#include #include #include "ed_editor.hpp" template static int make_version(int i, const T &v) { return (i<<16)+sizeof(T); } // backwards compatiblity void editor_load_old(DATAFILE *df, MAP *map) { class mapres_image { public: int width; int height; int image_data; }; struct mapres_tilemap { int image; int width; int height; int x, y; int scale; int data; int main; }; struct mapres_entity { int x, y; int data[1]; }; struct mapres_spawnpoint { int x, y; }; struct mapres_item { int x, y; int type; }; struct mapres_flagstand { int x, y; }; enum { MAPRES_ENTS_START=1, MAPRES_SPAWNPOINT=1, MAPRES_ITEM=2, MAPRES_SPAWNPOINT_RED=3, MAPRES_SPAWNPOINT_BLUE=4, MAPRES_FLAGSTAND_RED=5, MAPRES_FLAGSTAND_BLUE=6, MAPRES_ENTS_END, ITEM_NULL=0, ITEM_WEAPON_GUN=0x00010001, ITEM_WEAPON_SHOTGUN=0x00010002, ITEM_WEAPON_ROCKET=0x00010003, ITEM_WEAPON_SNIPER=0x00010004, ITEM_WEAPON_HAMMER=0x00010005, ITEM_HEALTH =0x00020001, ITEM_ARMOR=0x00030001, ITEM_NINJA=0x00040001, }; enum { MAPRES_REGISTERED=0x8000, MAPRES_IMAGE=0x8001, MAPRES_TILEMAP=0x8002, MAPRES_COLLISIONMAP=0x8003, MAPRES_TEMP_THEME=0x8fff, }; // load tilemaps int game_width = 0; int game_height = 0; { int start, num; datafile_get_type(df, MAPRES_TILEMAP, &start, &num); for(int t = 0; t < num; t++) { mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0); LAYER_TILES *l = new LAYER_TILES(tmap->width, tmap->height); if(tmap->main) { // move game layer to correct position for(int i = 0; i < map->groups[0]->layers.len()-1; i++) { if(map->groups[0]->layers[i] == editor.game_layer) map->groups[0]->swap_layers(i, i+1); } game_width = tmap->width; game_height = tmap->height; } // add new layer map->groups[0]->add_layer(l); // process the data unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data); TILE *dst_data = l->tiles; for(int y = 0; y < tmap->height; y++) for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2) { dst_data->index = src_data[0]; dst_data->flags = src_data[1]; } l->image = tmap->image; } } // load images { int start, count; datafile_get_type(df, MAPRES_IMAGE, &start, &count); for(int i = 0; i < count; i++) { mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0); void *data = datafile_get_data(df, imgres->image_data); IMAGE *img = new IMAGE; img->width = imgres->width; img->height = imgres->height; img->format = IMG_RGBA; // copy image data img->data = mem_alloc(img->width*img->height*4, 1); mem_copy(img->data, data, img->width*img->height*4); img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO); editor.map.images.add(img); // unload image datafile_unload_data(df, imgres->image_data); } } // load entities { LAYER_GAME *g = editor.game_layer; g->resize(game_width, game_height); for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++) { // fetch entities of this class int start, num; datafile_get_type(df, t, &start, &num); for(int i = 0; i < num; i++) { mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0); int x = e->x/32; int y = e->y/32; int id = -1; if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN; else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED; else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE; else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED; else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE; else if(t == MAPRES_ITEM) { if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN; else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE; else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA; else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1; else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1; } if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height) g->tiles[y*g->width+x].index = id+ENTITY_OFFSET; } } } } int EDITOR::save(const char *filename) { dbg_msg("editor", "saving to '%s'...", filename); DATAFILE_OUT *df = datafile_create(filename); if(!df) { dbg_msg("editor", "failed to open file '%s'...", filename); return 0; } // save version { MAPITEM_VERSION item; item.version = 1; datafile_add_item(df, MAPITEMTYPE_VERSION, 0, sizeof(item), &item); } // save images for(int i = 0; i < map.images.len(); i++) { IMAGE *img = map.images[i]; MAPITEM_IMAGE item; item.version = 1; item.width = img->width; item.height = img->height; item.external = img->external; item.image_name = datafile_add_data(df, strlen(img->name)+1, img->name); if(img->external) item.image_data = -1; else item.image_data = datafile_add_data(df, item.width*item.height*4, img->data); datafile_add_item(df, MAPITEMTYPE_IMAGE, i, sizeof(item), &item); } // save layers int layer_count = 0; for(int g = 0; g < map.groups.len(); g++) { LAYERGROUP *group = map.groups[g]; MAPITEM_GROUP gitem; gitem.version = 1; gitem.parallax_x = group->parallax_x; gitem.parallax_y = group->parallax_y; gitem.offset_x = group->offset_x; gitem.offset_y = group->offset_y; gitem.start_layer = layer_count; gitem.num_layers = 0; for(int l = 0; l < group->layers.len(); l++) { if(group->layers[l]->type == LAYERTYPE_TILES) { dbg_msg("editor", "saving tiles layer"); LAYER_TILES *layer = (LAYER_TILES *)group->layers[l]; MAPITEM_LAYER_TILEMAP item; item.version = 2; item.layer.flags = 0; item.layer.type = layer->type; item.color.r = 255; // not in use right now item.color.g = 255; item.color.b = 255; item.color.a = 255; item.color_env = -1; item.color_env_offset = 0; item.width = layer->width; item.height = layer->height; item.flags = layer->game; item.image = layer->image; item.data = datafile_add_data(df, layer->width*layer->height*sizeof(TILE), layer->tiles); datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item); gitem.num_layers++; layer_count++; } else if(group->layers[l]->type == LAYERTYPE_QUADS) { dbg_msg("editor", "saving quads layer"); LAYER_QUADS *layer = (LAYER_QUADS *)group->layers[l]; if(layer->quads.len()) { MAPITEM_LAYER_QUADS item; item.version = 1; item.layer.flags = 0; item.layer.type = layer->type; item.image = layer->image; // add the data item.num_quads = layer->quads.len(); item.data = datafile_add_data_swapped(df, layer->quads.len()*sizeof(QUAD), layer->quads.getptr()); datafile_add_item(df, MAPITEMTYPE_LAYER, layer_count, sizeof(item), &item); // clean up //mem_free(quads); gitem.num_layers++; layer_count++; } } } datafile_add_item(df, MAPITEMTYPE_GROUP, g, sizeof(gitem), &gitem); } // save envelopes int point_count = 0; for(int e = 0; e < map.envelopes.len(); e++) { MAPITEM_ENVELOPE item; item.version = 1; item.channels = map.envelopes[e]->channels; item.start_point = point_count; item.num_points = map.envelopes[e]->points.len(); item.name = -1; datafile_add_item(df, MAPITEMTYPE_ENVELOPE, e, sizeof(item), &item); point_count += item.num_points; } // save points int totalsize = sizeof(ENVPOINT) * point_count; ENVPOINT *points = (ENVPOINT *)mem_alloc(totalsize, 1); point_count = 0; for(int e = 0; e < map.envelopes.len(); e++) { int count = map.envelopes[e]->points.len(); mem_copy(&points[point_count], map.envelopes[e]->points.getptr(), sizeof(ENVPOINT)*count); point_count += count; } datafile_add_item(df, MAPITEMTYPE_ENVPOINTS, 0, totalsize, points); // finish the data file datafile_finish(df); dbg_msg("editor", "done"); return 1; } void load_into_map(DATAFILE *df, MAP *map) { } int EDITOR::load(const char *filename) { DATAFILE *df = datafile_load(filename); if(!df) return 0; // check version MAPITEM_VERSION *item = (MAPITEM_VERSION *)datafile_find_item(df, MAPITEMTYPE_VERSION, 0); if(!item) { // import old map MAP old_mapstuff; editor.reset(); editor_load_old(df, &old_mapstuff); } else if(item->version == 1) { editor.reset(false); // load images { int