#include #include #include #include #include #include #include #include #include #include #include #include #include #include "chat.h" CChat::CChat() { OnReset(); } void CChat::OnReset() { for(int i = 0; i < MAX_LINES; i++) { m_aLines[i].m_Time = 0; m_aLines[i].m_aText[0] = 0; m_aLines[i].m_aName[0] = 0; } m_Show = false; } void CChat::OnStateChange(int NewState, int OldState) { if(OldState <= IClient::STATE_CONNECTING) { m_Mode = MODE_NONE; for(int i = 0; i < MAX_LINES; i++) m_aLines[i].m_Time = 0; m_CurrentLine = 0; m_ChatMoving = false; } } void CChat::ConSay(IConsole::IResult *pResult, void *pUserData) { ((CChat*)pUserData)->Say(0, pResult->GetString(0)); } void CChat::ConSayTeam(IConsole::IResult *pResult, void *pUserData) { ((CChat*)pUserData)->Say(1, pResult->GetString(0)); } void CChat::ConChat(IConsole::IResult *pResult, void *pUserData) { const char *pMode = pResult->GetString(0); if(str_comp(pMode, "all") == 0) ((CChat*)pUserData)->EnableMode(0); else if(str_comp(pMode, "team") == 0) ((CChat*)pUserData)->EnableMode(1); else ((CChat*)pUserData)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "console", "expected all or team as mode"); } void CChat::ConShowChat(IConsole::IResult *pResult, void *pUserData) { ((CChat *)pUserData)->m_Show = pResult->GetInteger(0) != 0; } void CChat::ConUpChat(IConsole::IResult *pResult, void *pUserData) { ((CChat*)pUserData)->m_ChatMoving = true; ((CChat*)pUserData)->m_RenderLine = (((CChat*)pUserData)->m_RenderLine - 1)%MAX_LINES; } void CChat::ConDownChat(IConsole::IResult *pResult, void *pUserData) { ((CChat*)pUserData)->m_ChatMoving = true; ((CChat*)pUserData)->m_RenderLine = (((CChat*)pUserData)->m_RenderLine + 1)%MAX_LINES; } void CChat::OnConsoleInit() { Console()->Register("say", "r", CFGFLAG_CLIENT, ConSay, this, "Say in chat"); Console()->Register("say_team", "r", CFGFLAG_CLIENT, ConSayTeam, this, "Say in team chat"); Console()->Register("chat", "s", CFGFLAG_CLIENT, ConChat, this, "Enable chat with all/team mode"); Console()->Register("chat_up", "", CFGFLAG_CLIENT, ConUpChat, this, "Show early message"); Console()->Register("chat_down", "", CFGFLAG_CLIENT, ConDownChat, this, "Show last message"); Console()->Register("+show_chat", "", CFGFLAG_CLIENT, ConShowChat, this, "Show chat"); } bool CChat::OnInput(IInput::CEvent e) { if(m_Mode == MODE_NONE) return false; if(e.m_Flags&IInput::FLAG_PRESS && e.m_Key == KEY_ESCAPE) m_Mode = MODE_NONE; else if(e.m_Flags&IInput::FLAG_PRESS && (e.m_Key == KEY_RETURN || e.m_Key == KEY_KP_ENTER)) { if(m_Input.GetString()[0]) Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString()); m_Mode = MODE_NONE; } else m_Input.ProcessInput(e); return true; } void CChat::EnableMode(int Team) { if(m_Mode == MODE_NONE) { if(Team) m_Mode = MODE_TEAM; else m_Mode = MODE_ALL; m_Input.Clear(); Input()->ClearEvents(); } } void CChat::OnMessage(int MsgType, void *pRawMsg) { if(MsgType == NETMSGTYPE_SV_CHAT) { CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg; AddLine(pMsg->m_Cid, pMsg->m_Team, pMsg->m_pMessage); } } void CChat::AddLine(int ClientId, int Team, const char *pLine) { char *p = const_cast(pLine); while(*p) { pLine = p; // find line seperator and strip multiline while(*p) { if(*p++ == '\n') { *(p-1) = 0; break; } } m_CurrentLine = (m_CurrentLine+1)%MAX_LINES; m_aLines[m_CurrentLine].m_Time = time_get(); m_aLines[m_CurrentLine].m_ClientId = ClientId; m_aLines[m_CurrentLine].m_Team = Team; m_aLines[m_CurrentLine].m_NameColor = -2; if(ClientId == -1) // server message { // Arrows if(g_Config.m_ClArrows && (strstr(pLine, " entered and joined the ") || strstr(pLine, " has left the game") || strstr(pLine, " joined