/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MOTD_H #define GAME_CLIENT_COMPONENTS_MOTD_H #include class CMotd : public CComponent { // motd char m_aServerMotd[900]; int64_t m_ServerMotdTime; public: virtual int Sizeof() const override { return sizeof(*this); } const char *ServerMotd() const { return m_aServerMotd; } void Clear(); bool IsActive(); virtual void OnRender() override; virtual void OnStateChange(int NewState, int OldState) override; virtual void OnMessage(int MsgType, void *pRawMsg) override; virtual bool OnInput(IInput::CEvent Event) override; }; #endif