cmake_minimum_required(VERSION 2.8.12...3.19.1) if(CMAKE_VERSION VERSION_LESS 3.12) cmake_policy(VERSION ${CMAKE_VERSION}) endif() set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9 CACHE INTERNAL "") if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.9) message(WARNING "Building for macOS < 10.9 is not supported") endif() file(STRINGS src/game/version.h VERSION_LINE LIMIT_COUNT 1 REGEX "^#define GAME_RELEASE_VERSION " ) if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH ${CMAKE_MATCH_3}) elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH "0") else() message(FATAL_ERROR "Couldn't parse version from src/game/version.h") endif() # Extra support for CMake pre-3.0 if(NOT POLICY CMP0048) set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR}) set(PROJECT_VERSION_MINOR ${VERSION_MINOR}) set(PROJECT_VERSION_PATCH ${VERSION_PATCH}) if(VERSION_PATCH STREQUAL "0") set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) else() set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() endif() if(VERSION_PATCH STREQUAL "0") project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) else() project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES}) set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES}) set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH}) if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(TARGET_BITS "32") else() set(TARGET_BITS "64") endif() if("${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm" OR "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "aarch64") if(TARGET_BITS STREQUAL "32") set(TARGET_CPU_ARCHITECTURE "arm") else() set(TARGET_CPU_ARCHITECTURE "arm64") endif() else() if(TARGET_BITS STREQUAL "32") set(TARGET_CPU_ARCHITECTURE "x86") else() set(TARGET_CPU_ARCHITECTURE "x86_64") endif() endif() if(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(TARGET_OS "windows") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(TARGET_OS "linux") elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") set(TARGET_OS "mac") elseif(CMAKE_SYSTEM_NAME STREQUAL "Haiku") set(TARGET_OS "haiku") elseif(CMAKE_SYSTEM_NAME STREQUAL "Android") set(TARGET_OS "android") endif() include(CheckCCompilerFlag) include(CheckCXXCompilerFlag) include(CheckSymbolExists) if(NOT (CMAKE_SYSTEM_NAME STREQUAL "Emscripten")) include(CheckAtomic) endif() check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386) if(TARGET_ARCH_X86_i386) set(TARGET_ARCH x86) else() set(TARGET_ARCH) endif() set(AUTO_DEPENDENCIES_DEFAULT OFF) if(CMAKE_BUILD_TYPE STREQUAL "Debug") set(AUTO_IPO OFF) else() set(AUTO_IPO ON) endif() if(MSVC) # For some reason on MSVC platform the client and server binaries # become even bigger with IPO enabled. set(AUTO_IPO OFF) endif() set(AUTO_VULKAN_BACKEND ON) if(TARGET_OS STREQUAL "windows") set(AUTO_DEPENDENCIES_DEFAULT ON) if(TARGET_CPU_ARCHITECTURE STREQUAL "x86") set(AUTO_VULKAN_BACKEND OFF) endif() elseif(TARGET_OS STREQUAL "mac") set(AUTO_VULKAN_BACKEND OFF) endif() option(WEBSOCKETS "Enable websockets support" OFF) option(MYSQL "Enable mysql support" OFF) option(TEST_MYSQL "Test mysql support in unit tests (also sets -DMYSQL=ON)" OFF) option(AUTOUPDATE "Enable the autoupdater" OFF) option(INFORM_UPDATE "Inform about available updates" ON) option(VIDEORECORDER "Enable video recording support via FFmpeg" ON) option(UPNP "Enable UPnP support" OFF) option(ANTIBOT "Enable support for a dynamic anticheat library" OFF) option(HEADLESS_CLIENT "Build the client without graphics" OFF) option(CLIENT "Compile client" ON) option(SERVER "Compile server" ON) option(TOOLS "Compile tools" ON) option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT}) option(STEAM "Build the Steam release version" OFF) option(DISCORD "Enable Discord rich presence support" OFF) option(DISCORD_DYNAMIC "Enable discovering Discord rich presence libraries at runtime (Linux only)" OFF) option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT}) option(DEV "Don't generate stuff necessary for packaging" OFF) option(VULKAN "Enable the vulkan backend" ${AUTO_VULKAN_BACKEND}) option(EXCEPTION_HANDLING "Enable exception handling (only works with Windows as of now)" OFF) option(IPO "Enable interprocedural optimizations" ${AUTO_IPO}) if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") include(${PROJECT_SOURCE_DIR}/cmake/toolchains/Emscripten.toolchain) endif() if(TEST_MYSQL) set(MYSQL ON) endif() # Set version if not explicitly set if(NOT VERSION) set(VERSION ${PROJECT_VERSION}) endif() set(OpenGL_GL_PREFERENCE LEGACY) # Set the default build type to Release if(NOT(CMAKE_BUILD_TYPE)) if(NOT(DEV)) set(CMAKE_BUILD_TYPE Release) else() set(CMAKE_BUILD_TYPE Debug) endif() endif() if(NOT(CMAKE_BUILD_TYPE MATCHES "^(Release|Debug|RelWithDebInfo|MinSizeRel)$")) message(WARNING "Unknown CMAKE_BUILD_TYPE, should be one of Release, Debug, RelWithDebInfo or MinSizeRel") endif() set(DBG $,$>) if(IPO) if(CMAKE_VERSION VERSION_GREATER 3.9) include(CheckIPOSupported) check_ipo_supported(RESULT ipo_supported OUTPUT ipo_output) if(ipo_supported) message(STATUS "IPO is enabled") set(ENABLE_IPO TRUE) else() message(WARNING "IPO is not supported: ${ipo_output}") endif() else() message(WARNING "IPO enablement requires CMake 3.9+") endif() endif() if(CMAKE_VERSION VERSION_LESS 3.0) configure_file(src/game/version.h vd.h) else() set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS src/game/version.h ) endif() set(SERVER_EXECUTABLE DDNet-Server CACHE STRING "Name of the built server executable") set(CLIENT_EXECUTABLE DDNet CACHE STRING "Name of the build client executable") ######################################################################## # Compiler flags ######################################################################## function(add_c_compiler_flag_if_supported VARIABLE FLAG) if(ARGC GREATER 2) set(CHECKED_FLAG "${ARGV2}") else() set(CHECKED_FLAG "${FLAG}") endif() string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}") check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE}) if(${CONFIG_VARIABLE}) if(${VARIABLE}) set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE) else() set("${VARIABLE}" "${FLAG}" PARENT_SCOPE) endif() endif() endfunction() # Force compiler colors on when using ninja. Ninja filters the colors out when # it's not printing to a terminal on its own. if(CMAKE_GENERATOR STREQUAL "Ninja") add_c_compiler_flag_if_supported(OUR_FLAGS -fdiagnostics-color=always) add_c_compiler_flag_if_supported(OUR_FLAGS -fcolor-diagnostics) endif() if(NOT MSVC AND NOT HAIKU) if(CMAKE_VERSION VERSION_LESS 3.1 OR TARGET_OS STREQUAL "mac") check_cxx_compiler_flag(-std=gnu++17 FLAG_SUPPORTED_std_gnu__17) if(FLAG_SUPPORTED_std_gnu__17) if(CMAKE_CXX_FLAGS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17") else() set(CMAKE_CXX_FLAGS -std=gnu++17) endif() endif() endif() # Protect the stack pointer. # -fstack-protector-all doesn't work on MinGW. add_c_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-all) # Disable exceptions as DDNet does not use them. add_c_compiler_flag_if_supported(OUR_FLAGS -fno-exceptions) # Inaccurate floating point numbers cause problems on mingw-w64-gcc when # compiling for x86, might cause problems elsewhere. So don't store floats # in registers but keep them at higher accuracy. if(TARGET_ARCH STREQUAL "x86") add_c_compiler_flag_if_supported(OUR_FLAGS -ffloat-store) endif() # Don't insert timestamps into PEs to keep the build reproducible. if(TARGET_OS STREQUAL "windows") add_c_compiler_flag_if_supported(OUR_FLAGS_LINK -Wl,--no-insert-timestamp) endif() if(TARGET_OS STREQUAL "mac") add_c_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++) endif() if(EXCEPTION_HANDLING) add_c_compiler_flag_if_supported(OUR_FLAGS -DCONF_EXCEPTION_HANDLING) # use the frame pointer (frame pointer usage is disabled by default in # some architectures like x86_64 and for some optimization levels; and it # may be impossible to walk the call stack without it) add_c_compiler_flag_if_supported(OUR_FLAGS -fno-omit-frame-pointer) endif() add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall) if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN $<$:-Wdeclaration-after-statement> -Wdeclaration-after-statement ) endif() add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings. add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-nullability-completeness) # Mac OS build on github add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-cond) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-branches) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wlogical-op) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wrestrict) add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wshadow-all) # clang add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wshadow=global) # gcc add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wthread-safety) # add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wdouble-promotion) # Many occurences # add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wnull-dereference) # Many occurences # add_c_compiler_flag_if_supported(OUR_FLAGS_OWN -Wuseless-cast) # TODO: Enable for C++ code except gtest endif() if(UNIX AND NOT APPLE) # This can be disabled by configuring with -DUSE_GOLD=FALSE if(NOT DEFINED USE_GOLD) execute_process(COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version ERROR_QUIET OUTPUT_VARIABLE ld_version) if("${ld_version}" MATCHES "GNU gold") set(USE_GOLD TRUE CACHE BOOL "Use GNU gold linker") else() set(USE_GOLD FALSE CACHE BOOL "Use GNU gold linker") endif() endif() message(STATUS "GNU gold linker enabled: ${USE_GOLD}") if(USE_GOLD) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fuse-ld=gold -Wl,--disable-new-dtags") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fuse-ld=gold -Wl,--disable-new-dtags") endif() endif() if(MSVC) if(EXCEPTION_HANDLING) add_c_compiler_flag_if_supported(OUR_FLAGS /DCONF_EXCEPTION_HANDLING) endif() endif() if(NOT MSVC AND NOT HAIKU) check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves. endif() ######################################################################## # COMMON FUNCTIONS ######################################################################## function(set_glob VAR GLOBBING EXTS DIRECTORY) # ... set(GLOBS) foreach(ext ${EXTS}) list(APPEND GLOBS "${DIRECTORY}/*.