/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CONSOLE_H
#define ENGINE_CONSOLE_H
#include "kernel.h"
#include
#include
static const ColorRGBA gs_ConsoleDefaultColor(1, 1, 1, 1);
enum LEVEL : char;
struct CChecksumData;
class IConsole : public IInterface
{
MACRO_INTERFACE("console", 0)
public:
// TODO: rework/cleanup
enum
{
OUTPUT_LEVEL_STANDARD = 0,
OUTPUT_LEVEL_ADDINFO,
OUTPUT_LEVEL_DEBUG,
ACCESS_LEVEL_ADMIN = 0,
ACCESS_LEVEL_MOD,
ACCESS_LEVEL_HELPER,
ACCESS_LEVEL_USER,
TEMPCMD_NAME_LENGTH = 32,
TEMPCMD_HELP_LENGTH = 192,
TEMPCMD_PARAMS_LENGTH = 96,
MAX_PRINT_CB = 4,
CLIENT_ID_GAME = -2,
CLIENT_ID_NO_GAME = -3,
};
// TODO: rework this interface to reduce the amount of virtual calls
class IResult
{
protected:
unsigned m_NumArgs;
public:
IResult() { m_NumArgs = 0; }
virtual ~IResult() {}
virtual int GetInteger(unsigned Index) = 0;
virtual float GetFloat(unsigned Index) = 0;
virtual const char *GetString(unsigned Index) = 0;
virtual ColorHSLA GetColor(unsigned Index, bool Light) = 0;
virtual void RemoveArgument(unsigned Index) = 0;
int NumArguments() const { return m_NumArgs; }
int m_ClientID;
// DDRace
virtual int GetVictim() = 0;
};
class CCommandInfo
{
protected:
int m_AccessLevel;
public:
CCommandInfo() { m_AccessLevel = ACCESS_LEVEL_ADMIN; }
virtual ~CCommandInfo() {}
const char *m_pName;
const char *m_pHelp;
const char *m_pParams;
virtual const CCommandInfo *NextCommandInfo(int AccessLevel, int FlagMask) const = 0;
int GetAccessLevel() const { return m_AccessLevel; }
};
typedef void (*FTeeHistorianCommandCallback)(int ClientID, int FlagMask, const char *pCmd, IResult *pResult, void *pUser);
typedef void (*FPrintCallback)(const char *pStr, void *pUser, ColorRGBA PrintColor);
typedef void (*FPossibleCallback)(const char *pCmd, void *pUser);
typedef void (*FCommandCallback)(IResult *pResult, void *pUserData);
typedef void (*FChainCommandCallback)(IResult *pResult, void *pUserData, FCommandCallback pfnCallback, void *pCallbackUserData);
virtual void Init() = 0;
virtual const CCommandInfo *FirstCommandInfo(int AccessLevel, int Flagmask) const = 0;
virtual const CCommandInfo *GetCommandInfo(const char *pName, int FlagMask, bool Temp) = 0;
virtual void PossibleCommands(const char *pStr, int FlagMask, bool Temp, FPossibleCallback pfnCallback, void *pUser) = 0;
virtual void ParseArguments(int NumArgs, const char **ppArguments) = 0;
virtual void Register(const char *pName, const char *pParams, int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp) = 0;
virtual void RegisterTemp(const char *pName, const char *pParams, int Flags, const char *pHelp) = 0;
virtual void DeregisterTemp(const char *pName) = 0;
virtual void DeregisterTempAll() = 0;
virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser) = 0;
virtual void StoreCommands(bool Store) = 0;
virtual bool LineIsValid(const char *pStr) = 0;
virtual void ExecuteLine(const char *Sptr, int ClientID = -1, bool InterpretSemicolons = true) = 0;
virtual void ExecuteLineFlag(const char *Sptr, int FlasgMask, int ClientID = -1, bool InterpretSemicolons = true) = 0;
virtual void ExecuteLineStroked(int Stroke, const char *pStr, int ClientID = -1, bool InterpretSemicolons = true) = 0;
virtual void ExecuteFile(const char *pFilename, int ClientID = -1, bool LogFailure = false, int StorageType = IStorage::TYPE_ALL) = 0;
virtual char *Format(char *pBuf, int Size, const char *pFrom, const char *pStr) = 0;
virtual void Print(int Level, const char *pFrom, const char *pStr, ColorRGBA PrintColor = gs_ConsoleDefaultColor) = 0;
virtual void SetTeeHistorianCommandCallback(FTeeHistorianCommandCallback pfnCallback, void *pUser) = 0;
virtual void InitChecksum(CChecksumData *pData) const = 0;
virtual void SetAccessLevel(int AccessLevel) = 0;
virtual void ResetServerGameSettings() = 0;
static LEVEL ToLogLevel(int ConsoleLevel);
// DDRace
bool m_Cheated;
virtual void SetFlagMask(int FlagMask) = 0;
};
extern IConsole *CreateConsole(int FlagMask);
#endif // FILE_ENGINE_CONSOLE_H