/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "binds.h"
#include "countryflags.h"
#include "menus.h"
#include "skins.h"
CMenusKeyBinder CMenus::m_Binder;
CMenusKeyBinder::CMenusKeyBinder()
{
m_TakeKey = false;
m_GotKey = false;
}
bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
{
if(m_TakeKey)
{
if(Event.m_Flags&IInput::FLAG_PRESS)
{
m_Key = Event;
m_GotKey = true;
m_TakeKey = false;
}
return true;
}
return false;
}
void CMenus::RenderSettingsGeneral(CUIRect MainView)
{
char aBuf[128];
CUIRect Label, Button, Left, Right, Game, Client, AutoReconnect;
MainView.HSplitTop(180.0f, &Game, &Client);
Client.HSplitTop(180.0f, &Client, &AutoReconnect);
// game
{
// headline
Game.HSplitTop(30.0f, &Label, &Game);
UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1);
Game.Margin(5.0f, &Game);
Game.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// dynamic camera
Left.HSplitTop(20.0f, &Button, &Left);
static int s_DynamicCameraButton = 0;
if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
{
if(g_Config.m_ClMouseDeadzone)
{
g_Config.m_ClMouseFollowfactor = 0;
g_Config.m_ClMouseMaxDistance = 400;
g_Config.m_ClMouseDeadzone = 0;
}
else
{
g_Config.m_ClMouseFollowfactor = 60;
g_Config.m_ClMouseMaxDistance = 1000;
g_Config.m_ClMouseDeadzone = 300;
}
}
// weapon pickup
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
g_Config.m_ClAutoswitchWeapons ^= 1;
// weapon out of ammo autoswitch
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeaponsOutOfAmmo, Localize("Switch weapon when out of ammo"), g_Config.m_ClAutoswitchWeaponsOutOfAmmo, &Button))
g_Config.m_ClAutoswitchWeaponsOutOfAmmo ^= 1;
// weapon reset on death
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClResetWantedWeaponOnDeath, Localize("Reset wanted weapon on death"), g_Config.m_ClResetWantedWeaponOnDeath, &Button))
g_Config.m_ClResetWantedWeaponOnDeath ^= 1;
// show hud
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
g_Config.m_ClShowhud ^= 1;
// chat messages
Right.HSplitTop(5.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), g_Config.m_ClShowChatFriends, &Button))
g_Config.m_ClShowChatFriends ^= 1;
// name plates
Right.HSplitTop(5.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
g_Config.m_ClNameplates ^= 1;
if(g_Config.m_ClNameplates)
{
Right.HSplitTop(2.5f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button))
g_Config.m_ClNameplatesAlways ^= 1;
Right.HSplitTop(2.5f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Button.HMargin(2.0f, &Button);
g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
g_Config.m_ClNameplatesTeamcolors ^= 1;
}
}
// client
{
// headline
Client.HSplitTop(30.0f, &Label, &Client);
UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1);
Client.Margin(5.0f, &Client);
Client.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// auto demo settings
{
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
g_Config.m_ClAutoDemoRecord ^= 1;
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
g_Config.m_ClAutoScreenshot ^= 1;
Left.HSplitTop(10.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if(g_Config.m_ClAutoDemoMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit"));
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoDemoMax = static_cast(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f);
Right.HSplitTop(10.0f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Button.VSplitRight(20.0f, &Button, 0);
if(g_Config.m_ClAutoScreenshotMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Right.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClAutoScreenshotMax = static_cast(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f);
}
Right.HSplitTop(20.0f, &Button, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClConfirmDisconnect, Localize("Confirm disconnect from server"), g_Config.m_ClConfirmDisconnect, &Button))
g_Config.m_ClConfirmDisconnect ^= 1;
Right.HSplitTop(5.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if (DoButton_CheckBox(&g_Config.m_ClPrintBroadcasts, Localize("Print broadcasts to console"), g_Config.m_ClPrintBroadcasts, &Button))
{
g_Config.m_ClPrintBroadcasts ^= 1;
}
Left.HSplitTop(20.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if(g_Config.m_ClCpuThrottle)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("CPU Throttle"), g_Config.m_ClCpuThrottle);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("CPU Throttle"), Localize("none"));
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClCpuThrottle= static_cast(DoScrollbarH(&g_Config.m_ClCpuThrottle, &Button, g_Config.m_ClCpuThrottle/100.0f)*100.0f+0.1f);
}
Left.HSplitTop(20.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if (DoButton_CheckBox(&g_Config.m_ClCpuThrottleInactive, Localize("CPU Throttle when window is inactive"), g_Config.m_ClCpuThrottleInactive, &Button))
{
g_Config.m_ClCpuThrottleInactive ^= 1;
}
AutoReconnect.HSplitTop(30.0f, &Label, &AutoReconnect);
UI()->DoLabelScaled(&Label, Localize("Reconnecting"), 20.0f, -1);
AutoReconnect.Margin(5.0f, &AutoReconnect);
AutoReconnect.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
{
Right.HSplitTop(20.0f, &Button, &Right);
