab, Page3Tab, Page4Tab, Page5Tab, Page6Tab, LeftView, RightView, Section, Button, Label; MainView.HSplitTop(20, &TabBar, &MainView); float TabsW = TabBar.w; TabBar.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page1Tab, &Page2Tab); Page2Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page2Tab, &Page3Tab); Page3Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page3Tab, &Page4Tab); Page4Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page4Tab, &Page5Tab); Page5Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page5Tab, &Page6Tab); static int s_aPageTabs[NUMBER_OF_APPEARANCE_TABS] = {}; if(DoButton_MenuTab((void *)&s_aPageTabs[APPEARANCE_TAB_HUD], Localize("HUD"), s_CurTab == APPEARANCE_TAB_HUD, &Page1Tab, 5, NULL, NULL, NULL, NULL, 4)) s_CurTab = APPEARANCE_TAB_HUD; if(DoButton_MenuTab((void *)&s_aPageTabs[APPEARANCE_TAB_CHAT], Localize("Chat"), s_CurTab == APPEARANCE_TAB_CHAT, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurTab = APPEARANCE_TAB_CHAT; if(DoButton_MenuTab((void *)&s_aPageTabs[APPEARANCE_TAB_NAME_PLATE], Localize("Name Plate"), s_CurTab == APPEARANCE_TAB_NAME_PLATE, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurTab = APPEARANCE_TAB_NAME_PLATE; if(DoButton_MenuTab((void *)&s_aPageTabs[APPEARANCE_TAB_HOOK_COLLISION], Localize("Hook Collisions"), s_CurTab == APPEARANCE_TAB_HOOK_COLLISION, &Page4Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurTab = APPEARANCE_TAB_HOOK_COLLISION; if(DoButton_MenuTab((void *)&s_aPageTabs[APPEARANCE_TAB_KILL_MESSAGES], Localize("Kill Messages"), s_CurTab == APPEARANCE_TAB_KILL_MESSAGES, &Page5Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurTab = APPEARANCE_TAB_KILL_MESSAGES; if(DoButton_MenuTab((void *)&s_aPageTabs[APPEARANCE_TAB_LASER], Localize("Laser"), s_CurTab == APPEARANCE_TAB_LASER, &Page6Tab, 10, NULL, NULL, NULL, NULL, 4)) s_CurTab = APPEARANCE_TAB_LASER; MainView.HSplitTop(10.0f, 0x0, &MainView); // Margin const float LineSize = 20.0f; const float ColorPickerLineSize = 25.0f; const float SectionMargin = 5.0f; const float SectionTotalMargin = 10.0f; // SectionMargin * 2; const float HeadlineFontSize = 20.0f; const float HeadlineAndVMargin = 30.0f; // HeadlineFontSize + SectionTotalMargin; const float MarginToNextSection = 5.0f; const float ColorPickerLabelSize = 13.0f; const float ColorPickerLineSpacing = 5.0f; const float LeftViewColorPickerPosition = 210.0f; if(s_CurTab == APPEARANCE_TAB_HUD) { MainView.VSplitMid(&LeftView, &RightView); // ***** HUD ***** // LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("HUD"), HeadlineFontSize, TEXTALIGN_LEFT); // Switch of the entire HUD LeftView.HSplitTop(SectionTotalMargin + LineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), &g_Config.m_ClShowhud, &Section, LineSize); // Switches of the various normal HUD elements LeftView.HSplitTop(SectionTotalMargin + 5 * LineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health, shields and ammo"), &g_Config.m_ClShowhudHealthAmmo, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowChat, Localize("Show chat"), &g_Config.m_ClShowChat, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplates, Localize("Show name plates"), &g_Config.m_ClNameplates, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), &g_Config.m_ClShowKillMessages, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudScore, Localize("Show score"), &g_Config.m_ClShowhudScore, &Section, LineSize); // Settings of the HUD element for votes LeftView.HSplitTop(SectionTotalMargin + LineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), &g_Config.m_ClShowVotesAfterVoting, &Section, LineSize); // ***** DDRace HUD ***** // RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView); UI()->DoLabel(&Label, Localize("DDRace HUD"), HeadlineFontSize, TEXTALIGN_LEFT); // Switches of various DDRace HUD elements RightView.HSplitTop(SectionTotalMargin + 4 * LineSize, &Section, &RightView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), &g_Config.m_ClDDRaceScoreBoard, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowIDs, Localize("Show client IDs in