/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "editor.h" #include #include #include #include #include #include #include #include #include template static int MakeVersion(int i, const T &v) { return (i << 16) + sizeof(T); } // compatibility with old sound layers struct CSoundSource_DEPRECATED { CPoint m_Position; int m_Loop; int m_TimeDelay; // in s int m_FalloffDistance; int m_PosEnv; int m_PosEnvOffset; int m_SoundEnv; int m_SoundEnvOffset; }; int CEditor::Save(const char *pFilename) { return m_Map.Save(Kernel()->RequestInterface(), pFilename); } int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); CDataFileWriter df; if(!df.Open(pStorage, pFileName)) { str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); return 0; } // save version { CMapItemVersion Item; Item.m_Version = 1; df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item); } // save map info { CMapItemInfoSettings Item; Item.m_Version = 1; if(m_MapInfo.m_aAuthor[0]) Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor) + 1, m_MapInfo.m_aAuthor); else Item.m_Author = -1; if(m_MapInfo.m_aVersion[0]) Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion) + 1, m_MapInfo.m_aVersion); else Item.m_MapVersion = -1; if(m_MapInfo.m_aCredits[0]) Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits) + 1, m_MapInfo.m_aCredits); else Item.m_Credits = -1; if(m_MapInfo.m_aLicense[0]) Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense) + 1, m_MapInfo.m_aLicense); else Item.m_License = -1; Item.m_Settings = -1; if(!m_vSettings.empty()) { int Size = 0; for(const auto &Setting : m_vSettings) { Size += str_length(Setting.m_aCommand) + 1; } char *pSettings = (char *)malloc(maximum(Size, 1)); char *pNext = pSettings; for(const auto &Setting : m_vSettings) { int Length = str_length(Setting.m_aCommand) + 1; mem_copy(pNext, Setting.m_aCommand, Length); pNext += Length; } Item.m_Settings = df.AddData(Size, pSettings); free(pSettings); } df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item); } // save images for(size_t i = 0; i < m_vpImages.size(); i++) { CEditorImage *pImg = m_vpImages[i]; // analyse the image for when saving (should be done when we load the image) // TODO! pImg->AnalyseTileFlags(); CMapItemImage Item; Item.m_Version = 1; Item.m_Width = pImg->m_Width; Item.m_Height = pImg->m_Height; Item.m_External = pImg->m_External; Item.m_ImageName = df.AddData(str_length(pImg->m_aName) + 1, pImg->m_aName); if(pImg->m_External) Item.m_ImageData = -1; else { if(pImg->m_Format == CImageInfo::FORMAT_RGB) { // Convert to RGBA unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4); unsigned char *pDataRGB = (unsigned char *)pImg->m_pData; for(int j = 0; j < Item.m_Width * Item.m_Height; j++) { pDataRGBA[j * 4] = pDataRGB[j * 3]; pDataRGBA[j * 4 + 1] = pDataRGB[j * 3 + 1]; pDataRGBA[j * 4 + 2] = pDataRGB[j * 3 + 2]; pDataRGBA[j * 4 + 3] = 255; } Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pDataRGBA); free(pDataRGBA); } else { Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pImg->m_pData); } } df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item); } // save sounds for(size_t i = 0; i < m_vpSounds.size(); i++) { CEditorSound *pSound = m_vpSounds[i]; CMapItemSound Item; Item.m_Version = 1; Item.m_External = 0; Item.m_SoundName = df.AddData(str_length(pSound->m_aName) + 1, pSound->m_aName); Item.m_SoundData = df.AddData(pSound->m_DataSize, pSound->m_pData); Item.m_SoundDataSize = pSound->m_DataSize; df.AddItem(MAPITEMTYPE_SOUND, i, sizeof(Item), &Item); } // save layers int LayerCount = 0, GroupCount = 0; int AutomapperCount = 0; for(const auto &pGroup : m_vpGroups) { CMapItemGroup GItem; GItem.m_Version = CMapItemGroup::CURRENT_VERSION; GItem.m_ParallaxX = pGroup->m_ParallaxX; GItem.m_ParallaxY = pGroup->m_ParallaxY; GItem.m_OffsetX = pGroup->m_OffsetX; GItem.m_OffsetY = pGroup->m_OffsetY; GItem.m_UseClipping = pGroup->m_UseClipping; GItem.m_ClipX = pGroup->m_ClipX; GItem.m_ClipY = pGroup->m_ClipY; GItem.m_ClipW = pGroup->m_ClipW; GItem.m_ClipH = pGroup->m_ClipH; GItem.m_StartLayer = LayerCount; GItem.m_NumLayers = 0; // save group name StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName); for(const auto &pLayer : pGroup->m_vpLayers) { if(pLayer->m_Type == LAYERTYPE_TILES) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer"); CLayerTiles *pLayerTiles = (CLayerTiles *)pLayer; pLayerTiles->PrepareForSave(); CMapItemLayerTilemap Item; Item.m_Version = 3; Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0 Item.m_Layer.m_Flags = pLayerTiles->m_Flags; Item.m_Layer.m_Type = pLayerTiles->m_Type; Item.m_Color = pLayerTiles->m_Color; Item.m_ColorEnv = pLayerTiles->m_ColorEnv; Item.m_ColorEnvOffset = pLayerTiles->m_ColorEnvOffset; Item.m_Width = pLayerTiles->m_Width; Item.m_Height = pLayerTiles->m_Height; // Item.m_Flags = pLayerTiles->m_Game ? TILESLAYERFLAG_GAME : 0; if(pLayerTiles->m_Tele) Item.m_Flags = TILESLAYERFLAG_TELE; else if(pLayerTiles->m_Speedup) Item.m_Flags = TILESLAYERFLAG_SPEEDUP; else if(pLayerTiles->m_Front) Item.m_Flags = TILESLAYERFLAG_FRONT; else if(pLayerTiles->m_Switch) Item.m_Flags = TILESLAYERFLAG_SWITCH; else if(pLayerTiles->m_Tune) Item.m_Flags = TILESLAYERFLAG_TUNE; else Item.m_Flags = pLayerTiles->m_Game ? TILESLAYERFLAG_GAME : 0; Item.m_Image = pLayerTiles->m_Image; // the following values were previously uninitialized, do not rely on them being -1 when unused Item.m_Tele = -1; Item.m_Speedup = -1; Item.m_Front = -1; Item.m_Switch = -1; Item.m_Tune = -1; if(Item.m_Flags && !(pLayerTiles->m_Game)) { CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height, sizeof(CTile)); mem_zero(pEmptyTiles, (size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile)); Item.m_Data = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pEmptyTiles); free(pEmptyTiles); if(pLayerTiles->m_Tele) Item.m_Tele = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayerTiles)->m_pTeleTile); else if(pLayerTiles->m_Speedup) Item.m_Speedup = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayerTiles)->m_pSpeedupTile); else if(pLayerTiles->m_Front) Item.m_Front = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles); else if(pLayerTiles->m_Switch) Item.m_Switch = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayerTiles)->m_pSwitchTile); else if(pLayerTiles->m_Tune) Item.m_Tune = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayerTiles)->m_pTuneTile); } else Item.m_Data = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles); // save layer name StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerTiles->m_aName); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // save auto mapper of each tile layer (not physics layer) if(!Item.m_Flags) { CMapItemAutoMapperConfig ItemAutomapper; ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION; ItemAutomapper.m_GroupId = GroupCount; ItemAutomapper.m_LayerId = GItem.m_NumLayers; ItemAutomapper.m_AutomapperConfig = pLayerTiles->m_AutoMapperConfig; ItemAutomapper.m_AutomapperSeed = pLayerTiles->m_Seed; ItemAutomapper.m_Flags = 0; if(pLayerTiles->m_AutoAutoMap) ItemAutomapper.m_Flags |= CMapItemAutoMapperConfig::FLAG_AUTOMATIC; df.AddItem(MAPITEMTYPE_AUTOMAPPER_CONFIG, AutomapperCount, sizeof(ItemAutomapper), &ItemAutomapper); AutomapperCount++; } GItem.m_NumLayers++; LayerCount++; } else if(pLayer->m_Type == LAYERTYPE_QUADS) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer"); CLayerQuads *pLayerQuads = (CLayerQuads *)pLayer; if(!pLayerQuads->m_vQuads.empty()) { CMapItemLayerQuads Item; Item.m_Version = 2; Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0 Item.m_Layer.m_Flags = pLayerQuads->m_Flags; Item.m_Layer.m_Type = pLayerQuads->m_Type; Item.m_Image = pLayerQuads->m_Image; // add the data Item.m_NumQuads = pLayerQuads->m_vQuads.size(); Item.m_Data = df.AddDataSwapped(pLayerQuads->m_vQuads.size() * sizeof(CQuad), &pLayerQuads->m_vQuads[0]); // save layer name StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerQuads->m_aName); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // clean up //mem_free(quads); GItem.m_NumLayers++; LayerCount++; } } else if(pLayer->m_Type == LAYERTYPE_SOUNDS) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving sounds layer"); CLayerSounds *pLayerSounds = (CLayerSounds *)pLayer; if(!pLayerSounds->m_vSources.empty()) { CMapItemLayerSounds Item; Item.m_Version = CMapItemLayerSounds::CURRENT_VERSION; Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0 Item.m_Layer.m_Flags = pLayerSounds->m_Flags; Item.m_Layer.m_Type = pLayerSounds->m_Type; Item.m_Sound = pLayerSounds->m_Sound; // add the data Item.m_NumSources = pLayerSounds->m_vSources.size(); Item.m_Data = df.AddDataSwapped(pLayerSounds->m_vSources.size() * sizeof(CSoundSource), &pLayerSounds->m_vSources[0]); // save layer name StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerSounds->m_aName); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); GItem.m_NumLayers++; LayerCount++; } } } df.AddItem(MAPITEMTYPE_GROUP, GroupCount++, sizeof(GItem), &GItem); } // save envelopes int PointCount = 0; for(size_t e = 0; e < m_vpEnvelopes.size(); e++) { CMapItemEnvelope Item; Item.m_Version = CMapItemEnvelope::CURRENT_VERSION; Item.m_Channels = m_vpEnvelopes[e]->m_Channels; Item.m_StartPoint = PointCount; Item.m_NumPoints = m_vpEnvelopes[e]->m_vPoints.size(); Item.m_Synchronized = m_vpEnvelopes[e]->m_Synchronized; StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_vpEnvelopes[e]->m_aName); df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item); PointCount += Item.m_NumPoints; } // save points int TotalSize = sizeof(CEnvPoint) * PointCount; CEnvPoint *pPoints = (CEnvPoint *)calloc(maximum(PointCount, 1), sizeof(*pPoints)); PointCount = 0; for(const auto &pEnvelope : m_vpEnvelopes) { int Count = pEnvelope->m_vPoints.size(); mem_copy(&pPoints[PointCount], &pEnvelope->m_vPoints[0], sizeof(CEnvPoint) * Count); PointCount += Count; } df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints); free(pPoints); // finish the data file df.Finish(); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done"); // send rcon.. if we can if(m_pEditor->Client()->RconAuthed()) { CServerInfo CurrentServerInfo; m_pEditor->Client()->GetServerInfo(&CurrentServerInfo); NETADDR ServerAddr = m_pEditor->Client()->ServerAddress(); const unsigned char aIpv4Localhost[16] = {127, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; const unsigned char aIpv6Localhost[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}; // and if we're on localhost if(!mem_comp(ServerAddr.ip, aIpv4Localhost, sizeof(aIpv4Localhost)) || !mem_comp(ServerAddr.ip, aIpv6Localhost, sizeof(aIpv6Localhost))) { char aMapName[128]; IStorage::StripPathAndExtension(pFileName, aMapName, sizeof(aMapName)); if(!str_comp(aMapName, CurrentServerInfo.m_aMap)) m_pEditor->Client()->Rcon("reload"); } } return 1; } int CEditor::Load(const char *pFileName, int StorageType) { Reset(); int result = m_Map.Load(Kernel()->RequestInterface(), pFileName, StorageType); if(result) { str_copy(m_aFileName, pFileName, 512); SortImages(); SelectGameLayer(); } else { m_aFileName[0] = 0; Reset(); } return result; } int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType) { CDataFileReader DataFile; if(!DataFile.Open(pStorage, pFileName, StorageType)) return 0; Clean(); // check version CMapItemVersion *pItemVersion = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0); if(!pItemVersion) { return 0; } else if(pItemVersion->m_Version == 1) { // load map info { int Start, Num; DataFile.GetType(MAPITEMTYPE_INFO, &Start, &Num); for(int i = Start; i < Start + Num; i++) { int ItemSize = DataFile.GetItemSize(Start); int ItemID; CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)DataFile.GetItem(i, nullptr, &ItemID); if(!pItem || ItemID != 0) continue; if(pItem->m_Author > -1) str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author), sizeof(m_MapInfo.m_aAuthor)); if(pItem->m_MapVersion > -1) str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion), sizeof(m_MapInfo.m_aVersion)); if(pItem->m_Credits > -1) str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits), sizeof(m_MapInfo.m_aCredits)); if(pItem->m_License > -1) str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License), sizeof(m_MapInfo.m_aLicense)); if(pItem->m_Version != 1 || ItemSize < (int)sizeof(CMapItemInfoSettings)) break; if(!