/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #if defined(CONF_FAMILY_UNIX) #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #if defined(CONF_VIDEORECORDER) #include #endif #include "graphics_threaded.h" class CSemaphore; static CVideoMode g_aFakeModes[] = { {8192, 4320, 8192, 4320, 0, 8, 8, 8, 0}, {7680, 4320, 7680, 4320, 0, 8, 8, 8, 0}, {5120, 2880, 5120, 2880, 0, 8, 8, 8, 0}, {4096, 2160, 4096, 2160, 0, 8, 8, 8, 0}, {3840, 2160, 3840, 2160, 0, 8, 8, 8, 0}, {2560, 1440, 2560, 1440, 0, 8, 8, 8, 0}, {2048, 1536, 2048, 1536, 0, 8, 8, 8, 0}, {1920, 2400, 1920, 2400, 0, 8, 8, 8, 0}, {1920, 1440, 1920, 1440, 0, 8, 8, 8, 0}, {1920, 1200, 1920, 1200, 0, 8, 8, 8, 0}, {1920, 1080, 1920, 1080, 0, 8, 8, 8, 0}, {1856, 1392, 1856, 1392, 0, 8, 8, 8, 0}, {1800, 1440, 1800, 1440, 0, 8, 8, 8, 0}, {1792, 1344, 1792, 1344, 0, 8, 8, 8, 0}, {1680, 1050, 1680, 1050, 0, 8, 8, 8, 0}, {1600, 1200, 1600, 1200, 0, 8, 8, 8, 0}, {1600, 1000, 1600, 1000, 0, 8, 8, 8, 0}, {1440, 1050, 1440, 1050, 0, 8, 8, 8, 0}, {1440, 900, 1440, 900, 0, 8, 8, 8, 0}, {1400, 1050, 1400, 1050, 0, 8, 8, 8, 0}, {1368, 768, 1368, 768, 0, 8, 8, 8, 0}, {1280, 1024, 1280, 1024, 0, 8, 8, 8, 0}, {1280, 960, 1280, 960, 0, 8, 8, 8, 0}, {1280, 800, 1280, 800, 0, 8, 8, 8, 0}, {1280, 768, 1280, 768, 0, 8, 8, 8, 0}, {1152, 864, 1152, 864, 0, 8, 8, 8, 0}, {1024, 768, 1024, 768, 0, 8, 8, 8, 0}, {1024, 600, 1024, 600, 0, 8, 8, 8, 0}, {800, 600, 800, 600, 0, 8, 8, 8, 0}, {768, 576, 768, 576, 0, 8, 8, 8, 0}, {720, 400, 720, 400, 0, 8, 8, 8, 0}, {640, 480, 640, 480, 0, 8, 8, 8, 0}, {400, 300, 400, 300, 0, 8, 8, 8, 0}, {320, 240, 320, 240, 0, 8, 8, 8, 0}, {8192, 4320, 8192, 4320, 0, 5, 6, 5, 0}, {7680, 4320, 7680, 4320, 0, 5, 6, 5, 0}, {5120, 2880, 5120, 2880, 0, 5, 6, 5, 0}, {4096, 2160, 4096, 2160, 0, 5, 6, 5, 0}, {3840, 2160, 3840, 2160, 0, 5, 6, 5, 0}, {2560, 1440, 2560, 1440, 0, 5, 6, 5, 0}, {2048, 1536, 2048, 1536, 0, 5, 6, 5, 0}, {1920, 2400, 1920, 2400, 0, 5, 6, 5, 0}, {1920, 1440, 1920, 1440, 0, 5, 6, 5, 0}, {1920, 1200, 1920, 1200, 0, 5, 6, 5, 0}, {1920, 1080, 1920, 1080, 0, 5, 6, 5, 0}, {1856, 1392, 1856, 1392, 0, 5, 6, 5, 0}, {1800, 1440, 1800, 1440, 0, 5, 6, 5, 0}, {1792, 1344, 1792, 1344, 0, 5, 6, 5, 0}, {1680, 1050, 1680, 1050, 0, 5, 6, 5, 0}, {1600, 1200, 1600, 1200, 0, 5, 6, 5, 0}, {1600, 1000, 1600, 1000, 0, 5, 6, 5, 0}, {1440, 1050, 1440, 1050, 0, 5, 6, 5, 0}, {1440, 900, 1440, 900, 0, 5, 6, 5, 0}, {1400, 1050, 1400, 1050, 0, 5, 6, 5, 0}, {1368, 768, 1368, 768, 0, 5, 6, 5, 0}, {1280, 1024, 1280, 1024, 0, 5, 6, 5, 0}, {1280, 960, 1280, 960, 0, 5, 6, 5, 0}, {1280, 800, 1280, 800, 0, 5, 6, 5, 0}, {1280, 768, 1280, 768, 0, 5, 6, 5, 0}, {1152, 864, 1152, 864, 0, 5, 6, 5, 0}, {1024, 768, 1024, 768, 0, 5, 6, 5, 0}, {1024, 600, 1024, 600, 0, 5, 6, 5, 0}, {800, 600, 800, 600, 0, 5, 6, 5, 0}, {768, 576, 768, 576, 0, 5, 6, 5, 0}, {720, 400, 720, 400, 0, 5, 6, 5, 0}, {640, 480, 640, 480, 0, 5, 6, 5, 0}, {400, 300, 400, 300, 0, 5, 6, 5, 0}, {320, 240, 320, 240, 0, 5, 6, 5, 0}}; void CGraphics_Threaded::FlushVertices(bool KeepVertices) { CCommandBuffer::SCommand_Render Cmd; int PrimType; size_t PrimCount, NumVerts; FlushVerticesImpl(KeepVertices, PrimType, PrimCount, NumVerts, Cmd, sizeof(CCommandBuffer::SVertex)); if(Cmd.m_pVertices != nullptr) { mem_copy(Cmd.m_pVertices, m_aVertices, sizeof(CCommandBuffer::SVertex) * NumVerts); } } void CGraphics_Threaded::FlushVerticesTex3D() { CCommandBuffer::SCommand_RenderTex3D Cmd; int PrimType; size_t PrimCount, NumVerts; FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, sizeof(CCommandBuffer::SVertexTex3DStream)); if(Cmd.m_pVertices != nullptr) { mem_copy(Cmd.m_pVertices, m_aVerticesTex3D, sizeof(CCommandBuffer::SVertexTex3DStream) * NumVerts); } } void CGraphics_Threaded::AddVertices(int Count) { m_NumVertices += Count; if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES) FlushVertices(); } void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertex *pVertices) { AddVertices(Count); } void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertexTex3DStream *pVertices) { m_NumVertices += Count; if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES) FlushVerticesTex3D(); } CGraphics_Threaded::CGraphics_Threaded() { m_State.m_ScreenTL.x = 0; m_State.m_ScreenTL.y = 0; m_State.m_ScreenBR.x = 0; m_State.m_ScreenBR.y = 0; m_State.m_ClipEnable = false; m_State.m_ClipX = 0; m_State.m_ClipY = 0; m_State.m_ClipW = 0; m_State.m_ClipH = 0; m_State.m_Texture = -1; m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; m_CurrentCommandBuffer = 0; m_pCommandBuffer = 0x0; m_apCommandBuffers[0] = 0x0; m_apCommandBuffers[1] = 0x0; m_NumVertices = 0; m_ScreenWidth = -1; m_ScreenHeight = -1; m_ScreenRefreshRate = -1; m_Rotation = 0; m_Drawing = 0; m_TextureMemoryUsage = 0; m_RenderEnable = true; m_DoScreenshot = false; } void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h) { if(x < 0) w += x; if(y < 0) h += y; x = clamp(x, 0, ScreenWidth()); y = clamp(y, 0, ScreenHeight()); w = clamp(w, 0, ScreenWidth() - x); h = clamp(h, 0, ScreenHeight() - y); m_State.m_ClipEnable = true; m_State.m_ClipX = x; m_State.m_ClipY = ScreenHeight() - (y + h); m_State.m_ClipW = w; m_State.m_ClipH = h; } void CGraphics_Threaded::ClipDisable() { m_State.m_ClipEnable = false; } void CGraphics_Threaded::BlendNone() { m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; } void CGraphics_Threaded::BlendNormal() { m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA; } void CGraphics_Threaded::BlendAdditive() { m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE; } void CGraphics_Threaded::WrapNormal() { m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; } void CGraphics_Threaded::WrapClamp() { m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP; } uint64_t CGraphics_Threaded::TextureMemoryUsage() const { return m_pBackend->TextureMemoryUsage(); } uint64_t CGraphics_Threaded::BufferMemoryUsage() const { return m_pBackend->BufferMemoryUsage(); } uint64_t CGraphics_Threaded::StreamedMemoryUsage() const { return m_pBackend->StreamedMemoryUsage(); } uint64_t CGraphics_Threaded::StagingMemoryUsage() const { return m_pBackend->StagingMemoryUsage(); } const TTWGraphicsGPUList &CGraphics_Threaded::GetGPUs() const { return m_pBackend->GetGPUs(); } void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) { m_State.m_ScreenTL.x = TopLeftX; m_State.m_ScreenTL.y = TopLeftY; m_State.m_ScreenBR.x = BottomRightX; m_State.m_ScreenBR.y = BottomRightY; } void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) { *pTopLeftX = m_State.m_ScreenTL.x; *pTopLeftY = m_State.m_ScreenTL.y; *pBottomRightX = m_State.m_ScreenBR.x; *pBottomRightY = m_State.m_ScreenBR.y; } void CGraphics_Threaded::LinesBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice"); m_Drawing = DRAWING_LINES; SetColor(1, 1, 1, 1); } void CGraphics_Threaded::LinesEnd() { dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num) { dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin"); for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 2 * i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 2 * i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 2 * i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 2 * i], 0); m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 2 * i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 2 * i + 1], 1); } AddVertices(2 * Num); } IGraphics::CTextureHandle CGraphics_Threaded::FindFreeTextureIndex() { const size_t CurSize = m_vTextureIndices.size(); if(m_FirstFreeTexture == CurSize) { m_vTextureIndices.resize(CurSize * 2); for(size_t i = 0; i < CurSize; ++i) m_vTextureIndices[CurSize + i] = CurSize + i + 1; } const size_t Tex = m_FirstFreeTexture; m_FirstFreeTexture = m_vTextureIndices[Tex]; m_vTextureIndices[Tex] = -1; return CreateTextureHandle(Tex); } void CGraphics_Threaded::FreeTextureIndex(CTextureHandle *pIndex) { dbg_assert(pIndex->IsValid(), "Cannot free invalid texture index"); dbg_assert(m_vTextureIndices[pIndex->Id()] == -1, "Cannot free already freed texture index"); m_vTextureIndices[pIndex->Id()] = m_FirstFreeTexture; m_FirstFreeTexture = pIndex->Id(); pIndex->Invalidate(); } int CGraphics_Threaded::UnloadTexture(CTextureHandle *pIndex) { if(pIndex->IsNullTexture() || !pIndex->IsValid()) return 0; CCommandBuffer::SCommand_Texture_Destroy Cmd; Cmd.m_Slot = pIndex->Id(); AddCmd(Cmd); FreeTextureIndex(pIndex); return 0; } static bool ConvertToRGBA(uint8_t *pDest, const uint8_t *pSrc, size_t SrcWidth, size_t SrcHeight, CImageInfo::EImageFormat SrcFormat) { if(SrcFormat == CImageInfo::FORMAT_RGBA) { mem_copy(pDest, pSrc, SrcWidth * SrcHeight * CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA)); return true; } else { const size_t SrcChannelCount = CImageInfo::PixelSize(SrcFormat); const size_t DstChannelCount = CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA); for(size_t Y = 0; Y < SrcHeight; ++Y) { for(size_t X = 0; X < SrcWidth; ++X) { size_t ImgOffsetSrc = (Y * SrcWidth * SrcChannelCount) + (X * SrcChannelCount); size_t ImgOffsetDest = (Y * SrcWidth * DstChannelCount) + (X * DstChannelCount); size_t CopySize = SrcChannelCount; if(SrcFormat == CImageInfo::FORMAT_RGB) { mem_copy(&pDest[ImgOffsetDest], &pSrc[ImgOffsetSrc], CopySize); pDest[ImgOffsetDest + 3] = 255; } else if(SrcFormat == CImageInfo::FORMAT_SINGLE_COMPONENT) { pDest[ImgOffsetDest + 0] = 255; pDest[ImgOffsetDest + 1] = 255; pDest[ImgOffsetDest + 2] = 255; pDest[ImgOffsetDest + 3] = pSrc[ImgOffsetSrc]; } } } return false; } } int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData) { dbg_assert(TextureID.IsValid(), "Invalid texture handle used with LoadTextureRawSub."); CCommandBuffer::SCommand_Texture_Update