scoreboard"), &g_Config.m_ClShowIDs, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudDDRace, Localize("Show DDRace HUD"), &g_Config.m_ClShowhudDDRace, &Section, LineSize); if(g_Config.m_ClShowhudDDRace) { DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudJumpsIndicator, Localize("Show jumps indicator"), &g_Config.m_ClShowhudJumpsIndicator, &Section, LineSize); } else { Section.HSplitTop(LineSize, 0x0, &Section); // Create empty space for hidden option } // Switch for dummy actions display RightView.HSplitTop(SectionTotalMargin + LineSize, &Section, &RightView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudDummyActions, Localize("Show dummy actions"), &g_Config.m_ClShowhudDummyActions, &Section, LineSize); // Player movement information display settings RightView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &RightView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerPosition, Localize("Show player position"), &g_Config.m_ClShowhudPlayerPosition, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerSpeed, Localize("Show player speed"), &g_Config.m_ClShowhudPlayerSpeed, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerAngle, Localize("Show player target angle"), &g_Config.m_ClShowhudPlayerAngle, &Section, LineSize); // Freeze bar settings RightView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &RightView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowFreezeBars, Localize("Show freeze bars"), &g_Config.m_ClShowFreezeBars, &Section, LineSize); { if(g_Config.m_ClShowFreezeBars) { Section.HSplitTop(LineSize, &Label, &Section); Section.HSplitTop(LineSize, &Button, &Section); str_format(aBuf, sizeof(aBuf), "%s: %i%%", Localize("Opacity of freeze bars inside freeze"), g_Config.m_ClFreezeBarsAlphaInsideFreeze); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); g_Config.m_ClFreezeBarsAlphaInsideFreeze = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClFreezeBarsAlphaInsideFreeze, &Button, g_Config.m_ClFreezeBarsAlphaInsideFreeze / 100.0f) * 100.0f); } else { Section.HSplitTop(2 * LineSize, 0x0, &Section); // Create empty space for hidden option } } } else if(s_CurTab == APPEARANCE_TAB_CHAT) { MainView.VSplitMid(&LeftView, &RightView); // ***** Chat ***** // LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("Chat"), HeadlineFontSize, TEXTALIGN_LEFT); // General chat settings LeftView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), &g_Config.m_ClChatTeamColors, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), &g_Config.m_ClShowChatFriends, &Section, LineSize); if(DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatOld, Localize("Use old chat style"), &g_Config.m_ClChatOld, &Section, LineSize)) GameClient()->m_Chat.RebuildChat(); // ***** Messages ***** // LeftView.HSplitTop(MarginToNextSection, 0x0, &LeftView); LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("Messages"), HeadlineFontSize, TEXTALIGN_LEFT); // Message Colors and extra settings LeftView.HSplitTop(SectionTotalMargin + 6 * ColorPickerLineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); int i = 0; static int ResetIDs[24]; DoLine_ColorPicker(&ResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("System message"), &g_Config.m_ClMessageSystemColor, ColorRGBA(1.0f, 1.0f, 0.5f), true, true, &g_Config.m_ClShowChatSystem); DoLine_ColorPicker(&ResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Highlighted message"), &g_Config.m_ClMessageHighlightColor, ColorRGBA(1.0f, 0.5f, 0.5f)); DoLine_ColorPicker(&ResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Team message"), &g_Config.m_ClMessageTeamColor, ColorRGBA(0.65f, 1.0f, 0.65f)); DoLine_ColorPicker(&ResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Friend message"), &g_Config.m_ClMessageFriendColor, ColorRGBA(1.0f, 0.137f, 0.137f), true, true, &g_Config.m_ClMessageFriend); DoLine_ColorPicker(&ResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Normal message"), &g_Config.m_ClMessageColor, ColorRGBA(1.0f, 1.0f, 1.0f)); str_format(aBuf, sizeof(aBuf), "%s (echo)", Localize("Client