/* copyright (c) 2007 rajh and gregwar. Score stuff */ #ifndef DDRACE_H #define DDRACE_H #include #include #include #include class CGameControllerDDRace : public IGameController { public: CGameControllerDDRace(class CGameContext *pGameServer); ~CGameControllerDDRace(); CGameTeams m_Teams; int *m_pNumTele; vec2 **m_pTeleOuts; int m_TotalTele; void InitTeleporter(); void InitSwitcher(); int m_Size; struct SDoors { int m_Number; vec2 m_Pos; CDoor * m_Address; }; SDoors* m_SDoors; virtual void Tick(); }; #endif