/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "scoreboard.h" #include #include CScoreboard::CScoreboard() { OnReset(); } void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData) { CScoreboard *pSelf = (CScoreboard *)pUserData; pSelf->m_Active = pResult->GetInteger(0) != 0; } void CScoreboard::OnReset() { m_Active = false; m_ServerRecord = -1.0f; } void CScoreboard::OnRelease() { m_Active = false; } void CScoreboard::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_RECORD) { CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg; m_ServerRecord = (float)pMsg->m_ServerTimeBest / 100; //m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100; } } void CScoreboard::OnConsoleInit() { Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard"); } void CScoreboard::RenderGoals(float x, float y, float w) { float h = 50.0f; Graphics()->BlendNormal(); Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(0, 0, 0, 0.5f); RenderTools()->DrawRoundRect(x, y, w, h, 10.0f); Graphics()->QuadsEnd(); // render goals if(m_pClient->m_Snap.m_pGameInfoObj) { if(m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit); TextRender()->Text(0, x + 10.0f, y + (h - 20.f) / 2.f, 20.0f, aBuf, -1.0f); } if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit); TextRender()->Text(0, x + 230.0f, y + (h - 20.f) / 2.f, 20.0f, aBuf, -1.0f); } if(m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum && m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent, m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum); float tw = TextRender()->TextWidth(0, 20.0f, aBuf, -1, -1.0f); TextRender()->Text(0, x + w - tw - 10.0f, y + (h - 20.f) / 2.f, 20.0f, aBuf, -1.0f); } } } void CScoreboard::RenderSpectators(float x, float y, float w) { float h = 140.0f; // background Graphics()->BlendNormal(); Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(0, 0, 0, 0.5f); RenderTools()->DrawRoundRect(x, y, w, h, 10.0f); Graphics()->QuadsEnd(); // Headline y += 10.0f; TextRender()->Text(0, x + 10.0f, y + (30.f - 28.f) / 2.f, 28.0f, Localize("Spectators"), w - 20.0f); // spectator names y += 30.0f; bool Multiple = false; CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x + 10.0f, y, 22.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = w - 20.0f; Cursor.m_MaxLines = 4; for(int i = 0; i < MAX_CLIENTS; ++i) { const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByName[i]; if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS) continue; if(Multiple) TextRender()->TextEx(&Cursor, ", ", 2); if(m_pClient->m_aClients[pInfo->m_ClientID].m_AuthLevel) { ColorRGBA Color = color_cast(ColorHSLA(g_Config.m_ClAuthedPlayerColor)); TextRender()->TextColor(Color); } if(g_Config.m_ClShowIDs) { char aBuffer[5]; int size = str_format(aBuffer, sizeof(aBuffer), "%d: ", pInfo->m_ClientID); TextRender()->TextEx(&Cursor, aBuffer, size); } TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); Multiple = true; } } void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle) { if(Team == TEAM_SPECTATORS) return; bool lower16 = false; bool upper16 = false; bool lower24 = false; bool upper24 = false; bool lower32 = false; bool upper32 = false; if(Team == -3) upper16 = true; else if(Team == -4) lower32 = true; else if(Team == -5) upper32 = true; else if(Team == -6) lower16 = true; else if(Team == -7) lower24 = true; else if(Team == -8) upper24 = true; if(Team < -1) Team = 0; float h = 760.0f; // background Graphics()->BlendNormal(); Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.5f); if(upper16 || upper32 || upper24) RenderTools()->DrawRoundRectExt(x, y, w, h, 17.0f, 10); else if(lower16 || lower32 || lower24) RenderTools()->DrawRoundRectExt(x, y, w, h, 17.0f, 5); else