message")); DoLine_ColorPicker(&ResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, aBuf, &g_Config.m_ClMessageClientColor, ColorRGBA(0.5f, 0.78f, 1.0f)); // ***** Chat Preview ***** // RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView); UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_LEFT); // Use the rest of the view for preview Section = RightView; Section.Margin(SectionMargin, &Section); RenderTools()->DrawUIRect(&Section, ColorRGBA(1, 1, 1, 0.1f), CUI::CORNER_ALL, 8.0f); Section.HSplitTop(10.0f, 0x0, &Section); // Margin ColorRGBA SystemColor = color_cast(ColorHSLA(g_Config.m_ClMessageSystemColor)); ColorRGBA HighlightedColor = color_cast(ColorHSLA(g_Config.m_ClMessageHighlightColor)); ColorRGBA TeamColor = color_cast(ColorHSLA(g_Config.m_ClMessageTeamColor)); ColorRGBA FriendColor = color_cast(ColorHSLA(g_Config.m_ClMessageFriendColor)); ColorRGBA NormalColor = color_cast(ColorHSLA(g_Config.m_ClMessageColor)); ColorRGBA ClientColor = color_cast(ColorHSLA(g_Config.m_ClMessageClientColor)); ColorRGBA DefaultNameColor(0.8f, 0.8f, 0.8f, 1.0f); constexpr float RealFontSize = CChat::FONT_SIZE * 2; const float RealMsgPaddingX = (!g_Config.m_ClChatOld ? CChat::MESSAGE_PADDING_X : 0) * 2; const float RealMsgPaddingY = (!g_Config.m_ClChatOld ? CChat::MESSAGE_PADDING_Y : 0) * 2; const float RealMsgPaddingTee = (!g_Config.m_ClChatOld ? CChat::MESSAGE_TEE_SIZE + CChat::MESSAGE_TEE_PADDING_RIGHT : 0) * 2; const float RealOffsetY = RealFontSize + RealMsgPaddingY; const float X = 5.0f + RealMsgPaddingX / 2.0f + Section.x; float Y = Section.y; CTextCursor Cursor; TextRender()->SetCursor(&Cursor, X, Y, RealFontSize, TEXTFLAG_RENDER); str_copy(aBuf, Client()->PlayerName(), sizeof(aBuf)); CAnimState *pIdleState = CAnimState::GetIdle(); constexpr int PreviewTeeCount = 4; constexpr float RealTeeSize = CChat::MESSAGE_TEE_SIZE * 2; constexpr float RealTeeSizeHalved = CChat::MESSAGE_TEE_SIZE; constexpr float TWSkinUnreliableOffset = -0.25f; constexpr float OffsetTeeY = RealTeeSizeHalved; const float FullHeightMinusTee = RealOffsetY - RealTeeSize; CTeeRenderInfo RenderInfo[PreviewTeeCount]; // Backgrounds first if(!g_Config.m_ClChatOld) { Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(0, 0, 0, 0.12f); char LineBuilder[128]; float Width; float TempY = Y; constexpr float RealBackgroundRounding = CChat::MESSAGE_ROUNDING * 2.0f; if(g_Config.m_ClShowChatSystem) { str_format(LineBuilder, sizeof(LineBuilder), "*** '%s' entered and joined the game", aBuf); Width = TextRender()->TextWidth(0, RealFontSize, LineBuilder, -1, -1); RenderTools()->DrawRoundRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, CUI::CORNER_ALL); TempY += RealOffsetY; } str_format(LineBuilder, sizeof(LineBuilder), "%sRandom Tee: Hey, how are you %s?", g_Config.m_ClShowIDs ? " 7: " : "", aBuf); Width = TextRender()->TextWidth(0, RealFontSize, LineBuilder, -1, -1); RenderTools()->DrawRoundRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, CUI::CORNER_ALL); TempY += RealOffsetY; str_format(LineBuilder, sizeof(LineBuilder), "%sYour Teammate: Let's speedrun this!", g_Config.m_ClShowIDs ? "11: " : ""); Width = TextRender()->TextWidth(0, RealFontSize, LineBuilder, -1, -1); RenderTools()->DrawRoundRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, CUI::CORNER_ALL); TempY += RealOffsetY; str_format(LineBuilder, sizeof(LineBuilder), "%s%sFriend: Hello there", g_Config.m_ClMessageFriend ? "♥ " : "", g_Config.m_ClShowIDs ? " 8: " : ""); Width = TextRender()->TextWidth(0, RealFontSize, LineBuilder, -1, -1); RenderTools()->DrawRoundRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, CUI::CORNER_ALL); TempY += RealOffsetY; str_format(LineBuilder, sizeof(LineBuilder), "%sSpammer [6]: Hey fools, I'm spamming here!", g_Config.m_ClShowIDs ? " 9: " : ""); Width = TextRender()->TextWidth(0, RealFontSize, LineBuilder, -1, -1); RenderTools()->DrawRoundRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, CUI::CORNER_ALL); TempY += RealOffsetY; Width = TextRender()->TextWidth(0, RealFontSize, "*** Echo command executed", -1, -1); RenderTools()->DrawRoundRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, CUI::CORNER_ALL); Graphics()->QuadsEnd(); // Load