start, num; datafile_get_type(df, MAPITEMTYPE_IMAGE, &start, &num); for(int i = 0; i < num; i++) { MAPITEM_IMAGE *item = (MAPITEM_IMAGE *)datafile_get_item(df, start+i, 0, 0); char *name = (char *)datafile_get_data(df, item->image_name); // copy base info IMAGE *img = new IMAGE; img->external = item->external; if(item->external) { char buf[256]; sprintf(buf, "data/mapres/%s.png", name); // load external IMAGE imginfo; if(gfx_load_png(&imginfo, buf)) { *img = imginfo; img->tex_id = gfx_load_texture_raw(imginfo.width, imginfo.height, imginfo.format, imginfo.data, IMG_AUTO); img->external = 1; } } else { img->width = item->width; img->height = item->height; img->format = IMG_RGBA; // copy image data void *data = datafile_get_data(df, item->image_data); img->data = mem_alloc(img->width*img->height*4, 1); mem_copy(img->data, data, img->width*img->height*4); img->tex_id = gfx_load_texture_raw(img->width, img->height, img->format, img->data, IMG_AUTO); } // copy image name if(name) strncpy(img->name, name, 128); editor.map.images.add(img); // unload image datafile_unload_data(df, item->image_data); datafile_unload_data(df, item->image_name); } } // load groups { int layers_start, layers_num; datafile_get_type(df, MAPITEMTYPE_LAYER, &layers_start, &layers_num); int start, num; datafile_get_type(df, MAPITEMTYPE_GROUP, &start, &num); for(int g = 0; g < num; g++) { MAPITEM_GROUP *gitem = (MAPITEM_GROUP *)datafile_get_item(df, start+g, 0, 0); LAYERGROUP *group = map.new_group(); group->parallax_x = gitem->parallax_x; group->parallax_y = gitem->parallax_y; group->offset_x = gitem->offset_x; group->offset_y = gitem->offset_y; for(int l = 0; l < gitem->num_layers; l++) { MAPITEM_LAYER *layer_item = (MAPITEM_LAYER *)datafile_get_item(df, layers_start+gitem->start_layer+l, 0, 0); if(!layer_item) continue; if(layer_item->type == LAYERTYPE_TILES) { MAPITEM_LAYER_TILEMAP *tilemap_item = (MAPITEM_LAYER_TILEMAP *)layer_item; LAYER_TILES *tiles = 0; if(tilemap_item->flags&1) { tiles = new LAYER_GAME(tilemap_item->width, tilemap_item->height); editor.make_game_layer(tiles); make_game_group(group); } else tiles = new LAYER_TILES(tilemap_item->width, tilemap_item->height); group->add_layer(tiles); void *data = datafile_get_data(df, tilemap_item->data); tiles->image = tilemap_item->image; tiles->game = tilemap_item->flags&1; mem_copy(tiles->tiles, data, tiles->width*tiles->height*sizeof(TILE)); if(tiles->game && tilemap_item->version == make_version(1, *tilemap_item)) { for(int i = 0; i < tiles->width*tiles->height; i++) { if(tiles->tiles[i].index) tiles->tiles[i].index += ENTITY_OFFSET; } } datafile_unload_data(df, tilemap_item->data); } else if(layer_item->type == LAYERTYPE_QUADS) { MAPITEM_LAYER_QUADS *quads_item = (MAPITEM_LAYER_QUADS *)layer_item; LAYER_QUADS *layer = new LAYER_QUADS; layer->image = quads_item->image; if(layer->image < -1 || layer->image >= map.images.len()) layer->image = -1; void *data = datafile_get_data_swapped(df, quads_item->data); group->add_layer(layer); layer->quads.setsize(quads_item->num_quads); mem_copy(layer->quads.getptr(), data, sizeof(QUAD)*quads_item->num_quads); datafile_unload_data(df, quads_item->data); } } } } // load envelopes { ENVPOINT *points = 0; { int start, num; datafile_get_type(df, MAPITEMTYPE_ENVPOINTS, &start, &num); if(num) points = (ENVPOINT *)datafile_get_item(df, start, 0, 0); } int start, num; datafile_get_type(df, MAPITEMTYPE_ENVELOPE, &start, &num); for(int e = 0; e < num; e++) { MAPITEM_ENVELOPE *item = (MAPITEM_ENVELOPE *)datafile_get_item(df, start+e, 0, 0); ENVELOPE *env = new ENVELOPE(item->channels); env->points.setsize(item->num_points); mem_copy(env->points.getptr(), &points[item->start_point], sizeof(ENVPOINT)*item->num_points); map.envelopes.add(env); } } } datafile_unload(df); return 0; } int EDITOR::append(const char *filename) { return 0; }