Cmd; Cmd.m_Slot = TextureID.Id(); Cmd.m_X = x; Cmd.m_Y = y; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_Format = CCommandBuffer::TEXFORMAT_RGBA; // calculate memory usage const size_t MemSize = Width * Height * CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA); // copy texture data void *pTmpData = malloc(MemSize); ConvertToRGBA((uint8_t *)pTmpData, (const uint8_t *)pData, Width, Height, Format); Cmd.m_pData = pTmpData; AddCmd(Cmd); return 0; } IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(CImageInfo &FromImageInfo, int x, int y, size_t w, size_t h) { const size_t PixelSize = FromImageInfo.PixelSize(); m_vSpriteHelper.resize(w * h * PixelSize); CopyTextureFromTextureBufferSub(m_vSpriteHelper.data(), w, h, (uint8_t *)FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, PixelSize, x, y, w, h); return LoadTextureRaw(w, h, FromImageInfo.m_Format, m_vSpriteHelper.data(), 0); } IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, CDataSprite *pSprite) { int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx; int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy; int x = pSprite->m_X * imggx; int y = pSprite->m_Y * imggy; int w = pSprite->m_W * imggx; int h = pSprite->m_H * imggy; return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h); } bool CGraphics_Threaded::IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h) { if(FromImageInfo.m_Format == CImageInfo::FORMAT_SINGLE_COMPONENT || FromImageInfo.m_Format == CImageInfo::FORMAT_RGBA) { uint8_t *pImgData = (uint8_t *)FromImageInfo.m_pData; const size_t PixelSize = FromImageInfo.PixelSize(); for(int iy = 0; iy < h; ++iy) { for(int ix = 0; ix < w; ++ix) { const size_t RealOffset = (x + ix) * PixelSize + (y + iy) * PixelSize * FromImageInfo.m_Width; if(pImgData[RealOffset + (PixelSize - 1)] > 0) return false; } } return true; } return false; } bool CGraphics_Threaded::IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, CDataSprite *pSprite) { int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx; int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy; int x = pSprite->m_X * imggx; int y = pSprite->m_Y * imggy; int w = pSprite->m_W * imggx; int h = pSprite->m_H * imggy; return IsImageSubFullyTransparent(FromImageInfo, x, y, w, h); } static void LoadTextureAddWarning(size_t Width, size_t Height, int Flags, const char *pTexName, std::vector &vWarnings) { if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0 || (Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0) { if(Width == 0 || (Width % 16) != 0 || Height == 0 || (Height % 16) != 0) { SWarning NewWarning; char aText[128]; str_format(aText, sizeof(aText), "\"%s\"", pTexName ? pTexName : "(no name)"); str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), aText, 16, 16); vWarnings.emplace_back(NewWarning); } } } static CCommandBuffer::SCommand_Texture_Create LoadTextureCreateCommand(int TextureId, size_t Width, size_t Height, int Flags) { CCommandBuffer::SCommand_Texture_Create Cmd; Cmd.m_Slot = TextureId; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_Format = CCommandBuffer::TEXFORMAT_RGBA; Cmd.m_StoreFormat = CCommandBuffer::TEXFORMAT_RGBA; Cmd.m_Flags = 0; if(Flags & IGraphics::TEXLOAD_NOMIPMAPS) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS; if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE; if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE; if((Flags & IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE; return Cmd; } IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(size_t Width, size_t Height, CImageInfo::EImageFormat Format, const void *pData, int Flags, const char *pTexName) { LoadTextureAddWarning(Width, Height, Flags, pTexName, m_vWarnings); if(Width == 0 || Height == 0) return IGraphics::CTextureHandle(); IGraphics::CTextureHandle TextureHandle = FindFreeTextureIndex(); CCommandBuffer::SCommand_Texture_Create Cmd = LoadTextureCreateCommand(TextureHandle.Id(), Width, Height, Flags); // Copy texture data and convert if necessary const size_t MemSize = Width * Height * CImageInfo::PixelSize(CImageInfo::FORMAT_RGBA); void *pTmpData = malloc(MemSize); if(!ConvertToRGBA(static_cast(pTmpData), static_cast(pData), Width, Height, Format)) { dbg_msg("graphics", "converted image '%s' to RGBA, consider making its file format RGBA", pTexName ? pTexName : "(no name)"); } Cmd.m_pData = pTmpData; AddCmd(Cmd); return TextureHandle; } IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRawMove(size_t Width, size_t Height, CImageInfo::EImageFormat Format, void *pData, int Flags, const char *pTexName) { if(Format != CImageInfo::FORMAT_RGBA) { // Moving not possible, texture needs to be converted return LoadTextureRaw(Width, Height, Format, pData, Flags, pTexName); } LoadTextureAddWarning(Width, Height, Flags, pTexName, m_vWarnings); if(Width == 0 || Height == 0) return IGraphics::CTextureHandle(); IGraphics::CTextureHandle TextureHandle = FindFreeTextureIndex(); CCommandBuffer::SCommand_Texture_Create Cmd = LoadTextureCreateCommand(TextureHandle.Id(), Width, Height, Flags); Cmd.m_pData = pData; AddCmd(Cmd); return TextureHandle; } // simple uncompressed RGBA loaders IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int Flags) { dbg_assert(pFilename[0] != '\0', "Cannot load texture from file with empty filename"); // would cause Valgrind to crash otherwise CImageInfo Img; if(LoadPNG(&Img, pFilename, StorageType)) { CTextureHandle ID = LoadTextureRawMove(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, Flags, pFilename); if(ID.IsValid()) { if(g_Config.m_Debug) dbg_msg("graphics/texture", "loaded %s", pFilename); return ID; } } return m_NullTexture; } IGraphics::CTextureHandle CGraphics_Threaded::NullTexture() const { return m_NullTexture; } bool CGraphics_Threaded::LoadTextTextures(size_t Width, size_t Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData) { if(Width == 0 || Height == 0) return false; TextTexture = FindFreeTextureIndex(); TextOutlineTexture = FindFreeTextureIndex(); CCommandBuffer::SCommand_TextTextures_Create Cmd; Cmd.m_Slot = TextTexture.Id(); Cmd.m_SlotOutline = TextOutlineTexture.Id(); Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_pTextData = pTextData; Cmd.m_pTextOutlineData = pTextOutlineData; AddCmd(Cmd); return true; } bool CGraphics_Threaded::UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) { CCommandBuffer::SCommand_TextTextures_Destroy Cmd; Cmd.m_Slot = TextTexture.Id(); Cmd.m_SlotOutline = TextOutlineTexture.Id(); AddCmd(Cmd); if(TextTexture.IsValid()) FreeTextureIndex(&TextTexture); if(TextOutlineTexture.IsValid()) FreeTextureIndex(&TextOutlineTexture); return true; } bool CGraphics_Threaded::UpdateTextTexture(CTextureHandle TextureID, int x, int y, size_t Width, size_t Height, const void *pData) { CCommandBuffer::SCommand_TextTexture_Update Cmd; Cmd.m_Slot = TextureID.Id(); Cmd.m_X = x; Cmd.m_Y = y; Cmd.m_Width = Width; Cmd.m_Height = Height; // calculate memory usage const size_t MemSize = Width * Height; // copy texture data void *pTmpData = malloc(MemSize); mem_copy(pTmpData, pData, MemSize); Cmd.m_pData = pTmpData; AddCmd(Cmd); return true; } bool CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) { char aCompleteFilename[IO_MAX_PATH_LENGTH]; IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename)); if(File) { io_seek(File, 0, IOSEEK_END); long int FileSize = io_tell(File); if(FileSize <= 0) { io_close(File); log_error("game/png", "failed to get file size (%ld). filename='%s'", FileSize, pFilename); return false; } io_seek(File, 0, IOSEEK_START); TImageByteBuffer ByteBuffer; SImageByteBuffer ImageByteBuffer(&ByteBuffer); ByteBuffer.resize(FileSize); io_read(File, &ByteBuffer.front(), FileSize); io_close(File); uint8_t *pImgBuffer = NULL; EImageFormat ImageFormat; int PngliteIncompatible; if(::LoadPNG(ImageByteBuffer, pFilename, PngliteIncompatible, pImg->m_Width, pImg->m_Height, pImgBuffer, ImageFormat)) { if(ImageFormat == IMAGE_FORMAT_RGB) pImg->m_Format = CImageInfo::FORMAT_RGB; else if(ImageFormat == IMAGE_FORMAT_RGBA) pImg->m_Format = CImageInfo::FORMAT_RGBA; else { free(pImgBuffer); log_error("game/png", "image had unsupported image format. filename='%s' format='%d'", pFilename, (int)ImageFormat); return false; } pImg->m_pData = pImgBuffer; if(m_WarnPngliteIncompatibleImages && PngliteIncompatible != 0) { SWarning Warning; str_format(Warning.m_aWarningMsg, sizeof(Warning.m_aWarningMsg), Localize("\"%s\" is not compatible with pnglite and cannot be loaded by old DDNet versions: "), pFilename); static const int FLAGS[] = {PNGLITE_COLOR_TYPE, PNGLITE_BIT_DEPTH, PNGLITE_INTERLACE_TYPE, PNGLITE_COMPRESSION_TYPE, PNGLITE_FILTER_TYPE}; static const char *EXPLANATION[] = {"color type", "bit depth", "interlace type", "compression type", "filter type"}; bool First = true; for(size_t i = 0; i < std::size(FLAGS); ++i) { if((PngliteIncompatible & FLAGS[i]) != 0) { if(!First) { str_append(Warning.m_aWarningMsg, ", "); } str_append(Warning.m_aWarningMsg, EXPLANATION[i]); First = false; } } str_append(Warning.m_aWarningMsg, " unsupported"); m_vWarnings.emplace_back(Warning); } } else { log_error("game/png", "failed to load file. filename='%s'", pFilename); return false; } } else { log_error("game/png", "failed to open file. filename='%s'", pFilename); return false; } return true; } void CGraphics_Threaded::FreePNG(CImageInfo *pImg) { free(pImg->m_pData); pImg->m_pData = NULL; } bool CGraphics_Threaded::CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) { dbg_assert(DivX != 0 && DivY != 0, "Passing 0 to this function is not allowed."); bool ImageIsValid = true; bool WidthBroken = Img.m_Width == 0 || (Img.m_Width % DivX) != 