(pItem->m_Settings > -1)) break; const unsigned Size = DataFile.GetDataSize(pItem->m_Settings); char *pSettings = (char *)DataFile.GetData(pItem->m_Settings); char *pNext = pSettings; while(pNext < pSettings + Size) { int StrSize = str_length(pNext) + 1; CSetting Setting; str_copy(Setting.m_aCommand, pNext, sizeof(Setting.m_aCommand)); m_vSettings.push_back(Setting); pNext += StrSize; } } } // load images { int Start, Num; DataFile.GetType(MAPITEMTYPE_IMAGE, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start + i, nullptr, nullptr); char *pName = (char *)DataFile.GetData(pItem->m_ImageName); // copy base info CEditorImage *pImg = new CEditorImage(m_pEditor); pImg->m_External = pItem->m_External; if(pItem->m_External) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "mapres/%s.png", pName); // load external CEditorImage ImgInfo(m_pEditor); if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL)) { *pImg = ImgInfo; int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; if(ImgInfo.m_Width % 16 != 0 || ImgInfo.m_Height % 16 != 0) TextureLoadFlag = 0; pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag, aBuf); ImgInfo.m_pData = nullptr; pImg->m_External = 1; } } else { pImg->m_Width = pItem->m_Width; pImg->m_Height = pItem->m_Height; pImg->m_Format = CImageInfo::FORMAT_RGBA; // copy image data void *pData = DataFile.GetData(pItem->m_ImageData); pImg->m_pData = malloc((size_t)pImg->m_Width * pImg->m_Height * 4); mem_copy(pImg->m_pData, pData, pImg->m_Width * pImg->m_Height * 4); int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0) TextureLoadFlag = 0; pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag); } // copy image name if(pName) str_copy(pImg->m_aName, pName, 128); // load auto mapper file pImg->m_AutoMapper.Load(pImg->m_aName); m_vpImages.push_back(pImg); // unload image DataFile.UnloadData(pItem->m_ImageData); DataFile.UnloadData(pItem->m_ImageName); } } // load sounds { int Start, Num; DataFile.GetType(MAPITEMTYPE_SOUND, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemSound *pItem = (CMapItemSound *)DataFile.GetItem(Start + i, nullptr, nullptr); char *pName = (char *)DataFile.GetData(pItem->m_SoundName); // copy base info CEditorSound *pSound = new CEditorSound(m_pEditor); if(pItem->m_External) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "mapres/%s.opus", pName); // load external if(pStorage->ReadFile(pName, IStorage::TYPE_ALL, &pSound->m_pData, &pSound->m_DataSize)) { pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true); } } else { pSound->m_DataSize = pItem->m_SoundDataSize; // copy sample data void *pData = DataFile.GetData(pItem->m_SoundData); pSound->m_pData = malloc(pSound->m_DataSize); mem_copy(pSound->m_pData, pData, pSound->m_DataSize); pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true); } // copy image name if(pName) str_copy(pSound->m_aName, pName, sizeof(pSound->m_aName)); m_vpSounds.push_back(pSound); // unload image DataFile.UnloadData(pItem->m_SoundData); DataFile.UnloadData(pItem->m_SoundName); } } // load groups { int LayersStart, LayersNum; DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum); int Start, Num; DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num); for(int g = 0; g < Num; g++) { CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start + g, nullptr, nullptr); if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION) continue; CLayerGroup *pGroup = NewGroup(); pGroup->m_ParallaxX = pGItem->m_ParallaxX; pGroup->m_ParallaxY = pGItem->m_ParallaxY; pGroup->m_OffsetX = pGItem->m_OffsetX; pGroup->m_OffsetY = pGItem->m_OffsetY; if(pGItem->m_Version >= 2) { pGroup->m_UseClipping = pGItem->m_UseClipping; pGroup->m_ClipX = pGItem->m_ClipX; pGroup->m_ClipY = pGItem->m_ClipY; pGroup->m_ClipW = pGItem->m_ClipW; pGroup->m_ClipH = pGItem->m_ClipH; } // load group name if(pGItem->m_Version >= 3) IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName); for(int l = 0; l < pGItem->m_NumLayers; l++) { CLayer *pLayer = nullptr; CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart + pGItem->m_StartLayer + l, nullptr, nullptr); if(!pLayerItem) continue; if(pLayerItem->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem; CLayerTiles *pTiles = nullptr; if(pTilemapItem->m_Flags & TILESLAYERFLAG_GAME) { pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeGameLayer(pTiles); MakeGameGroup(pGroup); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TELE) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Tele = *((int *)(pTilemapItem) + 15); pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeTeleLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SPEEDUP) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Speedup = *((int *)(pTilemapItem) + 16); pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeSpeedupLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_FRONT) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Front = *((int *)(pTilemapItem) + 17); pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeFrontLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SWITCH) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Switch = *((int *)(pTilemapItem) + 18); pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeSwitchLayer(pTiles); } else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TUNE) { if(pTilemapItem->m_Version <= 2) pTilemapItem->m_Tune = *((int *)(pTilemapItem) + 19); pTiles = new CLayerTune(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeTuneLayer(pTiles); } else { pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height); pTiles->m_pEditor = m_pEditor; pTiles->m_Color = pTilemapItem->m_Color; pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv; pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset; } pLayer = pTiles; pGroup->AddLayer(pTiles); void *pData = DataFile.GetData(pTilemapItem->m_Data); pTiles->m_Image = pTilemapItem->m_Image; pTiles->m_Game = pTilemapItem->m_Flags & TILESLAYERFLAG_GAME; // load layer name if(pTilemapItem->m_Version >= 3) IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName); if(pTiles->m_Tele) { void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile)) { static const int s_aTilesRep[] = { TILE_TELEIN, TILE_TELEINEVIL, TILE_TELEOUT, TILE_TELECHECK, TILE_TELECHECKIN, TILE_TELECHECKINEVIL, TILE_TELECHECKOUT, TILE_TELEINWEAPON, TILE_TELEINHOOK}; mem_copy(((CLayerTele *)pTiles)->m_pTeleTile, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { pTiles->m_pTiles[i].m_Index = 0; for(int TilesRep : s_aTilesRep) { if(((CLayerTele *)pTiles)->m_pTeleTile[i].m_Type == TilesRep) pTiles->m_pTiles[i].m_Index = TilesRep; } } } DataFile.UnloadData(pTilemapItem->m_Tele); } else if(pTiles->m_Speedup) { void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile)) { mem_copy(((CLayerSpeedup *)pTiles)->m_pSpeedupTile, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(((CLayerSpeedup *)pTiles)->m_pSpeedupTile[i].m_Force > 0) pTiles->m_pTiles[i].m_Index = TILE_BOOST; else pTiles->m_pTiles[i].m_Index = 0; } } DataFile.UnloadData(pTilemapItem->m_Speedup); } else if(pTiles->m_Front) { void *pFrontData = DataFile.GetData(pTilemapItem->m_Front); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)) mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)); DataFile.UnloadData(pTilemapItem->m_Front); } else if(pTiles->m_Switch) { void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile)) { const int