/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include "srv_common.h" #include "srv_tdm.h" gameobject_tdm::gameobject_tdm() { is_teamplay = true; } int gameobject_tdm::on_player_death(class player *victim, class player *killer, int weapon) { gameobject::on_player_death(victim, killer, weapon); if(weapon >= 0) { // do team scoring if(killer == victim) teamscore[killer->team&1]--; // klant arschel else teamscore[killer->team&1]++; // good shit } return 0; } void gameobject_tdm::tick() { if(game_over_tick == -1 && !warmup) { // check score win condition if((config.scorelimit > 0 && (teamscore[0] >= config.scorelimit || teamscore[1] >= config.scorelimit)) || (config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60)) { if(teamscore[0] != teamscore[0]) endround(); else sudden_death = 1; } } gameobject::tick(); }