0; bool HeightBroken = Img.m_Height == 0 || (Img.m_Height % DivY) != 0; if(WidthBroken || HeightBroken) { SWarning NewWarning; str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), pFileName, DivX, DivY); m_vWarnings.emplace_back(NewWarning); ImageIsValid = false; } if(AllowResize && !ImageIsValid && Img.m_Width > 0 && Img.m_Height > 0) { int NewWidth = DivX; int NewHeight = DivY; if(WidthBroken) { NewWidth = maximum(HighestBit(Img.m_Width), DivX); NewHeight = (NewWidth / DivX) * DivY; } else { NewHeight = maximum(HighestBit(Img.m_Height), DivY); NewWidth = (NewHeight / DivY) * DivX; } uint8_t *pNewImg = ResizeImage((uint8_t *)Img.m_pData, Img.m_Width, Img.m_Height, NewWidth, NewHeight, Img.PixelSize()); free(Img.m_pData); Img.m_pData = pNewImg; Img.m_Width = NewWidth; Img.m_Height = NewHeight; ImageIsValid = true; } return ImageIsValid; } bool CGraphics_Threaded::IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) { if(Img.m_Format != CImageInfo::FORMAT_RGBA) { SWarning NewWarning; char aText[128]; aText[0] = '\0'; if(pFileName) { str_format(aText, sizeof(aText), "\"%s\"", pFileName); } str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The format of texture %s is not RGBA which will cause visual bugs."), aText); m_vWarnings.emplace_back(NewWarning); return false; } return true; } void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, size_t FullWidth, size_t FullHeight, size_t PixelSize, size_t SubOffsetX, size_t SubOffsetY, size_t SubCopyWidth, size_t SubCopyHeight) { for(size_t Y = 0; Y < SubCopyHeight; ++Y) { const size_t ImgOffset = ((SubOffsetY + Y) * FullWidth * PixelSize) + (SubOffsetX * PixelSize); const size_t CopySize = SubCopyWidth * PixelSize; mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize); } } void CGraphics_Threaded::CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, size_t DestWidth, size_t DestHeight, uint8_t *pSourceBuffer, size_t SrcWidth, size_t SrcHeight, size_t PixelSize, size_t SrcSubOffsetX, size_t SrcSubOffsetY, size_t SrcSubCopyWidth, size_t SrcSubCopyHeight) { for(size_t Y = 0; Y < SrcSubCopyHeight; ++Y) { const size_t SrcImgOffset = ((SrcSubOffsetY + Y) * SrcWidth * PixelSize) + (SrcSubOffsetX * PixelSize); const size_t DstImgOffset = (Y * DestWidth * PixelSize); const size_t CopySize = SrcSubCopyWidth * PixelSize; mem_copy(&pDestBuffer[DstImgOffset], &pSourceBuffer[SrcImgOffset], CopySize); } } void CGraphics_Threaded::KickCommandBuffer() { m_pBackend->RunBuffer(m_pCommandBuffer); std::vector WarningStrings; if(m_pBackend->GetWarning(WarningStrings)) { SWarning NewWarning; std::string WarningStr; for(const auto &WarnStr : WarningStrings) WarningStr.append((WarnStr + "\n")); str_copy(NewWarning.m_aWarningMsg, WarningStr.c_str()); m_vWarnings.emplace_back(NewWarning); } // swap buffer m_CurrentCommandBuffer ^= 1; m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer]; m_pCommandBuffer->Reset(); } class CScreenshotSaveJob : public IJob { IStorage *m_pStorage; IConsole *m_pConsole; char m_aName[IO_MAX_PATH_LENGTH]; int m_Width; int m_Height; void *m_pData; void Run() override { char aWholePath[IO_MAX_PATH_LENGTH]; char aBuf[64 + IO_MAX_PATH_LENGTH]; IOHANDLE File = m_pStorage->OpenFile(m_aName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath)); if(File) { TImageByteBuffer ByteBuffer; SImageByteBuffer ImageByteBuffer(&ByteBuffer); if(SavePNG(IMAGE_FORMAT_RGBA, (const uint8_t *)m_pData, ImageByteBuffer, m_Width, m_Height)) io_write(File, &ByteBuffer.front(), ByteBuffer.size()); io_close(File); str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath); } else { str_format(aBuf, sizeof(aBuf), "failed to save screenshot to '%s'", aWholePath); } m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ColorRGBA(1.0f, 0.6f, 0.3f, 1.0f)); } public: CScreenshotSaveJob(IStorage *pStorage, IConsole *pConsole, const char *pName, int Width, int Height, void *pData) : m_pStorage(pStorage), m_pConsole(pConsole), m_Width(Width), m_Height(Height), m_pData(pData) { str_copy(m_aName, pName); } ~CScreenshotSaveJob() override { free(m_pData); } }; void CGraphics_Threaded::ScreenshotDirect(bool *pSwapped) { if(!m_DoScreenshot) return; m_DoScreenshot = false; if(!WindowActive()) return; CImageInfo Image; CCommandBuffer::SCommand_TrySwapAndScreenshot Cmd; Cmd.m_pImage = &Image; Cmd.m_pSwapped = pSwapped; AddCmd(Cmd); KickCommandBuffer(); WaitForIdle(); if(Image.m_pData) { m_pEngine->AddJob(std::make_shared(m_pStorage, m_pConsole, m_aScreenshotName, Image.m_Width, Image.m_Height, Image.m_pData)); } } void CGraphics_Threaded::TextureSet(CTextureHandle TextureID) { dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin"); dbg_assert(!TextureID.IsValid() || m_vTextureIndices[TextureID.Id()] == -1, "Texture handle was not invalid, but also did not correlate to an existing texture."); m_State.m_Texture = TextureID.Id(); } void CGraphics_Threaded::Clear(float r, float g, float b, bool ForceClearNow) { CCommandBuffer::SCommand_Clear Cmd; Cmd.m_Color.r = r; Cmd.m_Color.g = g; Cmd.m_Color.b = b; Cmd.m_Color.a = 0; Cmd.m_ForceClear = ForceClearNow; AddCmd(Cmd); } void CGraphics_Threaded::QuadsBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice"); m_Drawing = DRAWING_QUADS; QuadsSetSubset(0, 0, 1, 1); QuadsSetRotation(0); SetColor(1, 1, 1, 1); } void CGraphics_Threaded::QuadsEnd() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::QuadsTex3DBegin() { QuadsBegin(); } void CGraphics_Threaded::QuadsTex3DEnd() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin"); FlushVerticesTex3D(); m_Drawing = 0; } void CGraphics_Threaded::TrianglesBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->TrianglesBegin twice"); m_Drawing = DRAWING_TRIANGLES; QuadsSetSubset(0, 0, 1, 1); QuadsSetRotation(0); SetColor(1, 1, 1, 1); } void CGraphics_Threaded::TrianglesEnd() { dbg_assert(m_Drawing == DRAWING_TRIANGLES, "called Graphics()->TrianglesEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::QuadsEndKeepVertices() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin"); FlushVertices(true); m_Drawing = 0; } void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices) { m_Drawing = DRAWING_QUADS; FlushVertices(KeepVertices); m_Drawing = 0; } void CGraphics_Threaded::QuadsSetRotation(float Angle) { m_Rotation = Angle; } static unsigned char NormalizeColorComponent(float ColorComponent) { return (unsigned char)(clamp(ColorComponent, 0.0f, 1.0f) * 255.0f + 0.5f); // +0.5f to round to nearest } void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, size_t Num) { dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin"); for(size_t i = 0; i < Num; ++i) { const CColorVertex &Vertex = pArray[i]; CCommandBuffer::SColor &Color = m_aColor[Vertex.m_Index]; Color.r = NormalizeColorComponent(Vertex.m_R); Color.g = NormalizeColorComponent(Vertex.m_G); Color.b = NormalizeColorComponent(Vertex.m_B); Color.a = NormalizeColorComponent(Vertex.m_A); } } void CGraphics_Threaded::SetColor(float r, float g, float b, float a) { CCommandBuffer::SColor NewColor; NewColor.r = NormalizeColorComponent(r); NewColor.g = NormalizeColorComponent(g); NewColor.b = NormalizeColorComponent(b); NewColor.a = NormalizeColorComponent(a); for(CCommandBuffer::SColor &Color : m_aColor) { Color = NewColor; } } void CGraphics_Threaded::SetColor(ColorRGBA Color) { SetColor(Color.r, Color.g, Color.b, Color.a); } void CGraphics_Threaded::SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight) { CColorVertex aArray[] = { CColorVertex(0, TopLeft), CColorVertex(1, TopRight), CColorVertex(2, BottomRight), CColorVertex(3, BottomLeft)}; SetColorVertex(aArray, std::size(aArray)); } void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) { m_aColor[0].r = NormalizeColorComponent(r); m_aColor[0].g = NormalizeColorComponent(g); m_aColor[0].b = NormalizeColorComponent(b); m_aColor[0].a = NormalizeColorComponent(a); for(int i = 0; i < m_NumVertices; ++i) { SetColor(&m_aVertices[i], 0); } } void CGraphics_Threaded::ChangeColorOfQuadVertices(size_t QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { const CCommandBuffer::SColor Color(r, g, b, a); const size_t VertNum = g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad ? 6 : 4; for(size_t i = 0; i < VertNum; ++i) { m_aVertices[QuadOffset * VertNum + i].m_Color = Color; } } void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) { m_aTexture[0].u = TlU; m_aTexture[1].u = BrU; m_aTexture[0].v = TlV; m_aTexture[1].v = TlV; m_aTexture[3].u = TlU; m_aTexture[2].u = BrU; m_aTexture[3].v = BrV; m_aTexture[2].v = BrV; } void CGraphics_Threaded::QuadsSetSubsetFree( float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index) { m_aTexture[0].u = x0; m_aTexture[0].v = y0; m_aTexture[1].u = x1; m_aTexture[1].v = y1; m_aTexture[2].u = x2; m_aTexture[2].v = y2; m_aTexture[3].u = x3; m_aTexture[3].v = y3; m_CurIndex = Index; } void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num) { for(int i = 0; i < Num; ++i) { pArray[i].m_X -= pArray[i].m_Width / 2; pArray[i].m_Y -= pArray[i].m_Height / 2; } QuadsDrawTL(pArray, Num); } void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num) { QuadsDrawTLImpl(m_aVertices, pArray, Num); } void CGraphics_Threaded::QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) { const int VertNum = g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad ? 