${ext}") endforeach() file(${GLOBBING} GLOB_RESULT ${GLOBS}) list(SORT GLOB_RESULT) set(FILES) foreach(file ${ARGN}) list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}") endforeach() if(NOT FILES STREQUAL GLOB_RESULT) message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}") set(LIST_BUT_NOT_GLOB) if(POLICY CMP0057) cmake_policy(SET CMP0057 NEW) foreach(file ${FILES}) if(NOT file IN_LIST GLOB_RESULT) list(APPEND LIST_BUT_NOT_GLOB ${file}) endif() endforeach() if(LIST_BUT_NOT_GLOB) message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}") endif() set(GLOB_BUT_NOT_LIST) foreach(file ${GLOB_RESULT}) if(NOT file IN_LIST FILES) list(APPEND GLOB_BUT_NOT_LIST ${file}) endif() endforeach() if(GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}") endif() if(NOT LIST_BUT_NOT_GLOB AND NOT GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "${VAR} is not alphabetically sorted") endif() endif() endif() set(${VAR} ${FILES} PARENT_SCOPE) endfunction() function(set_src VAR GLOBBING DIRECTORY) # ... set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN}) set(${VAR} ${${VAR}} PARENT_SCOPE) set(CHECKSUM_SRC ${CHECKSUM_SRC} ${${VAR}} PARENT_SCOPE) endfunction() set(CHECKSUM_SRC) function(set_own_rpath TARGET) if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac") if(CMAKE_VERSION VERSION_GREATER 3.8 OR CMAKE_VERSION VERSION_EQUAL 3.8) set_property(TARGET ${TARGET} PROPERTY BUILD_RPATH "$ORIGIN") endif() set_property(TARGET ${TARGET} PROPERTY INSTALL_RPATH "$ORIGIN/../lib/ddnet") endif() endfunction() if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac" AND CMAKE_VERSION VERSION_LESS 3.8) if((CLIENT AND (STEAM OR DISCORD_DYNAMIC)) OR ANTIBOT) message(STATUS "Can't set BUILD_RPATH in CMake before 3.8, pass -Wl,-rpath,'$ORIGIN' manually if you wish to emulate this. Or just install a newer version of CMake...") endif() endif() ######################################################################## # INITIALIZE TARGET LISTS ######################################################################## set(TARGETS_OWN) set(TARGETS_DEP) set(TARGETS_LINK) # Targets with a linking stage. ######################################################################## # DEPENDENCIES ######################################################################## if((CMAKE_OSX_ARCHITECTURES STREQUAL "arm64;x86_64" OR CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64;arm64") AND TARGET_OS STREQUAL "mac") set(FAT ON) else() set(FAT OFF) endif() if(FAT) set(LIB_DIR "${TARGET_OS}/libfat") elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(LIB_DIR "webasm/libwasm") elseif(TARGET_CPU_ARCHITECTURE STREQUAL "arm" OR TARGET_CPU_ARCHITECTURE STREQUAL "arm64") set(LIB_DIR "${TARGET_OS}/lib${TARGET_CPU_ARCHITECTURE}") else() set(LIB_DIR "${TARGET_OS}/lib${TARGET_BITS}") endif() function(set_extra_dirs_lib VARIABLE NAME) set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE) if(PREFER_BUNDLED_LIBS) set(TYPE HINTS) else() set(TYPE PATHS) endif() if(TARGET_BITS AND TARGET_OS) set(DIR "ddnet-libs/${NAME}/${LIB_DIR}") set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) endif() endfunction() function(set_extra_dirs_include VARIABLE NAME LIBRARY) set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) is_bundled(IS_BUNDLED "${LIBRARY}") if(IS_BUNDLED) set(TMP_TARGET_OS ${TARGET_OS}) if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(TMP_TARGET_OS webasm) endif() set("HINTS_${VARIABLE}_INCLUDEDIR" "ddnet-libs/${NAME}/include" "ddnet-libs/${NAME}/include/${TMP_TARGET_OS}" PARENT_SCOPE) endif() endfunction() if(CMAKE_CROSSCOMPILING) if(TARGET_OS STREQUAL "android" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten") # be more aggressive with android toolchain set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH) else() set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH) endif() else() set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH) endif() function(is_bundled VARIABLE PATH) if(PATH) string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS) if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS) set("${VARIABLE}" ON PARENT_SCOPE) else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() endfunction() if(NOT CMAKE_CROSSCOMPILING) # Check for PkgConfig once so all the other `find_package` calls can do it # quietly. find_package(PkgConfig) endif() if(TARGET_OS STREQUAL "android") find_package(Android) endif() find_package(ZLIB) find_package(Crypto) find_package(Curl) if(CLIENT AND VIDEORECORDER) find_package(FFMPEG) endif() find_package(Freetype) if(DOWNLOAD_GTEST) find_package(Git) endif() if(NOT(TARGET_OS STREQUAL "android")) find_package(GLEW) endif() find_package(GTest) if(UPNP) find_package(Miniupnpc) endif() if(MYSQL) find_package(MySQL) else() set(MYSQL_LIBRARIES) endif() find_package(Ogg) find_package(Opus) find_package(Opusfile) find_package(Pnglite) find_package(PythonInterp 3) find_package(SDL2) find_package(SQLite3) if(DISCORD) find_package(DiscordSdk) endif() if(UNIX) # Use -pthread instead of -lpthread to draw dependencies other than libpthread set(THREADS_PREFER_PTHREAD_FLAG TRUE) endif() find_package(Threads) find_package(Wavpack) if(WEBSOCKETS) find_package(Websockets) else() set(WEBSOCKETS_LIBRARIES) set(WEBSOCKETS_INCLUDE_DIRS) endif() if(EXCEPTION_HANDLING) find_package(ExceptionHandling) endif() if(TARGET_OS AND TARGET_OS STREQUAL "mac") find_program(CMAKE_OTOOL otool) find_program(DMGBUILD dmgbuild) endif() set(VULKAN_SHADER_FILE_LIST "" CACHE STRING "Vulkan shader file list") if(CLIENT AND VULKAN) find_package(Vulkan) include(cmake/BuildVulkanShaders.cmake) else() set(VULKAN_LIBRARIES) set(VULKAN_INCLUDE_DIRS) endif() message(STATUS "******** ${CMAKE_PROJECT_NAME} ********") set(TARGET "Target OS: ${TARGET_OS} ${CMAKE_SYSTEM_PROCESSOR}") if(TARGET_OS STREQUAL "mac") set(TARGET "${TARGET} (SDK: ${CMAKE_OSX_SYSROOT}, architectures: ${CMAKE_OSX_ARCHITECTURES})") endif() message(STATUS ${TARGET}) message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}") message(STATUS "Build type: ${CMAKE_BUILD_TYPE}") message(STATUS "Dependencies:") function(show_dependency_status OUTPUT_NAME NAME) if(${NAME}_FOUND) if(${NAME}_BUNDLED) message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)") else() message(STATUS " * ${OUTPUT_NAME} found") endif() else() message(STATUS " * ${OUTPUT_NAME} not found") endif() endfunction() show_dependency_status("Curl" CURL) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Dmg tools" DMGTOOLS) endif() if(CLIENT AND VIDEORECORDER) show_dependency_status("FFmpeg" FFMPEG) endif() show_dependency_status("Freetype" FREETYPE) if(DOWNLOAD_GTEST) show_dependency_status("Git" GIT) endif() show_dependency_status("Glew" GLEW) show_dependency_status("GTest" GTEST) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Dmgbuild" DMGBUILD) endif() if(UPNP) show_dependency_status("Miniupnpc" MINIUPNPC) endif() if(MYSQL) show_dependency_status("MySQL" MYSQL) endif() show_dependency_status("Ogg" OGG) show_dependency_status("OpenSSL Crypto" CRYPTO) show_dependency_status("Opus" OPUS) show_dependency_status("Opusfile" OPUSFILE) show_dependency_status("Pnglite" PNGLITE) show_dependency_status("PythonInterp" PYTHONINTERP) show_dependency_status("SDL2" SDL2) show_dependency_status("SQLite3" SQLite3) show_dependency_status("Wavpack" WAVPACK) show_dependency_status("Zlib" ZLIB) if(DISCORD) show_dependency_status("DiscordSdk" DiscordSdk) endif() if(WEBSOCKETS) show_dependency_status("Websockets" WEBSOCKETS) endif() if(CLIENT AND VULKAN) show_dependency_status("Vulkan" VULKAN) endif() if(CLIENT AND NOT(CURL_FOUND)) message(SEND_ERROR "You must install Curl to compile DDNet") endif() if(NOT(PYTHONINTERP_FOUND)) message(SEND_ERROR "You must install Python to compile DDNet") endif() if(NOT(SQLite3_FOUND)) message(SEND_ERROR "You must install SQLite3 to compile DDNet") endif() if(MYSQL AND NOT(MYSQL_FOUND)) message(SEND_ERROR "You must install MySQL to compile the DDNet server with MySQL support") endif() if(WEBSOCKETS AND NOT(WEBSOCKETS_FOUND)) message(SEND_ERROR "You must install libwebsockets to compile the DDNet server with websocket support") endif() if(UPNP AND NOT(MINIUPNPC_FOUND)) message(SEND_ERROR "You must install miniupnpc to compile the DDNet server with UPnP support") endif() if(DISCORD AND NOT(DISCORDSDK_FOUND)) message(SEND_ERROR "You must install the Discord SDK to compile the DDNet client with Discord support") endif() if(DISCORD_DYNAMIC) if(TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac") message(SEND_ERROR "Dynamically loading the Discord SDK is only supported on Linux") endif() if(NOT DISCORD) message(SEND_ERROR "You must enable the DISCORD flag if you want to link the Discord SDK") endif() endif() if(CLIENT AND NOT(FREETYPE_FOUND)) message(SEND_ERROR "You must install Freetype to compile the DDNet client") endif() if(CLIENT AND NOT(OGG_FOUND)) message(SEND_ERROR "You must install Ogg to compile the DDNet client") endif() if(CLIENT AND NOT(OPUS_FOUND)) message(SEND_ERROR "You must install Opus to compile the DDNet client") endif() if(CLIENT AND NOT(OPUSFILE_FOUND)) message(SEND_ERROR "You must install Opusfile to compile the DDNet client") endif() if(CLIENT AND NOT(SDL2_FOUND)) message(SEND_ERROR "You must install SDL2 to compile the DDNet client") endif() if(TARGET_OS STREQUAL "android" AND CLIENT AND NOT(CRYPTO_FOUND)) message(SEND_ERROR "You must install OpenSSL to compile the DDNet client") endif() if(NOT(GTEST_FOUND)) if(DOWNLOAD_GTEST) if(GIT_FOUND) message(STATUS "Automatically downloading GTest to be able to run tests") else() set(DOWNLOAD_GTEST OFF) message(WARNING "To automatically download GTest, you have to install Git") endif() else() message(STATUS "To run the tests, you have to