#include #include #include "mapres_tilemap.h" #include "mapres_image.h" #include "../mapres.h" int tilemap_init() { return 0; } void tilemap_render(float scale, int fg) { if(!map_is_loaded()) return; float screen_x0, screen_y0, screen_x1, screen_y1; gfx_getscreen(&screen_x0, &screen_y0, &screen_x1, &screen_y1); // fetch indecies int start, num; map_get_type(MAPRES_TILEMAP, &start, &num); // render tilemaps int passed_main = 0; for(int t = 0; t < num; t++) { mapres_tilemap *tmap = (mapres_tilemap *)map_get_item(start+t,0,0); unsigned char *data = (unsigned char *)map_get_data(tmap->data); if(tmap->main) passed_main = 1; if((fg && passed_main) || (!fg && !passed_main)) { if(!config.gfx_high_detail && !tmap->main) continue; gfx_texture_set(img_get(tmap->image)); gfx_quads_begin(); int starty = (int)(screen_y0/scale)-1; int startx = (int)(screen_x0/scale)-1; int endy = (int)(screen_y1/scale)+1; int endx = (int)(screen_x1/scale)+1; float frac = (1.25f/1024.0f);//2.0f; //2.0f; float texsize = 1024.0f; float nudge = 0.5f/texsize; for(int y = starty; y < endy; y++) for(int x = startx; x < endx; x++) { int mx = x; int my = y; if(mx<0) mx = 0; if(mx>=tmap->width) mx = tmap->width-1; if(my<0) my = 0; if(my>=tmap->height) my = tmap->height-1; int c = mx + my*tmap->width; unsigned char d = data[c*2]; unsigned char f = data[c*2+1]; if(d) { int tx = d%16; int ty = d/16; int px0 = tx*(1024/16); int py0 = ty*(1024/16); int px1 = (tx+1)*(1024/16)-1; int py1 = (ty+1)*(1024/16)-1; float u0 = nudge + px0/texsize+frac; float v0 = nudge + py0/texsize+frac; float u1 = nudge + px1/texsize+frac; float v1 = nudge + py1/texsize+frac; if(f&TILEFLAG_VFLIP) { float tmp = u0; u0 = u1; u1 = tmp; } if(f&TILEFLAG_HFLIP) { float tmp = v0; v0 = v1; v1 = tmp; } gfx_quads_setsubset(u0,v0,u1,v1); gfx_quads_drawTL(x*scale, y*scale, scale, scale); } } gfx_quads_end(); } } }