6 : 4; const float CurIndex = Uses2DTextureArrays() ? m_CurIndex : (m_CurIndex + 0.5f) / 256.0f; for(int i = 0; i < Num; ++i) { for(int n = 0; n < VertNum; ++n) { m_aVerticesTex3D[m_NumVertices + VertNum * i + n].m_Tex.w = CurIndex; } } QuadsDrawTLImpl(m_aVerticesTex3D, pArray, Num); } void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num) { dbg_assert(m_Drawing == DRAWING_QUADS || m_Drawing == DRAWING_TRIANGLES, "called Graphics()->QuadsDrawFreeform without begin"); if((g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad) || m_Drawing == DRAWING_TRIANGLES) { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 6 * i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 6 * i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 6 * i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6 * i], 0); m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 6 * i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 1], 1); m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 6 * i + 2].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 2], 3); m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 6 * i + 3].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 3], 0); m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 6 * i + 4].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 4], 3); m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.x = pArray[i].m_X2; m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.y = pArray[i].m_Y2; m_aVertices[m_NumVertices + 6 * i + 5].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 5], 2); } AddVertices(3 * 2 * Num); } else { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 4 * i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 4 * i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 4 * i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 4 * i], 0); m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 4 * i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 4 * i + 1], 1); m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 4 * i + 2].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 4 * i + 2], 3); m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.x = pArray[i].m_X2; m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.y = pArray[i].m_Y2; m_aVertices[m_NumVertices + 4 * i + 3].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 4 * i + 3], 2); } AddVertices(4 * Num); } } void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText) { float StartX = x; while(*pText) { char c = *pText; pText++; if(c == '\n') { x = StartX; y += Size; } else { QuadsSetSubset( (c % 16) / 16.0f, (c / 16) / 16.0f, (c % 16) / 16.0f + 1.0f / 16.0f, (c / 16) / 16.0f + 1.0f / 16.0f); CQuadItem QuadItem(x, y, Size, Size); QuadsDrawTL(&QuadItem, 1); x += Size / 2; } } } void CGraphics_Threaded::DrawRectExt(float x, float y, float w, float h, float r, int Corners) { const int NumSegments = 8; const float SegmentsAngle = pi / 2 / NumSegments; IGraphics::CFreeformItem aFreeform[NumSegments * 4]; size_t NumItems = 0; for(int i = 0; i < NumSegments; i += 2) { float a1 = i * SegmentsAngle; float a2 = (i + 1) * SegmentsAngle; float a3 = (i + 2) * SegmentsAngle; float Ca1 = std::cos(a1); float Ca2 = std::cos(a2); float Ca3 = std::cos(a3); float Sa1 = std::sin(a1); float Sa2 = std::sin(a2); float Sa3 = std::sin(a3); if(Corners & CORNER_TL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + r, x + (1 - Ca1) * r, y + (1 - Sa1) * r, x + (1 - Ca3) * r, y + (1 - Sa3) * r, x + (1 - Ca2) * r, y + (1 - Sa2) * r); if(Corners & CORNER_TR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + r, x + w - r + Ca1 * r, y + (1 - Sa1) * r, x + w - r + Ca3 * r, y + (1 - Sa3) * r, x + w - r + Ca2 * r, y + (1 - Sa2) * r); if(Corners & CORNER_BL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + h - r, x + (1 - Ca1) * r, y + h - r + Sa1 * r, x + (1 - Ca3) * r, y + h - r + Sa3 * r, x + (1 - Ca2) * r, y + h - r + Sa2 * r); if(Corners & CORNER_BR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + h - r, x + w - r + Ca1 * r, y + h - r + Sa1 * r, x + w - r + Ca3 * r, y + h - r + Sa3 * r, x + w - r + Ca2 * r, y + h - r + Sa2 * r); } QuadsDrawFreeform(aFreeform, NumItems); CQuadItem aQuads[9]; NumItems = 0; aQuads[NumItems++] = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center aQuads[NumItems++] = CQuadItem(x + r, y, w - r * 2, r); // top aQuads[NumItems++] = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom aQuads[NumItems++] = CQuadItem(x, y + r, r, h - r * 2); // left aQuads[NumItems++] = CQuadItem(x + w - r, y + r, r, h - r * 2); // right if(!(Corners & CORNER_TL)) aQuads[NumItems++] = CQuadItem(x, y, r, r); if(!(Corners & CORNER_TR)) aQuads[NumItems++] = CQuadItem(x + w, y, -r, r); if(!(Corners & CORNER_BL)) aQuads[NumItems++] = CQuadItem(x, y + h, r, -r); if(!(Corners & CORNER_BR)) aQuads[NumItems++] = CQuadItem(x + w, y + h, -r, -r); QuadsDrawTL(aQuads, NumItems); } void CGraphics_Threaded::DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners) { if(Corners == 0 || r == 0.0f) { SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight); CQuadItem ItemQ = CQuadItem(x, y, w, h); QuadsDrawTL(&ItemQ, 1); return; } const int NumSegments = 8; const float SegmentsAngle = pi / 2 / NumSegments; for(int i = 0; i < NumSegments; i += 2) { float a1 = i * SegmentsAngle; float a2 = (i + 1) * SegmentsAngle; float a3 = (i + 2) * SegmentsAngle; float Ca1 = std::cos(a1); float Ca2 = std::cos(a2); float Ca3 = std::cos(a3); float Sa1 = std::sin(a1); float Sa2 = std::sin(a2); float Sa3 = std::sin(a3); if(Corners & CORNER_TL) { SetColor(ColorTopLeft); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + r, y + r, x + (1 - Ca1) * r, y + (1 - Sa1) * r, x + (1 - Ca3) * r, y + (1 - Sa3) * r, x + (1 - Ca2) * r, y + (1 - Sa2) * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_TR) { SetColor(ColorTopRight); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + w - r, y + r, x + w - r + Ca1 * r, y + (1 - Sa1) * r, x + w - r + Ca3 * r, y + (1 - Sa3) * r, x + w - r + Ca2 * r, y + (1 - Sa2) * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_BL) { SetColor(ColorBottomLeft); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + r, y + h - r, x + (1 - Ca1) * r, y + h - r + Sa1 * r, x + (1 - Ca3) * r, y + h - r + Sa3 * r, x + (1 - Ca2) * r, y + h - r + Sa2 * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_BR) { SetColor(ColorBottomRight); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + w - r, y + h - r, x + w - r + Ca1 * r, y + h - r + Sa1 * r, x + w - r + Ca3 * r, y + h - r + Sa3 * r, x + w - r + Ca2 * r, y + h - r + Sa2 * r); QuadsDrawFreeform(&ItemF, 1); } } SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight); CQuadItem ItemQ = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center QuadsDrawTL(&ItemQ, 1); SetColor4(ColorTopLeft, ColorTopRight, ColorTopLeft, ColorTopRight); ItemQ = CQuadItem(x + r, y, w - r * 2, r); // top QuadsDrawTL(&ItemQ, 1); SetColor4(ColorBottomLeft, ColorBottomRight, ColorBottomLeft, ColorBottomRight); ItemQ = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom QuadsDrawTL(&ItemQ, 1); SetColor4(ColorTopLeft, ColorTopLeft, ColorBottomLeft, ColorBottomLeft); ItemQ = CQuadItem(x, y + r, r, h - r * 2); // left QuadsDrawTL(&ItemQ, 1); SetColor4(ColorTopRight, ColorTopRight, ColorBottomRight, ColorBottomRight); ItemQ = CQuadItem(x + w - r, y + r, r, h - r * 2); // right QuadsDrawTL(&ItemQ, 1); if(!(Corners & CORNER_TL)) { SetColor(ColorTopLeft); ItemQ = CQuadItem(x, y, r, r); QuadsDrawTL(&ItemQ, 1); } if(!(Corners & CORNER_TR)) { SetColor(ColorTopRight); ItemQ = CQuadItem(x + w, y, -r, r); QuadsDrawTL(&ItemQ, 1); } if(!(Corners & CORNER_BL)) { SetColor(ColorBottomLeft); ItemQ = CQuadItem(x, y + h, r, -r); QuadsDrawTL(&ItemQ, 1); } if(!(Corners & CORNER_BR)) { SetColor(ColorBottomRight); ItemQ = CQuadItem(x + w, y + h, -r, -r); QuadsDrawTL(&ItemQ, 1); } } int CGraphics_Threaded::CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners) { int ContainerIndex = CreateQuadContainer(false); if(Corners == 0 || r == 0.0f) { CQuadItem ItemQ = CQuadItem(x, y, w, h); QuadContainerAddQuads(ContainerIndex, &ItemQ, 1); QuadContainerUpload(ContainerIndex); QuadContainerChangeAutomaticUpload(ContainerIndex, true); return ContainerIndex; } const int NumSegments = 8; const float SegmentsAngle = pi / 2 / NumSegments; IGraphics::CFreeformItem aFreeform[NumSegments * 4]; size_t NumItems = 0; for(int i = 0; i < NumSegments; i += 2) { float a1 = i * SegmentsAngle; float a2 = (i + 1) * SegmentsAngle; float a3 = (i + 2) * SegmentsAngle; float Ca1 = std::cos(a1); float Ca2 = std::cos(a2); float Ca3 = std::cos(a3); float Sa1 = std::sin(a1); float Sa2 = std::sin(a2); float Sa3 = std::sin(a3); if(Corners & CORNER_TL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + r, x + (1 - Ca1) * r, y + (1 - Sa1) * r, x + (1 - Ca3) * r, y + (1 - Sa3) * r, x + (1 - Ca2) * r, y + (1 - Sa2) * r); if(Corners & CORNER_TR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + r, x + w - r + Ca1 * r, y + (1 - Sa1) * r, x + w - r + Ca3 * r, y + (1 - Sa3) * r, x + w - r + Ca2 * r, y + (1 - Sa2) * r); if(Corners & CORNER_BL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + h - r, x + (1 - Ca1) * r, y + h - r + Sa1 * r, x + (1 - Ca3) * r, y + h - r + Sa3 * r, x + (1 - Ca2) * r, y + h - r + Sa2 * r); if(Corners & CORNER_BR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + h - r, x + w - r + Ca1 * r, y + h - r + Sa1 * r, x + w - r + Ca3 * r, y + h - r + Sa3 * r, x + w - r + Ca2 * r, y + h - r + Sa2 * r); } if(NumItems > 0) QuadContainerAddQuads(ContainerIndex, aFreeform, NumItems); CQuadItem aQuads[9]; NumItems = 0; aQuads[NumItems++] = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center aQuads[NumItems++] = CQuadItem(x + r, y, w - r * 2, r); // top aQuads[NumItems++] = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom aQuads[NumItems++] = CQuadItem(x, y + r, r, h - r * 2); // left aQuads[NumItems++] = CQuadItem(x + w - r, y + r, r, h - r * 2); // right if(!