skins int DefaultInd = GameClient()->m_Skins.Find("default"); for(auto &Info : RenderInfo) { Info.m_Size = RealTeeSize; Info.m_CustomColoredSkin = false; } int ind = -1; int pos = 0; RenderInfo[pos++].m_OriginalRenderSkin = GameClient()->m_Skins.Get(DefaultInd)->m_OriginalSkin; RenderInfo[pos++].m_OriginalRenderSkin = (ind = GameClient()->m_Skins.Find("pinky")) != -1 ? GameClient()->m_Skins.Get(ind)->m_OriginalSkin : RenderInfo[0].m_OriginalRenderSkin; RenderInfo[pos++].m_OriginalRenderSkin = (ind = GameClient()->m_Skins.Find("cammostripes")) != -1 ? GameClient()->m_Skins.Get(ind)->m_OriginalSkin : RenderInfo[0].m_OriginalRenderSkin; RenderInfo[pos++].m_OriginalRenderSkin = (ind = GameClient()->m_Skins.Find("beast")) != -1 ? GameClient()->m_Skins.Get(ind)->m_OriginalSkin : RenderInfo[0].m_OriginalRenderSkin; } // System if(g_Config.m_ClShowChatSystem) { TextRender()->TextColor(SystemColor); TextRender()->TextEx(&Cursor, "*** '", -1); TextRender()->TextEx(&Cursor, aBuf, -1); TextRender()->TextEx(&Cursor, "' entered and joined the game", -1); TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY); } // Highlighted TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0); TextRender()->TextColor(DefaultNameColor); if(g_Config.m_ClShowIDs) TextRender()->TextEx(&Cursor, " 7: ", -1); TextRender()->TextEx(&Cursor, "Random Tee: ", -1); TextRender()->TextColor(HighlightedColor); TextRender()->TextEx(&Cursor, "Hey, how are you ", -1); TextRender()->TextEx(&Cursor, aBuf, -1); TextRender()->TextEx(&Cursor, "?", -1); if(!g_Config.m_ClChatOld) RenderTools()->RenderTee(pIdleState, &RenderInfo[1], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset)); TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY); // Team TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0); TextRender()->TextColor(TeamColor); if(g_Config.m_ClShowIDs) TextRender()->TextEx(&Cursor, "11: ", -1); TextRender()->TextEx(&Cursor, "Your Teammate: Let's speedrun this!", -1); if(!g_Config.m_ClChatOld) RenderTools()->RenderTee(pIdleState, &RenderInfo[0], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset)); TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY); // Friend TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0); if(g_Config.m_ClMessageFriend) { TextRender()->TextColor(FriendColor); TextRender()->TextEx(&Cursor, "♥ ", -1); } TextRender()->TextColor(DefaultNameColor); if(g_Config.m_ClShowIDs) TextRender()->TextEx(&Cursor, " 8: ", -1); TextRender()->TextEx(&Cursor, "Friend: ", -1); TextRender()->TextColor(NormalColor); TextRender()->TextEx(&Cursor, "Hello there", -1); if(!g_Config.m_ClChatOld) RenderTools()->RenderTee(pIdleState, &RenderInfo[2], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset)); TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY); // Normal TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0); TextRender()->TextColor(DefaultNameColor); if(g_Config.m_ClShowIDs) TextRender()->TextEx(&Cursor, " 9: ", -1); TextRender()->TextEx(&Cursor, "Spammer ", -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.3f); TextRender()->TextEx(&Cursor, "[6]", -1); TextRender()->TextColor(NormalColor); TextRender()->TextEx(&Cursor, ": Hey fools, I'm spamming here!", -1); if(!g_Config.m_ClChatOld) RenderTools()->RenderTee(pIdleState, &RenderInfo[3], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset)); TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY); // Client TextRender()->TextColor(ClientColor); TextRender()->TextEx(&Cursor, "*** Echo command executed", -1); TextRender()->SetCursorPosition(&Cursor, X, Y); TextRender()->TextColor(TextRender()->DefaultTextColor()); } else if(s_CurTab == APPEARANCE_TAB_NAME_PLATE) { MainView.VSplitMid(&LeftView, &RightView); // ***** Name Plate ***** // LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("Name Plate"), HeadlineFontSize, TEXTALIGN_LEFT); // General chat settings LeftView.HSplitTop(SectionTotalMargin + 9 * LineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); { Section.HSplitTop(LineSize, &Label, &Section); Section.HSplitTop(LineSize, &Button, &Section); str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); g_Config.m_ClNameplatesSize = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize / 100.0f) * 100.0f + 0.1f); } DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesClan, Localize("Show clan above name plates"), &g_Config.m_ClNameplatesClan, &Section, LineSize); if(g_Config.m_ClNameplatesClan) { Section.HSplitTop(LineSize, &Label, &Section); Section.HSplitTop(LineSize, &Button, &Section); str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Clan plates size"), g_Config.m_ClNameplatesClanSize); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); g_Config.m_ClNameplatesClanSize = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClNameplatesClanSize, &Button, g_Config.m_ClNameplatesClanSize / 100.0f) * 100.0f + 0.1f); } else { Section.HSplitTop(2 * LineSize, 0x0, &Section); // Create empty space for hidden option } DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), &g_Config.m_ClNameplatesTeamcolors, &Section, LineSize); DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesStrong, Localize("Show hook strength indicator"), &g_Config.m_ClNameplatesStrong, &Section, LineSize); Section.HSplitTop(LineSize, &Button, &Section); if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection >= 1, &Button)) { g_Config.m_ClShowDirection = g_Config.m_ClShowDirection >= 1 ? 0 : 1; } Section.HSplitTop(LineSize, &Button, &Section); static int s_ShowLocalPlayer = 0; if(DoButton_CheckBox(&s_ShowLocalPlayer, Localize("Show local player's key presses"), g_Config.m_ClShowDirection == 2, &Button)) { g_Config.m_ClShowDirection = g_Config.m_ClShowDirection != 2 ? 2 : 1; } } else if(s_CurTab == APPEARANCE_TAB_HOOK_COLLISION) { MainView.VSplitMid(&LeftView, &RightView); // ***** Hookline ***** // LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("Hook collision line"), HeadlineFontSize, TEXTALIGN_LEFT); // General hookline settings LeftView.HSplitTop(SectionTotalMargin + 6 * LineSize + 3 * ColorPickerLineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); Section.HSplitTop(LineSize, &Button, &Section); if(DoButton_CheckBox(&g_Config.m_ClShowHookCollOther, Localize("Show other players' hook collision lines"), g_Config.m_ClShowHookCollOther, &Button)) { g_Config.m_ClShowHookCollOther = g_Config.m_ClShowHookCollOther >= 1 ? 0 : 1; } { Section.HSplitTop(LineSize, &Label, &Section); Section.HSplitTop(LineSize, &Button, &Section); str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Hook collision line width"), g_Config.m_ClHookCollSize); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); g_Config.m_ClHookCollSize = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClHookCollSize, &Button, g_Config.m_ClHookCollSize / 20.0f) * 20.0f); } { Section.HSplitTop(LineSize, &Label, &Section); Section.HSplitTop(LineSize, &Button, &Section); str_format(aBuf, sizeof(aBuf), "%s: %i%%", Localize("Hook collision line opacity"), g_Config.m_ClHookCollAlpha); UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT); g_Config.m_ClHookCollAlpha = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClHookCollAlpha, &Button, g_Config.m_ClHookCollAlpha / 100.0f) * 100.0f); } static int HookCollNoCollResetID, HookCollHookableCollResetID, HookCollTeeCollResetID, HookCollToolTop; Section.HSplitTop(LineSize, &Label, &Section); UI()->DoLabel(&Label, Localize("Colors of the hook collision line, in case of a possible collision with:"), 13.0f, TEXTALIGN_LEFT); GameClient()->m_Tooltips.DoToolTip(&HookCollToolTop, &Label, Localize("Your movements are not taken into account when calculating the line colors")); DoLine_ColorPicker(&HookCollNoCollResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Nothing hookable"), &g_Config.m_ClHookCollColorNoColl, ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), false); DoLine_ColorPicker(&HookCollHookableCollResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Something hookable"), &g_Config.m_ClHookCollColorHookableColl, ColorRGBA(130.0f / 255.0f, 232.0f / 255.0f, 160.0f / 255.0f, 1.0f), false); DoLine_ColorPicker(&HookCollTeeCollResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("A