/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "chat.h" CChat::CChat() { OnReset(); } void CChat::OnReset() { for(int i = 0; i < MAX_LINES; i++) { m_aLines[i].m_Time = 0; m_aLines[i].m_aText[0] = 0; m_aLines[i].m_aName[0] = 0; } m_Show = false; m_InputUpdate = false; m_ChatStringOffset = 0; m_CompletionChosen = -1; m_aCompletionBuffer[0] = 0; m_PlaceholderOffset = 0; m_PlaceholderLength = 0; m_pHistoryEntry = 0x0; m_PendingChatCounter = 0; m_LastChatSend = 0; for(int i = 0; i < CHAT_NUM; ++i) m_aLastSoundPlayed[i] = 0; } void CChat::OnRelease() { m_Show = false; } void CChat::OnStateChange(int NewState, int OldState) { if(OldState <= IClient::STATE_CONNECTING) { m_Mode = MODE_NONE; for(int i = 0; i < MAX_LINES; i++) m_aLines[i].m_Time = 0; m_CurrentLine = 0; } } void CChat::ConSay(IConsole::IResult *pResult, void *pUserData) { ((CChat*)pUserData)->Say(0, pResult->GetString(0)); } void CChat::ConSayTeam(IConsole::IResult *pResult, void *pUserData) { ((CChat*)pUserData)->Say(1, pResult->GetString(0)); } void CChat::ConChat(IConsole::IResult *pResult, void *pUserData) { const char *pMode = pResult->GetString(0); if(str_comp(pMode, "all") == 0) ((CChat*)pUserData)->EnableMode(0); else if(str_comp(pMode, "team") == 0) ((CChat*)pUserData)->EnableMode(1); else ((CChat*)pUserData)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", "expected all or team as mode"); ((CChat*)pUserData)->m_Input.Set(pResult->GetString(1)); } void CChat::ConShowChat(IConsole::IResult *pResult, void *pUserData) { ((CChat *)pUserData)->m_Show = pResult->GetInteger(0) != 0; } void CChat::OnConsoleInit() { Console()->Register("say", "r", CFGFLAG_CLIENT, ConSay, this, "Say in chat"); Console()->Register("say_team", "r", CFGFLAG_CLIENT, ConSayTeam, this, "Say in team chat"); Console()->Register("chat", "s?r", CFGFLAG_CLIENT, ConChat, this, "Enable chat with all/team mode"); Console()->Register("+show_chat", "", CFGFLAG_CLIENT, ConShowChat, this, "Show chat"); } bool CChat::OnInput(IInput::CEvent Event) { if(m_Mode == MODE_NONE) return false; if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_ESCAPE) { m_Mode = MODE_NONE; m_pClient->OnRelease(); } else if(Event.m_Flags&IInput::FLAG_PRESS && (Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)) { if(m_Input.GetString()[0]) { bool AddEntry = false; if(m_LastChatSend+time_freq() < time_get()) { Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString()); AddEntry = true; } else if(m_PendingChatCounter < 3) { ++m_PendingChatCounter; AddEntry = true; } if(AddEntry) { CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength()); pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1; mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1); } } m_pHistoryEntry = 0x0; m_Mode = MODE_NONE; m_pClient->OnRelease(); } if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_TAB) { // fill the completion buffer if(m_CompletionChosen < 0) { const char *pCursor = m_Input.GetString()+m_Input.GetCursorOffset(); for(int Count = 0; Count < m_Input.GetCursorOffset() && *(pCursor-1) != ' '; --pCursor, ++Count); m_PlaceholderOffset = pCursor-m_Input.GetString(); for(m_PlaceholderLength = 0; *pCursor && *pCursor != ' '; ++pCursor) ++m_PlaceholderLength; str_copy(m_aCompletionBuffer, m_Input.GetString()+m_PlaceholderOffset, min(static_cast(sizeof(m_aCompletionBuffer)), m_PlaceholderLength+1)); } // find next possible name const char *pCompletionString = 0; m_CompletionChosen = (m_CompletionChosen+1)%(2*MAX_CLIENTS); for(int i = 0; i < 2*MAX_CLIENTS; ++i) { int SearchType = ((m_CompletionChosen+i)%(2*MAX_CLIENTS))/MAX_CLIENTS; int