#include #include #include #include #include "ed_editor.h" template static int MakeVersion(int i, const T &v) { return (i<<16)+sizeof(T); } // backwards compatiblity /* void editor_load_old(DATAFILE *df, MAP *map) { class mapres_image { public: int width; int height; int image_data; }; struct mapres_tilemap { int image; int width; int height; int x, y; int scale; int data; int main; }; struct mapres_entity { int x, y; int data[1]; }; struct mapres_spawnpoint { int x, y; }; struct mapres_item { int x, y; int type; }; struct mapres_flagstand { int x, y; }; enum { MAPRES_ENTS_START=1, MAPRES_SPAWNPOINT=1, MAPRES_ITEM=2, MAPRES_SPAWNPOINT_RED=3, MAPRES_SPAWNPOINT_BLUE=4, MAPRES_FLAGSTAND_RED=5, MAPRES_FLAGSTAND_BLUE=6, MAPRES_ENTS_END, ITEM_NULL=0, ITEM_WEAPON_GUN=0x00010001, ITEM_WEAPON_SHOTGUN=0x00010002, ITEM_WEAPON_ROCKET=0x00010003, ITEM_WEAPON_SNIPER=0x00010004, ITEM_WEAPON_HAMMER=0x00010005, ITEM_HEALTH =0x00020001, ITEM_ARMOR=0x00030001, ITEM_NINJA=0x00040001, }; enum { MAPRES_REGISTERED=0x8000, MAPRES_IMAGE=0x8001, MAPRES_TILEMAP=0x8002, MAPRES_COLLISIONMAP=0x8003, MAPRES_TEMP_THEME=0x8fff, }; // load tilemaps int game_width = 0; int game_height = 0; { int start, num; datafile_get_type(df, MAPRES_TILEMAP, &start, &num); for(int t = 0; t < num; t++) { mapres_tilemap *tmap = (mapres_tilemap *)datafile_get_item(df, start+t,0,0); CLayerTiles *l = new CLayerTiles(tmap->width, tmap->height); if(tmap->main) { // move game layer to correct position for(int i = 0; i < map->groups[0]->layers.len()-1; i++) { if(map->groups[0]->layers[i] == pEditor->map.game_layer) map->groups[0]->swap_layers(i, i+1); } game_width = tmap->width; game_height = tmap->height; } // add new layer map->groups[0]->add_layer(l); // process the data unsigned char *src_data = (unsigned char *)datafile_get_data(df, tmap->data); CTile *dst_data = l->tiles; for(int y = 0; y < tmap->height; y++) for(int x = 0; x < tmap->width; x++, dst_data++, src_data+=2) { dst_data->index = src_data[0]; dst_data->flags = src_data[1]; } l->image = tmap->image; } } // load images { int start, count; datafile_get_type(df, MAPRES_IMAGE, &start, &count); for(int i = 0; i < count; i++) { mapres_image *imgres = (mapres_image *)datafile_get_item(df, start+i, 0, 0); void *data = datafile_get_data(df, imgres->image_data); EDITOR_IMAGE *img = new EDITOR_IMAGE; img->width = imgres->width; img->height = imgres->height; img->format = CImageInfo::FORMAT_RGBA; // copy image data img->data = mem_alloc(img->width*img->height*4, 1); mem_copy(img->data, data, img->width*img->height*4); img->tex_id = Graphics()->LoadTextureRaw(img->width, img->height, img->format, img->data, CImageInfo::FORMAT_AUTO, 0); map->images.add(img); // unload image datafile_unload_data(df, imgres->image_data); } } // load entities { CLayerGame *g = map->game_layer; g->resize(game_width, game_height); for(int t = MAPRES_ENTS_START; t < MAPRES_ENTS_END; t++) { // fetch entities of this class int start, num; datafile_get_type(df, t, &start, &num); for(int i = 0; i < num; i++) { mapres_entity *e = (mapres_entity *)datafile_get_item(df, start+i,0,0); int x = e->x/32; int y = e->y/32; int id = -1; if(t == MAPRES_SPAWNPOINT) id = ENTITY_SPAWN; else if(t == MAPRES_SPAWNPOINT_RED) id = ENTITY_SPAWN_RED; else if(t == MAPRES_SPAWNPOINT_BLUE) id = ENTITY_SPAWN_BLUE; else if(t == MAPRES_FLAGSTAND_RED) id = ENTITY_FLAGSTAND_RED; else if(t == MAPRES_FLAGSTAND_BLUE) id = ENTITY_FLAGSTAND_BLUE; else if(t == MAPRES_ITEM) { if(e->data[0] == ITEM_WEAPON_SHOTGUN) id = ENTITY_WEAPON_SHOTGUN; else if(e->data[0] == ITEM_WEAPON_ROCKET) id = ENTITY_WEAPON_GRENADE; else if(e->data[0] == ITEM_NINJA) id = ENTITY_POWERUP_NINJA; else if(e->data[0] == ITEM_ARMOR) id = ENTITY_ARMOR_1; else if(e->data[0] == ITEM_HEALTH) id = ENTITY_HEALTH_1; } if(id > 0 && x >= 0 && x < g->width && y >= 0 && y < g->height) g->tiles[y*g->width+x].index = id+ENTITY_OFFSET; } } } }*/ int CEditor::Save(const char *pFilename) { return m_Map.Save(Kernel()->RequestInterface(), pFilename); } int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); CDataFileWriter df; if(!df.Open(pStorage, pFileName)) { str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf); return 0; } // save version { CMapItemVersion Item; Item.m_Version = 1; df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item); } // save images for(int i = 0; i < m_lImages.size(); i++) { CEditorImage *pImg = m_lImages[i]; // analyse the image for when saving (should be done when we load the image) // TODO! pImg->AnalyseTileFlags(); CMapItemImage Item; Item.m_Version = 1; Item.m_Width = pImg->m_Width; Item.m_Height = pImg->m_Height; Item.m_External = pImg->m_External; Item.m_ImageName = df.AddData(str_length(pImg->m_aName)+1, pImg->m_aName); if(pImg->m_External) Item.m_ImageData = -1; else Item.m_ImageData = df.AddData(Item.m_Width*Item.m_Height*4, pImg->m_pData); df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item); } // save layers int LayerCount = 0, GroupCount = 0; for(int g = 0; g < m_lGroups.size(); g++) { CLayerGroup *pGroup = m_lGroups[g]; if(!pGroup->m_SaveToMap) continue; CMapItemGroup GItem; GItem.m_Version = CMapItemGroup::CURRENT_VERSION; GItem.m_ParallaxX = pGroup->m_ParallaxX; GItem.m_ParallaxY = pGroup->m_ParallaxY; GItem.m_OffsetX = pGroup->m_OffsetX; GItem.m_OffsetY = pGroup->m_OffsetY; GItem.m_UseClipping = pGroup->m_UseClipping; GItem.m_ClipX = pGroup->m_ClipX; GItem.m_ClipY = pGroup->m_ClipY; GItem.m_ClipW = pGroup->m_ClipW; GItem.m_ClipH = pGroup->m_ClipH; GItem.m_StartLayer = LayerCount; GItem.m_NumLayers = 0; for(int l = 0; l < pGroup->m_lLayers.size(); l++) { if(!pGroup->m_lLayers[l]->m_SaveToMap) continue; if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_TILES) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer"); CLayerTiles *pLayer = (CLayerTiles *)pGroup->m_lLayers[l]; pLayer->PrepareForSave(); CMapItemLayerTilemap Item; Item.m_Version = 2; Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; Item.m_Color.r = 255; // not in use right now Item.m_Color.g = 255; Item.m_Color.b = 255; Item.m_Color.a = 255; Item.m_ColorEnv = -1; Item.m_ColorEnvOffset = 0; Item.m_Width = pLayer->m_Width; Item.m_Height = pLayer->m_Height; if(pLayer->m_Tele) Item.m_Flags = 2; else if(pLayer->m_Speedup) Item.m_Flags = 4; else if(pLayer->m_Front) Item.m_Flags = 8; else if(pLayer->m_Switch) Item.m_Flags = 16; else Item.m_Flags = pLayer->m_Game; Item.m_Image = pLayer->m_Image; if(pLayer->m_Tele) { CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height]; mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile)); Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles); Item.m_Tele = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTeleTile), ((CLayerTele *)pLayer)->m_pTeleTile); delete[] Tiles; } else if(pLayer->m_Speedup) { CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height]; mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile)); Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles); Item.m_Speedup = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayer)->m_pSpeedupTile); delete[] Tiles; } else if(pLayer->m_Front) { CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height]; mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile)); Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles); Item.m_Front = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles); delete[] Tiles; } else if(pLayer->m_Switch) { CTile *Tiles = new CTile[pLayer->m_Width*pLayer->m_Height]; mem_zero(Tiles, pLayer->m_Width*pLayer->m_Height*sizeof(CTile)); Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), Tiles); Item.m_Switch = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTeleTile), ((CLayerSwitch *)pLayer)->m_pSwitchTile); delete[] Tiles; } else Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); GItem.m_NumLayers++; LayerCount++; } else if(pGroup->m_lLayers[l]->m_Type == LAYERTYPE_QUADS) { m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer"); CLayerQuads *pLayer = (CLayerQuads *)pGroup->m_lLayers[l]; if(pLayer->m_lQuads.size()) { CMapItemLayerQuads Item; Item.m_Version = 1; Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; Item.m_Image = pLayer->m_Image; // add the data Item.m_NumQuads = pLayer->m_lQuads.size(); Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size()*sizeof(CQuad), pLayer->m_lQuads.base_ptr()); df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // clean up //mem_free(quads); GItem.m_NumLayers++; LayerCount++; } } } df.AddItem(MAPITEMTYPE_GROUP, GroupCount++, sizeof(GItem), &GItem); } // save envelopes int PointCount = 0; for(int e = 0; e < m_lEnvelopes.size(); e++) { CMapItemEnvelope Item; Item.m_Version = 1; Item.m_Channels = m_lEnvelopes[e]->m_Channels; Item.m_StartPoint = PointCount; Item.m_NumPoints = m_lEnvelopes[e]->m_lPoints.size(); StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), m_lEnvelopes[e]->m_aName); df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item); PointCount += Item.m_NumPoints; } // save points int TotalSize = sizeof(CEnvPoint) * PointCount; CEnvPoint *pPoints = (CEnvPoint *)mem_alloc(TotalSize, 1); PointCount = 0; for(int e = 0; e < m_lEnvelopes.size(); e++) { int Count = m_lEnvelopes[e]->m_lPoints.size(); mem_copy(&pPoints[PointCount], m_lEnvelopes[e]->m_lPoints.base_ptr(), sizeof(CEnvPoint)*Count); PointCount += Count; } df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints); // finish the data file df.Finish(); m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done"); // send rcon.. if we can /* if(Client()->RconAuthed()) { Client()->Rcon("sv_map_reload 1"); }*/ return 1; } int CEditor::Load(const char *pFileName, int StorageType) { Reset(); return m_Map.Load(Kernel()->RequestInterface(), pFileName, StorageType); } int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType) { CDataFileReader DataFile; //DATAFILE *df = datafile_load(filename); if(!DataFile.Open(pStorage, pFileName, StorageType)) return 0; Clean(); // check version CMapItemVersion *pItem = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0); if(!pItem) { // import old map /*MAP old_mapstuff; editor->reset(); editor_load_old(df, this); */ } else if(pItem->m_Version == 1) { //editor.reset(false); // load images { int Start, Num; DataFile.GetType( MAPITEMTYPE_IMAGE, &Start, &Num); for(int i = 0; i < Num; i++) { CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start+i, 0, 0); char *pName = (char *)DataFile.GetData(pItem->m_ImageName); // copy base info CEditorImage *pImg = new CEditorImage(m_pEditor); pImg->m_External = pItem->m_External; if(pItem->m_External) { char aBuf[256]; str_format(aBuf, sizeof(aBuf),"mapres/%s.png", pName); // load external CEditorImage ImgInfo(m_pEditor); if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL)) { *pImg = ImgInfo; pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pImg->m_External = 1; } } else { pImg->m_Width = pItem->m_Width; pImg->m_Height = pItem->m_Height; pImg->m_Format = CImageInfo::FORMAT_RGBA; // copy image data void *pData = DataFile.GetData(pItem->m_ImageData); pImg->m_pData = mem_alloc(pImg->m_Width*pImg->m_Height*4, 1); mem_copy(pImg->m_pData, pData, pImg->m_Width*pImg->m_Height*4); pImg->m_TexId = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, 0); } // copy image name if(pName) str_copy(pImg->m_aName, pName, 128); m_lImages.add(pImg); // unload image