RenderTools()->DrawRoundRect(x, y, w, h, 17.0f); Graphics()->QuadsEnd(); char aBuf[128] = {0}; // render title float TitleFontsize = 40.0f; if(!pTitle) { if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER) pTitle = Localize("Game over"); else { str_utf8_truncate(aBuf, sizeof(aBuf), Client()->GetCurrentMap(), 16); if(str_comp(aBuf, Client()->GetCurrentMap())) str_append(aBuf, "…", sizeof(aBuf)); pTitle = aBuf; } } TextRender()->Text(0, x + 20.0f, y + (50.f - TitleFontsize) / 2.f, TitleFontsize, pTitle, -1.0f); if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS) { if(m_pClient->m_Snap.m_pGameDataObj) { int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue; str_format(aBuf, sizeof(aBuf), "%d", Score); } } else { if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW && m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]) { int Score = m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]->m_Score; str_format(aBuf, sizeof(aBuf), "%d", Score); } else if(m_pClient->m_Snap.m_pLocalInfo) { int Score = m_pClient->m_Snap.m_pLocalInfo->m_Score; str_format(aBuf, sizeof(aBuf), "%d", Score); } } if(m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard) { if(m_ServerRecord > 0) { str_format(aBuf, sizeof(aBuf), "%02d:%02d", ((int)m_ServerRecord) / 60, ((int)m_ServerRecord) % 60); } else aBuf[0] = 0; } float tw; if(!lower16 && !lower32 && !lower24) { tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1, -1.0f); TextRender()->Text(0, x + w - tw - 20.0f, y + (50.f - TitleFontsize) / 2.f, TitleFontsize, aBuf, -1.0f); } // calculate measurements x += 10.0f; float LineHeight = 60.0f; float TeeSizeMod = 1.0f; float Spacing = 16.0f; float RoundRadius = 15.0f; if(m_pClient->m_Snap.m_aTeamSize[Team] > 48) { LineHeight = 20.0f; TeeSizeMod = 0.4f; Spacing = 0.0f; RoundRadius = 5.0f; } else if(m_pClient->m_Snap.m_aTeamSize[Team] > 32) { LineHeight = 27.0f; TeeSizeMod = 0.6f; Spacing = 0.0f; RoundRadius = 5.0f; } else if(m_pClient->m_Snap.m_aTeamSize[Team] > 12) { LineHeight = 40.0f; TeeSizeMod = 0.8f; Spacing = 0.0f; RoundRadius = 15.0f; } else if(m_pClient->m_Snap.m_aTeamSize[Team] > 8) { LineHeight = 50.0f; TeeSizeMod = 0.9f; Spacing = 5.0f; RoundRadius = 15.0f; } float FontSize = 24.0f; if(m_pClient->m_Snap.m_aTeamSize[Team] > 48) FontSize = 16.0f; else if(m_pClient->m_Snap.m_aTeamSize[Team] > 32) FontSize = 20.0f; float ScoreOffset = x + 10.0f, ScoreLength = TextRender()->TextWidth(0, FontSize, "00:00:00", -1, -1.0f); float TeeOffset = ScoreOffset + ScoreLength + 15.0f, TeeLength = 60 * TeeSizeMod; float NameOffset = TeeOffset + TeeLength, NameLength = 300.0f - TeeLength; float PingOffset = x + 610.0f, PingLength = 65.0f; float CountryOffset = PingOffset - (LineHeight - Spacing - TeeSizeMod * 5.0f) * 2.0f, CountryLength = (LineHeight - Spacing - TeeSizeMod * 5.0f) * 2.0f; float ClanOffset = x + 360.0f, ClanLength = 240.0f - CountryLength; // render headlines y += 50.0f; float HeadlineFontsize = 22.0f; const char *pScore = (m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard) ? Localize("Time") : Localize("Score"); tw = TextRender()->TextWidth(0, HeadlineFontsize, pScore, -1, -1.0f); TextRender()->Text(0, ScoreOffset + ScoreLength - tw, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, pScore, -1.0f); TextRender()->Text(0, NameOffset, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, Localize("Name"), -1.0f); tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Clan"), -1, -1.0f); TextRender()->Text(0, ClanOffset + ClanLength / 2 - tw / 2, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, Localize("Clan"), -1.0f); tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Ping"), -1, -1.0f); TextRender()->Text(0, PingOffset + PingLength - tw, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, Localize("Ping"), -1.0f); // render player entries y += HeadlineFontsize * 2.0f; CTextCursor Cursor; int rendered = 0; if(upper16) rendered = -16; if(upper32) rendered = -32; if(upper24) rendered = -24; int OldDDTeam = -1; for(int i = 0; i < MAX_CLIENTS; i++) { // make sure that we render the correct team const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByDDTeamScore[i]; if(!pInfo || pInfo->m_Team != Team) continue; if(rendered++ < 0) continue; int DDTeam = m_pClient->m_Teams.Team(pInfo->m_ClientID); int NextDDTeam = 0; for(int j = i + 1; j < MAX_CLIENTS; j++) { const CNetObj_PlayerInfo *pInfo2 = m_pClient->m_Snap.m_paInfoByDDTeamScore[j]; if(!pInfo2 || pInfo2->m_Team != Team) continue; NextDDTeam = m_pClient->m_Teams.Team(pInfo2->m_ClientID); break; } if(OldDDTeam == -1) { for(int j = i - 1; j >= 0; j--) { const CNetObj_PlayerInfo *pInfo2 = m_pClient->m_Snap.m_paInfoByDDTeamScore[j]; if(!pInfo2 || pInfo2->m_Team != Team) continue; OldDDTeam = m_pClient->m_Teams.Team(pInfo2->m_ClientID); break; } } if(DDTeam != TEAM_FLOCK) { Graphics()->TextureClear(); Graphics()->QuadsBegin(); ColorRGBA rgb = color_cast(ColorHSLA(DDTeam / 64.0f, 1.0f, 0.5f, 0.5f)); Graphics()->SetColor(rgb); int Corners = 0; if(OldDDTeam != DDTeam) Corners |= CUI::CORNER_TL | CUI::CORNER_TR; if(NextDDTeam != DDTeam) Corners |= CUI::CORNER_BL | CUI::CORNER_BR; RenderTools()->DrawRoundRectExt(x - 10.0f, y, w, LineHeight + Spacing, RoundRadius, Corners); Graphics()->QuadsEnd(); if(NextDDTeam != DDTeam) { char aBuf[64]; if(m_pClient->m_Snap.m_aTeamSize[0] > 8) { str_format(aBuf, sizeof(aBuf), "%d", DDTeam); TextRender()->SetCursor(&Cursor, x - 10.0f, y + Spacing + FontSize - (FontSize / 1.5f), FontSize / 1.5f, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = NameLength + 3; } else { str_format(aBuf, sizeof(aBuf), "Team %d", DDTeam); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f); TextRender()->SetCursor(&Cursor, ScoreOffset + w / 2.0f - tw / 2.0f, y + LineHeight, FontSize / 1.5f, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = NameLength + 3; } TextRender()->TextEx(&Cursor, aBuf, -1); } } OldDDTeam = DDTeam; // background so it's easy to find the local player or the followed one in spectator mode if(pInfo->m_Local || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID)) { Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f); RenderTools()->DrawRoundRect(x, y, w - 20.0f, LineHeight, RoundRadius); Graphics()->QuadsEnd(); } // score if(m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard) { if(pInfo->m_Score == -9999) aBuf[0] = 0; else { int Time = abs(pInfo->m_Score); if(Time / 3600) str_format(aBuf, sizeof(aBuf), "%02d:%02d:%02d", Time / 3600, (Time / 60) % 60, Time % 60); else str_format(aBuf, sizeof(aBuf), "%02d:%02d", Time / 60, Time % 60); } } else str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 99999)); tw = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f); TextRender()->SetCursor(&Cursor, ScoreOffset + ScoreLength - tw, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER); TextRender()->TextEx(&Cursor, aBuf, -1); // flag if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS && m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientID || m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID)) { Graphics()->BlendNormal(); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); float Size = LineHeight; IGraphics::CQuadItem QuadItem(TeeOffset + 0.0f, y - 5.0f - Spacing / 2.0f, Size / 2.0f, Size); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } // avatar CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo; TeeInfo.m_Size *= TeeSizeMod; RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset + TeeLength / 2, y + LineHeight / 2)); // name TextRender()->SetCursor(&Cursor, NameOffset, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); if(m_pClient->m_aClients[pInfo->m_ClientID].m_AuthLevel) { ColorRGBA Color = color_cast(ColorHSLA(g_Config.m_ClAuthedPlayerColor)); TextRender()->TextColor(Color); } if(g_Config.m_ClShowIDs) { char aId[64] = ""; str_format(aId, sizeof(aId), "%2d: %s", pInfo->m_ClientID, m_pClient->m_aClients[pInfo->m_ClientID].m_aName); Cursor.m_LineWidth = NameLength; TextRender()->TextEx(&Cursor, aId, -1); } else { Cursor.m_LineWidth = NameLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1); } // clan if(str_comp(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, m_pClient->m_aClients[GameClient()->m_LocalIDs[g_Config.m_ClDummy]].m_aClan) == 0) { ColorRGBA Color = color_cast(ColorHSLA(g_Config.m_ClSameClanColor)); TextRender()->TextColor(Color); } else TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); tw = TextRender()->TextWidth(nullptr, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1, -1.0f); TextRender()->SetCursor(&Cursor, ClanOffset + ClanLength / 2 - tw / 2, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = ClanLength; TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); // country flag ColorRGBA Color(1.0f, 1.0f, 1.0f, 0.5f); m_pClient->m_pCountryFlags->Render(m_pClient->m_aClients[pInfo->m_ClientID].m_Country, &Color, CountryOffset, y + (Spacing + TeeSizeMod * 5.0f) / 2.0f, CountryLength, LineHeight - Spacing - TeeSizeMod * 5.0f); // ping if(g_Config.m_ClEnablePingColor) { ColorRGBA rgb = color_cast(ColorHSLA((300.0f - clamp(pInfo->m_Latency, 0, 300)) / 1000.0f, 1.0f, 0.5f)); TextRender()->TextColor(rgb); } str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 999)); tw = TextRender()->TextWidth(nullptr, FontSize, aBuf, -1, -1.0f); TextRender()->SetCursor(&Cursor, PingOffset + PingLength - tw, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END); Cursor.m_LineWidth = PingLength; TextRender()->TextEx(&Cursor, aBuf, -1); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); y += LineHeight + Spacing; if(lower32 || upper32) { if(rendered == 32) break; } else if(lower24 || upper24) { if(rendered == 24) break; } else { if(rendered == 16) break; } } } void CScoreboard::RenderRecordingNotification(float x) { if(!m_pClient->DemoRecorder(RECORDER_MANUAL)->IsRecording() && !m_pClient->DemoRecorder(RECORDER_AUTO)->IsRecording() && !m_pClient->DemoRecorder(RECORDER_RACE)->IsRecording() && !m_pClient->DemoRecorder(RECORDER_REPLAYS)->IsRecording()) { return; } //draw the text char aBuf[64] = "\0"; char aBuf2[64]; int Seconds; if(m_pClient->DemoRecorder(RECORDER_MANUAL)->IsRecording()) { Seconds = m_pClient->DemoRecorder(RECORDER_MANUAL)->Length(); str_format(aBuf2, sizeof(aBuf2), Localize("Manual %3d:%02d "), Seconds / 60, Seconds % 60); str_append(aBuf, aBuf2, sizeof(aBuf)); } if(m_pClient->DemoRecorder(RECORDER_RACE)->IsRecording()) { Seconds = m_pClient->DemoRecorder(RECORDER_RACE)->Length(); str_format(aBuf2, sizeof(aBuf2), Localize("Race %3d:%02d "), Seconds / 60, Seconds % 60); str_append(aBuf, aBuf2, sizeof(aBuf)); } if(m_pClient->DemoRecorder(RECORDER_AUTO)->IsRecording()) { Seconds = m_pClient->DemoRecorder(RECORDER_AUTO)->Length(); str_format(aBuf2, sizeof(aBuf2), Localize("Auto %3d:%02d "), Seconds / 60, Seconds % 60); str_append(aBuf, aBuf2, sizeof(aBuf)); } if(m_pClient->DemoRecorder(RECORDER_REPLAYS)->IsRecording()) { Seconds = m_pClient->DemoRecorder(RECORDER_REPLAYS)->Length(); str_format(aBuf2, sizeof(aBuf2), Localize("Replay %3d:%02d "), Seconds / 60, Seconds % 60); str_append(aBuf, aBuf2, sizeof(aBuf)); } float w = TextRender()->TextWidth(0, 