/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include "mapimages.h" CMapImages::CMapImages() : CMapImages(100) { } CMapImages::CMapImages(int TextureSize) { m_Count = 0; m_TextureScale = TextureSize; mem_zero(m_EntitiesIsLoaded, sizeof(m_EntitiesIsLoaded)); m_SpeedupArrowIsLoaded = false; mem_zero(m_aTextureUsedByTileOrQuadLayerFlag, sizeof(m_aTextureUsedByTileOrQuadLayerFlag)); } void CMapImages::OnInit() { InitOverlayTextures(); } void CMapImages::OnMapLoadImpl(class CLayers *pLayers, IMap *pMap) { // unload all textures for(int i = 0; i < m_Count; i++) { Graphics()->UnloadTexture(m_aTextures[i]); m_aTextures[i] = IGraphics::CTextureHandle(); m_aTextureUsedByTileOrQuadLayerFlag[i] = 0; } m_Count = 0; int Start; pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count); for(int g = 0; g < pLayers->NumGroups(); g++) { CMapItemGroup *pGroup = pLayers->GetGroup(g); if(!pGroup) { continue; } for(int l = 0; l < pGroup->m_NumLayers; l++) { CMapItemLayer *pLayer = pLayers->GetLayer(pGroup->m_StartLayer+l); if(pLayer->m_Type == LAYERTYPE_TILES) { CMapItemLayerTilemap *pTLayer = (CMapItemLayerTilemap *)pLayer; if(pTLayer->m_Image != -1 && pTLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0]))) { m_aTextureUsedByTileOrQuadLayerFlag[pTLayer->m_Image] |= 1; } } else if(pLayer->m_Type == LAYERTYPE_QUADS) { CMapItemLayerQuads *pQLayer = (CMapItemLayerQuads *)pLayer; if(pQLayer->m_Image != -1 && pQLayer->m_Image < (int)(sizeof(m_aTextures) / sizeof(m_aTextures[0]))) { m_aTextureUsedByTileOrQuadLayerFlag[pQLayer->m_Image] |= 2; } } } } int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; // load new textures for(int i = 0; i < m_Count; i++) { int LoadFlag = (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 1) != 0) ? TextureLoadFlag : 0) | (((m_aTextureUsedByTileOrQuadLayerFlag[i] & 2) != 0) ? 0 : (Graphics()->IsTileBufferingEnabled() ? IGraphics::TEXLOAD_NO_2D_TEXTURE : 0)); CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0); if(pImg->m_External) { char Buf[256]; char *pName = (char *)pMap->GetData(pImg->m_ImageName); str_format(Buf, sizeof(Buf), "mapres/%s.png", pName); m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, LoadFlag); } else { void *pData = pMap->GetData(pImg->m_ImageData); char *pName = (char *)pMap->GetData(pImg->m_ImageName); char aTexName[128]; str_format(aTexName, sizeof(aTexName), "%s %s", "embedded:", pName); m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, LoadFlag, aTexName); pMap->UnloadData(pImg->m_ImageData); } } } void CMapImages::OnMapLoad() { IMap *pMap = Kernel()->RequestInterface(); CLayers *pLayers = m_pClient->Layers(); OnMapLoadImpl(pLayers, pMap); } void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap) { OnMapLoadImpl(pLayers, pMap); } bool CMapImages::HasFrontLayer() { return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace; } bool CMapImages::HasSpeedupLayer() { return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace; } bool CMapImages::HasSwitchLayer() { return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace; } bool CMapImages::HasTeleLayer() { return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace; } bool CMapImages::HasTuneLayer() { return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace; } IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType) { const char *pEntities = "ddnet"; EMapImageModType EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET; bool EntitesAreMasked = !GameClient()->m_GameInfo.m_DontMaskEntities; if(GameClient()->m_GameInfo.m_EntitiesDDNet) { pEntities = "ddnet"; EntitiesModType = MAP_IMAGE_MOD_TYPE_DDNET; } else if(GameClient()->m_GameInfo.m_EntitiesDDRace) { pEntities = "ddrace"; EntitiesModType = MAP_IMAGE_MOD_TYPE_DDRACE; } else if(GameClient()->m_GameInfo.m_EntitiesRace) { pEntities = "race"; EntitiesModType = MAP_IMAGE_MOD_TYPE_RACE; } else if(GameClient()->m_GameInfo.m_EntitiesBW) { pEntities = "blockworlds"; EntitiesModType = MAP_IMAGE_MOD_TYPE_BLOCKWORLDS; } else if(GameClient()->m_GameInfo.m_EntitiesFNG) { pEntities = "fng"; EntitiesModType = MAP_IMAGE_MOD_TYPE_FNG; } else