if (DoButton_CheckBox(&g_Config.m_ClReconnectFull, Localize("Reconnect when server is full"), g_Config.m_ClReconnectFull, &Button))
{
g_Config.m_ClReconnectFull ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if (DoButton_CheckBox(&g_Config.m_ClReconnectBan, Localize("Reconnect when you are banned"), g_Config.m_ClReconnectBan, &Button))
{
g_Config.m_ClReconnectBan ^= 1;
}
Left.HSplitTop(10.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if (g_Config.m_ClReconnectBanTimeout == 1)
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectBanTimeout, Localize("second"));
}
else
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectBanTimeout, Localize("seconds"));
}
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClReconnectBanTimeout = static_cast(DoScrollbarH(&g_Config.m_ClReconnectBanTimeout, &Button, g_Config.m_ClReconnectBanTimeout / 120.0f) * 120.0f);
if (g_Config.m_ClReconnectBanTimeout < 5)
g_Config.m_ClReconnectBanTimeout = 5;
Right.HSplitTop(10.0f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Button.VSplitRight(20.0f, &Button, 0);
if (g_Config.m_ClReconnectFullTimeout == 1)
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectFullTimeout, Localize("second"));
}
else
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectFullTimeout, Localize("seconds"));
}
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Right.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClReconnectFullTimeout = static_cast(DoScrollbarH(&g_Config.m_ClReconnectFullTimeout, &Button, g_Config.m_ClReconnectFullTimeout / 120.0f) * 120.0f);
if (g_Config.m_ClReconnectFullTimeout < 1)
g_Config.m_ClReconnectFullTimeout = 1;
}
}
void CMenus::RenderSettingsPlayer(CUIRect MainView)
{
CUIRect Button, Label, Dummy;
MainView.HSplitTop(10.0f, 0, &MainView);
static bool s_Dummy = false;
char *Name = g_Config.m_PlayerName;
char *Clan = g_Config.m_PlayerClan;
int *Country = &g_Config.m_PlayerCountry;
if(s_Dummy)
{
Name = g_Config.m_DummyName;
Clan = g_Config.m_DummyClan;
Country = &g_Config.m_DummyCountry;
}
// player name
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(200.0f, &Button, &Dummy);
Button.VSplitLeft(150.0f, &Button, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
static float s_OffsetName = 0.0f;
if(DoEditBox(Name, &Button, Name, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName))
{
if(s_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
if(DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Dummy settings"), s_Dummy, &Dummy))
{
s_Dummy ^= 1;
}
// player clan
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(150.0f, &Button, 0);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
static float s_OffsetClan = 0.0f;
if(DoEditBox(Clan, &Button, Clan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan))
{
if(s_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
// country flag selector
MainView.HSplitTop(20.0f, 0, &MainView);
static float s_ScrollValue = 0.0f;
int OldSelected = -1;
UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
{
const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i);
if(pEntry->m_CountryCode == *Country)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i);
if(Item.m_Visible)
{
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
float OldWidth = Item.m_Rect.w;
Item.m_Rect.w = Item.m_Rect.h*2;
Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f;
vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
m_pClient->m_pCountryFlags->Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
if(pEntry->m_Texture != -1)
UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0);
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
*Country = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode;
if(s_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
}
void CMenus::RenderSettingsTee(CUIRect MainView)
{
CUIRect Button, Label, Button2, Dummy, DummyLabel;
static bool s_InitSkinlist = true;
MainView.HSplitTop(10.0f, 0, &MainView);
static bool s_Dummy = false;
char *Skin = g_Config.m_PlayerSkin;
int *UseCustomColor = &g_Config.m_PlayerUseCustomColor;
int *ColorBody = &g_Config.m_PlayerColorBody;
int *ColorFeet = &g_Config.m_PlayerColorFeet;
if(s_Dummy)
{
Skin = g_Config.m_DummySkin;
UseCustomColor = &g_Config.m_DummyUseCustomColor;
ColorBody = &g_Config.m_DummyColorBody;
ColorFeet = &g_Config.m_DummyColorFeet;
}
// skin info
const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(Skin));
CTeeRenderInfo OwnSkinInfo;
if(*UseCustomColor)
{
OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture;
OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(*ColorBody);
OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(*ColorFeet);
}
else
{
OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture;
OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
OwnSkinInfo.m_Size = 50.0f*UI()->Scale();
MainView.HSplitTop(20.0f, &Label, &MainView);
Label.VSplitLeft(280.0f, &Label, &Dummy);
Label.VSplitLeft(230.0f, &Label, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Dummy settings"), s_Dummy, &DummyLabel))
{
s_Dummy ^= 1;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClShowNewSkins, Localize("Show new skins ingame"), g_Config.m_ClShowNewSkins, &DummyLabel))
{
g_Config.m_ClShowNewSkins ^= 1;