20.0f, aBuf, -1, -1.0f); //draw the box Graphics()->BlendNormal(); Graphics()->TextureClear(); Graphics()->QuadsBegin(); Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f); RenderTools()->DrawRoundRectExt(x, 0.0f, w + 60.0f, 50.0f, 15.0f, CUI::CORNER_B); Graphics()->QuadsEnd(); //draw the red dot Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f); RenderTools()->DrawRoundRect(x + 20, 15.0f, 20.0f, 20.0f, 10.0f); Graphics()->QuadsEnd(); TextRender()->Text(0, x + 50.0f, (50.f - 20.f) / 2.f, 20.0f, aBuf, -1.0f); } void CScoreboard::OnRender() { if(!Active()) return; // if the score board is active, then we should clear the motd message as well if(m_pClient->m_pMotd->IsActive()) m_pClient->m_pMotd->Clear(); float Width = 400 * 3.0f * Graphics()->ScreenAspect(); float Height = 400 * 3.0f; Graphics()->MapScreen(0, 0, Width, Height); float w = 700.0f; if(m_pClient->m_Snap.m_pGameInfoObj) { if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)) { if(m_pClient->m_Snap.m_aTeamSize[0] > 48) { RenderScoreboard(Width / 2 - w, 150.0f, w, -4, 0); RenderScoreboard(Width / 2, 150.0f, w, -5, ""); } else if(m_pClient->m_Snap.m_aTeamSize[0] > 32) { RenderScoreboard(Width / 2 - w, 150.0f, w, -7, 0); RenderScoreboard(Width / 2, 150.0f, w, -8, ""); } else if(m_pClient->m_Snap.m_aTeamSize[0] > 16) { RenderScoreboard(Width / 2 - w, 150.0f, w, -6, 0); RenderScoreboard(Width / 2, 150.0f, w, -3, ""); } else { RenderScoreboard(Width / 2 - w / 2, 150.0f, w, 0, 0); } } else { const char *pRedClanName = GetClanName(TEAM_RED); const char *pBlueClanName = GetClanName(TEAM_BLUE); if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER && m_pClient->m_Snap.m_pGameDataObj) { char aText[256]; str_copy(aText, Localize("Draw!"), sizeof(aText)); if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue) { if(pRedClanName) str_format(aText, sizeof(aText), Localize("%s wins!"), pRedClanName); else str_copy(aText, Localize("Red team wins!"), sizeof(aText)); } else if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed) { if(pBlueClanName) str_format(aText, sizeof(aText), Localize("%s wins!"), pBlueClanName); else str_copy(aText, Localize("Blue team wins!"), sizeof(aText)); } float w = TextRender()->TextWidth(0, 86.0f, aText, -1, -1.0f); TextRender()->Text(0, Width / 2 - w / 2, 39, 86.0f, aText, -1.0f); } RenderScoreboard(Width / 2 - w - 5.0f, 150.0f, w, TEAM_RED, pRedClanName ? pRedClanName : Localize("Red team")); RenderScoreboard(Width / 2 + 5.0f, 150.0f, w, TEAM_BLUE, pBlueClanName ? pBlueClanName : Localize("Blue team")); } } RenderGoals(Width / 2 - w / 2, 150 + 760 + 10, w); RenderSpectators(Width / 2 - w / 2, 150 + 760 + 10 + 50 + 10, w); RenderRecordingNotification((Width / 7) * 4); } bool CScoreboard::Active() { // if statboard is active don't show scoreboard if(m_pClient->m_pStatboard->IsActive()) return false; if(m_Active) return true; if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS) { // we are not a spectator, check if we are dead if(!m_pClient->m_Snap.m_pLocalCharacter && g_Config.m_ClScoreboardOnDeath) return true; } // if the game is over if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER) return true; return false; } const char *CScoreboard::GetClanName(int Team) { int ClanPlayers = 0; const char *pClanName = 0; for(int i = 0; i < MAX_CLIENTS; i++) { const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i]; if(!pInfo || pInfo->m_Team != Team) continue; if(!pClanName) { pClanName = m_pClient->m_aClients[pInfo->m_ClientID].m_aClan; ClanPlayers++; } else { if(str_comp(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, pClanName) == 0) ClanPlayers++; else return 0; } } if(ClanPlayers > 1 && pClanName[0]) return pClanName; else return 0; }