Index = (m_CompletionChosen+i)%MAX_CLIENTS; if(!m_pClient->m_Snap.m_paPlayerInfos[Index]) continue; bool Found = false; if(SearchType == 1) { if(str_comp_nocase_num(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer, str_length(m_aCompletionBuffer)) && str_find_nocase(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer)) Found = true; } else if(!str_comp_nocase_num(m_pClient->m_aClients[Index].m_aName, m_aCompletionBuffer, str_length(m_aCompletionBuffer))) Found = true; if(Found) { pCompletionString = m_pClient->m_aClients[Index].m_aName; m_CompletionChosen = Index+SearchType*MAX_CLIENTS; break; } } // insert the name if(pCompletionString) { char aBuf[256]; // add part before the name str_copy(aBuf, m_Input.GetString(), min(static_cast(sizeof(aBuf)), m_PlaceholderOffset+1)); // add the name str_append(aBuf, pCompletionString, sizeof(aBuf)); // add seperator const char *pSeparator = ""; if(*(m_Input.GetString()+m_PlaceholderOffset+m_PlaceholderLength) != ' ') pSeparator = m_PlaceholderOffset == 0 ? ": " : " "; else if(m_PlaceholderOffset == 0) pSeparator = ":"; if(*pSeparator) str_append(aBuf, pSeparator, sizeof(aBuf)); // add part after the name str_append(aBuf, m_Input.GetString()+m_PlaceholderOffset+m_PlaceholderLength, sizeof(aBuf)); m_PlaceholderLength = str_length(pSeparator)+str_length(pCompletionString); m_OldChatStringLength = m_Input.GetLength(); m_Input.Set(aBuf); m_Input.SetCursorOffset(m_PlaceholderOffset+m_PlaceholderLength); m_InputUpdate = true; } } else { // reset name completion process if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key != KEY_TAB) m_CompletionChosen = -1; m_OldChatStringLength = m_Input.GetLength(); m_Input.ProcessInput(Event); m_InputUpdate = true; } if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_UP) { if(m_pHistoryEntry) { CHistoryEntry *pTest = m_History.Prev(m_pHistoryEntry); if(pTest) m_pHistoryEntry = pTest; } else m_pHistoryEntry = m_History.Last(); if(m_pHistoryEntry) m_Input.Set(m_pHistoryEntry->m_aText); } else if (Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key == KEY_DOWN) { if(m_pHistoryEntry) m_pHistoryEntry = m_History.Next(m_pHistoryEntry); if (m_pHistoryEntry) m_Input.Set(m_pHistoryEntry->m_aText); else m_Input.Clear(); } return true; } void CChat::EnableMode(int Team) { if(Client()->State() == IClient::STATE_DEMOPLAYBACK) return; if(m_Mode == MODE_NONE) { if(Team) m_Mode = MODE_TEAM; else m_Mode = MODE_ALL; m_Input.Clear(); Input()->ClearEvents(); m_CompletionChosen = -1; } } void CChat::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; AddLine(pMsg->m_ClientID, pMsg->m_Team, pMsg->m_pMessage); } } void CChat::AddLine(int ClientID, int Team, const char *pLine) { if(*pLine == 0 || (ClientID != -1 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client m_pClient->m_aClients[ClientID].m_ChatIgnore || (m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend)))) return; // trim right and set maximum length to 256 utf8-characters int Length = 0; const char *pStr = pLine; const char *pEnd = 0; while(*pStr) { const char *pStrOld = pStr; int Code = str_utf8_decode(&pStr); // check if unicode is not empty if(Code > 0x20 && Code != 0xA0 && Code != 0x034F && (Code < 0x2000 || Code > 0x200F) && (Code < 0x2028 || Code > 0x202F) && (Code < 0x205F || Code > 0x2064) && (Code < 0x206A || Code > 0x206F) && (Code < 0xFE00 || Code > 0xFE0F) && Code != 0xFEFF && (Code < 0xFFF9 || Code > 0xFFFC)) { pEnd = 0; } else if(pEnd == 0) pEnd = pStrOld; if(++Length >= 256) { *(const_cast(pStr)) = 0; break; } } if(pEnd != 0) *(const_cast(pEnd)) = 