m_NeedRestartSkins = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClShowCustomSkins, Localize("Show custom skins ingame"), g_Config.m_ClShowCustomSkins, &DummyLabel))
{
g_Config.m_ClShowCustomSkins ^= 1;
m_NeedRestartSkins = true;
}
MainView.HSplitTop(50.0f, &Label, &MainView);
Label.VSplitLeft(230.0f, &Label, 0);
RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f);
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f));
Label.HSplitTop(15.0f, 0, &Label);;
Label.VSplitLeft(70.0f, 0, &Label);
UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f);
// custom colour selector
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitMid(&Button, &Button2);
if(DoButton_CheckBox(&ColorBody, Localize("Custom colors"), *UseCustomColor, &Button))
{
*UseCustomColor = *UseCustomColor?0:1;
if(s_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
if(DoButton_CheckBox(&g_Config.m_ClShowSpecialSkins, Localize("Show Custom skins in selection"), g_Config.m_ClShowSpecialSkins, &Button2))
{
g_Config.m_ClShowSpecialSkins = g_Config.m_ClShowSpecialSkins?0:1;
s_InitSkinlist = true;
}
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(82.5f, &Label, &MainView);
if(*UseCustomColor)
{
CUIRect aRects[2];
Label.VSplitMid(&aRects[0], &aRects[1]);
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
int *paColors[2];
paColors[0] = ColorBody;
paColors[1] = ColorFeet;
const char *paParts[] = {
Localize("Body"),
Localize("Feet")};
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht.")};
static int s_aColorSlider[2][3] = {{0}};
for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
int PrevColor = *paColors[i];
int Color = 0;
for(int s = 0; s < 3; s++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
Label.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
Color <<= 8;
Color += clamp((int)(k*255), 0, 255);
UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1);
}
if(PrevColor != Color)
{
if(s_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
*paColors[i] = Color;
}
}
// skin selector
MainView.HSplitTop(20.0f, 0, &MainView);
static sorted_array s_paSkinList;
static float s_ScrollValue = 0.0f;
if(s_InitSkinlist)
{
s_paSkinList.clear();
for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i)
{
const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i);
// no special skins
if((s->m_aName[0] == 'x' && s->m_aName[1] == '_') || (!g_Config.m_ClShowSpecialSkins && s->m_aName[0] == '0'))
continue;
s_paSkinList.add(s);
}
s_InitSkinlist = false;
}
int OldSelected = -1;
UiDoListboxStart(&s_InitSkinlist, &MainView, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue);
for(int i = 0; i < s_paSkinList.size(); ++i)
{
const CSkins::CSkin *s = s_paSkinList[i];
if(s == 0)
continue;
if(str_comp(s->m_aName, Skin) == 0)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i);
char aBuf[128];
if(Item.m_Visible)
{
CTeeRenderInfo Info;
if(*UseCustomColor)
{
Info.m_Texture = s->m_ColorTexture;
Info.m_ColorBody = m_pClient->m_pSkins->GetColorV4(*ColorBody);
Info.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(*ColorFeet);
}
else
{
Info.m_Texture = s->m_OrgTexture;
Info.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
Info.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
Info.m_Size = UI()->Scale()*50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x+30, Item.m_Rect.y+Item.m_Rect.h/2));
Item.m_Rect.VSplitLeft(60.0f, 0, &Item.m_Rect);
Item.m_Rect.HSplitTop(10.0f, 0, &Item.m_Rect);
str_format(aBuf, sizeof(aBuf), "%s", s->m_aName);
RenderTools()->UI()->DoLabelScaled(&Item.m_Rect, aBuf, 12.0f, -1,Item.m_Rect.w);
if(g_Config.m_Debug)
{
vec3 BloodColor = *UseCustomColor ? m_pClient->m_pSkins->GetColorV3(*ColorBody) : s->m_BloodColor;
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
mem_copy(Skin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin));
if(s_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
}
typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
typedef struct
{
CLocConstString m_Name;
const char *m_pCommand;
int m_KeyId;
} CKeyInfo;
static CKeyInfo gs_aKeys[] =
{
{ "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString
{ "Move right", "+right", 0 },
{ "Jump", "+jump", 0 },
{ "Fire", "+fire", 0 },
{ "Hook", "+hook", 0 },
{ "Hook Collisions", "+showhookcoll", 0 },
{ "Hammer", "+weapon1", 0 },
{ "Pistol", "+weapon2", 0 },
{ "Shotgun", "+weapon3", 0 },
{ "Grenade", "+weapon4", 0 },
{ "Rifle", "+weapon5", 0 },
{ "Next weapon", "+nextweapon", 0 },
{ "Prev. weapon", "+prevweapon", 0 },
{ "Vote yes", "vote yes", 0 },
{ "Vote no", "vote no", 0 },
{ "Chat", "chat all", 0 },
{ "Team chat", "chat team", 0 },
{ "Converse", "chat all /c ", 0 },
{ "Show chat", "+show_chat", 0 },
{ "Emoticon", "+emote", 0 },
{ "Spectator mode", "+spectate", 0 },
{ "Spectate next", "spectate_next", 0 },
{ "Spectate previous", "spectate_previous", 0 },
{ "Console", "toggle_local_console", 0 },
{ "Remote console", "toggle_remote_console", 0 },
{ "Screenshot", "screenshot", 0 },
{ "Scoreboard", "+scoreboard", 0 },
{ "Respawn", "kill", 0 },
{ "Toggle Dummy", "toggle cl_dummy 0 1", 0 },
{ "Hammerfly Dummy", "toggle cl_dummy_hammer 0 1", 0 },
};
/* This is for scripts/update_localization.py to work, don't remove!
Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Respawn");
*/
const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View)
{
for (int i = Start; i < Stop; i++)
{
CKeyInfo &Key = gs_aKeys[i];
CUIRect Button, Label;
View.HSplitTop(20.0f, &Button, &View);
Button.VSplitLeft(135.0f, &Label, &Button);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name);
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
int OldId = Key.m_KeyId;
int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId);
if(NewId != OldId)
{
if(OldId != 0 || NewId == 0)
m_pClient->m_pBinds->Bind(OldId, "");
if(NewId != 0)
m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand);
}
View.HSplitTop(5.0f, 0, &View);
}
}
void CMenus::RenderSettingsControls(CUIRect MainView)
{
// this is kinda slow, but whatever
for(int i = 0; i < g_KeyCount; i++)
gs_aKeys[i].m_KeyId = 0;
for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
{
const char *pBind = m_pClient->m_pBinds->Get(KeyId);
if(!pBind[0])
continue;
for(int i = 0; i < g_KeyCount; i++)
if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0)
{
gs_aKeys[i].m_KeyId = KeyId;
break;
}
}
CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
MainView.VSplitMid(&MovementSettings, &VotingSettings);
// movement settings
{
MovementSettings.VMargin(5.0f, &MovementSettings);
MovementSettings.HSplitTop(MainView.h/3+60.0f, &MovementSettings, &WeaponSettings);
RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MovementSettings.Margin(10.0f, &MovementSettings);
TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14.0f*UI()->Scale(), Localize("Movement"), -1);
MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings);
{
CUIRect Button, Label;
MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
Button.VSplitLeft(135.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f*UI()->Scale(), -1);
Button.HMargin(2.0f, &Button);
g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5;
//*key.key = ui_do_key_reader(key.key, &Button, *key.key);
MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
}
UiDoGetButtons(0, 6, MovementSettings);
}
// weapon settings
{
WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
WeaponSettings.HSplitTop(MainView.h/3+50.0f, &WeaponSettings, &ResetButton);
RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
WeaponSettings.Margin(10.0f, &WeaponSettings);
TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14.0f*UI()->Scale(), Localize("Weapon"), -1);
WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings);
UiDoGetButtons(6, 13, WeaponSettings);
}
// defaults
{
ResetButton.HSplitTop(10.0f, 0, &ResetButton);
RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ResetButton.HMargin(10.0f, &ResetButton);
ResetButton.VMargin(30.0f, &ResetButton);
ResetButton.HSplitTop(20.0f, &ResetButton, 0);
static int s_DefaultButton = 0;
if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
m_pClient->m_pBinds->SetDefaults();
}
// voting settings
{
VotingSettings.VMargin(5.0f, &VotingSettings);
VotingSettings.HSplitTop(MainView.h/3-95.0f, &VotingSettings, &ChatSettings);
RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
VotingSettings.VMargin(10.0f, &VotingSettings);
TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14.0f*UI()->Scale(), Localize("Voting"), -1);
VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings);
UiDoGetButtons(13, 15, VotingSettings);
}
// chat settings
{
ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
ChatSettings.HSplitTop(MainView.h/3-45.0f, &ChatSettings, &MiscSettings);
RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ChatSettings.VMargin(10.0f, &ChatSettings);
TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14.0f*UI()->Scale(), Localize("Chat"), -1);
ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings);
UiDoGetButtons(15, 19, ChatSettings);
}
// misc settings
{
MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MiscSettings.VMargin(10.0f, &MiscSettings);
TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1);
MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
UiDoGetButtons(19, 30, MiscSettings);
}
}
void CMenus::RenderSettingsGraphics(CUIRect MainView)
{
CUIRect Button;
char aBuf[128];
bool CheckSettings = false;
static const int MAX_RESOLUTIONS = 256;
static CVideoMode s_aModes[MAX_RESOLUTIONS];
static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
static int s_GfxBorderless = g_Config.m_GfxBorderless;
static int s_GfxFullscreen = g_Config.m_GfxFullscreen;
static int s_GfxVsync = g_Config.m_GfxVsync;
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
CUIRect ModeList;
MainView.VSplitLeft(300.0f, &MainView, &ModeList);
// draw allmodes switch
ModeList.HSplitTop(20, &Button, &ModeList);
if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
{
g_Config.m_GfxDisplayAllModes ^= 1;
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
}
// display mode list
static float s_ScrollValue = 0;
int OldSelected = -1;