s_aTilesComp[] = { TILE_SWITCHTIMEDOPEN, TILE_SWITCHTIMEDCLOSE, TILE_SWITCHOPEN, TILE_SWITCHCLOSE, TILE_FREEZE, TILE_DFREEZE, TILE_DUNFREEZE, TILE_LFREEZE, TILE_LUNFREEZE, TILE_HIT_ENABLE, TILE_HIT_DISABLE, TILE_JUMP, TILE_ADD_TIME, TILE_SUBTRACT_TIME, TILE_ALLOW_TELE_GUN, TILE_ALLOW_BLUE_TELE_GUN}; CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile; mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(((pLayerSwitchTiles[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET)) || ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET))) continue; else if(pLayerSwitchTiles[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET)) { pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type; pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags; continue; } for(int TilesComp : s_aTilesComp) { if(pLayerSwitchTiles[i].m_Type == TilesComp) { pTiles->m_pTiles[i].m_Index = TilesComp; pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags; } } } } DataFile.UnloadData(pTilemapItem->m_Switch); } else if(pTiles->m_Tune) { void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune); unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile)) { CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile; mem_copy(((CLayerTune *)pTiles)->m_pTuneTile, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile)); for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(pLayerTuneTiles[i].m_Type == TILE_TUNE) pTiles->m_pTiles[i].m_Index = TILE_TUNE; else pTiles->m_pTiles[i].m_Index = 0; } } DataFile.UnloadData(pTilemapItem->m_Tune); } else // regular tile layer or game layer { unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Data); if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)) { mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile)); if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem)) { for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++) { if(pTiles->m_pTiles[i].m_Index) pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET; } } } } DataFile.UnloadData(pTilemapItem->m_Data); } else if(pLayerItem->m_Type == LAYERTYPE_QUADS) { CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem; CLayerQuads *pQuads = new CLayerQuads; pQuads->m_pEditor = m_pEditor; pLayer = pQuads; pQuads->m_Image = pQuadsItem->m_Image; if(pQuads->m_Image < -1 || pQuads->m_Image >= (int)m_vpImages.size()) pQuads->m_Image = -1; // load layer name if(pQuadsItem->m_Version >= 2) IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName); void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data); pGroup->AddLayer(pQuads); pQuads->m_vQuads.resize(pQuadsItem->m_NumQuads); mem_copy(&pQuads->m_vQuads[0], pData, sizeof(CQuad) * pQuadsItem->m_NumQuads); DataFile.UnloadData(pQuadsItem->m_Data); } else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS) { CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem; if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION) continue; CLayerSounds *pSounds = new CLayerSounds; pSounds->m_pEditor = m_pEditor; pLayer = pSounds; pSounds->m_Sound = pSoundsItem->m_Sound; // validate m_Sound if(pSounds->m_Sound < -1 || pSounds->m_Sound >= (int)m_vpSounds.size()) pSounds->m_Sound = -1; // load layer name if(pSoundsItem->m_Version >= 1) IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName); // load data void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data); pGroup->AddLayer(pSounds); pSounds->m_vSources.resize(pSoundsItem->m_NumSources); mem_copy(&pSounds->m_vSources[0], pData, sizeof(CSoundSource) * pSoundsItem->m_NumSources); DataFile.UnloadData(pSoundsItem->m_Data); } else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS_DEPRECATED) { // compatibility with old sound layers CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem; if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION) continue; CLayerSounds *pSounds = new CLayerSounds; pSounds->m_pEditor = m_pEditor; pLayer = pSounds; pSounds->m_Sound = pSoundsItem->m_Sound; // validate m_Sound if(pSounds->m_Sound < -1 || pSounds->m_Sound >= (int)m_vpSounds.size()) pSounds->m_Sound = -1; // load layer name if(pSoundsItem->m_Version >= 1) IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName); // load data CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data); pGroup->AddLayer(pSounds); pSounds->m_vSources.resize(pSoundsItem->m_NumSources); for(int i = 0; i < pSoundsItem->m_NumSources; i++) { CSoundSource_DEPRECATED *pOldSource = &pData[i]; CSoundSource &Source = pSounds->m_vSources[i]; Source.m_Position = pOldSource->m_Position; Source.m_Loop = pOldSource->m_Loop; Source.m_Pan = true; Source.m_TimeDelay = pOldSource->m_TimeDelay; Source.m_Falloff = 0; Source.m_PosEnv = pOldSource->m_PosEnv; Source.m_PosEnvOffset = pOldSource->m_PosEnvOffset; Source.m_SoundEnv = pOldSource->m_SoundEnv; Source.m_SoundEnvOffset = pOldSource->m_SoundEnvOffset; Source.m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE; Source.m_Shape.m_Circle.m_Radius = pOldSource->m_FalloffDistance; } DataFile.UnloadData(pSoundsItem->m_Data); } if(pLayer) pLayer->m_Flags = pLayerItem->m_Flags; } } } // load envelopes { CEnvPoint *pPoints = nullptr; { int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num); if(Num) pPoints = (CEnvPoint *)DataFile.GetItem(Start, nullptr, nullptr); } int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num); for(int e = 0; e < Num; e++) { CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start + e, nullptr, nullptr); CEnvelope *pEnv = new CEnvelope(pItem->m_Channels); pEnv->m_vPoints.resize(pItem->m_NumPoints); mem_copy(&pEnv->m_vPoints[0], &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint) * pItem->m_NumPoints); if(pItem->m_aName[0] != -1) // compatibility with old maps IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName); m_vpEnvelopes.push_back(pEnv); if(pItem->m_Version >= 2) pEnv->m_Synchronized = pItem->m_Synchronized; } } { int Start, Num; DataFile.GetType(MAPITEMTYPE_AUTOMAPPER_CONFIG, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemAutoMapperConfig *pItem = (CMapItemAutoMapperConfig *)DataFile.GetItem(Start + i, nullptr, nullptr); if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION) { if(pItem->m_GroupId >= 0 && (size_t)pItem->m_GroupId < m_vpGroups.size() && pItem->m_LayerId >= 0 && (size_t)pItem->m_LayerId < m_vpGroups[pItem->m_GroupId]->m_vpLayers.size()) { CLayer *pLayer = m_vpGroups[pItem->m_GroupId]->m_vpLayers[pItem->m_LayerId]; if(pLayer->m_Type == LAYERTYPE_TILES) { CLayerTiles *pTiles = (CLayerTiles *)m_vpGroups[pItem->m_GroupId]->m_vpLayers[pItem->m_LayerId]; // only load auto mappers for tile layers (not physics layers) if(!(pTiles->m_Game || pTiles->m_Tele || pTiles->m_Speedup || pTiles->m_Front || pTiles->m_Switch || pTiles->m_Tune)) { pTiles->m_AutoMapperConfig = pItem->m_AutomapperConfig; pTiles->m_Seed = pItem->m_AutomapperSeed; pTiles->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC); } } } } } } } else return 0; m_Modified = false; return 1; } static int gs_ModifyAddAmount = 0; static void ModifyAdd(int *pIndex) { if(*pIndex >= 0) *pIndex += gs_ModifyAddAmount; } int CEditor::Append(const char *pFileName, int StorageType) { CEditorMap NewMap; NewMap.m_pEditor = this; int Err; Err = NewMap.Load(Kernel()->RequestInterface(), pFileName, StorageType); if(!Err) return Err; // modify indecies gs_ModifyAddAmount = m_Map.m_vpImages.size(); NewMap.ModifyImageIndex(ModifyAdd); gs_ModifyAddAmount = m_Map.m_vpEnvelopes.size(); NewMap.ModifyEnvelopeIndex(ModifyAdd); // transfer images for(const auto &pImage : NewMap.m_vpImages) m_Map.m_vpImages.push_back(pImage); NewMap.m_vpImages.clear(); // transfer envelopes for(const auto &pEnvelope : NewMap.m_vpEnvelopes) m_Map.m_vpEnvelopes.push_back(pEnvelope); NewMap.m_vpEnvelopes.clear(); // transfer groups for(const auto &pGroup : NewMap.m_vpGroups) { if(pGroup == NewMap.m_pGameGroup) delete pGroup; else { pGroup->m_pMap = &m_Map; m_Map.m_vpGroups.push_back(pGroup); } } NewMap.m_vpGroups.clear(); // all done \o/ return 0; }