Tee"), &g_Config.m_ClHookCollColorTeeColl, ColorRGBA(1.0f, 1.0f, 0.0f, 1.0f), false); } else if(s_CurTab == APPEARANCE_TAB_KILL_MESSAGES) { MainView.VSplitMid(&LeftView, &RightView); // ***** Kill Messages ***** // LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("Kill Messages"), HeadlineFontSize, TEXTALIGN_LEFT); // General kill messages settings LeftView.HSplitTop(SectionTotalMargin + 2 * ColorPickerLineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); static int KillMessageNormalColorID, KillMessageHighlightColorID; DoLine_ColorPicker(&KillMessageNormalColorID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Normal Color"), &g_Config.m_ClKillMessageNormalColor, ColorRGBA(1.0f, 1.0f, 1.0f), false); DoLine_ColorPicker(&KillMessageHighlightColorID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Highlight Color"), &g_Config.m_ClKillMessageHighlightColor, ColorRGBA(1.0f, 1.0f, 1.0f), false); } else if(s_CurTab == APPEARANCE_TAB_LASER) { MainView.VSplitMid(&LeftView, &RightView); // ***** Laser ***** // LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView); UI()->DoLabel(&Label, Localize("Laser"), HeadlineFontSize, TEXTALIGN_LEFT); // General laser settings LeftView.HSplitTop(SectionTotalMargin + 2 * ColorPickerLineSize, &Section, &LeftView); Section.Margin(SectionMargin, &Section); static int LaserOutResetID, LaserInResetID; ColorHSLA LaserOutlineColor = DoLine_ColorPicker(&LaserOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Outline Color"), &g_Config.m_ClLaserOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false); ColorHSLA LaserInnerColor = DoLine_ColorPicker(&LaserInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Laser Inner Color"), &g_Config.m_ClLaserInnerColor, ColorRGBA(0.498039f, 0.498039f, 1.0f, 1.0f), false); // ***** Laser Preview ***** // RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView); UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_LEFT); RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView); Section.Margin(SectionMargin, &Section); DoLaserPreview(&Section, LaserOutlineColor, LaserInnerColor); } } void CMenus::RenderSettingsDDNet(CUIRect MainView) { CUIRect Button, Left, Right, LeftLeft, Demo, Gameplay, Miscellaneous, Label, Background; bool CheckSettings = false; static int s_InpMouseOld = g_Config.m_InpMouseOld; MainView.HSplitTop(100.0f, &Demo, &MainView); Demo.HSplitTop(30.0f, &Label, &Demo); UI()->DoLabel(&Label, Localize("Demo"), 20.0f, TEXTALIGN_LEFT); Demo.Margin(5.0f, &Demo); Demo.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button)) { g_Config.m_ClAutoRaceRecord ^= 1; } { Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClReplays, Localize("Enable replays"), g_Config.m_ClReplays, &Button)) { g_Config.m_ClReplays ^= 1; if(!g_Config.m_ClReplays) { // stop recording and remove the tmp demo file Client()->DemoRecorder_Stop(RECORDER_REPLAYS, true); } else { // start recording Client()->DemoRecorder_HandleAutoStart(); } } Left.HSplitTop(20.0f, &Button, &Left); Button.VSplitLeft(140.0f, &Label, &Button); char aBuf[256]; str_format(aBuf, sizeof(aBuf), Localize("Default length: %d"), g_Config.m_ClReplayLength); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); int NewValue = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClReplayLength, &Button, (minimum(g_Config.m_ClReplayLength, 600) - 10) / 590.0f) * 590.0f) + 10; if(g_Config.m_ClReplayLength < 600 || NewValue < 600) g_Config.m_ClReplayLength = minimum(NewValue, 600); } Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Ghost"), g_Config.m_ClRaceGhost, &Button)) { g_Config.m_ClRaceGhost ^= 1; } GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClRaceGhost, &Button, Localize("When you cross the start line, show a ghost tee replicating the movements of your best time")); if(g_Config.m_ClRaceGhost) { Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button)) { g_Config.m_ClRaceShowGhost ^= 1; } Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button)) { g_Config.m_ClRaceSaveGhost ^= 1; } } MainView.HSplitTop(330.0f, &Gameplay, &MainView); Gameplay.HSplitTop(30.0f, &Label, &Gameplay); UI()->DoLabel(&Label, Localize("Gameplay"), 20.0f, TEXTALIGN_LEFT); Gameplay.Margin(5.0f, &Gameplay); Gameplay.