/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include "countryflags.h" #include void CCountryFlags::LoadCountryflagsIndexfile() { IOHANDLE File = Storage()->OpenFile("countryflags/index.txt", IOFLAG_READ, IStorage::TYPE_ALL); if(!File) { Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "couldn't open index file"); return; } char aOrigin[128]; CLineReader LineReader; LineReader.Init(File); char *pLine; while((pLine = LineReader.Get())) { if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments continue; str_copy(aOrigin, pLine, sizeof(aOrigin)); char *pReplacement = LineReader.Get(); if(!pReplacement) { Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "unexpected end of index file"); break; } if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf); continue; } int CountryCode = str_toint(pReplacement + 3); if(CountryCode < CODE_LB || CountryCode > CODE_UB) { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "country code '%i' not within valid code range [%i..%i]", CountryCode, CODE_LB, CODE_UB); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf); continue; } // load the graphic file char aBuf[128]; CImageInfo Info; str_format(aBuf, sizeof(aBuf), "countryflags/%s.png", aOrigin); if(!Graphics()->LoadPNG(&Info, aBuf, IStorage::TYPE_ALL)) { char aMsg[128]; str_format(aMsg, sizeof(aMsg), "failed to load '%s'", aBuf); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aMsg); continue; } // add entry CCountryFlag CountryFlag; CountryFlag.m_CountryCode = CountryCode; str_copy(CountryFlag.m_aCountryCodeString, aOrigin, sizeof(CountryFlag.m_aCountryCodeString)); CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0); Graphics()->FreePNG(&Info); if(g_Config.m_Debug) { str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin); Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf); } m_aCountryFlags.add_unsorted(CountryFlag); } io_close(File); m_aCountryFlags.sort_range(); // find index of default item int DefaultIndex = 0, Index = 0; for(sorted_array::range r = m_aCountryFlags.all(); !r.empty(); r.pop_front(), ++Index) if(r.front().m_CountryCode == -1) { DefaultIndex = Index; break; } // init LUT if(DefaultIndex != 0) for(int &CodeIndexLUT : m_CodeIndexLUT) CodeIndexLUT = DefaultIndex; else mem_zero(m_CodeIndexLUT, sizeof(m_CodeIndexLUT)); for(int i = 0; i < m_aCountryFlags.size(); ++i) m_CodeIndexLUT[maximum(0, (m_aCountryFlags[i].m_CountryCode - CODE_LB) % CODE_RANGE)] = i; } void CCountryFlags::OnInit() { // load country flags m_aCountryFlags.clear(); LoadCountryflagsIndexfile(); if(!m_aCountryFlags.size()) { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "countryflags", "failed to load country flags. folder='countryflags/'"); CCountryFlag DummyEntry; DummyEntry.m_CountryCode = -1; mem_zero(DummyEntry.m_aCountryCodeString, sizeof(DummyEntry.m_aCountryCodeString)); m_aCountryFlags.add(DummyEntry); } m_FlagsQuadContainerIndex = Graphics()->CreateQuadContainer(false); Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); Graphics()->QuadsSetSubset(0, 0, 1, 1); RenderTools()->QuadContainerAddSprite(m_FlagsQuadContainerIndex, 0, 0, 1, 1); Graphics()->QuadContainerUpload(m_FlagsQuadContainerIndex); } int CCountryFlags::Num() const { return m_aCountryFlags.size(); } const CCountryFlags::CCountryFlag *CCountryFlags::GetByCountryCode(int CountryCode) const { return GetByIndex(m_CodeIndexLUT[maximum(0, (CountryCode - CODE_LB) % CODE_RANGE)]); } const CCountryFlags::CCountryFlag *CCountryFlags::GetByIndex(int Index) const { return &m_aCountryFlags[maximum(0, Index % m_aCountryFlags.size())]; } void CCountryFlags::Render(int CountryCode, const ColorRGBA *pColor, float x, float y, float w, float h) { const CCountryFlag *pFlag = GetByCountryCode(CountryCode); if(pFlag->m_Texture.IsValid()) { Graphics()->TextureSet(pFlag->m_Texture); Graphics()->SetColor(*pColor); Graphics()->RenderQuadContainerEx(m_FlagsQuadContainerIndex, 0, -1, x, y, w, h); } }