install GTest") endif() endif() if(CLIENT AND VULKAN AND NOT(VULKAN_FOUND)) message(SEND_ERROR "You must install Vulkan libraries to compile the DDNet client") endif() if(TARGET_OS STREQUAL "windows") set(PLATFORM_CLIENT) set(PLATFORM_CLIENT_LIBS opengl32 winmm) set(PLATFORM_LIBS version ws2_32) # Windows sockets elseif(TARGET_OS STREQUAL "mac") find_library(CARBON Carbon) find_library(COCOA Cocoa) find_library(OPENGL OpenGL) find_library(SECURITY Security) set(PLATFORM_CLIENT src/macos/notifications.mm src/macoslaunch/client.m ) set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL}) set(PLATFORM_LIBS ${CARBON} ${SECURITY}) elseif(TARGET_OS STREQUAL "haiku") set(PLATFORM_CLIENT) find_package(OpenGL) set(PLATFORM_LIBS GL network) set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY}) set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) elseif(TARGET_OS STREQUAL "android") set(PLATFORM_CLIENT src/android/android_main.cpp ) set(PLATFORM_LIBS ${TW_ANDROID_LIBS}) set(PLATFORM_CLIENT_LIBS ${PLATFORM_LIBS}) set(PLATFORM_CLIENT_INCLUDE_DIRS) else() find_package(Notify) find_package(OpenGL) set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY} ${NOTIFY_LIBRARIES}) set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR} ${NOTIFY_INCLUDE_DIRS}) set(PLATFORM_CLIENT) if(TARGET_OS STREQUAL "linux") set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17 else() set(PLATFORM_LIBS) endif() endif() if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(PLATFORM_CLIENT_LIBS GL) set(PLATFORM_CLIENT_INCLUDE_DIRS "") set(CMAKE_EXECUTABLE_SUFFIX ".html") endif() ######################################################################## # DOWNLOAD GTEST ######################################################################## if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST) set(DDNET_GTEST_VERSION 5c8ca58edfb304b2dd5e6061f83387470826dd87) # master as of 2021-04-07 configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt) execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . RESULT_VARIABLE result WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download ) if(result) message(WARNING "CMake step for googletest failed: ${result}") set(DOWNLOAD_GTEST OFF) else() execute_process(COMMAND ${CMAKE_COMMAND} --build . RESULT_VARIABLE result WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download ) if(result) message(WARNING "Build step for googletest failed: ${result}") set(DOWNLOAD_GTEST OFF) else() # Prevent overriding the parent project's compiler/linker settings on Windows set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) # Add googletest directly to our build. This defines the gtest target. add_subdirectory( ${PROJECT_BINARY_DIR}/googletest-src ${PROJECT_BINARY_DIR}/googletest-build EXCLUDE_FROM_ALL ) if(MSVC) foreach(target gtest gmock) # `/w` disables all warnings. This is needed because `gtest` enables # `/WX` (equivalent of `-Werror`) for some reason, breaking builds # when MSVS adds new warnings. target_compile_options(${target} PRIVATE $<$:/MT> $<${DBG}:/MTd> /w) endforeach() endif() set(GTEST_LIBRARIES gtest gmock) set(GTEST_INCLUDE_DIRS) if(CMAKE_VERSION VERSION_LESS 2.8.11) set(GTEST_INCLUDE_DIRS "${gtest_SOURCE_DIR}/include" "${gmock_SOURCE_DIR}/include") endif() endif() endif() endif() ######################################################################## # DEPENDENCY COMPILATION ######################################################################## set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h) add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC}) set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h) add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC}) list(APPEND TARGETS_DEP json md5) set(DEP_JSON $) set(DEP_MD5) if(NOT CRYPTO_FOUND) set(DEP_MD5 $) endif() ######################################################################## # DATA ######################################################################## set(EXPECTED_DATA arrow.png assets/entities/comfort/ddnet.png assets/entities/license.txt assets/game/game_06.png audio/foley_body_impact-01.wv audio/foley_body_impact-02.wv audio/foley_body_impact-03.wv audio/foley_body_splat-01.wv audio/foley_body_splat-02.wv audio/foley_body_splat-03.wv audio/foley_body_splat-04.wv audio/foley_dbljump-01.wv audio/foley_dbljump-02.wv audio/foley_dbljump-03.wv audio/foley_foot_left-01.wv audio/foley_foot_left-02.wv audio/foley_foot_left-03.wv audio/foley_foot_left-04.wv audio/foley_foot_right-01.wv audio/foley_foot_right-02.wv audio/foley_foot_right-03.wv audio/foley_foot_right-04.wv audio/foley_land-01.wv audio/foley_land-02.wv audio/foley_land-03.wv audio/foley_land-04.wv audio/hook_attach-01.wv audio/hook_attach-02.wv audio/hook_attach-03.wv audio/hook_loop-01.wv audio/hook_loop-02.wv audio/hook_noattach-01.wv audio/hook_noattach-02.wv audio/hook_noattach-03.wv audio/music_menu.wv audio/sfx_ctf_cap_pl.wv audio/sfx_ctf_drop.wv audio/sfx_ctf_grab_en.wv audio/sfx_ctf_grab_pl.wv audio/sfx_ctf_rtn.wv audio/sfx_hit_strong-01.wv audio/sfx_hit_strong-02.wv audio/sfx_hit_weak-01.wv audio/sfx_hit_weak-02.wv audio/sfx_hit_weak-03.wv audio/sfx_msg-client.wv audio/sfx_msg-highlight.wv audio/sfx_msg-server.wv audio/sfx_pickup_arm-01.wv audio/sfx_pickup_arm-02.wv audio/sfx_pickup_arm-03.wv audio/sfx_pickup_arm-04.wv audio/sfx_pickup_gun.wv audio/sfx_pickup_hrt-01.wv audio/sfx_pickup_hrt-02.wv audio/sfx_pickup_launcher.wv audio/sfx_pickup_ninja.wv audio/sfx_pickup_sg.wv audio/sfx_skid-01.wv audio/sfx_skid-02.wv audio/sfx_skid-03.wv audio/sfx_skid-04.wv audio/sfx_spawn_wpn-01.wv audio/sfx_spawn_wpn-02.wv audio/sfx_spawn_wpn-03.wv audio/vo_teefault_cry-01.wv audio/vo_teefault_cry-02.wv audio/vo_teefault_ninja-01.wv audio/vo_teefault_ninja-02.wv audio/vo_teefault_ninja-03.wv audio/vo_teefault_ninja-04.wv audio/vo_teefault_pain_long-01.wv audio/vo_teefault_pain_long-02.wv audio/vo_teefault_pain_short-01.wv audio/vo_teefault_pain_short-02.wv audio/vo_teefault_pain_short-03.wv audio/vo_teefault_pain_short-04.wv audio/vo_teefault_pain_short-05.wv audio/vo_teefault_pain_short-06.wv audio/vo_teefault_pain_short-07.wv audio/vo_teefault_pain_short-08.wv audio/vo_teefault_pain_short-09.wv audio/vo_teefault_pain_short-10.wv audio/vo_teefault_pain_short-11.wv audio/vo_teefault_pain_short-12.wv audio/vo_teefault_sledge-01.wv audio/vo_teefault_sledge-02.wv audio/vo_teefault_sledge-03.wv audio/vo_teefault_spawn-01.wv audio/vo_teefault_spawn-02.wv audio/vo_teefault_spawn-03.wv audio/vo_teefault_spawn-04.wv audio/vo_teefault_spawn-05.wv audio/vo_teefault_spawn-06.wv audio/vo_teefault_spawn-07.wv audio/wp_flump_explo-01.wv audio/wp_flump_explo-02.wv audio/wp_flump_explo-03.wv audio/wp_flump_launch-01.wv audio/wp_flump_launch-02.wv audio/wp_flump_launch-03.wv audio/wp_gun_fire-01.wv audio/wp_gun_fire-02.wv audio/wp_gun_fire-03.wv audio/wp_hammer_hit-01.wv audio/wp_hammer_hit-02.wv audio/wp_hammer_hit-03.wv audio/wp_hammer_swing-01.wv audio/wp_hammer_swing-02.wv audio/wp_hammer_swing-03.wv audio/wp_laser_bnce-01.wv audio/wp_laser_bnce-02.wv audio/wp_laser_bnce-03.wv audio/wp_laser_fire-01.wv audio/wp_laser_fire-02.wv audio/wp_laser_fire-03.wv audio/wp_ninja_attack-01.wv audio/wp_ninja_attack-02.wv audio/wp_ninja_attack-03.wv audio/wp_ninja_attack-04.wv audio/wp_ninja_hit-01.wv audio/wp_ninja_hit-02.wv audio/wp_ninja_hit-03.wv audio/wp_ninja_hit-04.wv audio/wp_noammo-01.wv audio/wp_noammo-02.wv audio/wp_noammo-03.wv audio/wp_noammo-04.wv audio/wp_noammo-05.wv audio/wp_shotty_fire-01.wv audio/wp_shotty_fire-02.wv audio/wp_shotty_fire-03.wv audio/wp_switch-01.wv audio/wp_switch-02.wv audio/wp_switch-03.wv blob.png censorlist.txt console.png console_bar.png countryflags/AD.png countryflags/AE.png countryflags/AF.png countryflags/AG.png countryflags/AI.png countryflags/AL.png countryflags/AM.png countryflags/AO.png countryflags/AR.png countryflags/AS.png countryflags/AT.png countryflags/AU.png countryflags/AW.png countryflags/AX.png countryflags/AZ.png countryflags/BA.png countryflags/BB.png countryflags/BD.png countryflags/BE.png countryflags/BF.png countryflags/BG.png countryflags/BH.png countryflags/BI.png countryflags/BJ.png countryflags/BL.png countryflags/BM.png countryflags/BN.png countryflags/BO.png countryflags/BR.png countryflags/BS.png countryflags/BT.png countryflags/BW.png countryflags/BY.png countryflags/BZ.png countryflags/CA.png countryflags/CC.png countryflags/CD.png countryflags/CF.png countryflags/CG.png countryflags/CH.png countryflags/CI.png countryflags/CK.png countryflags/CL.png countryflags/CM.png countryflags/CN.png countryflags/CO.png countryflags/CR.png countryflags/CU.png countryflags/CV.png countryflags/CW.png countryflags/CX.png countryflags/CY.png countryflags/CZ.png countryflags/DE.png countryflags/DJ.png countryflags/DK.png countryflags/DM.png countryflags/DO.png countryflags/DZ.png countryflags/EC.png countryflags/EE.png countryflags/EG.png countryflags/EH.png countryflags/ER.png countryflags/ES.png countryflags/ET.png countryflags/FI.png countryflags/FJ.png countryflags/FK.png countryflags/FM.png countryflags/FO.png countryflags/FR.png countryflags/GA.png countryflags/GB.png countryflags/GD.png countryflags/GE.png countryflags/GF.png countryflags/GG.png countryflags/GH.png countryflags/GI.png countryflags/GL.png countryflags/GM.png countryflags/GN.png countryflags/GP.png countryflags/GQ.png countryflags/GR.png countryflags/GS.png countryflags/GT.png countryflags/GU.png countryflags/GW.png countryflags/GY.png countryflags/HK.png countryflags/HN.png countryflags/HR.png countryflags/HT.png countryflags/HU.png countryflags/ID.png countryflags/IE.png countryflags/IL.png countryflags/IM.png countryflags/IN.png countryflags/IO.png countryflags/IQ.png countryflags/IR.png countryflags/IS.png countryflags/IT.png countryflags/JE.png countryflags/JM.png countryflags/JO.png countryflags/JP.png countryflags/KE.png countryflags/KG.png countryflags/KH.png countryflags/KI.png countryflags/KM.png countryflags/KN.png countryflags/KP.png countryflags/KR.png countryflags/KW.png