the "))) { str_copy(m_aLines[m_CurrentLine].m_aName, " ", sizeof(m_aLines[m_CurrentLine].m_aName)); } else str_copy(m_aLines[m_CurrentLine].m_aName, "*** ", sizeof(m_aLines[m_CurrentLine].m_aName)); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), "%s", pLine); } else { if(m_pClient->m_aClients[ClientId].m_Team == -1) m_aLines[m_CurrentLine].m_NameColor = -1; if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) { if(m_pClient->m_aClients[ClientId].m_Team == 0) m_aLines[m_CurrentLine].m_NameColor = 0; else if(m_pClient->m_aClients[ClientId].m_Team == 1) m_aLines[m_CurrentLine].m_NameColor = 1; } str_copy(m_aLines[m_CurrentLine].m_aName, m_pClient->m_aClients[ClientId].m_aName, sizeof(m_aLines[m_CurrentLine].m_aName)); str_format(m_aLines[m_CurrentLine].m_aText, sizeof(m_aLines[m_CurrentLine].m_aText), ": %s", pLine); } char aBuf[1024]; str_format(aBuf, sizeof(aBuf), "%s%s", m_aLines[m_CurrentLine].m_aName, m_aLines[m_CurrentLine].m_aText); Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chat", aBuf); } // play sound if(ClientId >= 0) m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0)); else m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0)); if (!m_ChatMoving) { m_RenderLine = m_CurrentLine; } m_ChatMoving = false; } void CChat::OnRender() { Graphics()->MapScreen(0,0,300*Graphics()->ScreenAspect(),300); float x = 10.0f; float y = 300.0f-20.0f; if(m_Mode != MODE_NONE) { // render chat input CTextCursor Cursor; TextRender()->SetCursor(&Cursor, x, y, 8.0f, TEXTFLAG_RENDER); Cursor.m_LineWidth = 200.0f; if(m_Mode == MODE_ALL) TextRender()->TextEx(&Cursor, Localize("All"), -1); else if(m_Mode == MODE_TEAM) TextRender()->TextEx(&Cursor, Localize("Team"), -1); else TextRender()->TextEx(&Cursor, Localize("Chat"), -1); TextRender()->TextEx(&Cursor, ": ", -1); TextRender()->TextEx(&Cursor, m_Input.GetString(), m_Input.GetCursorOffset()); CTextCursor Marker = Cursor; TextRender()->TextEx(&Marker, "|", -1); TextRender()->TextEx(&Cursor, m_Input.GetString()+m_Input.GetCursorOffset(), -1); } y -= 8.0f; int64 Now = time_get(); float LineWidth = m_pClient->m_pScoreboard->Active() ? 95.0f : 200.0f; float HeightLimit = m_pClient->m_pScoreboard->Active() ? 220.0f : m_Show ? 50.0f : 200.0f; for(int i = 0; i < MAX_LINES; i++) { int r = ((m_RenderLine-i)+MAX_LINES)%MAX_LINES; if(!m_Show && !m_ChatMoving) { if(Now > m_aLines[r].m_Time+15*time_freq()) break; } float Begin = x; float FontSize = (float)g_Config.m_ClTextSize * 0.01f * 6.0f; // Text size factor // get the y offset CTextCursor Cursor; TextRender()->SetCursor(&Cursor, Begin, 0, FontSize, 0); Cursor.m_LineWidth = LineWidth; TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); y -= Cursor.m_Y + Cursor.m_FontSize; // cut off if msgs waste too much space if(y < HeightLimit) break; // reset the cursor TextRender()->SetCursor(&Cursor, Begin, y, FontSize, TEXTFLAG_RENDER); Cursor.m_LineWidth = LineWidth; // render name CGameClient::CClientData currentData = m_pClient->m_aClients[m_aLines[r].m_ClientId]; TextRender()->TextColor( (float)(m_PredefinedColors[m_aLines[r].m_ClientId].r)/255.0f, (float)(m_PredefinedColors[m_aLines[r].m_ClientId].g)/255.0f, (float)(m_PredefinedColors[m_aLines[r].m_ClientId].b)/255.0f,1); //TextRender()->TextColor(0.8f,0.8f,0.8f,1);//TODO: add colors at this strigng; if(m_aLines[r].m_ClientId == -1) TextRender()->TextColor(1,1,0.5f,1); // system else if(m_aLines[r].m_Team) TextRender()->TextColor(0.45f,0.9f,0.45f,1); // team message else if(m_aLines[r].m_NameColor == 0) TextRender()->TextColor(1.0f,0.5f,0.5f,1); // red else if(m_aLines[r].m_NameColor == 1) TextRender()->TextColor(0.7f,0.7f,1.0f,1); // blue else if(m_aLines[r].m_NameColor == -1) TextRender()->TextColor(0.75f,0.5f,0.75f, 1); // spectator // render name TextRender()->TextEx(&Cursor, m_aLines[r].m_aName, -1); // render line TextRender()->TextColor(1,1,1,1); if(m_aLines[r].m_ClientId == -1) TextRender()->TextColor(1,1,0.5f,1); // system else if(m_aLines[r].m_Team) TextRender()->TextColor(0.65f,1,0.65f,1); // team message const int txtsize = 12.0f*g_Config.m_ClTextSize/100; // Arrows if(g_Config.m_ClArrows && m_aLines[r].m_ClientId == -1) { if(strstr(m_aLines[r].m_aText, " entered and joined the ")) // Asrrows for entering the game { if(strstr(m_aLines[r].m_aText, "blue team")) TextRender()->TextColor(0.7f,0.7f,1.0f,1); // blue else if(strstr(m_aLines[r].m_aText, "red team")) TextRender()->TextColor(1.0f,0.5f,0.5f,1); // red else if(strstr(m_aLines[r].m_aText, "spectators")) TextRender()->TextColor(0.80f,0.43f,0.80f, 1); // purple else if(strstr(m_aLines[r].m_aText, "the game")) TextRender()->TextColor(0.8f,0.8f,0.4f,1); Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROWS].m_Id); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_ARROW_GREEN); IGraphics::CQuadItem QuadItem(x+1, y-2+txtsize/2, 10, 10); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); char str[256]; strcpy(str, m_aLines[r].m_aText); strcpy(strstr(str , " entered and joined the "), " "); TextRender()->TextEx(&Cursor, str, -1); } else if(strstr(m_aLines[r].m_aText, " has left the game")) // Dunedune arrows for quitting the game { Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROWS].m_Id); TextRender()->TextColor(1.0f,0.57f,0.18f,1); Graphics()->QuadsBegin(); RenderTools()->SelectSprite(SPRITE_ARROW_RED); IGraphics::CQuadItem QuadItem(x+1, y-2+txtsize/2, 10, 10); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); char str[256]; strcpy(str, m_aLines[r].m_aText); strcpy(strstr(str , " has left the game"), " "); TextRender()->TextEx(&Cursor, str, -1); } else if(strstr(m_aLines[r].m_aText, " joined the ")) // Dunedune arrows for switching team { int team = -1; if(strstr(m_aLines[r].m_aText, "blue team")) { TextRender()->TextColor(0.7f,0.7f,1.0f,1); team = 1; } else if(strstr(m_aLines[r].m_aText, "red team")) { TextRender()->TextColor(1.0f,0.5f,0.5f, 1); team = 0; } else if(strstr(m_aLines[r].m_aText, "spectators")) { TextRender()->TextColor(0.80f,0.43f,0.80f, 1); team = -1; } else if(strstr(m_aLines[r].m_aText, "the game")) { TextRender()->TextColor(0.8f,0.8f,0.4f,1); team = 2; } Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROWS].m_Id); Graphics()->QuadsBegin(); if(team == -1) RenderTools()->SelectSprite(SPRITE_ARROW_SPEC); else { if(team == 1) RenderTools()->SelectSprite(SPRITE_ARROW_RIGHT); else if (team == 2) RenderTools()->SelectSprite(SPRITE_ARROW_JOIN); else if(!team) RenderTools()->SelectSprite(SPRITE_ARROW_LEFT); else RenderTools()->SelectSprite(SPRITE_ARROW_SPEC); } IGraphics::CQuadItem QuadItem(x+1, (team == 0 || team == 1) ? y-1+txtsize : y-2+txtsize/2, 10, 10); Graphics()->QuadsDraw(&QuadItem, 1); Graphics()->QuadsEnd(); char str[256]; strcpy(str, m_aLines[r].m_aText); strcpy(strstr(str , " joined the "), " "); TextRender()->TextEx(&Cursor, str, -1); } else TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); } else TextRender()->TextEx(&Cursor, m_aLines[r].m_aText, -1); } TextRender()->TextColor(1,1,1,1); } void CChat::Say(int Team, const char *pLine) { if(!str_comp_num(pLine, "/follow", 7) ) { int Num; if(sscanf(pLine, "/follow %d", &Num) == 1) { m_pClient->m_pCamera->SetFollow(Num); } } else { // send chat message CNetMsg_Cl_Say Msg; Msg.m_Team = Team; Msg.m_pMessage = pLine; Client()->SendPackMsg(&Msg, MSGFLAG_VITAL); } }