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); { Left.HSplitTop(20.0f, &Button, &Left); Button.VSplitLeft(120.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Overlay entities"), 14.0f, TEXTALIGN_LEFT); g_Config.m_ClOverlayEntities = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClOverlayEntities, &Button, g_Config.m_ClOverlayEntities / 100.0f) * 100.0f); } { Left.HSplitTop(20.0f, &Button, &Left); Button.VSplitMid(&LeftLeft, &Button); Button.VSplitLeft(50.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Size"), 14.0f, TEXTALIGN_LEFT); g_Config.m_ClTextEntitiesSize = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClTextEntitiesSize, &Button, g_Config.m_ClTextEntitiesSize / 100.0f) * 100.0f); if(DoButton_CheckBox(&g_Config.m_ClTextEntities, Localize("Show text entities"), g_Config.m_ClTextEntities, &LeftLeft)) { g_Config.m_ClTextEntities ^= 1; } } { Left.HSplitTop(20.0f, &Button, &Left); Button.VSplitMid(&LeftLeft, &Button); Button.VSplitLeft(50.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Opacity"), 14.0f, TEXTALIGN_LEFT); g_Config.m_ClShowOthersAlpha = (int)(UIEx()->DoScrollbarH(&g_Config.m_ClShowOthersAlpha, &Button, g_Config.m_ClShowOthersAlpha / 100.0f) * 100.0f); if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers == SHOW_OTHERS_ON, &LeftLeft)) { g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ON ? SHOW_OTHERS_ON : SHOW_OTHERS_OFF; } GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowOthersAlpha, &Button, Localize("Adjust the opacity of entities belonging to other teams, such as tees and nameplates")); } Left.HSplitTop(20.0f, &Button, &Left); static int s_ShowOwnTeamID = 0; if(DoButton_CheckBox(&s_ShowOwnTeamID, Localize("Show others (own team only)"), g_Config.m_ClShowOthers == SHOW_OTHERS_ONLY_TEAM, &Button)) { g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ONLY_TEAM ? SHOW_OTHERS_ONLY_TEAM : SHOW_OTHERS_OFF; } Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads"), g_Config.m_ClShowQuads, &Button)) { g_Config.m_ClShowQuads ^= 1; } GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowQuads, &Button, Localize("Quads are used for background decoration")); Right.HSplitTop(20.0f, &Label, &Right); Label.VSplitLeft(130.0f, &Label, &Button); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Default zoom"), g_Config.m_ClDefaultZoom); UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); g_Config.m_ClDefaultZoom = static_cast(UIEx()->DoScrollbarH(&g_Config.m_ClDefaultZoom, &Button, g_Config.m_ClDefaultZoom / 20.0f) * 20.0f + 0.1f); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing"), g_Config.m_ClAntiPing, &Button)) { g_Config.m_ClAntiPing ^= 1; } GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClAntiPing, &Button, Localize("Tries to predict other entities to give a feel of low latency")); if(g_Config.m_ClAntiPing) { Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAntiPingPlayers, Localize("AntiPing: predict other players"), g_Config.m_ClAntiPingPlayers, &Button)) { g_Config.m_ClAntiPingPlayers ^= 1; } Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAntiPingWeapons, Localize("AntiPing: predict weapons"), g_Config.m_ClAntiPingWeapons, &Button)) { g_Config.m_ClAntiPingWeapons ^= 1; } Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing: predict grenade paths"), g_Config.m_ClAntiPingGrenade, &Button)) { g_Config.m_ClAntiPingGrenade ^= 1; } } else { Right.HSplitTop(60.0f, 0, &Right); } Right.HSplitTop(40.0f, 0, &Right); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_InpMouseOld, Localize("Old mouse mode"), g_Config.m_InpMouseOld, &Button)) { g_Config.m_InpMouseOld ^= 1; CheckSettings = true; } if(CheckSettings) m_NeedRestartDDNet = s_InpMouseOld != g_Config.m_InpMouseOld; Left.HSplitTop(5.0f, &Button, &Left); Left.VSplitRight(10.0f, &Left, 0x0); Right.VSplitLeft(10.0f, 0x0, &Right); Left.HSplitTop(25.0f, 0x0, &Left); CUIRect TempLabel; Left.HSplitTop(25.0f, &TempLabel, &Left); Left.HSplitTop(5.0f, 