/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include "killmessages.h" void CKillMessages::OnWindowResize() { for(int i = 0; i < MAX_KILLMSGS; i++) { if(m_aKillmsgs[i].m_VictimTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aKillmsgs[i].m_VictimTextContainerIndex); if(m_aKillmsgs[i].m_KillerTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aKillmsgs[i].m_KillerTextContainerIndex); m_aKillmsgs[i].m_VictimTextContainerIndex = m_aKillmsgs[i].m_KillerTextContainerIndex = -1; } } void CKillMessages::OnReset() { m_KillmsgCurrent = 0; for (int i = 0; i < MAX_KILLMSGS; i++) { m_aKillmsgs[i].m_Tick = -100000; if(m_aKillmsgs[i].m_VictimTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aKillmsgs[i].m_VictimTextContainerIndex); if(m_aKillmsgs[i].m_KillerTextContainerIndex != -1) TextRender()->DeleteTextContainer(m_aKillmsgs[i].m_KillerTextContainerIndex); m_aKillmsgs[i].m_VictimTextContainerIndex = m_aKillmsgs[i].m_KillerTextContainerIndex = -1; } } void CKillMessages::OnInit() { Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); m_SpriteQuadContainerIndex = Graphics()->CreateQuadContainer(); RenderTools()->SelectSprite(SPRITE_FLAG_RED); RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f); RenderTools()->SelectSprite(SPRITE_FLAG_BLUE); RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f); RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X); RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f); RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X); RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f); for(int i = 0; i < NUM_WEAPONS; ++i) { RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteBody); RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 96.f); } } void CKillMessages::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_KILLMSG) { CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg; // unpack messages CKillMsg Kill; Kill.m_VictimID = pMsg->m_Victim; Kill.m_VictimTeam = m_pClient->m_aClients[Kill.m_VictimID].m_Team; Kill.m_VictimDDTeam = m_pClient->m_Teams.Team(Kill.m_VictimID); str_copy(Kill.m_aVictimName, m_pClient->m_aClients[Kill.m_VictimID].m_aName, sizeof(Kill.m_aVictimName)); Kill.m_VictimRenderInfo = m_pClient->m_aClients[Kill.m_VictimID].m_RenderInfo; Kill.m_KillerID = pMsg->m_Killer; Kill.m_KillerTeam = m_pClient->m_aClients[Kill.m_KillerID].m_Team; str_copy(Kill.m_aKillerName, m_pClient->m_aClients[Kill.m_KillerID].m_aName, sizeof(Kill.m_aKillerName)); Kill.m_KillerRenderInfo = m_pClient->m_aClients[Kill.m_KillerID].m_RenderInfo; Kill.m_Weapon = pMsg->m_Weapon; Kill.m_ModeSpecial = pMsg->m_ModeSpecial; Kill.m_Tick = Client()->GameTick(); Kill.m_VitctimTextWidth = Kill.m_KillerTextWidth = 0.f; float Width = 400 * 3.0f*Graphics()->ScreenAspect(); float Height = 400 * 3.0f; Graphics()->MapScreen(0, 0, Width*1.5f, Height*1.5f); float FontSize = 36.0f; if(Kill.m_aVictimName[0] != 0) { Kill.m_VitctimTextWidth = TextRender()->TextWidth(0, FontSize, Kill.m_aVictimName, -1); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; Kill.m_VictimTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, Kill.m_aVictimName); } if(Kill.m_aKillerName[0] != 0) { Kill.m_KillerTextWidth = TextRender()->TextWidth(0, FontSize, Kill.m_aKillerName, -1); CTextCursor Cursor; TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = -1; Kill.m_KillerTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, Kill.m_aKillerName); } // add the message m_KillmsgCurrent = (m_KillmsgCurrent+1)%MAX_KILLMSGS; if(m_aKillmsgs[m_KillmsgCurrent].m_VictimTextContainerIndex != -1) { TextRender()->DeleteTextContainer(m_aKillmsgs[m_KillmsgCurrent].m_VictimTextContainerIndex); m_aKillmsgs[m_KillmsgCurrent].m_VictimTextContainerIndex = -1; } if(m_aKillmsgs[m_KillmsgCurrent].m_KillerTextContainerIndex != -1) { TextRender()->DeleteTextContainer(m_aKillmsgs[m_KillmsgCurrent].m_KillerTextContainerIndex); m_aKillmsgs[m_KillmsgCurrent].m_KillerTextContainerIndex = -1; } m_aKillmsgs[m_KillmsgCurrent] = Kill; } } void CKillMessages::OnRender() { if(!g_Config.m_ClShowKillMessages) return; float Width = 400*3.0f*Graphics()->ScreenAspect(); float Height = 400*3.0f; Graphics()->MapScreen(0, 0, Width*1.5f, Height*1.5f); Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); float StartX = Width*1.5f-10.0f; float y = 30.0f + 100.0f * ((g_Config.m_ClShowfps ? 1 : 0) + g_Config.m_ClShowpred); for(int i = 1; i <= MAX_KILLMSGS; i++) { int r = (m_KillmsgCurrent+i)%MAX_KILLMSGS; if(Client()->GameTick() > m_aKillmsgs[r].m_Tick+50*10) continue; float x = StartX; STextRenderColor TColor(1.f, 1.f, 1.f, 1.f); STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f); // render victim name x -= m_aKillmsgs[r].m_VitctimTextWidth; if(m_aKillmsgs[r].m_VictimID >= 0 && g_Config.m_ClChatTeamColors && m_aKillmsgs[r].m_VictimDDTeam) { vec3 rgb = HslToRgb(vec3(m_aKillmsgs[r].m_VictimDDTeam / 64.0f, 1.0f, 0.75f)); TColor.Set(rgb.r, rgb.g, rgb.b, 1.0); } if(m_aKillmsgs[r].m_VictimTextContainerIndex != -1) TextRender()->RenderTextContainer(m_aKillmsgs[r].m_VictimTextContainerIndex, &TColor, &TOutlineColor, x, y); // render victim tee x -= 24.0f; if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS) { if(m_aKillmsgs[r].m_ModeSpecial&1) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); int QuadOffset = 0; if(m_aKillmsgs[r].m_VictimTeam == TEAM_RED) ++QuadOffset; Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, QuadOffset, x, y-16); } } RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_VictimRenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28)); x -= 32.0f; // render weapon x -= 44.0f; if(m_aKillmsgs[r].m_Weapon >= 0) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, 4 + m_aKillmsgs[r].m_Weapon, x, y + 28); } x -= 52.0f; if(m_aKillmsgs[r].m_VictimID != m_aKillmsgs[r].m_KillerID) { if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS) { if(m_aKillmsgs[r].m_ModeSpecial&2) { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id); int QuadOffset = 2; if(m_aKillmsgs[r].m_VictimTeam == TEAM_RED) ++QuadOffset; Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, QuadOffset, x - 56, y - 16); } } // render killer tee x -= 24.0f; RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_KillerRenderInfo, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28)); x -= 32.0f; // render killer name x -= m_aKillmsgs[r].m_KillerTextWidth; if(m_aKillmsgs[r].m_KillerTextContainerIndex != -1) TextRender()->RenderTextContainer(m_aKillmsgs[r].m_KillerTextContainerIndex, &TColor, &TOutlineColor, x, y); } y += 46.0f; } }