/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SHARED_E_CONFIG_VARIABLES_H #define ENGINE_SHARED_E_CONFIG_VARIABLES_H #undef ENGINE_SHARED_E_CONFIG_VARIABLES_H // this file will be included several times // TODO: remove this #include "././game/variables.h" MACRO_CONFIG_STR(PlayerName, player_name, 24, "nameless tee", CFGFLAG_SAVE|CFGFLAG_CLIENT, "Name of the player", -1) MACRO_CONFIG_STR(ClanName, clan_name, 32, "", CFGFLAG_SAVE|CFGFLAG_CLIENT, "(not used)", -1) MACRO_CONFIG_STR(Password, password, 32, "", CFGFLAG_CLIENT|CFGFLAG_SERVER, "Password to the server", 3) MACRO_CONFIG_STR(Logfile, logfile, 128, "", CFGFLAG_SAVE|CFGFLAG_CLIENT|CFGFLAG_SERVER, "Filename to log all output to", 3) MACRO_CONFIG_INT(ConsoleOutputLevel, console_output_level, 0, 0, 2, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Adjusts the amount of information in the console", 3) MACRO_CONFIG_INT(ClCpuThrottle, cl_cpu_throttle, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(ClEditor, cl_editor, 0, 0, 1, CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(ClEventthread, cl_eventthread, 0, 0, 1, CFGFLAG_CLIENT, "Enables the usage of a thread to pump the events", -1) MACRO_CONFIG_INT(ClShowIds, cl_show_ids, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Whether to show client ids in scoreboard", -1) MACRO_CONFIG_INT(InpGrab, inp_grab, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use forceful input grabbing method", -1) MACRO_CONFIG_STR(BrFilterString, br_filter_string, 25, "", CFGFLAG_SAVE|CFGFLAG_CLIENT, "Server browser filtering string", -1) MACRO_CONFIG_INT(BrFilterFull, br_filter_full, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter out full server in browser", -1) MACRO_CONFIG_INT(BrFilterEmpty, br_filter_empty, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter out empty server in browser", -1) MACRO_CONFIG_INT(BrFilterPw, br_filter_pw, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter out password protected servers in browser", -1) MACRO_CONFIG_INT(BrFilterPing, br_filter_ping, 999, 0, 999, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Ping to filter by in the server browser", -1) MACRO_CONFIG_INT(BrFilterGametypeStrict, br_filter_gametype_strict, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter gametype strict", -1) MACRO_CONFIG_STR(BrFilterGametype, br_filter_gametype, 128, "", CFGFLAG_SAVE|CFGFLAG_CLIENT, "Game types to filter", -1) MACRO_CONFIG_INT(BrFilterPure, br_filter_pure, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter out non-standard servers in browser", -1) MACRO_CONFIG_INT(BrFilterPureMap, br_filter_pure_map, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter out non-standard maps in browser", -1) MACRO_CONFIG_INT(BrFilterCompatversion, br_filter_compatversion, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Filter out non-compatible servers in browser", -1) MACRO_CONFIG_INT(BrSort, br_sort, 0, 0, 256, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(BrSortOrder, br_sort_order, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(BrMaxRequests, br_max_requests, 10, 0, 1000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Number of requests to use when refreshing server browser", -1) MACRO_CONFIG_INT(SndBufferSize, snd_buffer_size, 512, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Sound buffer size", -1) MACRO_CONFIG_INT(SndRate, snd_rate, 48000, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Sound mixing rate", -1) MACRO_CONFIG_INT(SndEnable, snd_enable, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Sound enable", -1) MACRO_CONFIG_INT(SndVolume, snd_volume, 