#include "assertion_logger.h" #include #include #include #include #include class CAssertionLogger : public ILogger { void Dump(); struct SDebugMessageItem { char m_aMessage[1024]; }; std::mutex m_DbgMessageMutex; CStaticRingBuffer m_DbgMessages; char m_aAssertLogPath[IO_MAX_PATH_LENGTH]; char m_aGameName[256]; public: CAssertionLogger(const char *pAssertLogPath, const char *pGameName); void Log(const CLogMessage *pMessage) override; void GlobalFinish() override; }; void CAssertionLogger::Log(const CLogMessage *pMessage) { std::unique_lock Lock(m_DbgMessageMutex); SDebugMessageItem *pMsgItem = (SDebugMessageItem *)m_DbgMessages.Allocate(sizeof(SDebugMessageItem)); str_copy(pMsgItem->m_aMessage, pMessage->m_aLine, std::size(pMsgItem->m_aMessage)); } void CAssertionLogger::GlobalFinish() { if(dbg_assert_has_failed()) { Dump(); } } void CAssertionLogger::Dump() { char aAssertLogFile[IO_MAX_PATH_LENGTH]; char aDate[64]; str_timestamp(aDate, sizeof(aDate)); str_format(aAssertLogFile, std::size(aAssertLogFile), "%s%s_assert_log_%d_%s.txt", m_aAssertLogPath, m_aGameName, pid(), aDate); std::unique_lock Lock(m_DbgMessageMutex); IOHANDLE FileHandle = io_open(aAssertLogFile, IOFLAG_WRITE); if(FileHandle) { auto *pIt = m_DbgMessages.First(); while(pIt) { io_write(FileHandle, pIt->m_aMessage, str_length(pIt->m_aMessage)); io_write(FileHandle, "\n", 1); pIt = m_DbgMessages.Next(pIt); } io_sync(FileHandle); io_close(FileHandle); } } CAssertionLogger::CAssertionLogger(const char *pAssertLogPath, const char *pGameName) { str_copy(m_aAssertLogPath, pAssertLogPath, std::size(m_aAssertLogPath)); str_copy(m_aGameName, pGameName, std::size(m_aGameName)); } std::unique_ptr CreateAssertionLogger(IStorage *pStorage, const char *pGameName) { char aAssertLogPath[IO_MAX_PATH_LENGTH]; pStorage->GetCompletePath(IStorage::TYPE_SAVE, "dumps/", aAssertLogPath, sizeof(aAssertLogPath)); return std::unique_ptr(new CAssertionLogger(aAssertLogPath, pGameName)); }