0; bool Highlighted = false; char *p = const_cast(pLine); while(*p) { Highlighted = false; pLine = p; // find line seperator and strip multiline while(*p) { if(*p++ == '\n') { *(p-1) = 0; break; } } m_CurrentLine = (m_CurrentLine+1)%MAX_LINES; m_aLines[m_CurrentLine].m_Time = time_get(); m_aLines[m_CurrentLine].m_YOffset[0] = -1.0f; m_aLines[m_CurrentLine].m_YOffset[1] = -1.0f; m_aLines[m_CurrentLine].m_ClientID = ClientID; m_aLines[m_CurrentLine].m_Team = Team; m_aLines[m_CurrentLine].m_NameColor = -2; // check for highlighted name const char *pHL = str_find_nocase(pLine, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName); if(pHL) { int Length = str_length(m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName); if((pLine == pHL || pHL[-1] == ' ') && (pHL[Length] == 0 || pHL[Length] == ' ' || pHL[Length] == '.' || pHL[Length] == '!' || pHL[Length] == ',' || pHL[Length] == '?' || pHL[Length] == ':')) Highlighted = true; } m_aLines[m_CurrentLine].m_Highlighted = Highlighted; if(ClientID == -1) // server message { str_copy(m_aLines[m_CurrentLine].m_aName, "*** ", sizeof(m_aLines[m_CurrentLine].m_aName)); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine); } else { if(m_pClient->m_aClients[ClientID].m_Team == TEAM_SPECTATORS) m_aLines[m_CurrentLine].m_NameColor = TEAM_SPECTATORS; if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS) { if(m_pClient->m_aClients[ClientID].m_Team == TEAM_RED) m_aLines[m_CurrentLine].m_NameColor = TEAM_RED; else if(m_pClient->m_aClients[ClientID].m_Team == TEAM_BLUE) m_aLines[m_CurrentLine].m_NameColor = TEAM_BLUE; } str_copy(m_aLines[m_CurrentLine].m_aName, m_pClient->m_aClients[ClientID].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName)); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), ": %s", pLine); } char aBuf[1024]; str_format(aBuf, sizeof(aBuf), "%s%s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, m_aLines[m_CurrentLine].m_Team?"teamchat":"chat", aBuf); } // play sound int64 Now = time_get(); if(ClientID == -1) { if(Now-m_aLastSoundPlayed[CHAT_SERVER] >= time_freq()*3/10 && g_Config.m_SndChat) { m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0); m_aLastSoundPlayed[CHAT_SERVER] = Now; } } else if(Highlighted) { if(Now-m_aLastSoundPlayed[CHAT_HIGHLIGHT] >= time_freq()*3/10) { if (g_Config.m_SndChat) m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0); m_aLastSoundPlayed[CHAT_HIGHLIGHT] = Now; } } else { if(Now-m_aLastSoundPlayed[CHAT_CLIENT] >= time_freq()*3/10) { m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0); m_aLastSoundPlayed[CHAT_CLIENT] = Now; } } } void CChat::OnRender() { if (!g_Config.m_ClShowChat) return; // send pending chat messages if(m_PendingChatCounter > 0 && m_LastChatSend+time_freq() < time_get()) { CHistoryEntry *pEntry = m_History.Last(); for(int i = m_PendingChatCounter-1; pEntry; --i, pEntry = m_History.Prev(pEntry)) { if(i == 0) { Say(pEntry->m_Team, pEntry->m_aText); break; } } --m_PendingChatCounter; } float Width = 300.0f*Graphics()->ScreenAspect(); Graphics()->MapScreen(0.0f, 0.0f, Width, 300.0f); float x = 5.0f; float y = 300.0f-20.0f; if(m_Mode != MODE_NONE) { // render chat input CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, 8.