#ifndef ENGINE_CLIENT_BACKEND_SDL_H #define ENGINE_CLIENT_BACKEND_SDL_H #include #include #include "engine/graphics.h" #include "graphics_threaded.h" #include #include #include #include #include #if defined(CONF_PLATFORM_MACOS) #include class CAutoreleasePool { private: id m_Pool; public: CAutoreleasePool() { Class NSAutoreleasePoolClass = (Class)objc_getClass("NSAutoreleasePool"); m_Pool = class_createInstance(NSAutoreleasePoolClass, 0); SEL selector = sel_registerName("init"); ((id(*)(id, SEL))objc_msgSend)(m_Pool, selector); } ~CAutoreleasePool() { SEL selector = sel_registerName("drain"); ((id(*)(id, SEL))objc_msgSend)(m_Pool, selector); } }; #endif // basic threaded backend, abstract, missing init and shutdown functions class CGraphicsBackend_Threaded : public IGraphicsBackend { public: // constructed on the main thread, the rest of the functions is run on the render thread class ICommandProcessor { public: virtual ~ICommandProcessor() {} virtual void RunBuffer(CCommandBuffer *pBuffer) = 0; }; CGraphicsBackend_Threaded(); void RunBuffer(CCommandBuffer *pBuffer) override; void RunBufferSingleThreadedUnsafe(CCommandBuffer *pBuffer) override; bool IsIdle() const override; void WaitForIdle() override; protected: void StartProcessor(ICommandProcessor *pProcessor); void StopProcessor(); private: ICommandProcessor *m_pProcessor; std::mutex m_BufferSwapMutex; std::condition_variable m_BufferSwapCond; CCommandBuffer *m_pBuffer; std::atomic_bool m_Shutdown; bool m_Started = false; std::atomic_bool m_BufferInProcess; void *m_pThread; static void ThreadFunc(void *pUser); }; // takes care of implementation independent operations class CCommandProcessorFragment_General { void Cmd_Nop(); void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand); public: bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand); }; struct SBackendCapabilites { bool m_TileBuffering; bool m_QuadBuffering; bool m_TextBuffering; bool m_QuadContainerBuffering; bool m_MipMapping; bool m_NPOTTextures; bool m_3DTextures; bool m_2DArrayTextures; bool m_2DArrayTexturesAsExtension; bool m_ShaderSupport; // use quads as much as possible, even if the user config says otherwise bool m_TrianglesAsQuads; int m_ContextMajor; int m_ContextMinor; int m_ContextPatch; }; // takes care of sdl related commands class CCommandProcessorFragment_SDL { // SDL stuff SDL_Window *m_pWindow; SDL_GLContext m_GLContext; public: enum { CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_SDL, CMD_SHUTDOWN, }; struct SCommand_Init : public CCommandBuffer::SCommand { SCommand_Init() : SCommand(CMD_INIT) {} SDL_Window *m_pWindow; SDL_GLContext m_GLContext; }; struct SCommand_Shutdown : public CCommandBuffer::SCommand { SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {} }; private: void Cmd_Init(const SCommand_Init *pCommand); void Cmd_Shutdown(const SCommand_Shutdown *pCommand); void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand); void Cmd_VSync(const CCommandBuffer::SCommand_VSync *pCommand); void Cmd_WindowCreateNtf(const CCommandBuffer::SCommand_WindowCreateNtf *pCommand); void Cmd_WindowDestroyNtf(const CCommandBuffer::SCommand_WindowDestroyNtf *pCommand); public: CCommandProcessorFragment_SDL(); bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand); }; // command processor implementation, uses the fragments to combine into one processor class CCommandProcessor_SDL_GL : public CGraphicsBackend_Threaded::ICommandProcessor { class CCommandProcessorFragment_GLBase *m_pGLBackend; CCommandProcessorFragment_SDL m_SDL; CCommandProcessorFragment_General m_General; EBackendType m_BackendType; public: CCommandProcessor_SDL_GL(EBackendType BackendType, int GLMajor, int GLMinor, int GLPatch); virtual ~CCommandProcessor_SDL_GL(); void RunBuffer(CCommandBuffer *pBuffer) override; }; static constexpr size_t gs_GPUInfoStringSize = 256; // graphics backend implemented with SDL and the graphics library @see EBackendType class CGraphicsBackend_SDL_GL : public CGraphicsBackend_Threaded { SDL_Window *m_pWindow = NULL; SDL_GLContext m_GLContext; ICommandProcessor *m_pProcessor = nullptr; std::atomic m_TextureMemoryUsage{0}; std::atomic m_BufferMemoryUsage{0}; std::atomic m_StreamMemoryUsage{0}; std::atomic m_StagingMemoryUsage{0}; TTWGraphicsGPUList m_GPUList; TGLBackendReadPresentedImageData m_ReadPresentedImageDataFunc; int m_NumScreens; SBackendCapabilites m_Capabilites; char m_aVendorString[gs_GPUInfoStringSize] = {}; char m_aVersionString[gs_GPUInfoStringSize] = {}; char m_aRendererString[gs_GPUInfoStringSize] = {}; EBackendType m_BackendType = BACKEND_TYPE_AUTO; char m_aErrorString[256]; static EBackendType DetectBackend(); static void ClampDriverVersion(EBackendType BackendType); public: CGraphicsBackend_SDL_GL(); int Init(const char *pName, int *pScreen, int *pWidth, int *pHeight, int *pRefreshRate, int *pFsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, class IStorage *pStorage) override; int Shutdown() override; uint64_t TextureMemoryUsage() const override; uint64_t BufferMemoryUsage() const override; uint64_t StreamedMemoryUsage() const override; uint64_t StagingMemoryUsage() const override; const TTWGraphicsGPUList &GetGPUs() const override; int GetNumScreens() const override { return m_NumScreens; } void GetVideoModes(CVideoMode *pModes, int MaxModes, int *pNumModes, int HiDPIScale, int MaxWindowWidth, int MaxWindowHeight, int ScreenID) override; void GetCurrentVideoMode(CVideoMode &CurMode, int HiDPIScale, int MaxWindowWidth, int MaxWindowHeight, int ScreenID) override; void Minimize() override; void Maximize() override; void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override; bool SetWindowScreen(int Index) override; bool UpdateDisplayMode(int Index) override; int GetWindowScreen() override; int WindowActive() override; int WindowOpen() override; void SetWindowGrab(bool Grab) override; bool ResizeWindow(int w, int h, int RefreshRate) override; void GetViewportSize(int &w, int &h) override; void NotifyWindow() override; void WindowDestroyNtf(uint32_t WindowID) override; void WindowCreateNtf(uint32_t WindowID) override; bool GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch, const char *&pName, EBackendType BackendType) override; bool IsConfigModernAPI() override { return IsModernAPI(m_BackendType); } bool UseTrianglesAsQuad() override { return m_Capabilites.m_TrianglesAsQuads; } bool HasTileBuffering() override { return m_Capabilites.m_TileBuffering; } bool HasQuadBuffering() override { return m_Capabilites.m_QuadBuffering; } bool HasTextBuffering() override { return m_Capabilites.m_TextBuffering; } bool HasQuadContainerBuffering() override { return m_Capabilites.m_QuadContainerBuffering; } bool Has2DTextureArrays() override { return m_Capabilites.m_2DArrayTextures; } const char *GetErrorString() override { if(m_aErrorString[0] != '\0') return m_aErrorString; return NULL; } const char *GetVendorString() override { return m_aVendorString; } const char *GetVersionString() override { return m_aVersionString; } const char *GetRendererString() override { return m_aRendererString; } TGLBackendReadPresentedImageData &GetReadPresentedImageDataFuncUnsafe() override; static bool IsModernAPI(EBackendType BackendType); }; #endif // ENGINE_CLIENT_BACKEND_SDL_H