0x0, &Left); UI()->DoLabel(&TempLabel, Localize("Background"), 20.0f, TEXTALIGN_LEFT); Right.HSplitTop(25.0f, &TempLabel, &Right); Right.HSplitTop(5.0f, 0x0, &Miscellaneous); UI()->DoLabel(&TempLabel, Localize("Miscellaneous"), 20.0f, TEXTALIGN_LEFT); static int ResetID1 = 0; static int ResetID2 = 0; ColorRGBA GreyDefault(0.5f, 0.5f, 0.5f, 1); DoLine_ColorPicker(&ResetID2, 25.0f, 194.0f, 13.0f, 5.0f, &Left, Localize("Entities Background color"), &g_Config.m_ClBackgroundEntitiesColor, GreyDefault, false); Left.VSplitLeft(5.0f, 0x0, &Left); Left.HSplitTop(25.0f, &Background, &Left); Background.HSplitTop(20.0f, &Background, 0); Background.VSplitLeft(100.0f, &Label, &TempLabel); UI()->DoLabel(&Label, Localize("Map"), 14.0f, TEXTALIGN_LEFT); static float s_Map = 0.0f; UIEx()->DoEditBox(g_Config.m_ClBackgroundEntities, &TempLabel, g_Config.m_ClBackgroundEntities, sizeof(g_Config.m_ClBackgroundEntities), 14.0f, &s_Map); Left.HSplitTop(20.0f, &Button, &Left); bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0; static int s_UseCurrentMapID = 0; if(DoButton_CheckBox(&s_UseCurrentMapID, Localize("Use current map as background"), UseCurrentMap, &Button)) { if(UseCurrentMap) g_Config.m_ClBackgroundEntities[0] = '\0'; else str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP, sizeof(g_Config.m_ClBackgroundEntities)); } Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClBackgroundShowTilesLayers, Localize("Show tiles layers from BG map"), g_Config.m_ClBackgroundShowTilesLayers, &Button)) g_Config.m_ClBackgroundShowTilesLayers ^= 1; Miscellaneous.HSplitTop(25.0f, &Button, &Right); DoLine_ColorPicker(&ResetID1, 25.0f, 194.0f, 13.0f, 5.0f, &Button, Localize("Regular Background Color"), &g_Config.m_ClBackgroundColor, GreyDefault, false); Right.HSplitTop(5.0f, 0x0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClHttpMapDownload, Localize("Try fast HTTP map download first"), g_Config.m_ClHttpMapDownload, &Button)) g_Config.m_ClHttpMapDownload ^= 1; static int s_ButtonTimeout = 0; Right.HSplitTop(10.0f, 0x0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_Menu(&s_ButtonTimeout, Localize("New random timeout code"), 0, &Button)) { Client()->GenerateTimeoutSeed(); } static float s_RunOnJoin = 0.0f; Right.HSplitTop(5.0f, 0, &Right); Right.HSplitTop(20.0f, &Label, &Right); Label.VSplitLeft(5.0f, 0, &Label); UI()->DoLabel(&Label, Localize("Run on join"), 14.0f, TEXTALIGN_LEFT); Right.HSplitTop(20.0f, &Button, &Right); Button.VSplitLeft(5.0f, 0, &Button); SUIExEditBoxProperties EditProps; EditProps.m_pEmptyText = Localize("Chat command (e.g. showall 1)"); UIEx()->DoEditBox(g_Config.m_ClRunOnJoin, &Button, g_Config.m_ClRunOnJoin, sizeof(g_Config.m_ClRunOnJoin), 14.0f, &s_RunOnJoin, false, CUI::CORNER_ALL, EditProps); // Updater #if defined(CONF_AUTOUPDATE) { MainView.VSplitMid(&Left, &Right); Left.w += 20.0f; Left.HSplitBottom(20.0f, 0x0, &Label); bool NeedUpdate = str_comp(Client()->LatestVersion(), "0"); int State = Updater()->GetCurrentState(); // Update Button if(NeedUpdate && State <= IUpdater::CLEAN) { str_format(aBuf, sizeof(aBuf), Localize("DDNet %s is available:"), Client()->LatestVersion()); Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1, -1.0f) + 10.0f, &Label, &Button); Button.VSplitLeft(100.0f, &Button, 0); static int s_ButtonUpdate = 0; if(DoButton_Menu(&s_ButtonUpdate, Localize("Update now"), 0, &Button)) { Updater()->InitiateUpdate(); } } else if(State >= IUpdater::GETTING_MANIFEST && State < IUpdater::NEED_RESTART) str_format(aBuf, sizeof(aBuf), Localize("Updating...")); else if(State == IUpdater::NEED_RESTART) { str_format(aBuf, sizeof(aBuf), Localize("DDNet Client updated!")); m_NeedRestartUpdate = true; } else { str_format(aBuf, sizeof(aBuf), Localize("No updates available")); Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1, -1.0f) + 10.0f, &Label, &Button); Button.VSplitLeft(100.0f, &Button, 0); static int s_ButtonUpdate = 0; if(DoButton_Menu(&s_ButtonUpdate, Localize("Check now"), 0, &Button)) { Client()->RequestDDNetInfo(); } } UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); } #endif }