/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_ANIMSTATE_H #define GAME_CLIENT_ANIMSTATE_H class CAnimState { ANIM_KEYFRAME m_Body; ANIM_KEYFRAME m_BackFoot; ANIM_KEYFRAME m_FrontFoot; ANIM_KEYFRAME m_Attach; public: ANIM_KEYFRAME *GetBody() { return &m_Body; }; ANIM_KEYFRAME *GetBackFoot() { return &m_BackFoot; }; ANIM_KEYFRAME *GetFrontFoot() { return &m_FrontFoot; }; ANIM_KEYFRAME *GetAttach() { return &m_Attach; }; void Set(ANIMATION *pAnim, float Time); void Add(ANIMATION *pAdded, float Time, float Amount); static CAnimState *GetIdle(); }; #endif