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = Width-190.0f; Cursor.m_MaxLines = 2; if(m_Mode == MODE_ALL) TextRender()->TextEx(&Cursor, Localize("All"), -1); else if(m_Mode == MODE_TEAM) TextRender()->TextEx(&Cursor, Localize("Team"), -1); else TextRender()->TextEx(&Cursor, Localize("Chat"), -1); TextRender()->TextEx(&Cursor, ": ", -1); // check if the visible text has to be moved if(m_InputUpdate) { if(m_ChatStringOffset > 0 && m_Input.GetLength() < m_OldChatStringLength) m_ChatStringOffset = max(0, m_ChatStringOffset-(m_OldChatStringLength-m_Input.GetLength())); if(m_ChatStringOffset > m_Input.GetCursorOffset()) m_ChatStringOffset -= m_ChatStringOffset-m_Input.GetCursorOffset(); else { CTextCursor Temp = Cursor; Temp.m_Flags = 0; TextRender()->TextEx(&Temp, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset); TextRender()->TextEx(&Temp, "|", -1); while(Temp.m_LineCount > 2) { ++m_ChatStringOffset; Temp = Cursor; Temp.m_Flags = 0; TextRender()->TextEx(&Temp, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset); TextRender()->TextEx(&Temp, "|", -1); } } m_InputUpdate = false; } TextRender()->TextEx(&Cursor, m_Input.GetString()+m_ChatStringOffset, m_Input.GetCursorOffset()-m_ChatStringOffset); static float MarkerOffset = TextRender()->TextWidth(0, 8.0f, "|", -1)/3; CTextCursor Marker = Cursor; Marker.m_X -= MarkerOffset; TextRender()->TextEx(&Marker, "|", -1); TextRender()->TextEx(&Cursor, m_Input.GetString()+m_Input.GetCursorOffset(), -1); } y -= 8.0f; int64 Now = time_get(); float LineWidth = m_pClient->m_pScoreboard->Active() ? 90.0f : 200.0f; float HeightLimit = m_pClient->m_pScoreboard->Active() ? 230.0f : m_Show ? 50.0f : 200.0f; float Begin = x; float FontSize = 6.0f; CTextCursor Cursor; int OffsetType = m_pClient->m_pScoreboard->Active() ? 1 : 0; for(int i = 0; i < MAX_LINES; i++) { int r = ((m_CurrentLine-i)+MAX_LINES)%MAX_LINES; if(Now > m_aLines[r].m_Time+16*time_freq() && !m_Show) break; // get the y offset (calculate it if we haven't done that yet) if(m_aLines[r].m_YOffset[OffsetType] < 0.0f) { TextRender()->SetCursor(&Cursor, Begin, 0.0f, FontSize, 0); Cursor.m_LineWidth = LineWidth; TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); m_aLines[r].m_YOffset[OffsetType] = Cursor.m_Y + Cursor.m_FontSize; } y -= m_aLines[r].m_YOffset[OffsetType]; // cut off if msgs waste too much space if(y < HeightLimit) break; float Blend = Now > m_aLines[r].m_Time+14*time_freq() && !m_Show ? 1.0f-(Now-m_aLines[r].m_Time-14*time_freq())/(2.0f*time_freq()) : 1.0f; // reset the cursor TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = LineWidth; // render name if(m_aLines[r].m_ClientID == -1) TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system else if(m_aLines[r].m_Team) TextRender()->TextColor(0.45f, 0.9f, 0.45f, Blend); // team message else if(m_aLines[r].m_NameColor == TEAM_RED) TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // red else if(m_aLines[r].m_NameColor == TEAM_BLUE) TextRender()->TextColor(0.7f, 0.7f, 1.0f, Blend); // blue else if(m_aLines[r].m_NameColor == TEAM_SPECTATORS) TextRender()->TextColor(0.75f, 0.5f, 0.75f, Blend); // spectator else TextRender()->TextColor(0.8f, 0.8f, 0.8f, Blend); TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); // render line if(m_aLines[r].m_ClientID == -1) TextRender()->TextColor(1.0f, 1.0f, 0.5f, Blend); // system else if(m_aLines[r].m_Highlighted) TextRender()->TextColor(1.0f, 0.5f, 0.5f, Blend); // highlighted else if(m_aLines[r].m_Team) TextRender()->TextColor(0.65f, 1.0f, 0.65f, Blend); // team message else TextRender()->TextColor(1.0f, 1.0f, 1.0f, Blend); TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); } TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); } void CChat::Say(int Team, const char *pLine) { m_LastChatSend = time_get(); // send chat message CNetMsg_Cl_Say Msg; Msg.m_Team = Team; Msg.m_pMessage = pLine; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); }