countryflags/KY.png countryflags/KZ.png countryflags/LA.png countryflags/LB.png countryflags/LC.png countryflags/LI.png countryflags/LK.png countryflags/LR.png countryflags/LS.png countryflags/LT.png countryflags/LU.png countryflags/LV.png countryflags/LY.png countryflags/MA.png countryflags/MC.png countryflags/MD.png countryflags/ME.png countryflags/MF.png countryflags/MG.png countryflags/MH.png countryflags/MK.png countryflags/ML.png countryflags/MM.png countryflags/MN.png countryflags/MO.png countryflags/MP.png countryflags/MQ.png countryflags/MR.png countryflags/MS.png countryflags/MT.png countryflags/MU.png countryflags/MV.png countryflags/MW.png countryflags/MX.png countryflags/MY.png countryflags/MZ.png countryflags/NA.png countryflags/NC.png countryflags/NE.png countryflags/NF.png countryflags/NG.png countryflags/NI.png countryflags/NL.png countryflags/NO.png countryflags/NP.png countryflags/NR.png countryflags/NU.png countryflags/NZ.png countryflags/OM.png countryflags/PA.png countryflags/PE.png countryflags/PF.png countryflags/PG.png countryflags/PH.png countryflags/PK.png countryflags/PL.png countryflags/PM.png countryflags/PN.png countryflags/PR.png countryflags/PS.png countryflags/PT.png countryflags/PW.png countryflags/PY.png countryflags/QA.png countryflags/RE.png countryflags/RO.png countryflags/RS.png countryflags/RU.png countryflags/RW.png countryflags/SA.png countryflags/SB.png countryflags/SC.png countryflags/SD.png countryflags/SE.png countryflags/SG.png countryflags/SH.png countryflags/SI.png countryflags/SK.png countryflags/SL.png countryflags/SM.png countryflags/SN.png countryflags/SO.png countryflags/SR.png countryflags/SS.png countryflags/ST.png countryflags/SV.png countryflags/SX.png countryflags/SY.png countryflags/SZ.png countryflags/TC.png countryflags/TD.png countryflags/TF.png countryflags/TG.png countryflags/TH.png countryflags/TJ.png countryflags/TK.png countryflags/TL.png countryflags/TM.png countryflags/TN.png countryflags/TO.png countryflags/TR.png countryflags/TT.png countryflags/TV.png countryflags/TW.png countryflags/TZ.png countryflags/UA.png countryflags/UG.png countryflags/US.png countryflags/UY.png countryflags/UZ.png countryflags/VA.png countryflags/VC.png countryflags/VE.png countryflags/VG.png countryflags/VI.png countryflags/VN.png countryflags/VU.png countryflags/WF.png countryflags/WS.png countryflags/XCA.png countryflags/XEN.png countryflags/XEU.png countryflags/XNI.png countryflags/XSC.png countryflags/XWA.png countryflags/YE.png countryflags/ZA.png countryflags/ZM.png countryflags/ZW.png countryflags/default.png countryflags/index.txt debug_font.png demo_buttons.png demo_buttons2.png editor/audio_source.png editor/background.png editor/basic_freeze.rules editor/checker.png editor/cursor.png editor/ddmax_freeze.rules editor/ddnet_tiles.rules editor/ddnet_walls.rules editor/desert_main.rules editor/entities/DDNet.png editor/entities/FNG.png editor/entities/Race.png editor/entities/Vanilla.png editor/entities/blockworlds.png editor/entities_clear/blockworlds.png editor/entities_clear/ddnet.png editor/entities_clear/ddrace.png editor/entities_clear/f-ddrace.png editor/entities_clear/fng.png editor/entities_clear/race.png editor/entities_clear/vanilla.png editor/fadeout.rules editor/front.png editor/generic_clear.rules editor/generic_unhookable.rules editor/generic_unhookable_0.7.rules editor/grass_main.rules editor/grass_main_0.7.rules editor/jungle_main.rules editor/jungle_midground.rules editor/round_tiles.rules editor/speed_arrow.png editor/speedup.png editor/switch.png editor/tele.png editor/tune.png editor/water.rules editor/winter_main.rules emoticons.png file_icons.png fonts/DejaVuSans.ttf fonts/GlowSansJCompressed-Book.otf fonts/Icons.otf fonts/SourceHanSansSC-Regular.otf game.png gui_buttons.png gui_cursor.png gui_icons.png gui_logo.png languages/arabic.txt languages/belarusian.txt languages/bosnian.txt languages/brazilian_portuguese.txt languages/bulgarian.txt languages/catalan.txt languages/chuvash.txt languages/czech.txt languages/danish.txt languages/dutch.txt languages/finnish.txt languages/french.txt languages/german.txt languages/greek.txt languages/hungarian.txt languages/index.txt languages/italian.txt languages/japanese.txt languages/korean.txt languages/kyrgyz.txt languages/license.txt languages/norwegian.txt languages/persian.txt languages/polish.txt languages/portuguese.txt languages/romanian.txt languages/russian.txt languages/serbian.txt languages/serbian_cyrillic.txt languages/simplified_chinese.txt languages/slovak.txt languages/spanish.txt languages/swedish.txt languages/traditional_chinese.txt languages/turkish.txt languages/ukrainian.txt mapres/basic_freeze.png mapres/bg_cloud1.png mapres/bg_cloud2.png mapres/bg_cloud3.png mapres/ddmax_freeze.png mapres/ddnet_start.png mapres/ddnet_tiles.png mapres/ddnet_walls.png mapres/desert_background.png mapres/desert_doodads.png mapres/desert_main.png mapres/desert_mountains.png mapres/desert_mountains2.png mapres/desert_mountains_new_background.png mapres/desert_mountains_new_foreground.png mapres/desert_sun.png mapres/entities.png mapres/fadeout.png mapres/font_teeworlds.png mapres/font_teeworlds_alt.png mapres/generic_clear.png mapres/generic_deathtiles.png mapres/generic_lamps.png mapres/generic_unhookable.png mapres/generic_unhookable_0.7.png mapres/grass_doodads.png mapres/grass_doodads_0.7.png mapres/grass_main.png mapres/grass_main_0.7.png mapres/jungle_background.png mapres/jungle_deathtiles.png mapres/jungle_doodads.png mapres/jungle_main.png mapres/jungle_midground.png mapres/jungle_unhookables.png mapres/light.png mapres/mixed_tiles.png mapres/moon.png mapres/mountains.png mapres/round_tiles.png mapres/snow.png mapres/snow_mountain.png mapres/stars.png mapres/sun.png mapres/water.png mapres/winter_doodads.png mapres/winter_main.png mapres/winter_mountains.png mapres/winter_mountains2.png mapres/winter_mountains3.png maps/Gold\ Mine.map maps/LearnToPlay.map maps/Sunny\ Side\ Up.map maps/Tsunami.map maps/Tutorial.map maps/ctf1.map maps/ctf2.map maps/ctf3.map maps/ctf4.map maps/ctf5.map maps/ctf6.map maps/ctf7.map maps/dm1.map maps/dm2.map maps/dm6.map maps/dm7.map maps/dm8.map maps/dm9.map maps/license.txt maps7/Gold\ Mine.map maps7/LearnToPlay.map maps7/Sunny\ Side\ Up.map maps7/Tsunami.map maps7/Tutorial.map maps7/readme.txt menuimages/demos.png menuimages/editor.png menuimages/local_server.png menuimages/play_game.png menuimages/settings.png particles.png shader/pipeline.frag shader/pipeline.vert shader/prim.frag shader/prim.vert shader/primex.frag shader/primex.vert shader/quad.frag shader/quad.vert shader/spritemulti.frag shader/spritemulti.vert shader/text.frag shader/text.vert shader/tile.frag shader/tile.vert shader/vulkan/prim.frag shader/vulkan/prim.vert shader/vulkan/prim3d.frag shader/vulkan/prim3d.vert shader/vulkan/primex.frag shader/vulkan/primex.vert shader/vulkan/quad.frag shader/vulkan/quad.vert shader/vulkan/spritemulti.frag shader/vulkan/spritemulti.vert shader/vulkan/text.frag shader/vulkan/text.vert shader/vulkan/tile.frag shader/vulkan/tile.vert skins/Aoe4leg.png skins/PaladiN.png skins/antiantey.png skins/beast.png skins/blacktee.png skins/bluekitty.png skins/bluestripe.png skins/bomb.png skins/brownbear.png skins/cammo.png skins/cammostripes.png skins/chinese_by_whis.png skins/coala.png skins/coala_bluekitty.png skins/coala_bluestripe.png skins/coala_cammo.png skins/coala_cammostripes.png skins/coala_default.png skins/coala_limekitty.png skins/coala_pinky.png skins/coala_redbopp.png skins/coala_redstripe.png skins/coala_saddo.png skins/coala_toptri.png skins/coala_twinbop.png skins/coala_twintri.png skins/coala_warpaint.png skins/coala_x_ninja.png skins/default.png skins/demonlimekitty.png skins/dino.png skins/dragon.png skins/evil.png skins/evilwolfe.png skins/ghost.png skins/ghostjtj.png skins/giraffe.png skins/greensward.png skins/greyfox.png skins/greyfox_2.png skins/hammie-chew.png skins/hammie-whis.png skins/jeet.png skins/kintaro_2.png skins/kitty_bluestripe.png skins/kitty_brownbear.png skins/kitty_cammo.png skins/kitty_cammostripes.png skins/kitty_coala.png skins/kitty_default.png skins/kitty_pinky.png skins/kitty_redbopp.png skins/kitty_redstripe.png skins/kitty_saddo.png skins/kitty_toptri.png skins/kitty_twinbop.png skins/kitty_twintri.png skins/kitty_warpaint.png skins/kitty_x_ninja.png skins/license.txt skins/limekitty.png skins/mermydon-coala.png skins/mermydon.png skins/mouse.png skins/musmann.png skins/nanami.png skins/nanas.png skins/nersif.png skins/oldman.png skins/oldschool.png skins/penguin.png skins/pinky.png skins/random.png skins/redbopp.png skins/redstripe.png skins/saddo.png skins/santa_bluekitty.png skins/santa_bluestripe.png skins/santa_brownbear.png skins/santa_cammo.png skins/santa_cammostripes.png skins/santa_coala.png skins/santa_default.png skins/santa_limekitty.png skins/santa_pinky.png skins/santa_redbopp.png skins/santa_redstripe.png skins/santa_saddo.png skins/santa_toptri.png skins/santa_twinbop.png skins/santa_twintri.png skins/santa_warpaint.png skins/teerasta.png skins/toptri.png skins/twinbop.png skins/twintri.png skins/veteran.png skins/voodoo_tee.png skins/warpaint.png skins/wartee.png skins/whis.png skins/x_ninja.png skins/x_spec.png strong_weak.png themes/auto.png themes/autumn.png themes/autumn_day.map themes/autumn_night.map themes/heavens.png themes/heavens_day.map themes/heavens_night.map themes/jungle.png themes/jungle_day.map themes/jungle_night.map themes/newyear.map themes/newyear.png themes/none.png themes/rand.png themes/winter.png themes/winter_day.map themes/winter_night.map wordlist.txt ) set_glob(DATA GLOB_RECURSE "frag;json;map;otf;png;rules;ttf;txt;vert;wv" data ${EXPECTED_DATA}) ######################################################################## # COPY DATA AND SHARED LIBS ######################################################################## foreach(datafile ${DATA}) file(RELATIVE_PATH OUT ${PROJECT_SOURCE_DIR}/data ${datafile}) get_filename_component(DESTINATION data/${OUT} PATH) file(MAKE_DIRECTORY ${DESTINATION}) file(COPY ${datafile} DESTINATION ${DESTINATION}) endforeach() set(COPY_FILES ${CURL_COPY_FILES} ${FREETYPE_COPY_FILES} ${OPUSFILE_COPY_FILES} ${SDL2_COPY_FILES} ${SQLite3_COPY_FILES} ${FFMPEG_COPY_FILES} ${WEBSOCKETS_COPY_FILES} ${DISCORDSDK_COPY_FILES} ${VULKAN_COPY_FILES} ${EXCEPTION_HANDLING_COPY_FILES} ) file(COPY ${COPY_FILES} DESTINATION .) set(COPY_DIRS ${SDL2_COPY_DIRS}) file(COPY ${COPY_DIRS} DESTINATION .) ######################################################################## # CODE GENERATION ######################################################################## function(generate_source output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_source7 output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} -m datasrc.seven.compile ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/seven/compile.py datasrc/seven/content.py datasrc/seven/datatypes.py datasrc/seven/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_maps output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${PYTHON_EXECUTABLE} datasrc/crosscompile.py ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/crosscompile.py datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py datasrc/seven/compile.py datasrc/seven/content.py datasrc/seven/datatypes.py datasrc/seven/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/game/generated/") execute_process(COMMAND git rev-parse --git-dir ERROR_QUIET WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}" OUTPUT_VARIABLE PROJECT_GIT_DIR OUTPUT_STRIP_TRAILING_WHITESPACE RESULT_VARIABLE PROJECT_GIT_DIR_ERROR ) if(NOT PROJECT_GIT_DIR_ERROR) set(GIT_REVISION_EXTRA_DEPS ${PROJECT_GIT_DIR}/index ${PROJECT_GIT_DIR}/logs/HEAD ) endif() add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp COMMAND ${PYTHON_EXECUTABLE} scripts/git_revision.py > ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS ${GIT_REVISION_EXTRA_DEPS} scripts/git_revision.py ) generate_source("src/game/generated/client_data.cpp" "client_content_source") generate_source("src/game/generated/client_data.h" "client_content_header") generate_source("src/game/generated/protocol.cpp" "network_source") generate_source("src/game/generated/protocol.h" "network_header") generate_source("src/game/generated/server_data.cpp" "server_content_source") generate_source("src/game/generated/server_data.h" "server_content_header") generate_source7("src/game/generated/protocol7.cpp" "network_source") generate_source7("src/game/generated/protocol7.h" "network_header") generate_source7("src/game/generated/client_data7.cpp" "client_content_source") generate_source7("src/game/generated/client_data7.h" "client_content_header") generate_maps("src/game/generated/protocolglue.h" "map_header") generate_maps("src/game/generated/protocolglue.cpp" "map_source") add_custom_command(OUTPUT "src/game/generated/wordlist.h" COMMAND ${PYTHON_EXECUTABLE} scripts/wordlist.py > ${PROJECT_BINARY_DIR}/src/game/generated/wordlist.h WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS scripts/wordlist.py ) ######################################################################## # SHARED ######################################################################## # Sources set_src(BASE GLOB_RECURSE src/base color.h detect.h dynamic.h hash.cpp hash.h hash_bundled.cpp hash_ctxt.h hash_libtomcrypt.cpp hash_openssl.cpp log.cpp log.h logger.h math.h system.cpp system.h tl/algorithm.h tl/allocator.h tl/array.h tl/base.h tl/range.h tl/sorted_array.h tl/threading.h unicode/confusables.cpp unicode/confusables.h unicode/confusables_data.h unicode/tolower.cpp unicode/tolower.h unicode/tolower_data.h vmath.h ) set_src(ENGINE_INTERFACE GLOB src/engine antibot.h client.h config.h console.h demo.h discord.h editor.h engine.h friends.h ghost.h graphics.h input.h kernel.h keys.h map.h masterserver.h message.h server.h serverbrowser.h sound.h sqlite.h steam.h storage.h textrender.h updater.h uuid.h warning.h ) set_src(ENGINE_SHARED GLOB_RECURSE src/engine/shared assertion_logger.cpp assertion_logger.h compression.cpp compression.h config.cpp config.h config_variables.h console.cpp console.h csv.cpp csv.h datafile.cpp datafile.h demo.cpp demo.h econ.cpp econ.h engine.cpp fifo.cpp fifo.h filecollection.cpp filecollection.h global_uuid_manager.cpp huffman.cpp huffman.h image_manipulation.cpp image_manipulation.h jobs.cpp jobs.h json.cpp json.h kernel.cpp linereader.cpp linereader.h map.cpp map.h masterserver.cpp memheap.cpp memheap.h netban.cpp netban.h network.cpp network.h network_client.cpp network_conn.cpp network_console.cpp network_console_conn.cpp network_server.cpp packer.cpp packer.h protocol.h protocol_ex.cpp protocol_ex.h protocol_ex_msgs.h ringbuffer.cpp ringbuffer.h serverinfo.cpp serverinfo.h snapshot.cpp snapshot.h storage.cpp teehistorian_ex.cpp teehistorian_ex.h teehistorian_ex_chunks.h uuid_manager.cpp uuid_manager.h video.cpp video.h websockets.cpp websockets.h ) set_src(GAME_SHARED GLOB src/game bezier.cpp bezier.h collision.cpp collision.h ddracechat.h ddracecommands.h gamecore.cpp gamecore.h layers.cpp layers.h localization.cpp localization.h mapbugs.cpp mapbugs.h mapbugs_list.h mapitems.cpp mapitems.h mapitems_ex.cpp mapitems_ex.h mapitems_ex_types.h prng.cpp prng.h teamscore.cpp teamscore.h tuning.h variables.h version.h voting.h ) # A bit hacky, but these are needed to register all the UUIDs, even for stuff # that doesn't link game. set(ENGINE_UUID_SHARED src/game/generated/protocolglue.cpp src/game/generated/protocolglue.h src/game/generated/protocol7.cpp src/game/generated/protocol7.h src/game/generated/protocol.cpp src/game/generated/protocol.h src/game/mapitems_ex.cpp src/game/mapitems_ex.h src/game/mapitems_ex_types.h ) foreach(s ${GAME_SHARED}) if(s MATCHES "mapitems_(ex.cpp|ex.h|ex_types.h)$") list(REMOVE_ITEM GAME_SHARED ${s}) endif() endforeach() list(REMOVE_ITEM GAME_SHARED ${ENGINE_UUID_SHARED}) set(GAME_GENERATED_SHARED src/game/generated/git_revision.cpp src/game/generated/protocol.h src/game/generated/protocol7.h src/game/generated/protocolglue.h ) set(MASTERSRV_SHARED src/mastersrv/mastersrv.cpp src/mastersrv/mastersrv.h ) set(DEPS ${DEP_JSON} ${DEP_MD5} ${ZLIB_DEP}) # Libraries set(LIBS ${CRYPTO_LIBRARIES} ${SQLite3_LIBRARIES} ${WEBSOCKETS_LIBRARIES} ${ZLIB_LIBRARIES} ${PLATFORM_LIBS} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) # Targets add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_SHARED} ${ENGINE_UUID_SHARED} ${BASE}) add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED}) add_library(mastersrv-shared EXCLUDE_FROM_ALL OBJECT ${MASTERSRV_SHARED}) list(APPEND TARGETS_OWN engine-shared game-shared mastersrv-shared) if(DISCORD AND NOT DISCORD_DYNAMIC) add_library(discord-shared SHARED IMPORTED) set_target_properties(discord-shared PROPERTIES IMPORTED_LOCATION "${DISCORDSDK_LIBRARIES}" IMPORTED_IMPLIB "${DISCORDSDK_LIBRARIES}" ) endif() ######################################################################## # CLIENT ######################################################################## if(CLIENT) # Sources set_src(STEAMAPI_SRC GLOB_RECURSE src/steam steam_api_flat.h steam_api_stub.cpp ) if(STEAM OR TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac") set(STEAMAPI_KIND SHARED) else() set(STEAMAPI_KIND STATIC) endif() set(TARGET_STEAMAPI steam_api) add_library(${TARGET_STEAMAPI} ${STEAMAPI_KIND} ${STEAMAPI_SRC}) list(APPEND TARGETS_OWN ${TARGET_STEAMAPI}) set_src(ENGINE_CLIENT GLOB_RECURSE src/engine/client backend/backend_base.cpp backend/backend_base.h backend/glsl_shader_compiler.cpp backend/glsl_shader_compiler.h backend/null/backend_null.cpp backend/null/backend_null.h backend/opengl/backend_opengl.cpp backend/opengl/backend_opengl.h backend/opengl/backend_opengl3.cpp backend/opengl/backend_opengl3.h backend/opengl/opengl_sl.cpp backend/opengl/opengl_sl.h backend/opengl/opengl_sl_program.cpp backend/opengl/opengl_sl_program.h backend/opengles/backend_opengles.cpp backend/opengles/backend_opengles.h backend/opengles/backend_opengles3.cpp backend/opengles/backend_opengles3.h backend/opengles/gles_class_defines.h backend/opengles/opengles_sl.cpp backend/opengles/opengles_sl_program.cpp backend/vulkan/backend_vulkan.cpp backend/vulkan/backend_vulkan.h backend_sdl.cpp backend_sdl.h blocklist_driver.cpp blocklist_driver.h checksum.h client.cpp client.h demoedit.cpp demoedit.h discord.cpp friends.cpp friends.h ghost.cpp ghost.h graphics_defines.h graphics_threaded.cpp graphics_threaded.h http.cpp http.h input.cpp input.h keynames.h notifications.cpp notifications.h serverbrowser.cpp serverbrowser.h serverbrowser_http.cpp serverbrowser_http.h serverbrowser_ping_cache.cpp serverbrowser_ping_cache.h sound.cpp sound.h sqlite.cpp steam.cpp text.cpp updater.cpp updater.h video.cpp video.h ) set_src(GAME_CLIENT GLOB_RECURSE src/game/client animstate.cpp animstate.h component.cpp component.h components/background.cpp components/background.h components/binds.cpp components/binds.h components/broadcast.cpp components/broadcast.h components/camera.cpp components/camera.h components/chat.cpp components/chat.h components/console.cpp components/console.h components/controls.cpp components/controls.h components/countryflags.cpp components/countryflags.h components/damageind.cpp components/damageind.h components/debughud.cpp components/debughud.h components/effects.cpp components/effects.h components/emoticon.cpp components/emoticon.h components/flow.cpp components/flow.h components/ghost.cpp components/ghost.h components/hud.cpp components/hud.h components/items.cpp components/items.h components/killmessages.cpp components/killmessages.h components/mapimages.cpp components/mapimages.h components/maplayers.cpp components/maplayers.h components/mapsounds.cpp components/mapsounds.h components/menu_background.cpp components/menu_background.h components/menus.cpp components/menus.h components/menus_browser.cpp components/menus_demo.cpp components/menus_ingame.cpp components/menus_settings.cpp