int G = gcd(s_GfxScreenWidth, s_GfxScreenHeight);
str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit (%d:%d)", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth, s_GfxScreenWidth/G, s_GfxScreenHeight/G);
UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
for(int i = 0; i < s_NumNodes; ++i)
{
const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16;
if(g_Config.m_GfxColorDepth == Depth &&
g_Config.m_GfxScreenWidth == s_aModes[i].m_Width &&
g_Config.m_GfxScreenHeight == s_aModes[i].m_Height)
{
OldSelected = i;
}
CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
if(Item.m_Visible)
{
int G = gcd(s_aModes[i].m_Width, s_aModes[i].m_Height);
str_format(aBuf, sizeof(aBuf), " %dx%d %d bit (%d:%d)", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth, s_aModes[i].m_Width/G, s_aModes[i].m_Height/G);
UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1);
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
g_Config.m_GfxColorDepth = Depth;
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
CheckSettings = true;
}
// switches
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxBorderless, Localize("Borderless window"), g_Config.m_GfxBorderless, &Button))
{
g_Config.m_GfxBorderless ^= 1;
if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen)
g_Config.m_GfxFullscreen = 0;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
{
g_Config.m_GfxFullscreen ^= 1;
if(g_Config.m_GfxFullscreen && g_Config.m_GfxBorderless)
g_Config.m_GfxBorderless = 0;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button))
{
g_Config.m_GfxVsync ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
int GfxFsaaSamples_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button);
if( GfxFsaaSamples_MouseButton == 1) //inc
{
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17;
CheckSettings = true;
}
else if(GfxFsaaSamples_MouseButton == 2) //dec
{
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples-1 +17)%17;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
{
g_Config.m_GfxTextureQuality ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
{
g_Config.m_GfxTextureCompression ^= 1;
CheckSettings = true;
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;
// check if the new settings require a restart
if(CheckSettings)
{
if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth &&
s_GfxScreenHeight == g_Config.m_GfxScreenHeight &&
s_GfxColorDepth == g_Config.m_GfxColorDepth &&
s_GfxBorderless == g_Config.m_GfxBorderless &&
s_GfxFullscreen == g_Config.m_GfxFullscreen &&
s_GfxVsync == g_Config.m_GfxVsync &&
s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
s_GfxTextureCompression == g_Config.m_GfxTextureCompression)
m_NeedRestartGraphics = false;
else
m_NeedRestartGraphics = true;
}
//
CUIRect Text;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
//text.VSplitLeft(15.0f, 0, &text);
UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1);
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht."),
Localize("Alpha")};
int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha};
for(int s = 0; s < 4; s++)
{
CUIRect Text;
MainView.HSplitTop(19.0f, &Button, &MainView);
Button.VMargin(15.0f, &Button);
Button.VSplitLeft(100.0f, &Text, &Button);
//Button.VSplitRight(5.0f, &Button, 0);
Button.HSplitTop(4.0f, 0, &Button);
float k = (*pColorSlider[s]) / 255.0f;
k = DoScrollbarH(pColorSlider[s], &Button, k);
*pColorSlider[s] = (int)(k*255.0f);
UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1);
}
}
void CMenus::RenderSettingsSound(CUIRect MainView)
{
CUIRect Button;
MainView.VSplitMid(&MainView, 0);
static int s_SndEnable = g_Config.m_SndEnable;
static int s_SndRate = g_Config.m_SndRate;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
{
g_Config.m_SndEnable ^= 1;
if(g_Config.m_SndEnable)
{
if(g_Config.m_SndMusic)
m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
}
else
m_pClient->m_pSounds->Stop(SOUND_MENU);
m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate);
}
if(!g_Config.m_SndEnable)
return;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button))
{
g_Config.m_SndMusic ^= 1;
if(Client()->State() == IClient::STATE_OFFLINE)
{
if(g_Config.m_SndMusic)
m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
else
m_pClient->m_pSounds->Stop(SOUND_MENU);
}
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
g_Config.m_SndNonactiveMute ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndGame, Localize("Enable game sounds"), g_Config.m_SndGame, &Button))
g_Config.m_SndGame ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndServerMessage, Localize("Enable server message sound"), g_Config.m_SndServerMessage, &Button))
g_Config.m_SndServerMessage ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable regular chat sound"), g_Config.m_SndChat, &Button))
g_Config.m_SndChat ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndTeamChat, Localize("Enable team chat sound"), g_Config.m_SndTeamChat, &Button))
