#include "binds.h" #include #include #include #include #include #include #include "menus.h" #include using namespace std::chrono_literals; typedef std::function TMenuAssetScanLoadedFunc; struct SMenuAssetScanUser { void *m_pUser; TMenuAssetScanLoadedFunc m_LoadedFunc; }; // IDs of the tabs in the Assets menu enum { ASSETS_TAB_ENTITIES = 0, ASSETS_TAB_GAME = 1, ASSETS_TAB_EMOTICONS = 2, ASSETS_TAB_PARTICLES = 3, ASSETS_TAB_HUD = 4 }; void CMenus::LoadEntities(SCustomEntities *pEntitiesItem, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; auto *pThis = (CMenus *)pRealUser->m_pUser; char aBuff[IO_MAX_PATH_LENGTH]; if(str_comp(pEntitiesItem->m_aName, "default") == 0) { for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i) { str_format(aBuff, sizeof(aBuff), "editor/entities_clear/%s.png", gs_aModEntitiesNames[i]); CImageInfo ImgInfo; if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL)) { pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0); pThis->Graphics()->FreePNG(&ImgInfo); if(!pEntitiesItem->m_RenderTexture.IsValid()) pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture; } } } else { for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i) { str_format(aBuff, sizeof(aBuff), "assets/entities/%s/%s.png", pEntitiesItem->m_aName, gs_aModEntitiesNames[i]); CImageInfo ImgInfo; if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL)) { pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0); pThis->Graphics()->FreePNG(&ImgInfo); if(!pEntitiesItem->m_RenderTexture.IsValid()) pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture; } else { str_format(aBuff, sizeof(aBuff), "assets/entities/%s.png", pEntitiesItem->m_aName); if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL)) { pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0); pThis->Graphics()->FreePNG(&ImgInfo); if(!pEntitiesItem->m_RenderTexture.IsValid()) pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture; } } } } } int CMenus::EntitiesScan(const char *pName, int IsDir, int DirType, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; auto *pThis = (CMenus *)pRealUser->m_pUser; if(IsDir) { if(pName[0] == '.') return 0; // default is reserved if(str_comp(pName, "default") == 0) return 0; SCustomEntities EntitiesItem; str_copy(EntitiesItem.m_aName, pName, sizeof(EntitiesItem.m_aName)); CMenus::LoadEntities(&EntitiesItem, pUser); pThis->m_EntitiesList.add(EntitiesItem); } else { if(str_endswith(pName, ".png")) { char aName[IO_MAX_PATH_LENGTH]; str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4); // default is reserved if(str_comp(aName, "default") == 0) return 0; SCustomEntities EntitiesItem; str_copy(EntitiesItem.m_aName, aName, sizeof(EntitiesItem.m_aName)); CMenus::LoadEntities(&EntitiesItem, pUser); pThis->m_EntitiesList.add(EntitiesItem); } } pRealUser->m_LoadedFunc(); return 0; } template static void LoadAsset(TName *pAssetItem, const char *pAssetName, IGraphics *pGraphics, void *pUser) { char aBuff[IO_MAX_PATH_LENGTH]; if(str_comp(pAssetItem->m_aName, "default") == 0) { str_format(aBuff, sizeof(aBuff), "%s.png", pAssetName); CImageInfo ImgInfo; if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL)) { pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0); pGraphics->FreePNG(&ImgInfo); } } else { str_format(aBuff, sizeof(aBuff), "assets/%s/%s.png", pAssetName, pAssetItem->m_aName); CImageInfo ImgInfo; if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL)) { pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0); pGraphics->FreePNG(&ImgInfo); } else { str_format(aBuff, sizeof(aBuff), "assets/%s/%s/%s.png", pAssetName, pAssetItem->m_aName, pAssetName); if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL)) { pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0); pGraphics->FreePNG(&ImgInfo); } } } } template static int AssetScan(const char *pName, int IsDir, int DirType, sorted_array &AssetList, const char *pAssetName, IGraphics *pGraphics, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; if(IsDir) { if(pName[0] == '.') return 0; // default is reserved if(str_comp(pName, "default") == 0) return 0; TName AssetItem; str_copy(AssetItem.m_aName, pName, sizeof(AssetItem.m_aName)); LoadAsset(&AssetItem, pAssetName, pGraphics, pUser); AssetList.add(AssetItem); } else { if(str_endswith(pName, ".png")) { char aName[IO_MAX_PATH_LENGTH]; str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4); // default is reserved if(str_comp(aName, "default") == 0) return 0; TName AssetItem; str_copy(AssetItem.m_aName, aName, sizeof(AssetItem.m_aName)); LoadAsset(&AssetItem, pAssetName, pGraphics, pUser); AssetList.add(AssetItem); } } pRealUser->m_LoadedFunc(); return 0; } int CMenus::GameScan(const char *pName, int IsDir, int DirType, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; auto *pThis = (CMenus *)pRealUser->m_pUser; IGraphics *pGraphics = pThis->Graphics(); return AssetScan(pName, IsDir, DirType, pThis->m_GameList, "game", pGraphics, pUser); } int CMenus::EmoticonsScan(const char *pName, int IsDir, int DirType, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; auto *pThis = (CMenus *)pRealUser->m_pUser; IGraphics *pGraphics = pThis->Graphics(); return AssetScan(pName, IsDir, DirType, pThis->m_EmoticonList, "emoticons", pGraphics, pUser); } int CMenus::ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; auto *pThis = (CMenus *)pRealUser->m_pUser; IGraphics *pGraphics = pThis->Graphics(); return AssetScan(pName, IsDir, DirType, pThis->m_ParticlesList, "particles", pGraphics, pUser); } int CMenus::HudScan(const char *pName, int IsDir, int DirType, void *pUser) { auto *pRealUser = (SMenuAssetScanUser *)pUser; auto *pThis = (CMenus *)pRealUser->m_pUser; IGraphics *pGraphics = pThis->Graphics(); return AssetScan(pName, IsDir, DirType, pThis->m_HudList, "hud", pGraphics, pUser); } static sorted_array s_SearchEntitiesList; static sorted_array s_SearchGamesList; static sorted_array s_SearchEmoticonsList; static sorted_array s_SearchParticlesList; static sorted_array s_SearchHudList; static const int NumberOfAssetsTabs = 5; static bool s_InitCustomList[NumberOfAssetsTabs] = { true, }; static int s_CustomListSize[NumberOfAssetsTabs] = { 0, }; static char s_aFilterString[NumberOfAssetsTabs][50]; static int s_CurCustomTab = ASSETS_TAB_ENTITIES; static const CMenus::SCustomItem *GetCustomItem(int CurTab, int Index) { if(CurTab == ASSETS_TAB_ENTITIES) return s_SearchEntitiesList[Index]; else if(CurTab == ASSETS_TAB_GAME) return s_SearchGamesList[Index]; else if(CurTab == ASSETS_TAB_EMOTICONS) return s_SearchEmoticonsList[Index]; else if(CurTab == ASSETS_TAB_PARTICLES) return s_SearchParticlesList[Index]; else if(CurTab == ASSETS_TAB_HUD) return s_SearchHudList[Index]; return NULL; } template void ClearAssetList(sorted_array &List, IGraphics *pGraphics) { for(int i = 0; i < List.size(); ++i) { if(List[i].m_RenderTexture.IsValid()) pGraphics->UnloadTexture(&(List[i].m_RenderTexture)); List[i].m_RenderTexture = IGraphics::CTextureHandle(); } List.clear(); } void CMenus::ClearCustomItems(int CurTab) { if(CurTab == ASSETS_TAB_ENTITIES) { for(int i = 0; i < m_EntitiesList.size(); ++i) { for(auto &Image : m_EntitiesList[i].m_aImages) { if(Image.m_Texture.IsValid()) Graphics()->UnloadTexture(&Image.m_Texture); Image.m_Texture = IGraphics::CTextureHandle(); } } m_EntitiesList.clear(); // reload current entities m_pClient->m_MapImages.ChangeEntitiesPath(g_Config.m_ClAssetsEntites); } else if(CurTab == ASSETS_TAB_GAME) { ClearAssetList(m_GameList, Graphics()); // reload current game skin GameClient()->LoadGameSkin(g_Config.m_ClAssetGame); } else if(CurTab == ASSETS_TAB_EMOTICONS) { ClearAssetList(m_EmoticonList, Graphics()); // reload current emoticons skin GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons); } else if(CurTab == ASSETS_TAB_PARTICLES) { ClearAssetList(m_ParticlesList, Graphics()); // reload current particles skin GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles); } else if(CurTab == ASSETS_TAB_HUD) { ClearAssetList(m_HudList, Graphics()); // reload current hud skin GameClient()->LoadHudSkin(g_Config.m_ClAssetHud); } s_InitCustomList[CurTab] = true; } template void InitAssetList(sorted_array &AssetList, const char *pAssetPath, const char *pAssetName, FS_LISTDIR_CALLBACK pfnCallback, IGraphics *pGraphics, IStorage *pStorage, TCaller Caller) { if(AssetList.size() == 0) { TName AssetItem; str_copy(AssetItem.m_aName, "default", sizeof(AssetItem.m_aName)); LoadAsset(&AssetItem, pAssetName, pGraphics, Caller); AssetList.add(AssetItem); // load assets pStorage->ListDirectory(IStorage::TYPE_ALL, pAssetPath, pfnCallback, Caller); } if(AssetList.size() != s_CustomListSize[s_CurCustomTab]) s_InitCustomList[s_CurCustomTab] = true; } template int InitSearchList(sorted_array &SearchList, sorted_array &AssetList) { SearchList.clear(); int ListSize = AssetList.size(); for(int i = 0; i < ListSize; ++i) { const TName *s = &AssetList[i]; // filter quick search if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(s->m_aName, s_aFilterString[s_CurCustomTab])) continue; SearchList.add_unsorted(s); } return AssetList.size(); } void CMenus::RenderSettingsCustom(CUIRect MainView) { CUIRect Label, CustomList, QuickSearch, QuickSearchClearButton, DirectoryButton, Page1Tab, Page2Tab, Page3Tab, Page4Tab, Page5Tab, ReloadButton; MainView.HSplitTop(20, &Label, &MainView); float TabsW = Label.w; Label.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page1Tab, &Page2Tab); Page2Tab.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page2Tab, &Page3Tab); Page3Tab.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page3Tab, &Page4Tab); Page4Tab.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page4Tab, &Page5Tab); static int s_aPageTabs[NumberOfAssetsTabs] = {}; if(DoButton_MenuTab((void *)&s_aPageTabs[0], Localize("Entities"), s_CurCustomTab == ASSETS_TAB_ENTITIES, &Page1Tab, 5, NULL, NULL, NULL, NULL, 4)) s_CurCustomTab = ASSETS_TAB_ENTITIES; if(DoButton_MenuTab((void *)&s_aPageTabs[1], Localize("Game"), s_CurCustomTab == ASSETS_TAB_GAME, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurCustomTab = ASSETS_TAB_GAME; if(DoButton_MenuTab((void *)&s_aPageTabs[2], Localize("Emoticons"), s_CurCustomTab == ASSETS_TAB_EMOTICONS, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurCustomTab = ASSETS_TAB_EMOTICONS; if(DoButton_MenuTab((void *)&s_aPageTabs[3], Localize("Particles"), s_CurCustomTab == ASSETS_TAB_PARTICLES, &Page4Tab, 0, NULL, NULL, NULL, NULL, 4)) s_CurCustomTab = ASSETS_TAB_PARTICLES; if(DoButton_MenuTab((void *)&s_aPageTabs[4], Localize("HUD"), s_CurCustomTab == ASSETS_TAB_HUD, &Page5Tab, 10, NULL, NULL, NULL, NULL, 