components/menus_settings_assets.cpp components/menus_start.cpp components/motd.cpp components/motd.h components/nameplates.cpp components/nameplates.h components/particles.cpp components/particles.h components/players.cpp components/players.h components/race_demo.cpp components/race_demo.h components/scoreboard.cpp components/scoreboard.h components/skins.cpp components/skins.h components/sounds.cpp components/sounds.h components/spectator.cpp components/spectator.h components/statboard.cpp components/statboard.h components/tooltips.cpp components/tooltips.h components/voting.cpp components/voting.h gameclient.cpp gameclient.h lineinput.cpp lineinput.h prediction/entities/character.cpp prediction/entities/character.h prediction/entities/laser.cpp prediction/entities/laser.h prediction/entities/pickup.cpp prediction/entities/pickup.h prediction/entities/projectile.cpp prediction/entities/projectile.h prediction/entity.cpp prediction/entity.h prediction/gameworld.cpp prediction/gameworld.h projectile_data.cpp projectile_data.h race.cpp race.h render.cpp render.h render_map.cpp skin.h ui.cpp ui.h ui_ex.cpp ui_ex.h ) set_src(GAME_EDITOR GLOB src/game/editor auto_map.cpp auto_map.h editor.cpp editor.h explanations.cpp io.cpp layer_game.cpp layer_quads.cpp layer_sounds.cpp layer_tiles.cpp popups.cpp ) set(GAME_GENERATED_CLIENT src/game/generated/checksum.cpp src/game/generated/client_data.cpp src/game/generated/client_data.h src/game/generated/client_data7.cpp src/game/generated/client_data7.h ) set(CLIENT_SRC ${ENGINE_CLIENT} ${PLATFORM_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT}) set(DEPS_CLIENT ${DEPS} ${GLEW_DEP} ${PNGLITE_DEP} ${WAVPACK_DEP}) # Libraries set(LIBS_CLIENT ${LIBS} ${CURL_LIBRARIES} ${FREETYPE_LIBRARIES} ${GLEW_LIBRARIES} ${PNGLITE_LIBRARIES} ${SDL2_LIBRARIES} ${WAVPACK_LIBRARIES} ${FFMPEG_LIBRARIES} # Order of these three is important. ${OPUSFILE_LIBRARIES} ${OPUS_LIBRARIES} ${OGG_LIBRARIES} ${VULKAN_LIBRARIES} ${TARGET_STEAMAPI} ${PLATFORM_CLIENT_LIBS} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) if(DISCORD) if(NOT DISCORD_DYNAMIC) list(APPEND LIBS_CLIENT discord-shared) else() list(APPEND LIBS_CLIENT ${CMAKE_DL_LIBS}) endif() endif() if(TARGET_OS STREQUAL "windows") set(CLIENT_ICON "other/icons/DDNet.rc") if(NOT MINGW) set(CLIENT_MANIFEST "other/manifest/DDNet.manifest") else() set(CLIENT_MANIFEST "other/manifest/DDNet.rc") set_target_properties(${TARGET_STEAMAPI} PROPERTIES PREFIX "") endif() else() set(CLIENT_ICON) set(CLIENT_MANIFEST) endif() # Target set(TARGET_CLIENT ${CLIENT_EXECUTABLE}) if(TARGET_OS STREQUAL "android") add_library(${TARGET_CLIENT} SHARED ${CLIENT_SRC} ${CLIENT_ICON} ${CLIENT_MANIFEST} ${DEPS_CLIENT} $ $ $ ) else() add_executable(${TARGET_CLIENT} WIN32 ${CLIENT_SRC} ${CLIENT_ICON} ${CLIENT_MANIFEST} ${DEPS_CLIENT} $ $ $ ) endif() target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT}) if(MSVC) target_link_options(${TARGET_CLIENT} PRIVATE /ENTRY:mainCRTStartup) endif() target_include_directories(${TARGET_CLIENT} SYSTEM PRIVATE ${CURL_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${OGG_INCLUDE_DIRS} ${OPUSFILE_INCLUDE_DIRS} ${OPUS_INCLUDE_DIRS} ${PNGLITE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${WAVPACK_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIRS} ${DISCORDSDK_INCLUDE_DIRS} ${VULKAN_INCLUDE_DIRS} ${PLATFORM_CLIENT_INCLUDE_DIRS} ) if(STEAMAPI_KIND STREQUAL SHARED OR DISCORD_DYNAMIC) set_own_rpath(${TARGET_CLIENT}) endif() set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}") if(NOT(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS STREQUAL PARAMS)) unset(WAVPACK_OPEN_FILE_INPUT_EX CACHE) endif() set(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS "${PARAMS}" CACHE INTERNAL "") set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES} ${WAVPACK_INCLUDE_DIRS}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES} ${WAVPACK_LIBRARIES}) check_symbol_exists(WavpackOpenFileInputEx wavpack.h WAVPACK_OPEN_FILE_INPUT_EX) check_symbol_exists(WavpackCloseFile wavpack.h WAVPACK_CLOSE_FILE) set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES}) if(WAVPACK_OPEN_FILE_INPUT_EX) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX) endif() if(WAVPACK_CLOSE_FILE) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_WAVPACK_CLOSE_FILE) endif() if(GLEW_BUNDLED) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_GLEW_HAS_CONTEXT_INIT) endif() if(VULKAN) target_compile_definitions(${TARGET_CLIENT} PRIVATE CONF_BACKEND_VULKAN) endif() list(APPEND TARGETS_OWN ${TARGET_CLIENT}) list(APPEND TARGETS_LINK ${TARGET_CLIENT}) endif() ######################################################################## # SERVER ######################################################################## if(SERVER) # Sources set_src(ANTIBOT_SRC GLOB src/antibot antibot_data.h antibot_interface.h antibot_null.cpp ) set_src(ENGINE_SERVER GLOB_RECURSE src/engine/server antibot.cpp antibot.h authmanager.cpp authmanager.h databases/connection.cpp databases/connection.h databases/connection_pool.cpp databases/connection_pool.h databases/mysql.cpp databases/sqlite.cpp name_ban.cpp name_ban.h register.cpp register.h server.cpp server.h sql_string_helpers.cpp sql_string_helpers.h upnp.cpp upnp.h ) set_src(GAME_SERVER GLOB_RECURSE src/game/server alloc.h ddracechat.cpp ddracecommands.cpp entities/character.cpp entities/character.h entities/door.cpp entities/door.h entities/dragger.cpp entities/dragger.h entities/flag.cpp entities/flag.h entities/gun.cpp entities/gun.h entities/laser.cpp entities/laser.h entities/light.cpp entities/light.h entities/pickup.cpp entities/pickup.h entities/plasma.cpp entities/plasma.h entities/projectile.cpp entities/projectile.h entity.cpp entity.h eventhandler.cpp eventhandler.h gamecontext.cpp gamecontext.h gamecontroller.cpp gamecontroller.h gamemodes/DDRace.cpp gamemodes/DDRace.h gameworld.cpp gameworld.h player.cpp player.h save.cpp save.h score.cpp score.h scoreworker.cpp scoreworker.h teams.cpp teams.h teehistorian.cpp teehistorian.h teeinfo.cpp teeinfo.h ) set(GAME_GENERATED_SERVER "src/game/generated/server_data.cpp" "src/game/generated/server_data.h" "src/game/generated/wordlist.h" ) set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER}) if(TARGET_OS STREQUAL "windows") set(SERVER_ICON "other/icons/DDNet-Server.rc") else() set(SERVER_ICON) endif() # Antibot if(ANTIBOT) set(TARGET_ANTIBOT antibot) add_library(${TARGET_ANTIBOT} SHARED ${ANTIBOT_SRC}) list(APPEND TARGETS_OWN ${TARGET_ANTIBOT}) endif() # Libraries set(LIBS_SERVER ${LIBS} ${MYSQL_LIBRARIES} ${TARGET_ANTIBOT} ${MINIUPNPC_LIBRARIES} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) # Target set(TARGET_SERVER ${SERVER_EXECUTABLE}) add_executable(${TARGET_SERVER} ${DEPS} ${SERVER_SRC} ${SERVER_ICON} $ $ $ ) target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER}) list(APPEND TARGETS_OWN ${TARGET_SERVER}) list(APPEND TARGETS_LINK ${TARGET_SERVER}) if(TARGET_OS AND TARGET_OS STREQUAL "mac") set(SERVER_LAUNCHER_SRC src/macoslaunch/server.mm) set(TARGET_SERVER_LAUNCHER ${TARGET_SERVER}-Launcher) add_executable(${TARGET_SERVER_LAUNCHER} ${SERVER_LAUNCHER_SRC}) target_link_libraries(${TARGET_SERVER_LAUNCHER} ${COCOA}) list(APPEND TARGETS_OWN ${TARGET_SERVER_LAUNCHER}) list(APPEND TARGETS_LINK ${TARGET_SERVER_LAUNCHER}) endif() endif() ######################################################################## # VARIOUS TARGETS ######################################################################## if(TOOLS) set(MASTERSRV_SRC src/mastersrv/main_mastersrv.cpp) set_src(TWPING_SRC GLOB src/twping twping.cpp) set(TARGET_MASTERSRV mastersrv) set(TARGET_TWPING twping) add_executable(${TARGET_MASTERSRV} EXCLUDE_FROM_ALL ${MASTERSRV_SRC} $ $ ${DEPS}) add_executable(${TARGET_TWPING} EXCLUDE_FROM_ALL ${TWPING_SRC} $ $ ${DEPS}) target_link_libraries(${TARGET_MASTERSRV} ${LIBS}) target_link_libraries(${TARGET_TWPING} ${LIBS}) list(APPEND TARGETS_OWN ${TARGET_MASTERSRV} ${TARGET_TWPING}) list(APPEND TARGETS_LINK ${TARGET_MASTERSRV} ${TARGET_TWPING}) set(TARGETS_TOOLS) set_src(TOOLS_SRC GLOB src/tools config_common.h config_retrieve.cpp config_store.cpp crapnet.cpp dilate.cpp dummy_map.cpp fake_server.cpp map_convert_07.cpp map_diff.cpp map_extract.cpp map_optimize.cpp map_replace_image.cpp map_resave.cpp packetgen.cpp unicode_confusables.cpp uuid.cpp ) foreach(ABS_T ${TOOLS_SRC}) file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T}) if(T MATCHES "\\.cpp$") string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}") set(TOOL_DEPS ${DEPS}) set(TOOL_LIBS ${LIBS}) if(TOOL MATCHES "^(dilate|map_convert_07|map_optimize|map_extract|map_replace_image)$") list(APPEND TOOL_DEPS ${PNGLITE_DEP}) list(APPEND TOOL_LIBS ${PNGLITE_LIBRARIES}) list(APPEND TOOL_INCLUDE_DIRS ${PNGLITE_INCLUDE_DIRS}) endif() if(TOOL MATCHES "^config_") list(APPEND EXTRA_TOOL_SRC "src/tools/config_common.h") endif() if(TOOL MATCHES "^fake_server") list(APPEND TOOL_DEPS $) endif() set(EXCLUDE_FROM_ALL) if(DEV) set(EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL) endif() add_executable(${TOOL} ${EXCLUDE_FROM_ALL} ${TOOL_DEPS} src/tools/${TOOL}.cpp ${EXTRA_TOOL_SRC} $ ) target_include_directories(${TOOL} SYSTEM PRIVATE ${TOOL_INCLUDE_DIRS}) target_link_libraries(${TOOL} ${TOOL_LIBS}) list(APPEND TARGETS_TOOLS ${TOOL}) endif() endforeach() list(APPEND TARGETS_OWN ${TARGETS_TOOLS}) list(APPEND TARGETS_LINK ${TARGETS_TOOLS}) add_custom_target(tools DEPENDS ${TARGETS_TOOLS}) endif() add_custom_target(everything DEPENDS ${TARGETS_OWN}) ######################################################################## # CHECKSUM ######################################################################## if(DEV) # Only do minimal checksumming in a DEV build. set(CHECKSUM_SRC) endif() list(APPEND CHECKSUM_SRC ${PROJECT_SOURCE_DIR}/CMakeLists.txt ${PROJECT_SOURCE_DIR}/scripts/checksum.py ) configure_file(cmake/checksummed_extra.txt checksummed_extra.txt) string(REPLACE ";" "\n" CHECKSUM_SRC_FILE "${CHECKSUM_SRC}") file(WRITE ${PROJECT_BINARY_DIR}/checksummed_files.txt ${CHECKSUM_SRC_FILE}) add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/checksum.cpp COMMAND ${PYTHON_EXECUTABLE} scripts/checksum.py ${PROJECT_BINARY_DIR}/checksummed_files.txt ${PROJECT_BINARY_DIR}/checksummed_extra.txt > ${PROJECT_BINARY_DIR}/src/game/generated/checksum.cpp WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS ${CHECKSUM_SRC} ${PROJECT_BINARY_DIR}/checksummed_files.txt ${PROJECT_BINARY_DIR}/checksummed_extra.txt scripts/checksum.py ) ######################################################################## # TESTS ######################################################################## if(GTEST_FOUND OR DOWNLOAD_GTEST) set_src(TESTS GLOB src/test aio.cpp bezier.cpp blocklist_driver.cpp bytes_be.cpp color.cpp compression.cpp csv.cpp datafile.cpp fs.cpp git_revision.cpp hash.cpp io.cpp jobs.cpp json.cpp mapbugs.cpp name_ban.cpp netaddr.cpp os.cpp packer.cpp prng.cpp score.cpp secure_random.cpp serverbrowser.cpp serverinfo.cpp sorted_array.cpp str.cpp strip_path_and_extension.cpp teehistorian.cpp test.cpp test.h thread.cpp unix.cpp uuid.cpp ) set(TESTS_EXTRA src/engine/client/blocklist_driver.cpp src/engine/client/blocklist_driver.h src/engine/client/http.cpp src/engine/client/http.h src/engine/client/serverbrowser.cpp src/engine/client/serverbrowser.h src/engine/client/serverbrowser_http.cpp src/engine/client/serverbrowser_http.h src/engine/client/serverbrowser_ping_cache.cpp src/engine/client/serverbrowser_ping_cache.h src/engine/client/sqlite.cpp src/engine/server/databases/connection.cpp src/engine/server/databases/connection.h src/engine/server/databases/sqlite.cpp src/engine/server/databases/mysql.cpp src/engine/server/name_ban.cpp src/engine/server/name_ban.h src/engine/server/sql_string_helpers.cpp src/engine/server/sql_string_helpers.h src/game/server/teehistorian.cpp src/game/server/teehistorian.h src/game/server/scoreworker.cpp src/game/server/scoreworker.h ) set(TARGET_TESTRUNNER testrunner) add_executable(${TARGET_TESTRUNNER} EXCLUDE_FROM_ALL ${TESTS} ${TESTS_EXTRA} $ $ $ ${DEPS} ) target_link_libraries(${TARGET_TESTRUNNER} ${LIBS} ${CURL_LIBRARIES} ${MYSQL_LIBRARIES} ${GTEST_LIBRARIES}) target_include_directories(${TARGET_TESTRUNNER} SYSTEM PRIVATE ${CURL_INCLUDE_DIRS} ${GTEST_INCLUDE_DIRS}) list(APPEND TARGETS_OWN ${TARGET_TESTRUNNER}) list(APPEND TARGETS_LINK ${TARGET_TESTRUNNER}) add_custom_target(run_tests COMMAND $ ${TESTRUNNER_ARGS} COMMENT Running tests DEPENDS ${TARGET_TESTRUNNER} USES_TERMINAL ) endif() ######################################################################## # INSTALLATION ######################################################################## function(escape_regex VAR STRING) string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(escape_backslashes VAR STRING) string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(max_length VAR) set(MAX_LENGTH 0) foreach(str ${ARGN}) string(LENGTH ${str} LENGTH) if(LENGTH GREATER MAX_LENGTH) set(MAX_LENGTH ${LENGTH}) endif() endforeach() set(${VAR} ${MAX_LENGTH} PARENT_SCOPE) endfunction() # Tries to generate a list of regex that matches everything except the given # parameters. function(regex_inverted VAR) max_length(MAX_LENGTH ${ARGN}) math(EXPR UPPER_BOUND "${MAX_LENGTH}-1") set(REMAINING ${ARGN}) set(RESULT) foreach(i RANGE ${UPPER_BOUND}) set(TEMP ${REMAINING}) set(REMAINING) foreach(str ${TEMP}) string(LENGTH ${str} LENGTH) if(i LESS LENGTH) list(APPEND REMAINING ${str}) endif() endforeach() set(ADDITIONAL) foreach(outer ${REMAINING}) string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX) set(CHARS "") foreach(inner ${REMAINING}) string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX) if(OUTER_PREFIX STREQUAL INNER_PREFIX) string(SUBSTRING ${inner} ${i} 1 INNER_NEXT) set(CHARS "${CHARS}${INNER_NEXT}") endif() endforeach() escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}") list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)") endforeach() list(REMOVE_DUPLICATES ADDITIONAL) list(APPEND RESULT ${ADDITIONAL}) endforeach() set(${VAR} ${RESULT} PARENT_SCOPE) endfunction() set(CPACK_PACKAGE_NAME ${PROJECT_NAME}) set(CPACK_GENERATOR TGZ TXZ) set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) if(TARGET_OS STREQUAL "mac") set(CPACK_STRIP_FILES FALSE) else() set(CPACK_STRIP_FILES TRUE) endif() set(CPACK_COMPONENTS_ALL portable) set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ) set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH}) set(CPACK_PACKAGE_VERSION ${VERSION}) set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) if(TARGET_OS AND TARGET_BITS) if(TARGET_OS STREQUAL "windows") set(CPACK_SYSTEM_NAME "win${TARGET_BITS}") set(CPACK_GENERATOR ZIP) elseif(TARGET_OS STREQUAL "linux") # Let compiler tell its arch # Both gcc and clang support -dumpmachine execute_process( COMMAND ${CMAKE_C_COMPILER} -dumpmachine OUTPUT_VARIABLE ARCHITECTURE_TUPLE OUTPUT_STRIP_TRAILING_WHITESPACE ) if(NOT ARCHITECTURE_TUPLE) # If you're really using a weird compiler, then assume Intel here. message(WARNING "Your compiler doesn't support -dumpmachine, this is weird") if(TARGET_BITS EQUAL 32) set(ARCHITECTURE "x86") elseif(TARGET_BITS EQUAL 64) set(ARCHITECTURE "x86_64") endif() else() string(REGEX MATCH "^[^-]*" ARCHITECTURE "${ARCHITECTURE_TUPLE}") if(ARCHITECTURE MATCHES "i.86") set(ARCHITECTURE "x86") endif() endif() set(CPACK_SYSTEM_NAME "linux_${ARCHITECTURE}") elseif(TARGET_OS STREQUAL "mac") set(CPACK_SYSTEM_NAME "macos") set(CPACK_GENERATOR DMG) endif() endif() set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}) set(CPACK_ARCHIVE_PORTABLE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME}) set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src) set(CPACK_SOURCE_FILES CMakeLists.txt README.md cmake/ data/ datasrc/ ddnet-libs/ license.txt other/ scripts/ src/ storage.cfg ) set(CPACK_SOURCE_IGNORE_FILES "\\\\.pyc$" "/\\\\.git" "/__pycache__/" ) regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES}) escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR}) foreach(str ${CPACK_SOURCE_FILES_INVERTED}) escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}") list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}") endforeach() set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME}) if(TOOLS) set(TARGET_TOOLS config_retrieve config_store dilate map_convert_07 map_diff map_extract ) else() set(TARGET_TOOLS) endif() set(CPACK_TARGETS ${TARGET_CLIENT} ${TARGET_SERVER} ${TARGET_TOOLS} ) if(STEAMAPI_KIND STREQUAL SHARED) list(APPEND CPACK_TARGETS ${TARGET_STEAMAPI}) endif() set(CPACK_DIRS data ${COPY_DIRS} ) set(CPACK_FILES license.txt storage.cfg ${COPY_FILES} ) set(CPACK_GEN_FILES ${VULKAN_SHADER_FILE_LIST} ) if(TARGET_OS STREQUAL "windows") list(APPEND CPACK_FILES other/config_directory.bat) else() list(APPEND CPACK_FILES other/config_directory.sh) endif() if(NOT DEV) include(GNUInstallDirs) install(DIRECTORY data DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet COMPONENT data) install(TARGETS ${TARGET_CLIENT} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT client) if(STEAMAPI_KIND STREQUAL SHARED) install(TARGETS ${TARGET_STEAMAPI} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT client) endif() install(TARGETS ${TARGET_SERVER} DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT server) if(ANTIBOT) install(TARGETS ${TARGET_ANTIBOT} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT server) endif() install(TARGETS ${TARGETS_TOOLS} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT tools) install(FILES other/ddnet.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications COMPONENT client) install(FILES other/ddnet.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/metainfo COMPONENT client) foreach(SIZE 16 32 48 256) install(FILES other/icons/DDNet_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet.png COMPONENT client) install(FILES other/icons/DDNet-Server_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet-server.png COMPONENT server) endforeach() foreach(file ${VULKAN_SHADER_FILE_LIST}) install(FILES ${PROJECT_BINARY_DIR}/${file} DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet/data/shader/vulkan COMPONENT client) endforeach() endif() if(DEV) # Don't generate CPack targets. elseif(CMAKE_VERSION VERSION_LESS 3.6 OR CMAKE_VERSION VERSION_EQUAL 3.6) message(WARNING "Cannot create CPack targets, CMake version too old. Use CMake 3.6 or newer.") else() set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable EXCLUDE_FROM_ALL) install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS}) install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS}) set(CPACK_FILES_TMP ${CPACK_FILES} ${CPACK_GEN_FILES}) install(FILES ${CPACK_FILES_TMP} ${EXTRA_ARGS}) endif() set(PACKAGE_TARGETS) if(CLIENT AND DMGBUILD) file(MAKE_DIRECTORY bundle/client/) file(MAKE_DIRECTORY bundle/server/) configure_file(other/bundle/client/Info.plist.in bundle/client/Info.plist) configure_file(other/bundle/server/Info.plist.in bundle/server/Info.plist) set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg) set(DMG_MKDIRS ${TARGET_CLIENT}.app ${TARGET_CLIENT}.app/Contents ${TARGET_CLIENT}.app/Contents/Frameworks ${TARGET_CLIENT}.app/Contents/MacOS ${TARGET_CLIENT}.app/Contents/Resources ${TARGET_SERVER}.app ${TARGET_SERVER}.app/Contents ${TARGET_SERVER}.app/Contents/MacOS ${TARGET_SERVER}.app/Contents/Resources ${TARGET_SERVER}.app/Contents/Resources/data ${TARGET_SERVER}.app/Contents/Resources/data/mapres ) set(DMG_MKDIR_COMMANDS) foreach(dir ${DMG_MKDIRS}) list(APPEND DMG_MKDIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${dir}) endforeach() set(DMG_DISCORD_COPY_COMMAND) if(FAT OR NOT TARGET_CPU_ARCHITECTURE STREQUAL "arm64") set(DMG_DISCORD_COPY_COMMAND COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/${LIB_DIR}/discord_game_sdk.