/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include "mapimages.h" CMapImages::CMapImages() : CMapImages(100) { } CMapImages::CMapImages(int TextureSize) { m_Count = 0; m_TextureScale = TextureSize; m_EntitiesIsLoaded = false; } void CMapImages::OnInit() { InitOverlayTextures(); } void CMapImages::OnMapLoad() { IMap *pMap = Kernel()->RequestInterface(); // unload all textures for(int i = 0; i < m_Count; i++) { Graphics()->UnloadTexture(m_aTextures[i]); m_aTextures[i] = IGraphics::CTextureHandle(); } m_Count = 0; int Start; pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count); // load new textures for(int i = 0; i < m_Count; i++) { CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0); if(pImg->m_External) { char Buf[256]; char *pName = (char *)pMap->GetData(pImg->m_ImageName); str_format(Buf, sizeof(Buf), "mapres/%s.png", pName); m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0); } else { void *pData = pMap->GetData(pImg->m_ImageData); m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0); pMap->UnloadData(pImg->m_ImageData); } } } void CMapImages::LoadBackground(class IMap *pMap) { // unload all textures for(int i = 0; i < m_Count; i++) { Graphics()->UnloadTexture(m_aTextures[i]); m_aTextures[i] = IGraphics::CTextureHandle(); } m_Count = 0; int Start; pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count); // load new textures for(int i = 0; i < m_Count; i++) { CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0); if(pImg->m_External) { char Buf[256]; char *pName = (char *)pMap->GetData(pImg->m_ImageName); str_format(Buf, sizeof(Buf), "mapres/%s.png", pName); m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0); } else { void *pData = pMap->GetData(pImg->m_ImageData); m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0); pMap->UnloadData(pImg->m_ImageData); } } } IGraphics::CTextureHandle CMapImages::GetEntities() { // DDNet default to prevent delay in seeing entities const char *pEntities = "ddnet"; if(GameClient()->m_GameInfo.m_EntitiesDDNet) pEntities = "ddnet"; else if(GameClient()->m_GameInfo.m_EntitiesDDRace) pEntities = "ddrace"; else if(GameClient()->m_GameInfo.m_EntitiesRace) pEntities = "race"; else if (GameClient()->m_GameInfo.m_EntitiesBW) pEntities = "blockworlds"; else if(GameClient()->m_GameInfo.m_EntitiesFNG) pEntities = "fng"; else if(GameClient()->m_GameInfo.m_EntitiesVanilla) pEntities = "vanilla"; if(!m_EntitiesIsLoaded || m_pEntitiesGameType != pEntities) { char aPath[64]; str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities); if(m_EntitiesTextures >= 0) Graphics()->UnloadTexture(m_EntitiesTextures); m_EntitiesTextures = Graphics()->LoadTexture(aPath, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0); m_EntitiesIsLoaded = true; m_pEntitiesGameType = pEntities; } return m_EntitiesTextures; } IGraphics::CTextureHandle CMapImages::GetOverlayBottom() { return m_OverlayBottomTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayTop() { return m_OverlayTopTexture; } IGraphics::CTextureHandle CMapImages::GetOverlayCenter() { return m_OverlayCenterTexture; } void CMapImages::SetTextureScale(int Scale) { if(m_TextureScale == Scale) return; m_TextureScale = Scale; if(Graphics() && m_OverlayCenterTexture != -1) // check if component was initialized { // reinitialize component Graphics()->UnloadTexture(m_OverlayBottomTexture); Graphics()->UnloadTexture(m_OverlayTopTexture); Graphics()->UnloadTexture(m_OverlayCenterTexture); InitOverlayTextures(); } } int CMapImages::GetTextureScale() { return m_TextureScale; } IGraphics::CTextureHandle CMapImages::UploadEntityLayerText(int TextureSize, int YOffset) { void *pMem = calloc(1024 * 1024, 1); IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS); free(pMem); UpdateEntityLayerText(Texture, TextureSize, YOffset, 0); UpdateEntityLayerText(Texture, TextureSize, YOffset, 1); UpdateEntityLayerText(Texture, TextureSize, YOffset, 2, 255); return Texture; } void CMapImages::UpdateEntityLayerText(IGraphics::CTextureHandle Texture, int TextureSize, int YOffset, int NumbersPower, int MaxNumber) { char aBuf[4]; int DigitsCount = NumbersPower+1; int CurrentNumber = pow(10, NumbersPower); if (MaxNumber == -1) MaxNumber = CurrentNumber*10-1; str_format(aBuf, 4, "%d", CurrentNumber); int CurrentNumberSuitableFontSize = TextRender()->AdjustFontSize(aBuf, DigitsCount, TextureSize); int UniversalSuitableFontSize = CurrentNumberSuitableFontSize*0.9; // should be smoothed enough to fit any digits combination if (UniversalSuitableFontSize < 1) { dbg_msg("pFont", "texture with id '%d' will not be loaded. Reason - font is too small", (int)Texture); } int ApproximateTextWidth = TextRender()->CalculateTextWidth(aBuf, DigitsCount, 0, UniversalSuitableFontSize); int XOffSet = (64-ApproximateTextWidth)/2; YOffset += ((TextureSize - UniversalSuitableFontSize)/2); for (; CurrentNumber <= MaxNumber; ++CurrentNumber) { str_format(aBuf, 4, "%d", CurrentNumber); float x = (CurrentNumber%16)*64; float y = (CurrentNumber/16)*64; TextRender()->UploadEntityLayerText(Texture, aBuf, DigitsCount, x+XOffSet, y+YOffset, UniversalSuitableFontSize); } } void CMapImages::InitOverlayTextures() { int TextureSize = 64*m_TextureScale/100; int TextureToVerticalCenterOffset = (64-TextureSize)/2; // should be used to move texture to the center of 64 pixels area if(m_OverlayBottomTexture == -1) { m_OverlayBottomTexture = UploadEntityLayerText(TextureSize/2, 32+TextureToVerticalCenterOffset/2); } if(m_OverlayTopTexture == -1) { m_OverlayTopTexture = UploadEntityLayerText(TextureSize/2, TextureToVerticalCenterOffset/2); } if(m_OverlayCenterTexture == -1) { m_OverlayCenterTexture = UploadEntityLayerText(TextureSize, TextureToVerticalCenterOffset); } }