(Corners & CORNER_TL)) aQuads[NumItems++] = CQuadItem(x, y, r, r); if(!(Corners & CORNER_TR)) aQuads[NumItems++] = CQuadItem(x + w, y, -r, r); if(!(Corners & CORNER_BL)) aQuads[NumItems++] = CQuadItem(x, y + h, r, -r); if(!(Corners & CORNER_BR)) aQuads[NumItems++] = CQuadItem(x + w, y + h, -r, -r); if(NumItems > 0) QuadContainerAddQuads(ContainerIndex, aQuads, NumItems); QuadContainerUpload(ContainerIndex); QuadContainerChangeAutomaticUpload(ContainerIndex, true); return ContainerIndex; } void CGraphics_Threaded::DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding) { TextureClear(); QuadsBegin(); SetColor(Color); DrawRectExt(x, y, w, h, Rounding, Corners); QuadsEnd(); } void CGraphics_Threaded::DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding) { TextureClear(); QuadsBegin(); DrawRectExt4(x, y, w, h, ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight, Rounding, Corners); QuadsEnd(); } void CGraphics_Threaded::DrawCircle(float CenterX, float CenterY, float Radius, int Segments) { IGraphics::CFreeformItem aItems[32]; size_t NumItems = 0; const float SegmentsAngle = 2 * pi / Segments; for(int i = 0; i < Segments; i += 2) { const float a1 = i * SegmentsAngle; const float a2 = (i + 1) * SegmentsAngle; const float a3 = (i + 2) * SegmentsAngle; aItems[NumItems++] = IGraphics::CFreeformItem( CenterX, CenterY, CenterX + std::cos(a1) * Radius, CenterY + std::sin(a1) * Radius, CenterX + std::cos(a3) * Radius, CenterY + std::sin(a3) * Radius, CenterX + std::cos(a2) * Radius, CenterY + std::sin(a2) * Radius); if(NumItems == std::size(aItems)) { QuadsDrawFreeform(aItems, std::size(aItems)); NumItems = 0; } } if(NumItems) QuadsDrawFreeform(aItems, NumItems); } void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset) { if(NumIndicesOffset == 0) return; // add the VertexArrays and draw CCommandBuffer::SCommand_RenderTileLayer Cmd; Cmd.m_State = m_State; Cmd.m_IndicesDrawNum = NumIndicesOffset; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_Color = Color; void *pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset); if(pData == 0x0) { // kick command buffer and try again KickCommandBuffer(); pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset); if(pData == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } } Cmd.m_pIndicesOffsets = (char **)pData; Cmd.m_pDrawCount = (unsigned int *)(((char *)pData) + (sizeof(char *) * NumIndicesOffset)); AddCmd(Cmd, [&] { pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset); if(pData == nullptr) return false; Cmd.m_pIndicesOffsets = (char **)pData; Cmd.m_pDrawCount = (unsigned int *)(((char *)pData) + (sizeof(char *) * NumIndicesOffset)); return true; }); mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char *) * NumIndicesOffset); mem_copy(Cmd.m_pDrawCount, pIndicedVertexDrawNum, sizeof(unsigned int) * NumIndicesOffset); m_pCommandBuffer->AddRenderCalls(NumIndicesOffset); // todo max indices group check!! } void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Scale, uint32_t DrawNum) { if(DrawNum == 0) return; // Draw a border tile a lot of times CCommandBuffer::SCommand_RenderBorderTile Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = DrawNum; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_Color = Color; Cmd.m_pIndicesOffset = pIndexBufferOffset; Cmd.m_Offset = Offset; Cmd.m_Scale = Scale; AddCmd(Cmd); m_pCommandBuffer->AddRenderCalls(1); } void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, size_t QuadNum, int QuadOffset) { if(QuadNum == 0) return; // add the VertexArrays and draw CCommandBuffer::SCommand_RenderQuadLayer Cmd; Cmd.m_State = m_State; Cmd.m_QuadNum = QuadNum; Cmd.m_QuadOffset = QuadOffset; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_pQuadInfo = (SQuadRenderInfo *)AllocCommandBufferData(Cmd.m_QuadNum * sizeof(SQuadRenderInfo)); AddCmd(Cmd, [&] { Cmd.m_pQuadInfo = (SQuadRenderInfo *)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo)); return Cmd.m_pQuadInfo != nullptr; }); mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum); m_pCommandBuffer->AddRenderCalls(((QuadNum - 1) / gs_GraphicsMaxQuadsRenderCount) + 1); } void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) { if(BufferContainerIndex == -1) return; CCommandBuffer::SCommand_RenderText Cmd; Cmd.m_State = m_State; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_DrawNum = TextQuadNum * 6; Cmd.m_TextureSize = TextureSize; Cmd.m_TextTextureIndex = TextureTextIndex; Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex; Cmd.m_TextColor = TextColor; Cmd.m_TextOutlineColor = TextOutlineColor; AddCmd(Cmd); m_pCommandBuffer->AddRenderCalls(1); } int CGraphics_Threaded::CreateQuadContainer(bool AutomaticUpload) { int Index = -1; if(m_FirstFreeQuadContainer == -1) { Index = m_vQuadContainers.size(); m_vQuadContainers.emplace_back(AutomaticUpload); } else { Index = m_FirstFreeQuadContainer; m_FirstFreeQuadContainer = m_vQuadContainers[Index].m_FreeIndex; m_vQuadContainers[Index].m_FreeIndex = Index; } return Index; } void CGraphics_Threaded::QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; Container.m_AutomaticUpload = AutomaticUpload; } void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex) { if(IsQuadContainerBufferingEnabled()) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(!Container.m_vQuads.empty()) { if(Container.m_QuadBufferObjectIndex == -1) { size_t UploadDataSize = Container.m_vQuads.size() * sizeof(SQuadContainer::SQuad); Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, Container.m_vQuads.data(), 0); } else { size_t UploadDataSize = Container.m_vQuads.size() * sizeof(SQuadContainer::SQuad); RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, Container.m_vQuads.data(), 0); } if(Container.m_QuadBufferContainerIndex == -1) { SBufferContainerInfo Info; Info.m_Stride = sizeof(CCommandBuffer::SVertex); Info.m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex; Info.m_vAttributes.emplace_back(); SBufferContainerInfo::SAttribute *pAttr = &Info.m_vAttributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = 0; pAttr->m_Type = GRAPHICS_TYPE_FLOAT; Info.m_vAttributes.emplace_back(); pAttr = &Info.m_vAttributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = (void *)(sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_FLOAT; Info.m_vAttributes.emplace_back(); pAttr = &Info.m_vAttributes.back(); pAttr->m_DataTypeCount = 4; pAttr->m_FuncType = 0; pAttr->m_Normalized = true; pAttr->m_pOffset = (void *)(sizeof(float) * 2 + sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE; Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info); } } } } int CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if((int)Container.m_vQuads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES) return -1; int RetOff = (int)Container.m_vQuads.size(); for(int i = 0; i < Num; ++i) { Container.m_vQuads.emplace_back(); SQuadContainer::SQuad &Quad = Container.m_vQuads.back(); Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X; Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y; Quad.m_aVertices[0].m_Tex = m_aTexture[0]; SetColor(&Quad.m_aVertices[0], 0); Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y; Quad.m_aVertices[1].m_Tex = m_aTexture[1]; SetColor(&Quad.m_aVertices[1], 1); Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; Quad.m_aVertices[2].m_Tex = m_aTexture[2]; SetColor(&Quad.m_aVertices[2], 2); Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X; Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; Quad.m_aVertices[3].m_Tex = m_aTexture[3]; SetColor(&Quad.m_aVertices[3], 3); if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = pArray[i].m_X + pArray[i].m_Width / 2; Center.y = pArray[i].m_Y + pArray[i].m_Height / 2; Rotate(Center, Quad.m_aVertices, 4); } } if(Container.m_AutomaticUpload) QuadContainerUpload(ContainerIndex); return RetOff; } int CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if((int)Container.m_vQuads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES) return -1; int RetOff = (int)Container.m_vQuads.size(); for(int i = 0; i < Num; ++i) { Container.m_vQuads.emplace_back(); SQuadContainer::SQuad &Quad = Container.m_vQuads.back(); Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0; Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0; Quad.m_aVertices[0].m_Tex = m_aTexture[0]; SetColor(&Quad.m_aVertices[0], 0); Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1; Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1; Quad.m_aVertices[1].m_Tex = m_aTexture[1]; SetColor(&Quad.m_aVertices[1], 1); Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3; Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3; Quad.m_aVertices[2].m_Tex = m_aTexture[3]; SetColor(&Quad.m_aVertices[2], 3); Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2; Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2; Quad.m_aVertices[3].m_Tex = m_aTexture[2]; SetColor(&Quad.m_aVertices[3], 2); } if(Container.m_AutomaticUpload) QuadContainerUpload(ContainerIndex); return RetOff; } void CGraphics_Threaded::QuadContainerReset(int ContainerIndex) { if(ContainerIndex == -1) return; SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(IsQuadContainerBufferingEnabled()) DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true); Container.m_vQuads.clear(); Container.m_QuadBufferObjectIndex = -1; } void CGraphics_Threaded::DeleteQuadContainer(int &ContainerIndex) { if(ContainerIndex == -1) return; QuadContainerReset(ContainerIndex); // also clear the container index m_vQuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer; m_FirstFreeQuadContainer = ContainerIndex; ContainerIndex = -1; } void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum) { RenderQuadContainer(ContainerIndex, 