/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_SERVERBROWSER_H #define ENGINE_CLIENT_SERVERBROWSER_H #include #include #include #include #include #include #include #include class IServerBrowserHttp; class IServerBrowserPingCache; class CServerBrowser : public IServerBrowser { public: class CServerEntry { public: NETADDR m_Addr; int64 m_RequestTime; bool m_RequestIgnoreInfo; int m_GotInfo; bool m_Request64Legacy; CServerInfo m_Info; CServerEntry *m_pNextIp; // ip hashed list CServerEntry *m_pPrevReq; // request list CServerEntry *m_pNextReq; }; struct CNetworkCountry { enum { MAX_SERVERS = 1024 }; char m_aName[256]; int m_FlagID; NETADDR m_aServers[MAX_SERVERS]; char m_aTypes[MAX_SERVERS][32]; int m_NumServers; void Reset() { m_NumServers = 0; m_FlagID = -1; m_aName[0] = '\0'; }; /*void Add(NETADDR Addr, char* pType) { if (m_NumServers < MAX_SERVERS) { m_aServers[m_NumServers] = Addr; str_copy(m_aTypes[m_NumServers], pType, sizeof(m_aTypes[0])); m_NumServers++; } };*/ }; enum { MAX_FAVORITES = 2048, MAX_COUNTRIES = 32, MAX_TYPES = 32, }; struct CNetwork { CNetworkCountry m_aCountries[MAX_COUNTRIES]; int m_NumCountries; char m_aTypes[MAX_TYPES][32]; int m_NumTypes; }; CServerBrowser(); virtual ~CServerBrowser(); // interface functions void Refresh(int Type); bool IsRefreshing() const; bool IsGettingServerlist() const; int LoadingProgression() const; int NumServers() const { return m_NumServers; } int Players(const CServerInfo &Item) const { return g_Config.m_BrFilterSpectators ? Item.m_NumPlayers : Item.m_NumClients; } int Max(const CServerInfo &Item) const { return g_Config.m_BrFilterSpectators ? Item.m_MaxPlayers : Item.m_MaxClients; } int NumSortedServers() const { return m_NumSortedServers; } const CServerInfo *SortedGet(int Index) const; bool GotInfo(const NETADDR &Addr) const; bool IsFavorite(const NETADDR &Addr) const; bool IsFavoritePingAllowed(const NETADDR &Addr) const; void AddFavorite(const NETADDR &Addr); void FavoriteAllowPing(const NETADDR &Addr, bool AllowPing); void RemoveFavorite(const NETADDR &Addr); void LoadDDNetRanks(); void RecheckOfficial(); void LoadDDNetServers(); void LoadDDNetInfoJson(); const json_value *LoadDDNetInfo(); int HasRank(const char *pMap); int NumCountries(int Network) { return m_aNetworks[Network].m_NumCountries; }; int GetCountryFlag(int Network, int Index) { return m_aNetworks[Network].m_aCountries[Index].m_FlagID; }; const char *GetCountryName(int Network, int Index) { return m_aNetworks[Network].m_aCountries[Index].m_aName; }; int NumTypes(int Network) { return m_aNetworks[Network].m_NumTypes; }; const char *GetType(int Network, int Index) { return m_aNetworks[Network].m_aTypes[Index]; }; void DDNetFilterAdd(char *pFilter, const char *pName); void DDNetFilterRem(char *pFilter, const char *pName); bool DDNetFiltered(char *pFilter, const char *pName); void CountryFilterClean(int Network); void TypeFilterClean(int Network); // void Update(bool ForceResort); void Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo); void RequestCurrentServer(const NETADDR &Addr, int *pBasicToken, int *pToken) const; void SetCurrentServerPing(const NETADDR &Addr, int Ping); void SetBaseInfo(class CNetClient *pClient, const char *pNetVersion); void OnInit(); void RequestImpl64(const NETADDR &Addr, CServerEntry *pEntry) const; void QueueRequest(CServerEntry *pEntry); CServerEntry *Find(const NETADDR &Addr); int GetCurrentType() { return m_ServerlistType; }; private: CNetClient *m_pNetClient; class IConsole *m_pConsole; class IEngine *m_pEngine; class IFriends *m_pFriends; class IStorage *m_pStorage; char m_aNetVersion[128]; bool m_RefreshingHttp = false; IServerBrowserHttp *m_pHttp = nullptr; IServerBrowserPingCache *m_pPingCache = nullptr; const char *m_pHttpPrevBestUrl = nullptr; CHeap m_ServerlistHeap; CServerEntry **m_ppServerlist; int *m_pSortedServerlist; NETADDR m_aFavoriteServers[MAX_FAVORITES]; bool m_aFavoriteServersAllowPing[MAX_FAVORITES]; int m_NumFavoriteServers; CNetwork m_aNetworks[NUM_NETWORKS]; int m_OwnLocation = CServerInfo::LOC_UNKNOWN; json_value *m_pDDNetInfo; CServerEntry *m_aServerlistIp[256]; // ip hash list CServerEntry *m_pFirstReqServer; // request list CServerEntry *m_pLastReqServer; int m_NumRequests; //used instead of g_Config.br_max_requests to get more servers int m_CurrentMaxRequests; int m_NeedRefresh; int m_NumSortedServers; int m_NumSortedServersCapacity; int m_NumServers; int m_NumServerCapacity; int m_Sorthash; char m_aFilterString[64]; char m_aFilterGametypeString[128]; int m_ServerlistType; int64 m_BroadcastTime; int m_RequestNumber; unsigned char m_aTokenSeed[16]; bool m_SortOnNextUpdate; int FindFavorite(const NETADDR &Addr) const; int GenerateToken(const NETADDR &Addr) const; static int GetBasicToken(int Token); static int GetExtraToken(int Token); // sorting criteria bool SortCompareName(int Index1, int Index2) const; bool SortCompareMap(int Index1, int Index2) const; bool SortComparePing(int Index1, int Index2) const; bool SortCompareGametype(int Index1, int Index2) const; bool SortCompareNumPlayers(int Index1, int Index2) const; bool SortCompareNumClients(int Index1, int Index2) const; bool SortCompareNumPlayersAndPing(int Index1, int Index2) const; // void Filter(); void Sort(); int SortHash() const; void UpdateFromHttp(); CServerEntry *Add(const NETADDR &Addr); void RemoveRequest(CServerEntry *pEntry); void RequestImpl(const NETADDR &Addr, CServerEntry *pEntry, int *pBasicToken, int *pToken) const; void RegisterCommands(); static void Con_LeakIpAddress(IConsole::IResult *pResult, void *pUserData); void SetInfo(CServerEntry *pEntry, const CServerInfo &Info); void SetLatency(const NETADDR Addr, int Latency); static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData); }; #endif