#ifndef ENGINE_CLIENT_OPENGL_SL_H #define ENGINE_CLIENT_OPENGL_SL_H #include class CGLSL { public: bool LoadShader(class IStorage *pStorage, const char *pFile, int Type); void DeleteShader(); bool IsLoaded(); GLuint GetShaderID(); CGLSL(); virtual ~CGLSL(); private: GLuint m_ShaderID; int m_Type; bool m_IsLoaded; }; #endif // ENGINE_CLIENT_OPENGL_SL_H