g_Config.m_SndTeamChat ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndHighlight, Localize("Enable highlighted chat sound"), g_Config.m_SndHighlight, &Button))
g_Config.m_SndHighlight ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClThreadsoundloading, Localize("Threaded sound loading"), g_Config.m_ClThreadsoundloading, &Button))
g_Config.m_ClThreadsoundloading ^= 1;
// sample rate box
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoLabelScaled(&Button, Localize("Sample rate"), 14.0f, -1);
Button.VSplitLeft(190.0f, 0, &Button);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
g_Config.m_SndRate = max(1, str_toint(aBuf));
m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate;
}
// volume slider
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sound volume"), 14.0f, -1);
g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f);
MainView.HSplitTop(20.0f, 0, &MainView);
}
// volume slider map sounds
{
CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Map Sound volume"), 14.0f, -1);
g_Config.m_SndMapSoundVolume = (int)(DoScrollbarH(&g_Config.m_SndMapSoundVolume, &Button, g_Config.m_SndMapSoundVolume/100.0f)*100.0f);
MainView.HSplitTop(20.0f, 0, &MainView);
}
}
class CLanguage
{
public:
CLanguage() {}
CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {}
string m_Name;
string m_FileName;
int m_CountryCode;
bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; }
};
void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array *pLanguages)
{
IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file");
return;
}
char aOrigin[128];
char aReplacement[128];
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
continue;
str_copy(aOrigin, pLine, sizeof(aOrigin));
pLine = LineReader.Get();
if(!pLine)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
(void)LineReader.Get();
continue;
}
str_copy(aReplacement, pLine+3, sizeof(aReplacement));
pLine = LineReader.Get();
if(!pLine)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
continue;
}
char aFileName[128];
str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine+3)));
}
io_close(File);
}
void CMenus::RenderLanguageSelection(CUIRect MainView)
{
static int s_LanguageList = 0;
static int s_SelectedLanguage = 0;
static sorted_array s_Languages;
static float s_ScrollValue = 0;
if(s_Languages.size() == 0)
{
s_Languages.add(CLanguage("English", "", 826));
LoadLanguageIndexfile(Storage(), Console(), &s_Languages);
for(int i = 0; i < s_Languages.size(); i++)
if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
{
s_SelectedLanguage = i;
break;
}
}
int OldSelected = s_SelectedLanguage;
#if defined(__ANDROID__)
UiDoListboxStart(&s_LanguageList , &MainView, 50.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
#else
UiDoListboxStart(&s_LanguageList , &MainView, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
#endif
for(sorted_array::range r = s_Languages.all(); !r.empty(); r.pop_front())
{
CListboxItem Item = UiDoListboxNextItem(&r.front());
if(Item.m_Visible)
{
CUIRect Rect;
Item.m_Rect.VSplitLeft(Item.m_Rect.h*2.0f, &Rect, &Item.m_Rect);
Rect.VMargin(6.0f, &Rect);
Rect.HMargin(3.0f, &Rect);
vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
m_pClient->m_pCountryFlags->Render(r.front().m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect);
UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
}
}
s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != s_SelectedLanguage)
{
str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile));
g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console());
}
}
void CMenus::RenderSettings(CUIRect MainView)
{
static int s_SettingsPage = 0;
// render background
CUIRect Temp, TabBar, RestartWarning;
MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
MainView.VSplitRight(120.0f, &MainView, &TabBar);
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f);
TabBar.HSplitTop(50.0f, &Temp, &TabBar);
RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f);
MainView.HSplitTop(10.0f, 0, &MainView);
CUIRect Button;
const char *aTabs[] = {
Localize("Language"),
Localize("General"),
Localize("Player"),
("Tee"),
Localize("HUD"),
Localize("Controls"),
Localize("Graphics"),
Localize("Sound"),
Localize("DDNet")
};
int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs));
for(int i = 0; i < NumTabs; i++)
{
TabBar.HSplitTop(10, &Button, &TabBar);
TabBar.HSplitTop(26, &Button, &TabBar);
if(DoButton_MenuTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button, CUI::CORNER_R))
s_SettingsPage = i;
}
MainView.Margin(10.0f, &MainView);
if(s_SettingsPage == 0)
RenderLanguageSelection(MainView);
else if(s_SettingsPage == 1)
RenderSettingsGeneral(MainView);
else if(s_SettingsPage == 2)
RenderSettingsPlayer(MainView);
else if(s_SettingsPage == 3)
RenderSettingsTee(MainView);
else if(s_SettingsPage == 4)
RenderSettingsHUD(MainView);
else if(s_SettingsPage == 5)
RenderSettingsControls(MainView);
else if(s_SettingsPage == 6)
RenderSettingsGraphics(MainView);