DataFile.UnloadData(pItem->m_ImageData); DataFile.UnloadData(pItem->m_ImageName); } } // load groups { int LayersStart, LayersNum; DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum); int Start, Num; DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num); for(int g = 0; g < Num; g++) { CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start+g, 0, 0); if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION) continue; CLayerGroup *pGroup = NewGroup(); pGroup->m_ParallaxX = pGItem->m_ParallaxX; pGroup->m_ParallaxY = pGItem->m_ParallaxY; pGroup->m_OffsetX = pGItem->m_OffsetX; pGroup->m_OffsetY = pGItem->m_OffsetY; if(pGItem->m_Version >= 2) { pGroup->m_UseClipping = pGItem->m_UseClipping; pGroup->m_ClipX = pGItem->m_ClipX; pGroup->m_ClipY = pGItem->m_ClipY; pGroup->m_ClipW = pGItem->m_ClipW; pGroup->m_ClipH = pGItem->m_ClipH; } for(int l = 0; l < pGItem->m_NumLayers; l++) { CLayer *pLayer = 0; CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart+pGItem->m_StartLayer+l, 0, 0); if(!pLayerItem) continue; if(pLayerItem->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem; CLayerTiles *pTiles = 0; if(pTilemapItem->m_Flags&1) { pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeGameLayer(pTiles); MakeGameGroup(pGroup); } else if(pTilemapItem->m_Flags&2) { pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeTeleLayer(pTiles); } else if(pTilemapItem->m_Flags&4) { pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeSpeedupLayer(pTiles); } else if(pTilemapItem->m_Flags&8) { pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeFrontLayer(pTiles); } else if(pTilemapItem->m_Flags&16) { pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeSwitchLayer(pTiles); } else { pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height); pTiles->m_pEditor = m_pEditor; } pLayer = pTiles; pGroup->AddLayer(pTiles); void *pData = DataFile.GetData(pTilemapItem->m_Data); pTiles->m_Image = pTilemapItem->m_Image; pTiles->m_Game = pTilemapItem->m_Flags&1; mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile)); if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem)) { for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(pTiles->m_pTiles[i].m_Index) pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET; } } DataFile.UnloadData(pTilemapItem->m_Data); if(pTiles->m_Tele) { void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele); mem_copy(((CLayerTele*)pTiles)->m_pTeleTile, pTeleData, pTiles->m_Width*pTiles->m_Height*sizeof(CTeleTile)); for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(((CLayerTele*)pTiles)->m_pTeleTile[i].m_Type == TILE_TELEIN) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_TELEIN; else if(((CLayerTele*)pTiles)->m_pTeleTile[i].m_Type == TILE_TELEINEVIL) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_TELEINEVIL; else if(((CLayerTele*)pTiles)->m_pTeleTile[i].m_Type == TILE_TELEOUT) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = TILE_TELEOUT; else ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = 0; } DataFile.UnloadData(pTilemapItem->m_Tele); } else if(pTiles->m_Speedup) { void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup); mem_copy(((CLayerSpeedup*)pTiles)->m_pSpeedupTile, pSpeedupData, pTiles->m_Width*pTiles->m_Height*sizeof(CSpeedupTile)); for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(((CLayerSpeedup*)pTiles)->m_pSpeedupTile[i].m_Force > 0 && (((CLayerSpeedup*)pTiles)->m_pSpeedupTile[i].m_Type == TILE_BOOST)) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = ((CLayerSpeedup*)pTiles)->m_pSpeedupTile[i].m_Type; else ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = 0; } DataFile.UnloadData(pTilemapItem->m_Speedup); } else if(pTiles->m_Front) { void *pFrontData = DataFile.GetData(pTilemapItem->m_Front); mem_copy(((CLayerFront*)pTiles)->m_pTiles, pFrontData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile)); DataFile.UnloadData(pTilemapItem->m_Front); } else