#ifndef GAME_CLIENT_COMPONENTS_FREEZEBARS_H #define GAME_CLIENT_COMPONENTS_FREEZEBARS_H #include class CFreezeBars : public CComponent { void RenderFreezeBar(const int ClientID); void RenderFreezeBarPos(float x, const float y, const float width, const float height, float Progress, float Alpha = 1.0f); bool IsPlayerInfoAvailable(int ClientID) const; public: virtual int Sizeof() const override { return sizeof(*this); } virtual void OnRender() override; }; #endif