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/) endif() set(TARGET_TOOLS_FILES) foreach(target ${TARGET_TOOLS}) list(APPEND TARGET_TOOLS_FILES $) endforeach() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.dmg COMMAND ${CMAKE_COMMAND} -E remove_directory ${DMG_TMPDIR} ${DMG_MKDIR_COMMANDS} # CLIENT COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/data COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_CLIENT}.icns ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ ${TARGET_TOOLS_FILES} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/ COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/${LIB_DIR}/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework ${DMG_DISCORD_COPY_COMMAND} COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/${LIB_DIR}/libfreetype.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavcodec.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavformat.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavutil.57.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswresample.4.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswscale.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/libsteam_api.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/ COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_CLIENT} # SERVER COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data/maps ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/data/maps COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${TARGET_SERVER}.icns ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ $ ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/ COMMAND ${PYTHON_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} COMMAND ${CMAKE_COMMAND} -E copy ${DMG_TMPDIR}/${TARGET_SERVER}.app/Contents/MacOS/${TARGET_SERVER} ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/MacOS/${TARGET_SERVER} # DMG COMMAND dmgbuild -s ${PROJECT_SOURCE_DIR}/other/dmgsettings.py -D client=${DMG_TMPDIR}/${TARGET_CLIENT}.app -D server=${DMG_TMPDIR}/${TARGET_SERVER}.app -D background=${PROJECT_SOURCE_DIR}/other/dmgbackground.png "${CPACK_PACKAGE_NAME} ${CPACK_PACKAGE_VERSION}" ${CPACK_PACKAGE_FILE_NAME}.dmg DEPENDS ${TARGET_CLIENT} ${TARGET_STEAMAPI} ${TARGET_SERVER_LAUNCHER} ${TARGET_SERVER} ${PROJECT_BINARY_DIR}/bundle/client/Info.plist ${PROJECT_BINARY_DIR}/bundle/server/Info.plist data other/bundle/client/PkgInfo other/bundle/server/PkgInfo other/dmgbackground.png other/dmgsettings.py other/icons/${TARGET_CLIENT}.icns other/icons/${TARGET_SERVER}.icns ) add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg) list(APPEND PACKAGE_TARGETS package_dmg) endif() foreach(ext zip tar.gz tar.xz) set(TAR_MODE c) set(TAR_EXTRA_ARGS) string(REPLACE . _ EXT_SLUG ${ext}) set(TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG}/${CPACK_PACKAGE_FILE_NAME}) set(COPY_FILE_COMMANDS) set(COPY_DIR_COMMANDS) set(COPY_TARGET_COMMANDS) set(STRIP_TARGET_COMMANDS) foreach(file ${CPACK_FILES}) list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/${file} ${TMPDIR}/) endforeach() foreach(file ${CPACK_GEN_FILES}) list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/${file} ${TMPDIR}/${file}) endforeach() foreach(dir ${CPACK_DIRS}) list(APPEND COPY_DIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/${dir} ${TMPDIR}/${dir}) endforeach() foreach(target ${CPACK_TARGETS}) list(APPEND COPY_TARGET_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy $ ${TMPDIR}/) if(NOT TARGET_OS STREQUAL "mac") list(APPEND STRIP_TARGET_COMMANDS COMMAND strip -s ${TMPDIR}/$) endif() endforeach() if(ext STREQUAL zip) set(TAR_EXTRA_ARGS --format=zip) elseif(ext STREQUAL tar.gz) set(TAR_MODE cz) elseif(ext STREQUAL tar.xz) set(TAR_MODE cJ) endif() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext} COMMAND ${CMAKE_COMMAND} -E remove_directory ${TMPDIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${TMPDIR} ${COPY_FILE_COMMANDS} ${COPY_DIR_COMMANDS} ${COPY_TARGET_COMMANDS} ${STRIP_TARGET_COMMANDS} COMMAND ${CMAKE_COMMAND} -E chdir pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG} ${CMAKE_COMMAND} -E tar ${TAR_MODE} ../${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/ DEPENDS ${CPACK_TARGETS} ) add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext}) list(APPEND PACKAGE_TARGETS package_${EXT_SLUG}) endforeach() set(PACKAGE_DEFAULT tar_xz) if(TARGET_OS STREQUAL "windows") set(PACKAGE_DEFAULT zip) elseif(TARGET_OS STREQUAL "mac") set(PACKAGE_DEFAULT dmg) endif() add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT}) add_custom_target(package_all DEPENDS ${PACKAGE_TARGETS}) # Unset these variables, they might do something in the future of CPack. unset(CPACK_SOURCE_FILES) unset(CPACK_SOURCE_FILES_INVERTED) unset(CPACK_TARGETS) unset(CPACK_DIRS) unset(CPACK_FILES) unset(CPACK_GEN_FILES) include(CPack) ######################################################################## # COMPILER-SPECIFICS ######################################################################## # In the future (CMake 3.8.0+), use source_group(TREE ...) macro(source_group_tree dir) file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*) foreach(ent ${ents}) if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent}) source_group_tree(${dir}/${ent}) else() string(REPLACE "/" "\\" group ${dir}) source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent}) endif() endforeach() endmacro() source_group_tree(src) if(ANTIBOT) # Allow the antibot library to use functions from the server binary. add_c_compiler_flag_if_supported(OUR_FLAGS_LINK -rdynamic) set_own_rpath(${TARGET_SERVER}) endif() set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP}) foreach(target ${TARGETS}) if(MSVC) target_compile_options(${target} PRIVATE $<$:/MT> $<${DBG}:/MTd>) # Use static CRT target_compile_options(${target} PRIVATE /MP) # Use multiple cores target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch. target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer. target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions. target_compile_options(${target} PRIVATE /utf-8) # Use UTF-8 for source files. endif() if(OUR_FLAGS_LINK) target_link_libraries(${target} ${OUR_FLAGS_LINK}) endif() if(OUR_FLAGS) target_compile_options(${target} PRIVATE ${OUR_FLAGS}) endif() if(DEFINE_FORTIFY_SOURCE) if(MINGW) target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=0>) # Currently broken in MinGW, see https://sourceforge.net/p/mingw-w64/discussion/723798/thread/b9d24f041f/ else() target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows. endif() endif() if(ENABLE_IPO) set_property(TARGET ${target} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE) endif() endforeach() foreach(target ${TARGETS_LINK}) if(MSVC) set_property(TARGET ${target} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it (would cause error LNK2026 otherwise). endif() if(TARGET_OS STREQUAL "mac") target_link_libraries(${target} -stdlib=libc++) target_link_libraries(${target} "-framework SystemConfiguration") # Required by curl 7.79.0 endif() if((MINGW OR TARGET_OS STREQUAL "linux") AND PREFER_BUNDLED_LIBS) # Statically link the standard libraries with on MinGW/Linux so we don't # have to ship them as DLLs. target_link_libraries(${target} -static-libgcc) target_link_libraries(${target} -static-libstdc++) endif() endforeach() foreach(target ${TARGETS_OWN}) if((CMAKE_VERSION VERSION_GREATER 3.1 OR CMAKE_VERSION VERSION_EQUAL 3.1)) set_property(TARGET ${target} PROPERTY CXX_STANDARD 17) set_property(TARGET ${target} PROPERTY CXX_STANDARD_REQUIRED ON) endif() if(MSVC) target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.). target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64). target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool. endif() if(TARGET_OS STREQUAL "windows") target_compile_definitions(${target} PRIVATE UNICODE) # Windows headers target_compile_definitions(${target} PRIVATE _UNICODE) # C-runtime endif() if(OUR_FLAGS_OWN) target_compile_options(${target} PRIVATE ${OUR_FLAGS_OWN}) endif() target_include_directories(${target} PRIVATE ${PROJECT_BINARY_DIR}/src) target_include_directories(${target} PRIVATE src) target_compile_definitions(${target} PRIVATE $<$:CONF_DEBUG>) target_include_directories(${target} SYSTEM PRIVATE ${SQLite3_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS}) target_compile_definitions(${target} PRIVATE GLEW_STATIC) if(CRYPTO_FOUND) target_compile_definitions(${target} PRIVATE CONF_OPENSSL) target_include_directories(${target} SYSTEM PRIVATE ${CRYPTO_INCLUDE_DIRS}) endif() if(WEBSOCKETS) target_compile_definitions(${target} PRIVATE CONF_WEBSOCKETS) target_include_directories(${target} SYSTEM PRIVATE ${WEBSOCKETS_INCLUDE_DIRS}) endif() if(UPNP) target_compile_definitions(${target} PRIVATE CONF_UPNP) target_include_directories(${target} SYSTEM PRIVATE ${MINIUPNPC_INCLUDE_DIRS}) endif() if(VIDEORECORDER) target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER) endif() if(ANTIBOT) target_compile_definitions(${target} PRIVATE CONF_ANTIBOT) endif() if(HEADLESS_CLIENT) target_compile_definitions(${target} PRIVATE CONF_HEADLESS_CLIENT) endif() if(MYSQL) target_compile_definitions(${target} PRIVATE CONF_MYSQL) target_include_directories(${target} SYSTEM PRIVATE ${MYSQL_INCLUDE_DIRS}) endif() if(TEST_MYSQL) target_compile_definitions(${target} PRIVATE CONF_TEST_MYSQL) endif() if(AUTOUPDATE AND NOT STEAM) target_compile_definitions(${target} PRIVATE CONF_AUTOUPDATE) endif() if(INFORM_UPDATE AND NOT STEAM) target_compile_definitions(${target} PRIVATE CONF_INFORM_UPDATE) endif() if(STEAM) target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam") endif() if(DISCORD) target_compile_definitions(${target} PRIVATE CONF_DISCORD) if(DISCORD_DYNAMIC) target_compile_definitions(${target} PRIVATE CONF_DISCORD_DYNAMIC) endif() endif() if(VERSION) target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}") endif() if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") target_compile_definitions(${target} PRIVATE CONF_WEBASM) endif() endforeach() foreach(target ${TARGETS_DEP}) if(MSVC) target_compile_options(${target} PRIVATE /W0) endif() if(OUR_FLAGS_DEP) target_compile_options(${target} PRIVATE ${OUR_FLAGS_DEP}) endif() endforeach()