/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SOUND_H #define ENGINE_SOUND_H #include #include class ISound : public IInterface { MACRO_INTERFACE("sound") public: enum { FLAG_LOOP = 1 << 0, FLAG_POS = 1 << 1, FLAG_NO_PANNING = 1 << 2, FLAG_PREVIEW = 1 << 3, FLAG_ALL = FLAG_LOOP | FLAG_POS | FLAG_NO_PANNING | FLAG_PREVIEW, }; enum { SHAPE_CIRCLE, SHAPE_RECTANGLE, }; // unused struct CSampleHandle { int m_SampleId; }; struct CVoiceShapeCircle { float m_Radius; }; struct CVoiceShapeRectangle { float m_Width; float m_Height; }; class CVoiceHandle { friend class ISound; int m_Id; int m_Age; public: CVoiceHandle() : m_Id(-1), m_Age(-1) { } bool IsValid() const { return (Id() >= 0) && (Age() >= 0); } int Id() const { return m_Id; } int Age() const { return m_Age; } bool operator==(const CVoiceHandle &Other) const { return m_Id == Other.m_Id && m_Age == Other.m_Age; } }; virtual bool IsSoundEnabled() = 0; virtual int LoadOpus(const char *pFilename, int StorageType = IStorage::TYPE_ALL) = 0; virtual int LoadWV(const char *pFilename, int StorageType = IStorage::TYPE_ALL) = 0; virtual int LoadOpusFromMem(const void *pData, unsigned DataSize, bool FromEditor = false) = 0; virtual int LoadWVFromMem(const void *pData, unsigned DataSize, bool FromEditor = false) = 0; virtual void UnloadSample(int SampleId) = 0; virtual float GetSampleTotalTime(int SampleId) = 0; // in s virtual float GetSampleCurrentTime(int SampleId) = 0; // in s virtual void SetSampleCurrentTime(int SampleId, float Time) = 0; virtual void SetChannel(int ChannelId, float Volume, float Panning) = 0; virtual void SetListenerPos(float x, float y) = 0; virtual void SetVoiceVolume(CVoiceHandle Voice, float Volume) = 0; virtual void SetVoiceFalloff(CVoiceHandle Voice, float Falloff) = 0; virtual void SetVoiceLocation(CVoiceHandle Voice, float x, float y) = 0; virtual void SetVoiceTimeOffset(CVoiceHandle Voice, float TimeOffset) = 0; // in s virtual void SetVoiceCircle(CVoiceHandle Voice, float Radius) = 0; virtual void SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height) = 0; virtual CVoiceHandle PlayAt(int ChannelId, int SampleId, int Flags, float x, float y) = 0; virtual CVoiceHandle Play(int ChannelId, int SampleId, int Flags) = 0; virtual void Pause(int SampleId) = 0; virtual void Stop(int SampleId) = 0; virtual void StopAll() = 0; virtual void StopVoice(CVoiceHandle Voice) = 0; virtual bool IsPlaying(int SampleId) = 0; virtual void Mix(short *pFinalOut, unsigned Frames) = 0; // useful for thread synchronization virtual void PauseAudioDevice() = 0; virtual void UnpauseAudioDevice() = 0; protected: inline CVoiceHandle CreateVoiceHandle(int Index, int Age) { CVoiceHandle Voice; Voice.m_Id = Index; Voice.m_Age = Age; return Voice; } }; class IEngineSound : public ISound { MACRO_INTERFACE("enginesound") public: virtual int Init() = 0; virtual int Update() = 0; virtual void Shutdown() override = 0; }; extern IEngineSound *CreateEngineSound(); #endif