if(pTiles->m_Switch) { void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch); mem_copy(((CLayerSwitch*)pTiles)->m_pSwitchTile, pSwitchData, pTiles->m_Width*pTiles->m_Height*sizeof(CTeleTile)); for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++) { if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_TRIGGER + ENTITY_OFFSET)) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_TRIGGER + ENTITY_OFFSET); else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_DOOR + ENTITY_OFFSET)) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_DOOR + ENTITY_OFFSET); else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_SHORT + ENTITY_OFFSET)) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_LASER_SHORT + ENTITY_OFFSET); else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_MIDDLE + ENTITY_OFFSET)) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_LASER_MIDDLE + ENTITY_OFFSET); else if(((CLayerSwitch*)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_LONG + ENTITY_OFFSET)) ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = (ENTITY_LASER_LONG + ENTITY_OFFSET); else ((CLayerTiles*)pTiles)->m_pTiles[i].m_Index = 0; } DataFile.UnloadData(pTilemapItem->m_Switch); } } else if(pLayerItem->m_Type == LAYERTYPE_QUADS) { CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem; CLayerQuads *pQuads = new CLayerQuads; pQuads->m_pEditor = m_pEditor; pLayer = pQuads; pQuads->m_Image = pQuadsItem->m_Image; if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size()) pQuads->m_Image = -1; void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data); pGroup->AddLayer(pQuads); pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads); mem_copy(pQuads->m_lQuads.base_ptr(), pData, sizeof(CQuad)*pQuadsItem->m_NumQuads); DataFile.UnloadData(pQuadsItem->m_Data); } if(pLayer) pLayer->m_Flags = pLayerItem->m_Flags; } } } // load envelopes { CEnvPoint *pPoints = 0; { int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num); if(Num) pPoints = (CEnvPoint *)DataFile.GetItem(Start, 0, 0); } int Start, Num; DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num); for(int e = 0; e < Num; e++) { CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start+e, 0, 0); CEnvelope *pEnv = new CEnvelope(pItem->m_Channels); pEnv->m_lPoints.set_size(pItem->m_NumPoints); mem_copy(pEnv->m_lPoints.base_ptr(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint)*pItem->m_NumPoints); if(pItem->m_aName[0] != -1) // compatibility with old maps IntsToStr(pItem->m_aName, sizeof(pItem->m_aName)/sizeof(int), pEnv->m_aName); m_lEnvelopes.add(pEnv); } } } return 1; } static int gs_ModifyAddAmount = 0; static void ModifyAdd(int *pIndex) { if(*pIndex >= 0) *pIndex += gs_ModifyAddAmount; } int CEditor::Append(const char *pFileName, int StorageType) { CEditorMap NewMap; NewMap.m_pEditor = this; int Err; Err = NewMap.Load(Kernel()->RequestInterface(), pFileName, StorageType); if(!Err) return Err; // modify indecies gs_ModifyAddAmount = m_Map.m_lImages.size(); NewMap.ModifyImageIndex(ModifyAdd); gs_ModifyAddAmount = m_Map.m_lEnvelopes.size(); NewMap.ModifyEnvelopeIndex(ModifyAdd); // transfer images for(int i = 0; i < NewMap.m_lImages.size(); i++) m_Map.m_lImages.add(NewMap.m_lImages[i]); NewMap.m_lImages.clear(); // transfer envelopes for(int i = 0; i < NewMap.m_lEnvelopes.size(); i++) m_Map.m_lEnvelopes.add(NewMap.m_lEnvelopes[i]); NewMap.m_lEnvelopes.clear(); // transfer groups for(int i = 0; i < NewMap.m_lGroups.size(); i++) { if(NewMap.m_lGroups[i] == NewMap.m_pGameGroup) delete NewMap.m_lGroups[i]; else { NewMap.m_lGroups[i]->m_pMap = &m_Map; m_Map.m_lGroups.add(NewMap.m_lGroups[i]); } } NewMap.m_lGroups.clear(); // all done \o/ return 0; }