#include "gc_console.h" #include "../generated/gc_data.h" extern "C" { #include #include #include #include #include #include } #include #include #include "gc_ui.h" #include "gc_client.h" #include "../g_version.h" enum { CONSOLE_CLOSED, CONSOLE_OPENING, CONSOLE_OPEN, CONSOLE_CLOSING, }; static char console_history_data[65536]; static RINGBUFFER *console_history; static char console_backlog_data[65536]; static RINGBUFFER *console_backlog; static unsigned int console_input_len = 0; static char console_input[256] = {0}; static int console_state = CONSOLE_CLOSED; static float state_change_end = 0.0f; static const float state_change_duration = 0.1f; static float time_now() { static long long time_start = time_get(); return float(time_get()-time_start)/float(time_freq()); } static void client_console_print(const char *str) { int len = strlen(str); if (len > 255) len = 255; char *entry = (char *)ringbuf_allocate(console_backlog, len+1); memcpy(entry, str, len+1); } static void con_team(void *result, void *user_data) { int new_team; console_result_int(result, 1, &new_team); send_switch_team(new_team); } static void command_history(void *result, void *user_data) { char *entry = (char *)ringbuf_first(console_history); while (entry) { dbg_msg("console/history", entry); entry = (char *)ringbuf_next(console_history, entry); } } void send_kill(int client_id); static void command_kill(void *result, void *user_data) { send_kill(-1); } void client_console_init() { console_history = ringbuf_init(console_history_data, sizeof(console_history_data)); console_backlog = ringbuf_init(console_backlog_data, sizeof(console_backlog_data)); console_register_print_callback(client_console_print); MACRO_REGISTER_COMMAND("team", "i", con_team, 0x0); MACRO_REGISTER_COMMAND("history", "", command_history, 0x0); MACRO_REGISTER_COMMAND("kill", "", command_kill, 0x0); } static char *console_history_entry = 0x0; void console_handle_input() { int was_active = console_active(); for(int i = 0; i < inp_num_events(); i++) { INPUT_EVENT e = inp_get_event(i); if (e.key == KEY_F3) { console_toggle(); } if (console_active()) { if (!(e.ch >= 0 && e.ch < 32)) { if (console_input_len < sizeof(console_input) - 1) { console_input[console_input_len] = e.ch; console_input[console_input_len+1] = 0; console_input_len++; console_history_entry = 0x0; } } if(e.key == KEY_BACKSPACE) { if(console_input_len > 0) { console_input[console_input_len-1] = 0; console_input_len--; console_history_entry = 0x0; } } else if(e.key == KEY_ENTER || e.key == KEY_KP_ENTER) { if (console_input_len) { char *entry = (char *)ringbuf_allocate(console_history, console_input_len+1); memcpy(entry, console_input, console_input_len+1); console_execute(console_input); console_input[0] = 0; console_input_len = 0; console_history_entry = 0x0; } } else if (e.key == KEY_UP) { if (console_history_entry) { char *test = (char *)ringbuf_prev(console_history, console_history_entry); if (test) console_history_entry = test; } else console_history_entry = (char *)ringbuf_last(console_history); if (console_history_entry) { unsigned int len = strlen(console_history_entry); if (len < sizeof(console_input) - 1) { memcpy(console_input, console_history_entry, len+1); console_input_len = len; } } } else if (e.key == KEY_DOWN) { if (console_history_entry) console_history_entry = (char *)ringbuf_next(console_history, console_history_entry); if (console_history_entry) { unsigned int len = strlen(console_history_entry); if (len < sizeof(console_input) - 1) { memcpy(console_input, console_history_entry, len+1); console_input_len = len; } } else { console_input[0] = 0; console_input_len = 0; } } } } if (was_active || console_active()) { inp_clear_events(); inp_clear_key_states(); } } void console_toggle() { if (console_state == CONSOLE_CLOSED || console_state == CONSOLE_OPEN) { state_change_end = time_now()+state_change_duration; } else { float progress = state_change_end-time_now(); float reversed_progress = state_change_duration-progress; state_change_end = time_now()+reversed_progress; } if (console_state == CONSOLE_CLOSED || console_state == CONSOLE_CLOSING) console_state = CONSOLE_OPENING; else console_state = CONSOLE_CLOSING; } // only defined for 0<=t<=1 static float console_scale_func(float t) { //return t; return sinf(acosf(1.0f-t)); } void console_render() { RECT screen = *ui_screen(); float console_max_height = screen.h*3/5.0f; float console_height; float progress = (time_now()-(state_change_end-state_change_duration))/float(state_change_duration); if (progress >= 1.0f) { if (console_state == CONSOLE_CLOSING) console_state = CONSOLE_CLOSED; else if (console_state == CONSOLE_OPENING) console_state = CONSOLE_OPEN; progress = 1.0f; } if (console_state == CONSOLE_CLOSED) return; float console_height_scale; if (console_state == CONSOLE_OPENING) console_height_scale = console_scale_func(progress); else if (console_state == CONSOLE_CLOSING) console_height_scale = console_scale_func(1.0f-progress); else //if (console_state == CONSOLE_OPEN) console_height_scale = console_scale_func(1.0f); console_height = console_height_scale*console_max_height; gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); gfx_texture_set(data->images[IMAGE_CONSOLE_BG].id); gfx_quads_begin(); gfx_setcolor(0.2f, 0.2f, 0.2f,0.9f); gfx_quads_setsubset(0,-console_height*0.075f,screen.w*0.075f*0.5f,0); gfx_quads_drawTL(0,0,screen.w,console_height); gfx_quads_end(); gfx_texture_set(data->images[IMAGE_CONSOLE_BAR].id); gfx_quads_begin(); gfx_setcolor(1.0f, 1.0f, 1.0f, 0.9f); gfx_quads_setsubset(0,0.1f,screen.w*0.015f,1-0.1f); gfx_quads_drawTL(0,console_height-10.0f,screen.w,10.0f); gfx_quads_end(); console_height -= 10.0f; { float font_size = 12.0f; float row_height = font_size*1.4f; float width = gfx_text_width(0, font_size, console_input, -1); float x = 3, y = console_height - row_height - 2; float prompt_width = gfx_text_width(0, font_size, ">", -1)+2; gfx_text(0, x, y, font_size, ">", -1); gfx_text(0, x+prompt_width, y, font_size, console_input, -1); gfx_text(0, x+prompt_width+width+1, y, font_size, "_", -1); char buf[64]; sprintf(buf, "Teewars v%s", TEEWARS_VERSION); float version_width = gfx_text_width(0, font_size, buf, -1); gfx_text(0, screen.w-version_width-5, y, font_size, buf, -1); y -= row_height; char *entry = (char *)ringbuf_last(console_backlog); while (y > 0.0f && entry) { gfx_text(0, x, y, font_size, entry, -1); y -= row_height; entry = (char *)ringbuf_prev(console_backlog, entry); } } } int console_active() { return console_state != CONSOLE_CLOSED; }