0, QuadDrawNum); } void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(QuadDrawNum == -1) QuadDrawNum = (int)Container.m_vQuads.size() - QuadOffset; if((int)Container.m_vQuads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; if(ChangeWrapMode) WrapClamp(); CCommandBuffer::SCommand_RenderQuadContainer Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6; Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; AddCmd(Cmd); m_pCommandBuffer->AddRenderCalls(1); } else { if(g_Config.m_GfxQuadAsTriangle) { for(int i = 0; i < QuadDrawNum; ++i) { SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset + i]; m_aVertices[i * 6] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 1] = Quad.m_aVertices[1]; m_aVertices[i * 6 + 2] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 3] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 4] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 5] = Quad.m_aVertices[3]; m_NumVertices += 6; } } else { mem_copy(m_aVertices, &Container.m_vQuads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum); m_NumVertices += 4 * QuadDrawNum; } m_Drawing = DRAWING_QUADS; if(ChangeWrapMode) WrapClamp(); FlushVertices(false); m_Drawing = 0; } WrapNormal(); } void CGraphics_Threaded::RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX, float ScaleY) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if((int)Container.m_vQuads.size() < QuadOffset + 1) return; if(QuadDrawNum == -1) QuadDrawNum = (int)Container.m_vQuads.size() - QuadOffset; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset]; CCommandBuffer::SCommand_RenderQuadContainerEx Cmd; WrapClamp(); float ScreenX0, ScreenY0, ScreenX1, ScreenY1; GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY); Cmd.m_State = m_State; MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1); Cmd.m_DrawNum = QuadDrawNum * 6; Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f; Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f; Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f; Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f; Cmd.m_Rotation = m_Rotation; // rotate before positioning Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f; Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f; AddCmd(Cmd); m_pCommandBuffer->AddRenderCalls(1); } else { if(g_Config.m_GfxQuadAsTriangle) { for(int i = 0; i < QuadDrawNum; ++i) { SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset + i]; m_aVertices[i * 6 + 0] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 1] = Quad.m_aVertices[1]; m_aVertices[i * 6 + 2] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 3] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 4] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 5] = Quad.m_aVertices[3]; for(int n = 0; n < 6; ++n) { m_aVertices[i * 6 + n].m_Pos.x *= ScaleX; m_aVertices[i * 6 + n].m_Pos.y *= ScaleY; SetColor(&m_aVertices[i * 6 + n], 0); } if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = m_aVertices[i * 6 + 0].m_Pos.x + (m_aVertices[i * 6 + 1].m_Pos.x - m_aVertices[i * 6 + 0].m_Pos.x) / 2.f; Center.y = m_aVertices[i * 6 + 0].m_Pos.y + (m_aVertices[i * 6 + 2].m_Pos.y - m_aVertices[i * 6 + 0].m_Pos.y) / 2.f; Rotate(Center, &m_aVertices[i * 6 + 0], 6); } for(int n = 0; n < 6; ++n) { m_aVertices[i * 6 + n].m_Pos.x += X; m_aVertices[i * 6 + n].m_Pos.y += Y; } m_NumVertices += 6; } } else { mem_copy(m_aVertices, &Container.m_vQuads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum); for(int i = 0; i < QuadDrawNum; ++i) { for(int n = 0; n < 4; ++n) { m_aVertices[i * 4 + n].m_Pos.x *= ScaleX; m_aVertices[i * 4 + n].m_Pos.y *= ScaleY; SetColor(&m_aVertices[i * 4 + n], 0); } if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = m_aVertices[i * 4 + 0].m_Pos.x + (m_aVertices[i * 4 + 1].m_Pos.x - m_aVertices[i * 4 + 0].m_Pos.x) / 2.f; Center.y = m_aVertices[i * 4 + 0].m_Pos.y + (m_aVertices[i * 4 + 2].m_Pos.y - m_aVertices[i * 4 + 0].m_Pos.y) / 2.f; Rotate(Center, &m_aVertices[i * 4 + 0], 4); } for(int n = 0; n < 4; ++n) { m_aVertices[i * 4 + n].m_Pos.x += X; m_aVertices[i * 4 + n].m_Pos.y += Y; } m_NumVertices += 4; } } m_Drawing = DRAWING_QUADS; WrapClamp(); FlushVertices(false); m_Drawing = 0; } WrapNormal(); } void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY) { RenderQuadContainerEx(ContainerIndex, QuadOffset, 1, X, Y, ScaleX, ScaleY); } void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(DrawCount == 0) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; WrapClamp(); SQuadContainer::SQuad &Quad = Container.m_vQuads[0]; CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = 1 * 6; Cmd.m_DrawCount = DrawCount; Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f; Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f; Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f; Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f; // rotate before positioning Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f; Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f; Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for render info"); return; } } AddCmd(Cmd, [&] { Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); return Cmd.m_pRenderInfo != nullptr; }); mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); m_pCommandBuffer->AddRenderCalls(((DrawCount - 1) / gs_GraphicsMaxParticlesRenderCount) + 1); WrapNormal(); } else { for(int i = 0; i < DrawCount; ++i) { QuadsSetRotation(pRenderInfo[i].m_Rotation); RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos.x, pRenderInfo[i].m_Pos.y, pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale); } } } void *CGraphics_Threaded::AllocCommandBufferData(size_t AllocSize) { void *pData = m_pCommandBuffer->AllocData(AllocSize); if(pData == nullptr) { // kick command buffer and try again KickCommandBuffer(); pData = m_pCommandBuffer->AllocData(AllocSize); if(pData == nullptr) { char aError[256]; str_format(aError, sizeof(aError), "graphics: failed to allocate data (size %" PRIzu ") for command buffer", (size_t)AllocSize); dbg_assert(false, aError); } } return pData; } int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer) { int Index = -1; if(m_FirstFreeBufferObjectIndex == -1) { Index = m_vBufferObjectIndices.size(); m_vBufferObjectIndices.push_back(Index); } else { Index = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = m_vBufferObjectIndices[Index]; m_vBufferObjectIndices[Index] = Index; } CCommandBuffer::SCommand_CreateBufferObject Cmd; Cmd.m_BufferIndex = Index; Cmd.m_DataSize = UploadDataSize; Cmd.m_DeletePointer = IsMovedPointer; Cmd.m_Flags = CreateFlags; if(IsMovedPointer) { Cmd.m_pUploadData = pUploadData; AddCmd(Cmd); } else { if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE) { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); AddCmd(Cmd, [&] { Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); return Cmd.m_pUploadData != nullptr; }); mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } else { Cmd.m_pUploadData = nullptr; AddCmd(Cmd); // update the buffer instead size_t UploadDataOffset = 0; while(UploadDataSize > 0) { size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize); UpdateBufferObjectInternal(Index, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset); UploadDataOffset += UpdateSize; UploadDataSize -= UpdateSize; } } } return Index; } void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer) { CCommandBuffer::SCommand_RecreateBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; Cmd.m_DataSize = UploadDataSize; Cmd.m_DeletePointer = IsMovedPointer; Cmd.m_Flags = CreateFlags; if(IsMovedPointer) { Cmd.m_pUploadData = pUploadData; AddCmd(Cmd); } else { if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE) { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); AddCmd(Cmd, [&] { Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); return Cmd.m_pUploadData != nullptr; }); mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } else { Cmd.m_pUploadData = nullptr; AddCmd(Cmd); // update the buffer instead size_t UploadDataOffset = 0; while(UploadDataSize > 0) { size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize); UpdateBufferObjectInternal(BufferIndex, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset); UploadDataOffset += UpdateSize; UploadDataSize -= UpdateSize; } } } } void CGraphics_Threaded::UpdateBufferObjectInternal(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset, bool IsMovedPointer) { CCommandBuffer::SCommand_UpdateBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; Cmd.m_DataSize = UploadDataSize; Cmd.m_pOffset = pOffset; Cmd.m_DeletePointer = IsMovedPointer; if(IsMovedPointer) { Cmd.m_pUploadData = pUploadData; AddCmd(Cmd); } else { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); AddCmd(Cmd, [&] { Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); return Cmd.m_pUploadData != nullptr; }); mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } } void CGraphics_Threaded::CopyBufferObjectInternal(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize) { CCommandBuffer::SCommand_CopyBufferObject Cmd; Cmd.m_WriteBufferIndex = WriteBufferIndex; Cmd.m_ReadBufferIndex = ReadBufferIndex; Cmd.m_WriteOffset = WriteOffset; Cmd.m_ReadOffset = ReadOffset; Cmd.m_CopySize = CopyDataSize; AddCmd(Cmd); } void CGraphics_Threaded::DeleteBufferObject(int BufferIndex) { if(BufferIndex == -1) return; CCommandBuffer::SCommand_DeleteBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; AddCmd(Cmd); // also clear the buffer object index m_vBufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = BufferIndex; } int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo) { int Index = -1; if(m_FirstFreeVertexArrayInfo == -1) { Index = m_vVertexArrayInfo.size(); m_vVertexArrayInfo.emplace_back(); } else { Index = m_FirstFreeVertexArrayInfo; m_FirstFreeVertexArrayInfo = m_vVertexArrayInfo[Index].m_FreeIndex; m_vVertexArrayInfo[Index].m_FreeIndex = Index; } CCommandBuffer::SCommand_CreateBufferContainer Cmd; Cmd.m_BufferContainerIndex = Index; Cmd.m_AttrCount = pContainerInfo->m_vAttributes.size(); Cmd.m_Stride = pContainerInfo->m_Stride; Cmd.m_VertBufferBindingIndex = pContainerInfo->m_VertBufferBindingIndex; Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); AddCmd(Cmd, [&] { Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); return Cmd.m_pAttributes != nullptr; }); mem_copy(Cmd.m_pAttributes, pContainerInfo->m_vAttributes.data(), Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); m_vVertexArrayInfo[Index].m_AssociatedBufferObjectIndex = pContainerInfo->m_VertBufferBindingIndex; return Index; } void CGraphics_Threaded::DeleteBufferContainer(int &ContainerIndex, bool DestroyAllBO) { if(ContainerIndex == -1) return; CCommandBuffer::SCommand_DeleteBufferContainer Cmd; Cmd.m_BufferContainerIndex = ContainerIndex; Cmd.m_DestroyAllBO = DestroyAllBO; AddCmd(Cmd); if(DestroyAllBO) { // delete all associated references int BufferObjectIndex = m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex; if(BufferObjectIndex != -1) { // clear the buffer object index m_vBufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = BufferObjectIndex; } } m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex = -1; // also clear the buffer object index m_vVertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo; m_FirstFreeVertexArrayInfo = ContainerIndex; ContainerIndex = -1; } void CGraphics_Threaded::UpdateBufferContainerInternal(int ContainerIndex, SBufferContainerInfo *pContainerInfo) { CCommandBuffer::SCommand_UpdateBufferContainer Cmd; Cmd.m_BufferContainerIndex = ContainerIndex; Cmd.m_AttrCount = pContainerInfo->m_vAttributes.size(); Cmd.m_Stride = pContainerInfo->m_Stride; Cmd.m_VertBufferBindingIndex = pContainerInfo->m_VertBufferBindingIndex; Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); AddCmd(Cmd, [&] { Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); return Cmd.m_pAttributes != nullptr; }); mem_copy(Cmd.m_pAttributes, pContainerInfo->m_vAttributes.data(), Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex = pContainerInfo->m_VertBufferBindingIndex; } void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) { CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd; Cmd.m_RequiredIndicesNum = RequiredIndicesCount; AddCmd(Cmd); } int CGraphics_Threaded::IssueInit() { int Flags = 0; bool IsPurlyWindowed = g_Config.m_GfxFullscreen == 0; bool IsExclusiveFullscreen = g_Config.m_GfxFullscreen == 1; bool IsDesktopFullscreen = g_Config.m_GfxFullscreen == 2; #ifndef CONF_FAMILY_WINDOWS // special mode for windows only IsDesktopFullscreen |= g_Config.m_GfxFullscreen == 3; #endif if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS; if(IsExclusiveFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN; else if(IsDesktopFullscreen) Flags |= IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN; if(IsPurlyWindowed || IsExclusiveFullscreen || IsDesktopFullscreen) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE; if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC; if(g_Config.m_GfxHighdpi) Flags |= IGraphicsBackend::INITFLAG_HIGHDPI; int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, &g_Config.m_GfxScreenRefreshRate, &g_Config.m_GfxFsaaSamples, Flags, &g_Config.m_GfxDesktopWidth, &g_Config.m_GfxDesktopHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage); AddBackEndWarningIfExists(); if(r == 0) { m_GLUseTrianglesAsQuad = m_pBackend->UseTrianglesAsQuad(); m_GLTileBufferingEnabled = m_pBackend->HasTileBuffering(); m_GLQuadBufferingEnabled = m_pBackend->HasQuadBuffering(); m_GLQuadContainerBufferingEnabled = m_pBackend->HasQuadContainerBuffering(); m_GLTextBufferingEnabled = (m_GLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering()); m_GLUses2DTextureArrays = m_pBackend->Uses2DTextureArrays(); m_GLHasTextureArraysSupport = m_pBackend->HasTextureArraysSupport(); m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth; m_ScreenRefreshRate = g_Config.m_GfxScreenRefreshRate; } return r; } void CGraphics_Threaded::AdjustViewport(bool SendViewportChangeToBackend) { // adjust the viewport to only allow certain aspect ratios // keep this in sync with backend_vulkan GetSwapImageSize's check if(m_ScreenHeight > 4 * m_ScreenWidth / 5) { m_IsForcedViewport = true; m_ScreenHeight = 4 * m_ScreenWidth / 5; if(SendViewportChangeToBackend) { UpdateViewport(0, 0, m_ScreenWidth, m_ScreenHeight, true); } } else { m_IsForcedViewport = false; } } void CGraphics_Threaded::UpdateViewport(int X, int Y, int W, int H, bool ByResize) { CCommandBuffer::SCommand_Update_Viewport Cmd; Cmd.m_X = X; Cmd.m_Y = Y; Cmd.m_Width = W; Cmd.m_Height = H; Cmd.m_ByResize = ByResize; AddCmd(Cmd); } void CGraphics_Threaded::AddBackEndWarningIfExists() { const char *pErrStr = m_pBackend->GetErrorString(); if(pErrStr != NULL) { SWarning NewWarning; str_copy(NewWarning.m_aWarningMsg, Localize(pErrStr)); m_vWarnings.emplace_back(NewWarning); } } int CGraphics_Threaded::InitWindow() { int ErrorCode = IssueInit(); if(ErrorCode == 0) return 0; // try disabling fsaa while(g_Config.m_GfxFsaaSamples) { // 4 is the minimum required by OpenGL ES spec (GL_MAX_SAMPLES - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glGet.xhtml), so can probably also be assumed for OpenGL if(g_Config.m_GfxFsaaSamples > 4) g_Config.m_GfxFsaaSamples = 4; else g_Config.m_GfxFsaaSamples = 0; if(g_Config.m_GfxFsaaSamples) dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples); else dbg_msg("gfx", "disabling FSAA and trying again"); ErrorCode = IssueInit(); if(ErrorCode == 0) return 0; } size_t GLInitTryCount = 0; while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_VERSION_FAILED) { if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_CONTEXT_FAILED) { // try next smaller major/minor or patch version if(g_Config.m_GfxGLMajor >= 4) { g_Config.m_GfxGLMajor = 3; g_Config.m_GfxGLMinor = 3; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 3 && g_Config.m_GfxGLMinor >= 1) { g_Config.m_GfxGLMajor = 3; g_Config.m_GfxGLMinor = 0; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 3 && g_Config.m_GfxGLMinor == 0) { g_Config.m_GfxGLMajor = 2; g_Config.m_GfxGLMinor = 1; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 2 && g_Config.m_GfxGLMinor >= 1) { g_Config.m_GfxGLMajor = 2; g_Config.m_GfxGLMinor = 0; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 2 && g_Config.m_GfxGLMinor == 0) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 5; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 5) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 4; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 4) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 3; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 3) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 2; g_Config.m_GfxGLPatch = 1; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 2) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 1; g_Config.m_GfxGLPatch = 0; } } // new gl version was set by backend, try again ErrorCode = IssueInit(); if(ErrorCode == 0) { return 0; } if(++GLInitTryCount >= 9) { // try something else break; } } // try lowering the resolution if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480) { dbg_msg("gfx", "setting resolution to 640x480 and trying again"); g_Config.m_GfxScreenWidth = 640; g_Config.m_GfxScreenHeight = 480; if(IssueInit() == 0) return 0; } // at the very end, just try to set to gl 1.4 { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 4; g_Config.m_GfxGLPatch = 0; if(IssueInit() == 0) return 0; } dbg_msg("gfx", "out of ideas. failed to init graphics"); return -1; } int CGraphics_Threaded::Init() { // fetch pointers m_pStorage = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); m_pEngine = Kernel()->RequestInterface(); // init textures m_FirstFreeTexture = 0; m_vTextureIndices.resize(CCommandBuffer::MAX_TEXTURES); for(size_t i = 0; i < m_vTextureIndices.size(); ++i) m_vTextureIndices[i] = i + 1; m_FirstFreeVertexArrayInfo = -1; m_FirstFreeBufferObjectIndex = -1; m_FirstFreeQuadContainer = -1; m_pBackend = CreateGraphicsBackend(Localize); if(InitWindow() != 0) return -1; for(auto &FakeMode : g_aFakeModes) { FakeMode.m_WindowWidth = FakeMode.m_CanvasWidth / m_ScreenHiDPIScale; FakeMode.m_WindowHeight = FakeMode.m_CanvasHeight / m_ScreenHiDPIScale; FakeMode.m_RefreshRate = g_Config.m_GfxScreenRefreshRate; } // create command buffers for(auto &pCommandBuffer : m_apCommandBuffers) pCommandBuffer = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE); m_pCommandBuffer = m_apCommandBuffers[0]; // create null texture, will get id=0 { const size_t PixelSize = 4; const unsigned char aRed[] = {0xff, 0x00, 0x00, 0xff}; const unsigned char aGreen[] = {0x00, 0xff, 0x00, 0xff}; const unsigned char aBlue[] = {0x00, 0x00, 0xff, 0xff}; const unsigned char aYellow[] = {0xff, 0xff, 0x00, 0xff}; constexpr size_t NullTextureDimension = 16; unsigned char aNullTextureData[NullTextureDimension * NullTextureDimension * PixelSize]; for(size_t y = 0; y < NullTextureDimension; ++y) { for(size_t x = 0; x < NullTextureDimension; ++x) { const unsigned char *pColor; if(x < NullTextureDimension / 2 && y < NullTextureDimension / 2) pColor = aRed; else if(x >= NullTextureDimension / 2 && y < NullTextureDimension / 2) pColor = aGreen; else if(x < NullTextureDimension / 2 && y >= NullTextureDimension / 2) pColor = aBlue; else pColor = aYellow; mem_copy(&aNullTextureData[(y * NullTextureDimension + x) * PixelSize], pColor, PixelSize); } } const int TextureLoadFlags = Uses2DTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; m_NullTexture.Invalidate(); m_NullTexture = LoadTextureRaw(NullTextureDimension, NullTextureDimension, CImageInfo::FORMAT_RGBA, aNullTextureData, TextureLoadFlags); dbg_assert(m_NullTexture.IsNullTexture(), "Null texture invalid"); } ColorRGBA GPUInfoPrintColor{0.6f, 0.5f, 1.0f, 1.0f}; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "GPU vendor: %s", GetVendorString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor); str_format(aBuf, sizeof(aBuf), "GPU renderer: %s", GetRendererString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor); str_format(aBuf, sizeof(aBuf), "GPU version: %s", GetVersionString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor); AdjustViewport(true); return 0; } void CGraphics_Threaded::Shutdown() { // shutdown the backend m_pBackend->Shutdown(); delete m_pBackend; m_pBackend = 0x0; // delete the command buffers for(auto &pCommandBuffer : m_apCommandBuffers) delete pCommandBuffer; } int CGraphics_Threaded::GetNumScreens() const { return m_pBackend->GetNumScreens(); } const char *CGraphics_Threaded::GetScreenName(int Screen) const { return m_pBackend->GetScreenName(Screen); } void CGraphics_Threaded::Minimize() { m_pBackend->Minimize(); for(auto &PropChangedListener : m_vPropChangeListeners) PropChangedListener(); } void CGraphics_Threaded::Maximize() { // TODO: SDL m_pBackend->Maximize(); for(auto &PropChangedListener : m_vPropChangeListeners) PropChangedListener(); } void CGraphics_Threaded::WarnPngliteIncompatibleImages(bool Warn) { m_WarnPngliteIncompatibleImages = Warn; } void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless) { m_pBackend->SetWindowParams(FullscreenMode, IsBorderless); CVideoMode CurMode; m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen); GotResized(CurMode.m_WindowWidth, CurMode.m_WindowHeight, CurMode.m_RefreshRate); for(auto &PropChangedListener : m_vPropChangeListeners) PropChangedListener(); } bool CGraphics_Threaded::SetWindowScreen(int Index) { if(!m_pBackend->SetWindowScreen(Index)) { return false; } // send a got resized event so that the current canvas size is requested GotResized(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxScreenRefreshRate); for(auto &PropChangedListener : m_vPropChangeListeners) PropChangedListener(); return true; } void CGraphics_Threaded::Move(int x, int y) { #if defined(CONF_VIDEORECORDER) if(IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif // Only handling CurScreen != m_GfxScreen doesn't work reliably const int CurScreen = m_pBackend->GetWindowScreen(); m_pBackend->UpdateDisplayMode(CurScreen); // send a got resized event so that the current canvas size is requested GotResized(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxScreenRefreshRate); for(auto &PropChangedListener : m_vPropChangeListeners) PropChangedListener(); } void CGraphics_Threaded::Resize(int w, int h, int RefreshRate) { #if defined(CONF_VIDEORECORDER) if(IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif if(WindowWidth() == w && WindowHeight() == h && RefreshRate == m_ScreenRefreshRate) return; // if the size is changed manually, only set the window resize, a window size changed event is triggered anyway if(m_pBackend->ResizeWindow(w, h, RefreshRate)) { CVideoMode CurMode; m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen); GotResized(w, h, RefreshRate); } } void CGraphics_Threaded::GotResized(int w, int h, int RefreshRate) { #if defined(CONF_VIDEORECORDER) if(IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif // if RefreshRate is -1 use the current config refresh rate if(RefreshRate == -1) RefreshRate = g_Config.m_GfxScreenRefreshRate; // if the size change event is triggered, set all parameters and change the viewport auto PrevCanvasWidth = m_ScreenWidth; auto PrevCanvasHeight = m_ScreenHeight; m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight); AdjustViewport(false); m_ScreenRefreshRate = RefreshRate; g_Config.m_GfxScreenWidth = w; g_Config.m_GfxScreenHeight = h; g_Config.m_GfxScreenRefreshRate = m_ScreenRefreshRate; m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth; UpdateViewport(0, 0, m_ScreenWidth, m_ScreenHeight, true); // kick the command buffer and wait KickCommandBuffer(); WaitForIdle(); if(PrevCanvasWidth != m_ScreenWidth || PrevCanvasHeight != m_ScreenHeight) { for(auto &ResizeListener : m_vResizeListeners) ResizeListener(); } } void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc) { m_vResizeListeners.emplace_back(pFunc); } void CGraphics_Threaded::AddWindowPropChangeListener(WINDOW_PROPS_CHANGED_FUNC pFunc) { m_vPropChangeListeners.emplace_back(pFunc); } int CGraphics_Threaded::GetWindowScreen() { return m_pBackend->GetWindowScreen(); } void CGraphics_Threaded::WindowDestroyNtf(uint32_t WindowID) { m_pBackend->WindowDestroyNtf(WindowID); CCommandBuffer::SCommand_WindowDestroyNtf Cmd; Cmd.m_WindowID = WindowID; AddCmd(Cmd); // wait KickCommandBuffer(); WaitForIdle(); } void CGraphics_Threaded::WindowCreateNtf(uint32_t WindowID) { m_pBackend->WindowCreateNtf(WindowID); CCommandBuffer::SCommand_WindowCreateNtf Cmd; Cmd.m_WindowID = WindowID; AddCmd(Cmd); // wait KickCommandBuffer(); WaitForIdle(); } int CGraphics_Threaded::WindowActive() { return m_pBackend->WindowActive(); } int CGraphics_Threaded::WindowOpen() { return m_pBackend->WindowOpen(); } void CGraphics_Threaded::SetWindowGrab(bool Grab) { return m_pBackend->SetWindowGrab(Grab); } void CGraphics_Threaded::NotifyWindow() { return m_pBackend->NotifyWindow(); } void CGraphics_Threaded::ReadPixel(ivec2 Position, ColorRGBA *pColor) { dbg_assert(Position.x >= 0 && Position.x < ScreenWidth(), "ReadPixel position x out of range"); dbg_assert(Position.y >= 0 && Position.y < ScreenHeight(), "ReadPixel position y out of range"); m_ReadPixelPosition = Position; m_pReadPixelColor = pColor; } void CGraphics_Threaded::ReadPixelDirect(bool *pSwapped) { if(m_pReadPixelColor == nullptr) return; CCommandBuffer::SCommand_TrySwapAndReadPixel Cmd; Cmd.m_Position = m_ReadPixelPosition; Cmd.m_pColor = m_pReadPixelColor; Cmd.m_pSwapped = pSwapped; AddCmd(Cmd); KickCommandBuffer(); WaitForIdle(); m_pReadPixelColor = nullptr; } void CGraphics_Threaded::TakeScreenshot(const char *pFilename) { // TODO: screenshot support char aDate[20]; str_timestamp(aDate, sizeof(aDate)); str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename ? pFilename : "screenshot", aDate); m_DoScreenshot = true; } void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename) { str_copy(m_aScreenshotName, pFilename); m_DoScreenshot = true; } void CGraphics_Threaded::Swap() { if(!m_vWarnings.empty()) { SWarning *pCurWarning = GetCurWarning(); if(pCurWarning->m_WasShown) { m_vWarnings.erase(m_vWarnings.begin()); } } bool Swapped = false; ScreenshotDirect(&Swapped); ReadPixelDirect(&Swapped); if(!Swapped) { CCommandBuffer::SCommand_Swap Cmd; AddCmd(Cmd); } KickCommandBuffer(); // TODO: Remove when https://github.com/libsdl-org/SDL/issues/5203 is fixed #ifdef CONF_PLATFORM_MACOS if(str_find(GetVersionString(), "Metal")) WaitForIdle(); #endif } bool CGraphics_Threaded::SetVSync(bool State) { if(!m_pCommandBuffer) return true; // add vsync command bool RetOk = false; CCommandBuffer::SCommand_VSync Cmd; Cmd.m_VSync = State ? 1 : 0; Cmd.m_pRetOk = &RetOk; AddCmd(Cmd); // kick the command buffer KickCommandBuffer(); WaitForIdle(); return RetOk; } bool CGraphics_Threaded::SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) { if(!m_pCommandBuffer) return true; // add multisampling command bool RetOk = false; CCommandBuffer::SCommand_MultiSampling Cmd; Cmd.m_RequestedMultiSamplingCount = ReqMultiSamplingCount; Cmd.m_pRetMultiSamplingCount = &MultiSamplingCountBackend; Cmd.m_pRetOk = &RetOk; AddCmd(Cmd); // kick the command buffer KickCommandBuffer(); WaitForIdle(); return RetOk; } // synchronization void CGraphics_Threaded::InsertSignal(CSemaphore *pSemaphore) { CCommandBuffer::SCommand_Signal Cmd; Cmd.m_pSemaphore = pSemaphore; AddCmd(Cmd); } bool CGraphics_Threaded::IsIdle() const { return m_pBackend->IsIdle(); } void CGraphics_Threaded::WaitForIdle() { m_pBackend->WaitForIdle(); } SWarning *CGraphics_Threaded::GetCurWarning() { if(m_vWarnings.empty()) return NULL; else { SWarning *pCurWarning = m_vWarnings.data(); return pCurWarning; } } bool CGraphics_Threaded::ShowMessageBox(unsigned Type, const char *pTitle, const char *pMsg) { if(m_pBackend == nullptr) return false; m_pBackend->WaitForIdle(); return m_pBackend->ShowMessageBox(Type, pTitle, pMsg); } bool CGraphics_Threaded::IsBackendInitialized() { return m_pBackend != nullptr; } const char *CGraphics_Threaded::GetVendorString() { return m_pBackend->GetVendorString(); } const char *CGraphics_Threaded::GetVersionString() { return m_pBackend->GetVersionString(); } const char *CGraphics_Threaded::GetRendererString() { return m_pBackend->GetRendererString(); } TGLBackendReadPresentedImageData &CGraphics_Threaded::GetReadPresentedImageDataFuncUnsafe() { return m_pBackend->GetReadPresentedImageDataFuncUnsafe(); } int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) { if(g_Config.m_GfxDisplayAllVideoModes) { const int Count = minimum(std::size(g_aFakeModes), MaxModes); mem_copy(pModes, g_aFakeModes, Count * sizeof(CVideoMode)); return Count; } int NumModes = 0; m_pBackend->GetVideoModes(pModes, MaxModes, &NumModes, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, Screen); return NumModes; } extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }