#include "component.h" bool CEditorComponent::OnInput(const IInput::CEvent &Event) { for(CEditorComponent &Component : m_vSubComponents) { if(Component.OnInput(Event)) return true; } return false; } void CEditorComponent::InitSubComponents() { for(CEditorComponent &Component : m_vSubComponents) { Component.Init(Editor()); } } void CEditorComponent::RegisterSubComponent(CEditorComponent &Component) { m_vSubComponents.emplace_back(Component); }