#include "teamscore.h" CTeamsCore::CTeamsCore() { Reset(); } bool CTeamsCore::SameTeam(int ClientID1, int ClientID2) { return m_Team[ClientID1] == m_Team[ClientID2]; } int CTeamsCore::Team(int ClientID) { return m_Team[ClientID]; } void CTeamsCore::Team(int ClientID, int Team) { m_Team[ClientID] = Team; } bool CTeamsCore::CanCollide(int ClientID1, int ClientID2) { if(m_Team[ClientID1] == TEAM_SUPER || m_Team[ClientID2] == TEAM_SUPER || ClientID1 == ClientID2) return true; if(m_IsSolo[ClientID1] || m_IsSolo[ClientID2]) return false; return m_Team[ClientID1] == m_Team[ClientID2]; } void CTeamsCore::Reset() { for(int i = 0; i < MAX_CLIENTS; ++i) { m_Team[i] = TEAM_FLOCK; m_IsSolo[i] = false; } }