100, 0, 100, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Sound volume", -1) MACRO_CONFIG_INT(SndDevice, snd_device, -1, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "(deprecated) Sound device to use", -1) MACRO_CONFIG_INT(SndNonactiveMute, snd_nonactive_mute, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 800, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution width", -1) MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 600, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution height", -1) MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Fullscreen", -1) MACRO_CONFIG_INT(GfxAlphabits, gfx_alphabits, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Alpha bits for framebuffer (fullscreen only)", -1) MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Colors bits for framebuffer (fullscreen only)", -1) MACRO_CONFIG_INT(GfxClear, gfx_clear, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Clear screen before rendering", -1) MACRO_CONFIG_INT(GfxVsync, gfx_vsync, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Vertical sync", -1) MACRO_CONFIG_INT(GfxDisplayAllModes, gfx_display_all_modes, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(GfxTextureCompression, gfx_texture_compression, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Use texture compression", -1) MACRO_CONFIG_INT(GfxHighDetail, gfx_high_detail, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "High detail", -1) MACRO_CONFIG_INT(GfxTextureQuality, gfx_texture_quality, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(GfxFsaaSamples, gfx_fsaa_samples, 0, 0, 16, CFGFLAG_SAVE|CFGFLAG_CLIENT, "FSAA Samples", -1) MACRO_CONFIG_INT(GfxRefreshRate, gfx_refresh_rate, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen refresh rate", -1) MACRO_CONFIG_INT(GfxFinish, gfx_finish, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "", -1) MACRO_CONFIG_INT(InpMousesens, inp_mousesens, 100, 5, 100000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Mouse sensitivity", -1) MACRO_CONFIG_STR(SvName, sv_name, 128, "DDRace Test Trunk 0.5 Server", CFGFLAG_SERVER, "Server name", 3) MACRO_CONFIG_STR(SvBindaddr, sv_bindaddr, 128, "", CFGFLAG_SERVER, "Address to bind the server to", 3) MACRO_CONFIG_INT(SvPort, sv_port, 8303, 0, 0, CFGFLAG_SERVER, "Port to use for the server", 3) MACRO_CONFIG_INT(SvExternalPort, sv_external_port, 0, 0, 0, CFGFLAG_SERVER, "External port to report to the master servers", 3) MACRO_CONFIG_STR(SvMap, sv_map, 128, "Test", CFGFLAG_SERVER, "Map to use on the server", 3) MACRO_CONFIG_INT(SvMaxClients, sv_max_clients, 16, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients that are allowed on a server", 3) MACRO_CONFIG_INT(SvMaxClientsPerIP, sv_max_clients_per_ip, 2, 1, MAX_CLIENTS, CFGFLAG_SERVER, "Maximum number of clients with the same IP that can connect to the server", 3) MACRO_CONFIG_INT(SvHighBandwidth, sv_high_bandwidth, 0, 0, 1, CFGFLAG_SERVER, "Use high bandwidth mode. Doubles the bandwidth required for the server. LAN use only", 3) MACRO_CONFIG_INT(SvRegister, sv_register, 1, 0, 1, CFGFLAG_SERVER, "Register server with master server for public listing", 3) /*MACRO_CONFIG_STR(SvRconPassword, sv_rcon_password, 32, "", CFGFLAG_SERVER, "Remote console password")*/ MACRO_CONFIG_INT(SvRconMaxTries, sv_rcon_max_tries, 3, 0, 100, CFGFLAG_SERVER, "Maximum number of tries for remote console authentication", 3) MACRO_CONFIG_INT(SvRconBantime, sv_rcon_bantime, 300, 0, 9999, CFGFLAG_SERVER, "The time a client gets banned if remote console authentication fails. 