else if(s_SettingsPage == 7)
RenderSettingsSound(MainView);
else if(s_SettingsPage == 8)
RenderSettingsDDRace(MainView);
if(m_NeedRestartSkins || m_NeedRestartGraphics || m_NeedRestartSound)
UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1);
}
void CMenus::RenderSettingsHUD(CUIRect MainView)
{
CUIRect Left, Right, HUD, Messages, Button, Label, Weapon, Laser;
MainView.HSplitTop(130.0f, &HUD, &MainView);
HUD.HSplitTop(30.0f, &Label, &HUD);
UI()->DoLabelScaled(&Label, Localize("HUD"), 20.0f, -1);
HUD.Margin(5.0f, &HUD);
HUD.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if (DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button))
{
g_Config.m_ClDDRaceScoreBoard ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if (DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button))
{
g_Config.m_ClShowIDs ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if (DoButton_CheckBox(&g_Config.m_ClShowhudScore, Localize("Show score"), g_Config.m_ClShowhudScore, &Button))
{
g_Config.m_ClShowhudScore ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if (DoButton_CheckBox(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health + ammo"), g_Config.m_ClShowhudHealthAmmo, &Button))
{
g_Config.m_ClShowhudHealthAmmo ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if (DoButton_CheckBox(&g_Config.m_ClShowChat, Localize("Show chat"), g_Config.m_ClShowChat, &Button))
{
g_Config.m_ClShowChat ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if (DoButton_CheckBox(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), g_Config.m_ClChatTeamColors, &Button))
{
g_Config.m_ClChatTeamColors ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if (DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), g_Config.m_ClShowKillMessages, &Button))
{
g_Config.m_ClShowKillMessages ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if (DoButton_CheckBox(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), g_Config.m_ClShowVotesAfterVoting, &Button))
{
g_Config.m_ClShowVotesAfterVoting ^= 1;
}
MainView.HSplitTop(130.0f, &Messages, &MainView);
Messages.HSplitTop(30.0f, &Label, &Messages);
Label.VSplitMid(&Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Messages"), 20.0f, -1);
Messages.Margin(5.0f, &Messages);
Messages.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("System message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 0.5f)); // default values
g_Config.m_ClMessageSystemHue = HSL.h;
g_Config.m_ClMessageSystemSat = HSL.s;
g_Config.m_ClMessageSystemLht = HSL.l;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageSystemHue = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemHue, &Button, g_Config.m_ClMessageSystemHue / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageSystemSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemSat, &Button, g_Config.m_ClMessageSystemSat / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageSystemLht = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemLht, &Button, g_Config.m_ClMessageSystemLht / 255.0f)*255.0f);
Left.HSplitTop(10.0f, &Label, &Left);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
char name[16];
str_copy(name, g_Config.m_PlayerName, sizeof(name));
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", name);
while (TextRender()->TextWidth(0, 12.0f, aBuf, -1) > Label.w)
{
name[str_length(name) - 1] = 0;
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", name);
}
UI()->DoLabelScaled(&Label, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Left.HSplitTop(20.0f, 0, &Left);
}
{
char aBuf[64];
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Highlighted message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(1.0f, 0.5f, 0.5f)); // default values
g_Config.m_ClMessageHighlightHue = HSL.h;
g_Config.m_ClMessageHighlightSat = HSL.s;
g_Config.m_ClMessageHighlightLht = HSL.l;
}
}
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageHighlightHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightHue, &Button, g_Config.m_ClMessageHighlightHue / 255.0f)*255.0f);
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageHighlightSat = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightSat, &Button, g_Config.m_ClMessageHighlightSat / 255.0f)*255.0f);
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageHighlightLht = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightLht, &Button, g_Config.m_ClMessageHighlightLht / 255.0f)*255.0f);
Right.HSplitTop(10.0f, &Label, &Right);
TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Spectator"), -1);
Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Spectator"), 12.0f, -1);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
char name[16];
str_copy(name, g_Config.m_PlayerName, sizeof(name));
str_format(aBuf, sizeof(aBuf), ": %s: %s", name, Localize ("Look out!"));
while (TextRender()->TextWidth(0, 12.0f, aBuf, -1) > Button.w)
{
name[str_length(name) - 1] = 0;
str_format(aBuf, sizeof(aBuf), ": %s: %s", name, Localize("Look out!"));
