/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#include
#include
class CDamageInd : public CComponent
{
int64 m_Lastupdate;
struct CItem
{
vec2 m_Pos;
vec2 m_Dir;
float m_StartTime;
float m_StartAngle;
};
enum
{
MAX_ITEMS = 64,
};
CItem m_aItems[MAX_ITEMS];
int m_NumItems;
CItem *CreateI();
void DestroyI(CItem *i);
int m_DmgIndQuadContainerIndex;
public:
CDamageInd();
void Create(vec2 Pos, vec2 Dir);
void Reset();
virtual void OnRender();
virtual void OnInit();
};
#endif