0 makes it just use kick", 3) MACRO_CONFIG_INT(Debug, debug, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Debug mode", 3) MACRO_CONFIG_INT(DbgStress, dbg_stress, 0, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Stress systems", 3) MACRO_CONFIG_INT(DbgStressNetwork, dbg_stress_network, 0, 0, 0, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Stress network", 3) MACRO_CONFIG_INT(DbgPref, dbg_pref, 0, 0, 1, CFGFLAG_SERVER, "Performance outputs", 3) MACRO_CONFIG_INT(DbgGraphs, dbg_graphs, 0, 0, 1, CFGFLAG_CLIENT, "Performance graphs", -1) MACRO_CONFIG_INT(DbgHitch, dbg_hitch, 0, 0, 0, CFGFLAG_SERVER, "Hitch warnings", 3) MACRO_CONFIG_STR(DbgStressServer, dbg_stress_server, 32, "localhost", CFGFLAG_CLIENT, "Server to stress", -1) MACRO_CONFIG_INT(DbgResizable, dbg_resizable, 0, 0, 0, CFGFLAG_CLIENT, "Enables window resizing", -1) //DDRace MACRO_CONFIG_STR(SvWelcome, sv_welcome, 64, "", CFGFLAG_SERVER, "Message that will be displayed to players who join the server", 3) MACRO_CONFIG_STR(SvBroadcast, sv_broadcast, 64, "DDRace.info Trunk 0.5", CFGFLAG_SERVER, "The broadcasting message", 3) MACRO_CONFIG_INT(SvReservedSlots, sv_reserved_slots, 0, 0, 16, CFGFLAG_SERVER, "The number of slots that are reserved for special players", 3) MACRO_CONFIG_STR(SvReservedSlotsPass, sv_reserved_slots_pass, 32, "", CFGFLAG_SERVER, "The password that is required to use a reserved slot", 3) MACRO_CONFIG_STR(SvRconPasswordAdmin, sv_admin_pass, 32, "", CFGFLAG_SERVER, "Remote console administrator password", 4) MACRO_CONFIG_STR(SvRconPasswordModer, sv_mod_pass, 32, "", CFGFLAG_SERVER, "Remote console moderator password", 4) MACRO_CONFIG_STR(SvRconPasswordHelper, sv_helper_pass, 32, "", CFGFLAG_SERVER, "Remote console helper password", 4) MACRO_CONFIG_INT(SvHit, sv_hit, 1, 0, 1, CFGFLAG_SERVER, "Whether players can hammer/grenade/laser eachother or not", 3) MACRO_CONFIG_INT(SvEndlessDrag, sv_endless_drag, 0, 0, 1, CFGFLAG_SERVER, "Turns endless hooking on/off", 3) MACRO_CONFIG_INT(SvCheats, sv_cheats, 0, 0, 1, CFGFLAG_SERVER, "Turns cheats on/off", 4) MACRO_CONFIG_INT(SvCheatTime, sv_cheattime, 0, 0, 1, CFGFLAG_SERVER, "Whether the time of players will be stopped on cheating or not", 3) MACRO_CONFIG_INT(SvEndlessSuperHook, sv_endless_super_hook, 0, 0, 1, CFGFLAG_SERVER, "Endless hook for super players on/off", 3) MACRO_CONFIG_INT(SvAllowColorChange, sv_allow_color_change, 1, 0, 1, CFGFLAG_SERVER, "Whether color change is allowed (to block rainbow mod)", 3) MACRO_CONFIG_INT(SvHideScore, sv_hide_score, 0, 0, 1, CFGFLAG_SERVER, "Whether players scores will be announced or not", 3) MACRO_CONFIG_INT(SvTimer, sv_timer, 0, 0, 1, CFGFLAG_SERVER, "Whether timer commands are allowed or not", 3) MACRO_CONFIG_INT(SvPauseable, sv_pauseable, 1, 0, 1, CFGFLAG_SERVER, "Whether players can pause their char or not", 3) MACRO_CONFIG_INT(SvPauseTime, sv_pause_time, 0, 0, 1, CFGFLAG_SERVER, "Whether '/pause' and 'sv_max_dc_restore' pauses the time of player or not", 3) MACRO_CONFIG_INT(SvEmotionalTees, sv_emotional_tees, 1, 0, 1, CFGFLAG_SERVER, "Whether eye change of tees is enabled or not", 3) MACRO_CONFIG_INT(SvEmoticonDelay, sv_emoticon_delay, 3, 0, 9999, CFGFLAG_SERVER, "The time in seconds between over-head emoticons", 3) MACRO_CONFIG_INT(SvChatDelay, sv_chat_delay, 1, 0, 9999, CFGFLAG_SERVER, "The time in seconds between chat messages", 3) MACRO_CONFIG_INT(SvTeamChangeDelay, sv_team_change_delay, 3, 0, 9999, CFGFLAG_SERVER, "The time in seconds between team changes (spectator/in game)", 3) MACRO_CONFIG_INT(SvInfoChangeDelay, sv_info_change_delay, 5, 0, 9999, CFGFLAG_SERVER, "The time in seconds between info changes (name/skin/color)", 3) MACRO_CONFIG_INT(SvVoteMapTimeDelay, sv_vote_map_delay,0,0,9999,CFGFLAG_SERVER, "The minimum time in seconds between map votes", 3) MACRO_CONFIG_INT(SvVoteDelay, sv_vote_delay, 3, 0, 9999, CFGFLAG_SERVER, "The time in seconds between any vote", 3) MACRO_CONFIG_INT(SvVoteKickTimeDelay, sv_vote_kick_delay,0,0,9999,CFGFLAG_SERVER, "The minimum time in seconds between kick votes", 3) MACRO_CONFIG_INT(SvKillDelay, sv_kill_delay,3,0,9999,CFGFLAG_SERVER, "The minimum time in seconds between kills", 3) MACRO_CONFIG_INT(SvSuicidePenalty, sv_suicide_penalty,0,0,9999,CFGFLAG_SERVER, "The minimum time in seconds between kill or /kills and respawn", 3) MACRO_CONFIG_INT(SvVotePercentage, sv_vote_percentage, 50, 1, 100, CFGFLAG_SERVER, "The percent of people that need to agree or deny for the vote to succeed/fail", 3) MACRO_CONFIG_INT(SvShotgunBulletSound, sv_shotgun_bullet_sound, 0, 0, 1, CFGFLAG_SERVER, "Crazy shotgun bullet sound on/off", 3) MACRO_CONFIG_INT(SvCheckpointSave, sv_checkpoint_save, 1, 0, 1, CFGFLAG_SERVER, "Whether to save checkpoint times to the score file", 3) MACRO_CONFIG_STR(SvScoreFolder, sv_score_folder, 32, "records", CFGFLAG_SERVER, "Folder to save score files to", 3) #if !defined(CONF_PLATFORM_MACOSX) MACRO_CONFIG_INT(SvUseSQL, sv_use_sql, 0, 0, 1, CFGFLAG_SERVER, "Enables SQL DB instead of record file", 4) MACRO_CONFIG_STR(SvSqlUser, sv_sql_user, 32, "nameless", CFGFLAG_SERVER, "SQL User", 4) MACRO_CONFIG_STR(SvSqlPw, sv_sql_pw, 32, "tee", CFGFLAG_SERVER, "SQL Password", 4) MACRO_CONFIG_STR(SvSqlIp, sv_sql_ip, 32, "127.0.0.1", CFGFLAG_SERVER, "SQL Database IP", 4) MACRO_CONFIG_INT(SvSqlPort, sv_sql_port, 3306, 0, 65535, CFGFLAG_SERVER, "SQL Database port", 4) MACRO_CONFIG_STR(SvSqlDatabase, sv_sql_database, 16, "teeworlds", CFGFLAG_SERVER, "SQL Database name", 4) MACRO_CONFIG_STR(SvSqlPrefix, sv_sql_prefix, 16, "record", CFGFLAG_SERVER, "SQL Database table prefix", 4) #endif MACRO_CONFIG_INT(SvDDRaceRules, sv_ddrace_rules, 1, 0, 1, CFGFLAG_SERVER, "Whether the default mod rules are displayed or not", 4) MACRO_CONFIG_STR(SvRulesLine1, sv_rules_line1, 40, "", CFGFLAG_SERVER, "Rules line 1", 4) MACRO_CONFIG_STR(SvRulesLine2, sv_rules_line2, 40, "", CFGFLAG_SERVER, "Rules line 2", 4) MACRO_CONFIG_STR(SvRulesLine3, sv_rules_line3, 40, "", CFGFLAG_SERVER, "Rules line 3", 4) MACRO_CONFIG_STR(SvRulesLine4, sv_rules_line4, 40, "", CFGFLAG_SERVER, "Rules line 4", 4) MACRO_CONFIG_STR(SvRulesLine5, sv_rules_line5, 40, "", CFGFLAG_SERVER, "Rules line 5", 4) MACRO_CONFIG_STR(SvRulesLine6, sv_rules_line6, 40, "", CFGFLAG_SERVER, "Rules line 6", 4) MACRO_CONFIG_STR(SvRulesLine7, sv_rules_line7, 40, "", CFGFLAG_SERVER, "Rules line 7", 4) MACRO_CONFIG_STR(SvRulesLine8, sv_rules_line8, 40, "", CFGFLAG_SERVER, "Rules line 8", 4) MACRO_CONFIG_STR(SvRulesLine9, sv_rules_line9, 40, "", CFGFLAG_SERVER, "Rules line 9", 4) MACRO_CONFIG_STR(SvRulesLine10, sv_rules_line10, 40, "", CFGFLAG_SERVER, "Rules line 10", 4) //MACRO_CONFIG_INT(SvReconnectTime, sv_reconnect_time,5,0,9999,CFGFLAG_SERVER, "The time in seconds between leaves and joins of clients with the same ip", 3) MACRO_CONFIG_INT(SvTeam, sv_team, 0, -1, 1, CFGFLAG_SERVER, "Teams configuration", 3) MACRO_CONFIG_INT(SvTeamStrict, sv_team_strict, 0, 0, 1, CFGFLAG_SERVER, "Kill or not all team if someone left game in team", 4) MACRO_CONFIG_INT(ConnTimeout, conn_timeout, 15, 5, 100, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Network timeout", 4) MACRO_CONFIG_INT(DbgMsg, dbg_msg, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SERVER, "Display or not debug messages", 4) #endif