4)) s_CurCustomTab = ASSETS_TAB_HUD; auto LoadStartTime = tw::time_get(); SMenuAssetScanUser User; User.m_pUser = this; User.m_LoadedFunc = [&]() { if(tw::time_get() - LoadStartTime > 500ms) RenderLoading(false, false); }; if(s_CurCustomTab == ASSETS_TAB_ENTITIES) { if(m_EntitiesList.size() == 0) { SCustomEntities EntitiesItem; str_copy(EntitiesItem.m_aName, "default", sizeof(EntitiesItem.m_aName)); LoadEntities(&EntitiesItem, &User); m_EntitiesList.add(EntitiesItem); // load entities Storage()->ListDirectory(IStorage::TYPE_ALL, "assets/entities", EntitiesScan, &User); } if(m_EntitiesList.size() != s_CustomListSize[s_CurCustomTab]) s_InitCustomList[s_CurCustomTab] = true; } else if(s_CurCustomTab == ASSETS_TAB_GAME) { InitAssetList(m_GameList, "assets/game", "game", GameScan, Graphics(), Storage(), &User); } else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS) { InitAssetList(m_EmoticonList, "assets/emoticons", "emoticons", EmoticonsScan, Graphics(), Storage(), &User); } else if(s_CurCustomTab == ASSETS_TAB_PARTICLES) { InitAssetList(m_ParticlesList, "assets/particles", "particles", ParticlesScan, Graphics(), Storage(), &User); } else if(s_CurCustomTab == ASSETS_TAB_HUD) { InitAssetList(m_HudList, "assets/hud", "hud", HudScan, Graphics(), Storage(), &User); } MainView.HSplitTop(10.0f, 0, &MainView); // skin selector MainView.HSplitTop(MainView.h - 10.0f - ms_ButtonHeight, &CustomList, &MainView); static float s_ScrollValue = 0.0f; if(s_InitCustomList[s_CurCustomTab]) { int ListSize = 0; if(s_CurCustomTab == ASSETS_TAB_ENTITIES) { s_SearchEntitiesList.clear(); ListSize = m_EntitiesList.size(); for(int i = 0; i < ListSize; ++i) { const SCustomEntities *s = &m_EntitiesList[i]; // filter quick search if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(s->m_aName, s_aFilterString[s_CurCustomTab])) continue; s_SearchEntitiesList.add_unsorted(s); } } else if(s_CurCustomTab == ASSETS_TAB_GAME) { ListSize = InitSearchList(s_SearchGamesList, m_GameList); } else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS) { ListSize = InitSearchList(s_SearchEmoticonsList, m_EmoticonList); } else if(s_CurCustomTab == ASSETS_TAB_PARTICLES) { ListSize = InitSearchList(s_SearchParticlesList, m_ParticlesList); } else if(s_CurCustomTab == ASSETS_TAB_HUD) { ListSize = InitSearchList(s_SearchHudList, m_HudList); } s_InitCustomList[s_CurCustomTab] = false; s_CustomListSize[s_CurCustomTab] = ListSize; } int OldSelected = -1; float Margin = 10; float TextureWidth = 150; float TextureHeight = 150; int SearchListSize = 0; if(s_CurCustomTab == ASSETS_TAB_ENTITIES) { SearchListSize = s_SearchEntitiesList.size(); } else if(s_CurCustomTab == ASSETS_TAB_GAME) { SearchListSize = s_SearchGamesList.size(); TextureHeight = 75; } else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS) { SearchListSize = s_SearchEmoticonsList.size(); } else if(s_CurCustomTab == ASSETS_TAB_PARTICLES) { SearchListSize = s_SearchParticlesList.size(); } else if(s_CurCustomTab == ASSETS_TAB_HUD) { SearchListSize = s_SearchHudList.size(); TextureHeight = 128; } UiDoListboxStart(&s_InitCustomList[s_CurCustomTab], &CustomList, TextureHeight + 15.0f + 10.0f + Margin, "", "", SearchListSize, CustomList.w / (Margin + TextureWidth), OldSelected, s_ScrollValue, true); for(int i = 0; i < SearchListSize; ++i) { const SCustomItem *s = GetCustomItem(s_CurCustomTab, i); if(s == NULL) continue; if(s_CurCustomTab == ASSETS_TAB_ENTITIES) { if(str_comp(s->m_aName, g_Config.m_ClAssetsEntites) == 0) OldSelected = i; } else if(s_CurCustomTab == ASSETS_TAB_GAME) { if(str_comp(s->m_aName, g_Config.m_ClAssetGame) == 0) OldSelected = i; } else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS) { if(str_comp(s->m_aName, g_Config.m_ClAssetEmoticons) == 0) OldSelected = i; } else if(s_CurCustomTab == ASSETS_TAB_PARTICLES) { if(str_comp(s->m_aName, g_Config.m_ClAssetParticles) == 0) OldSelected = i; } else if(s_CurCustomTab == ASSETS_TAB_HUD) { if(str_comp(s->m_aName, g_Config.m_ClAssetHud) == 0) OldSelected = i; } CListboxItem Item = UiDoListboxNextItem(s, OldSelected == i); CUIRect ItemRect = Item.m_Rect; ItemRect.Margin(Margin / 2, &ItemRect); if(Item.m_Visible) { CUIRect TextureRect; ItemRect.HSplitTop(15, &ItemRect, &TextureRect); TextureRect.HSplitTop(10, NULL, &TextureRect); UI()->DoLabelScaled(&ItemRect, s->m_aName, ItemRect.h - 2, TEXTALIGN_CENTER); if(s->m_RenderTexture.IsValid()) { Graphics()->WrapClamp(); Graphics()->TextureSet(s->m_RenderTexture); Graphics()->QuadsBegin(); Graphics()->SetColor(1, 1, 1, 1); IGraphics::CQuadItem QuadItem(TextureRect.x + (TextureRect.w - TextureWidth) / 2, TextureRect.y + (TextureRect.h - TextureHeight) / 2, TextureWidth, TextureHeight); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); Graphics()->WrapNormal(); } } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { if(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName[0] != '\0') { if(s_CurCustomTab == ASSETS_TAB_ENTITIES) { str_copy(g_Config.m_ClAssetsEntites, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetsEntites)); m_pClient->m_MapImages.ChangeEntitiesPath(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName); } else if(s_CurCustomTab == ASSETS_TAB_GAME) { str_copy(g_Config.m_ClAssetGame, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetGame)); GameClient()->LoadGameSkin(g_Config.m_ClAssetGame); } else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS) { str_copy(g_Config.m_ClAssetEmoticons, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetEmoticons)); GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons); } else if(s_CurCustomTab == ASSETS_TAB_PARTICLES) { str_copy(g_Config.m_ClAssetParticles, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetParticles)); GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles); } else if(s_CurCustomTab == ASSETS_TAB_HUD) { str_copy(g_Config.m_ClAssetHud, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetHud)); GameClient()->LoadHudSkin(g_Config.m_ClAssetHud); } } } // render quick search { MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch); QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton); QuickSearch.HSplitTop(5.0f, 0, &QuickSearch); const char *pSearchLabel = "\xEF\x80\x82"; TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT)); TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE); SLabelProperties Props; Props.m_AlignVertically = 0; UI()->DoLabelScaled(&QuickSearch, pSearchLabel, 14.0f, TEXTALIGN_LEFT, Props); float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1, -1.0f); TextRender()->SetRenderFlags(0); TextRender()->SetCurFont(NULL); QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch); QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch); QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton); static int s_ClearButton = 0; static float s_Offset = 0.0f; SUIExEditBoxProperties EditProps; if(Input()->KeyPress(KEY_F) && Input()->ModifierIsPressed()) { UI()->SetActiveItem(&s_aFilterString[s_CurCustomTab]); EditProps.m_SelectText = true; } EditProps.m_pEmptyText = Localize("Search"); if(UIEx()->DoClearableEditBox(&s_aFilterString[s_CurCustomTab], &s_ClearButton, &QuickSearch, s_aFilterString[s_CurCustomTab], sizeof(s_aFilterString[0]), 14.0f, &s_Offset, false, CUI::CORNER_ALL, EditProps)) s_InitCustomList[s_CurCustomTab] = true; } DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton); DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton); DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &ReloadButton); DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0); static int s_AssetsDirID = 0; if(DoButton_Menu(&s_AssetsDirID, Localize("Assets directory"), 0, &DirectoryButton)) { char aBuf[IO_MAX_PATH_LENGTH]; char aBufFull[IO_MAX_PATH_LENGTH + 7]; if(s_CurCustomTab == ASSETS_TAB_ENTITIES) str_copy(aBufFull, "assets/entities", sizeof(aBufFull)); else if(s_CurCustomTab == ASSETS_TAB_GAME) str_copy(aBufFull, "assets/game", sizeof(aBufFull)); else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS) str_copy(aBufFull, "assets/emoticons", sizeof(aBufFull)); else if(s_CurCustomTab == ASSETS_TAB_PARTICLES) str_copy(aBufFull, "assets/particles", sizeof(aBufFull)); else if(s_CurCustomTab == ASSETS_TAB_HUD) str_copy(aBufFull, "assets/hud", sizeof(aBufFull)); Storage()->GetCompletePath(IStorage::TYPE_SAVE, aBufFull, aBuf, sizeof(aBuf)); Storage()->CreateFolder("assets", IStorage::TYPE_SAVE); Storage()->CreateFolder(aBufFull, IStorage::TYPE_SAVE); if(!open_file(aBuf)) { dbg_msg("menus", "couldn't open file"); } } TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT)); TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE); static int s_AssetsReloadBtnID = 0; if(DoButton_Menu(&s_AssetsReloadBtnID, "\xEF\x80\x9E", 0, &ReloadButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0)) { ClearCustomItems(s_CurCustomTab); } TextRender()->SetRenderFlags(0); TextRender()->SetCurFont(NULL); } void CMenus::ConchainAssetsEntities(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CMenus *pThis = (CMenus *)pUserData; if(pResult->NumArguments() == 1) { const char *pArg = pResult->GetString(0); if(str_comp(pArg, g_Config.m_ClAssetsEntites) != 0) { pThis->m_pClient->m_MapImages.ChangeEntitiesPath(pArg); } } pfnCallback(pResult, pCallbackUserData); } void CMenus::ConchainAssetGame(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CMenus *pThis = (CMenus *)pUserData; if(pResult->NumArguments() == 1) { const char *pArg = pResult->GetString(0); if(str_comp(pArg, g_Config.m_ClAssetGame) != 0) { pThis->GameClient()->LoadGameSkin(pArg); } } pfnCallback(pResult, pCallbackUserData); } void CMenus::ConchainAssetParticles(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CMenus *pThis = (CMenus *)pUserData; if(pResult->NumArguments() == 1) { const char *pArg = pResult->GetString(0); if(str_comp(pArg, g_Config.m_ClAssetParticles) != 0) { pThis->GameClient()->LoadParticlesSkin(pArg); } } pfnCallback(pResult, pCallbackUserData); } void CMenus::ConchainAssetEmoticons(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CMenus *pThis = (CMenus *)pUserData; if(pResult->NumArguments() == 1) { const char *pArg = pResult->GetString(0); if(str_comp(pArg, g_Config.m_ClAssetEmoticons) != 0) { pThis->GameClient()->LoadEmoticonsSkin(pArg); } } pfnCallback(pResult, pCallbackUserData); } void CMenus::ConchainAssetHud(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) { CMenus *pThis = (CMenus *)pUserData; if(pResult->NumArguments() == 1) { const char *pArg = pResult->GetString(0); if(str_comp(pArg, g_Config.m_ClAssetHud) != 0) { pThis->GameClient()->LoadHudSkin(pArg); } } pfnCallback(pResult, pCallbackUserData); }