if(GameClient()->m_GameInfo.m_EntitiesVanilla) { pEntities = "vanilla"; EntitiesModType = MAP_IMAGE_MOD_TYPE_VANILLA; } if(!m_EntitiesIsLoaded[EntitiesModType + (int)EntitesAreMasked]) { m_EntitiesIsLoaded[EntitiesModType + (int)EntitesAreMasked] = true; // any mod that does not mask, will get all layers unmasked bool WasUnknwon = !EntitesAreMasked; char aPath[64]; str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities); bool GameTypeHasFrontLayer = HasFrontLayer() || WasUnknwon; bool GameTypeHasSpeedupLayer = HasSpeedupLayer() || WasUnknwon; bool GameTypeHasSwitchLayer = HasSwitchLayer() || WasUnknwon; bool GameTypeHasTeleLayer = HasTeleLayer() || WasUnknwon; bool GameTypeHasTuneLayer = HasTuneLayer() || WasUnknwon; int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE; CImageInfo ImgInfo; if(Graphics()->LoadPNG(&ImgInfo, aPath, IStorage::TYPE_ALL) && ImgInfo.m_Width > 0 && ImgInfo.m_Height > 0) { int ColorChannelCount = 0; if(ImgInfo.m_Format == CImageInfo::FORMAT_ALPHA) ColorChannelCount = 1; else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGB) ColorChannelCount = 3; else if(ImgInfo.m_Format == CImageInfo::FORMAT_RGBA) ColorChannelCount = 4; int BuildImageSize = ColorChannelCount * ImgInfo.m_Width * ImgInfo.m_Height; uint8_t *pTmpImgData = (uint8_t *)ImgInfo.m_pData; uint8_t *pBuildImgData = (uint8_t *)malloc(BuildImageSize); // build game layer for(int n = 0; n < MAP_IMAGE_ENTITY_LAYER_TYPE_COUNT; ++n) { bool BuildThisLayer = true; if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !GameTypeHasFrontLayer) BuildThisLayer = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !GameTypeHasSpeedupLayer) BuildThisLayer = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && !GameTypeHasSwitchLayer) BuildThisLayer = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !GameTypeHasTeleLayer) BuildThisLayer = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !GameTypeHasTuneLayer) BuildThisLayer = false; dbg_assert(m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][n] == -1, "entities texture already loaded when it should not be"); if(BuildThisLayer) { // set everything transparent mem_zero(pBuildImgData, BuildImageSize); for(int i = 0; i < 256; ++i) { bool ValidTile = i != 0; int TileIndex = i; if(EntitesAreMasked) { if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE) { if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || TileIndex != TILE_BOOST) { if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_GAME && !IsValidGameTile((int)TileIndex)) ValidTile = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_FRONT && !IsValidFrontTile((int)TileIndex)) ValidTile = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SPEEDUP && !IsValidSpeedupTile((int)TileIndex)) ValidTile = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH) { if(!IsValidSwitchTile((int)TileIndex)) ValidTile = false; } else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TELE && !IsValidTeleTile((int)TileIndex)) ValidTile = false; else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !IsValidTuneTile((int)TileIndex)) ValidTile = false; } } else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE) && IsCreditsTile((int)TileIndex)) { ValidTile = false; } else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_FNG) && IsCreditsTile((int)TileIndex)) { ValidTile = false; } else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_VANILLA) && IsCreditsTile((int)TileIndex)) { ValidTile = false; } /*else if((EntitiesModType == MAP_IMAGE_MOD_TYPE_RACE_BLOCKWORLD) && ...) { ValidTile = false; }*/ } if(EntitiesModType == MAP_IMAGE_MOD_TYPE_DDNET || EntitiesModType == MAP_IMAGE_MOD_TYPE_DDRACE) { if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_SWITCH && TileIndex == TILE_SWITCHTIMEDOPEN) TileIndex = 8; } int X = TileIndex % 16; int Y = TileIndex / 16; int CopyWidth = ImgInfo.m_Width / 16; int CopyHeight = ImgInfo.m_Height / 16; if(ValidTile) { Graphics()->CopyTextureBufferSub(pBuildImgData, pTmpImgData, ImgInfo.m_Width, ImgInfo.m_Height, ColorChannelCount, X * CopyWidth, Y * CopyHeight, CopyWidth, CopyHeight); } } m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath); } else { if(m_TransparentTexture == -1) { // set everything transparent mem_zero(pBuildImgData, BuildImageSize); m_TransparentTexture = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath); } m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][n] = m_TransparentTexture; } } free(pBuildImgData); } } return m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][EntityLayerType]; } IGraphics::CTextureHandle CMapImages::GetSpeedupArrow() { if(!m_SpeedupArrowIsLoaded) { int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER : IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) | IGraphics::TEXLOAD_NO_2D_TEXTURE; m_SpeedupArrowTexture = Graphics()->LoadTexture(g_pData->m_aImages[IMAGE_SPEEDUP_ARROW].m_pFilename, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, TextureLoadFlag); m_SpeedupArrowIsLoaded = true; } return m_SpeedupArrowTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayBottom() { return m_OverlayBottomTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayTop() { return m_OverlayTopTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayCenter() { return m_OverlayCenterTexture; } void CMapImages::SetTextureScale(int Scale) { if(m_TextureScale == Scale) return; m_TextureScale = Scale; if(Graphics() && m_OverlayCenterTexture != -1) // check if component was initialized { // reinitialize component Graphics()->UnloadTexture(m_OverlayBottomTexture); Graphics()->UnloadTexture(m_OverlayTopTexture); Graphics()->UnloadTexture(m_OverlayCenterTexture); m_OverlayBottomTexture = IGraphics::CTextureHandle(); m_OverlayTopTexture = IGraphics::CTextureHandle(); m_OverlayCenterTexture = IGraphics::CTextureHandle(); InitOverlayTextures(); } } int CMapImages::GetTextureScale() { return m_TextureScale; } IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int MaxWidth, int YOffset) { void *pMem = calloc(1024 * 1024 * 4, 1); UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 0); UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 1); UpdateEntityLayerText(pMem, 4, 1024, 1024, TextureSize, MaxWidth, YOffset, 2, 255); int TextureLoadFlag = (Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE) | IGraphics::TEXLOAD_NO_2D_TEXTURE; IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_RGBA, pMem, CImageInfo::FORMAT_RGBA, TextureLoadFlag); free(pMem); return Texture; } void CMapImages::UpdateEntityLayerText(void* pTexBuffer, int ImageColorChannelCount, int TexWidth, int TexHeight, int TextureSize, int MaxWidth, int YOffset, int NumbersPower, int MaxNumber) { char aBuf[4]; int DigitsCount = NumbersPower+1; int CurrentNumber = pow(10, NumbersPower); if(MaxNumber == -1) MaxNumber = CurrentNumber * 10 - 1; str_format(aBuf, 4, "%d", CurrentNumber); int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize, MaxWidth); int UniversalSuitableFontSize = CurrentNumberSuitableFontSize * 0.92f; // should be smoothed enough to fit any digits combination YOffset += ((TextureSize - UniversalSuitableFontSize) / 2); for (; CurrentNumber <= MaxNumber; ++CurrentNumber) { str_format(aBuf, 4, "%d", CurrentNumber); float x = (CurrentNumber%16)*64; float y = (CurrentNumber/16)*64; int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize); int XOffSet = (MaxWidth - clamp(ApproximateTextWidth, 0, MaxWidth)) / 2; TextRender()->UploadEntityLayerText(pTexBuffer, ImageColorChannelCount, TexWidth, TexHeight, (TexWidth / 16) - XOffSet, (TexHeight / 16) - YOffset, aBuf, DigitsCount, x + XOffSet, y + YOffset, UniversalSuitableFontSize); } } void CMapImages::InitOverlayTextures() { int TextureSize = 64*m_TextureScale/100; int TextureToVerticalCenterOffset = (64-TextureSize)/2; // should be used to move texture to the center of 64 pixels area if(m_OverlayBottomTexture == -1) { m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 64, 32+TextureToVerticalCenterOffset/2); } if(m_OverlayTopTexture == -1) { m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, 64, TextureToVerticalCenterOffset/2); } if(m_OverlayCenterTexture == -1) { m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, 64, TextureToVerticalCenterOffset); } }