}
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Right.HSplitTop(20.0f, 0, &Right);
}
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Team message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(0.65f, 1.0f, 0.65f)); // default values
g_Config.m_ClMessageTeamHue = HSL.h;
g_Config.m_ClMessageTeamSat = HSL.s;
g_Config.m_ClMessageTeamLht = HSL.l;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageTeamHue = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamHue, &Button, g_Config.m_ClMessageTeamHue / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageTeamSat = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamSat, &Button, g_Config.m_ClMessageTeamSat / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageTeamLht = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamLht, &Button, g_Config.m_ClMessageTeamLht / 255.0f)*255.0f);
Left.HSplitTop(10.0f, &Label, &Left);
TextRender()->TextColor(0.45f, 0.9f, 0.45f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
str_format(aBuf, sizeof(aBuf), ": %s!", Localize("We will win"));
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Left.HSplitTop(20.0f, 0, &Left);
}
{
char aBuf[64];
Left.HSplitTop(20.0f, &Label, &Left);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Normal message"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 1.0f)); // default values
g_Config.m_ClMessageHue = HSL.h;
g_Config.m_ClMessageSat = HSL.s;
g_Config.m_ClMessageLht = HSL.l;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
g_Config.m_ClMessageHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHue, &Button, g_Config.m_ClMessageHue / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
g_Config.m_ClMessageSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSat, &Button, g_Config.m_ClMessageSat / 255.0f)*255.0f);
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
g_Config.m_ClMessageLht = (int)(DoScrollbarH(&g_Config.m_ClMessageLht, &Button, g_Config.m_ClMessageLht / 255.0f)*255.0f);
Left.HSplitTop(10.0f, &Label, &Left);
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
Label.VSplitLeft(tw, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
str_format(aBuf, sizeof(aBuf), ": %s :D", Localize("Hello and welcome"));
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
{
Right.HSplitTop(220.0f, &Laser, &Right);
RenderTools()->DrawUIRect(&Laser, vec4(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_ALL, 5.0f);
Laser.Margin(10.0f, &Laser);
Laser.HSplitTop(30.0f, &Label, &Laser);
Label.VSplitLeft(TextRender()->TextWidth(0, 20.0f, Localize("Laser"), -1) + 5.0f, &Label, &Weapon);
UI()->DoLabelScaled(&Label, Localize("Laser"), 20.0f, -1);
Laser.HSplitTop(20.0f, &Label, &Laser);
Label.VSplitLeft(5.0f, 0, &Label);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Inner color"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(0.5f, 0.5f, 1.0f)); // default values
g_Config.m_ClLaserInnerHue = HSL.h;
g_Config.m_ClLaserInnerSat = HSL.s;
g_Config.m_ClLaserInnerLht = HSL.l;
}
}
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(20.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
g_Config.m_ClLaserInnerHue = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerHue, &Button, g_Config.m_ClLaserInnerHue / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(20.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
g_Config.m_ClLaserInnerSat = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerSat, &Button, g_Config.m_ClLaserInnerSat / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(20.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
g_Config.m_ClLaserInnerLht = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerLht, &Button, g_Config.m_ClLaserInnerLht / 255.0f)*255.0f);
Laser.HSplitTop(10.0f, 0, &Laser);
Laser.HSplitTop(20.0f, &Label, &Laser);
Label.VSplitLeft(5.0f, 0, &Label);
Label.VSplitRight(50.0f, &Label, &Button);
UI()->DoLabelScaled(&Label, Localize("Outline color"), 16.0f, -1);
{
static int s_DefaultButton = 0;
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button)){
vec3 HSL = RgbToHsl(vec3(0.075f, 0.075f, 0.25f)); // default values
g_Config.m_ClLaserOutlineHue = HSL.h;
g_Config.m_ClLaserOutlineSat = HSL.s;
g_Config.m_ClLaserOutlineLht = HSL.l;
}
}
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
g_Config.m_ClLaserOutlineHue = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineHue, &Button, g_Config.m_ClLaserOutlineHue / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
g_Config.m_ClLaserOutlineSat = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineSat, &Button, g_Config.m_ClLaserOutlineSat / 255.0f)*255.0f);
Laser.HSplitTop(20.0f, &Button, &Laser);
Button.VSplitLeft(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
g_Config.m_ClLaserOutlineLht = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineLht, &Button, g_Config.m_ClLaserOutlineLht / 255.0f)*255.0f);
//Laser.HSplitTop(8.0f, &Weapon, &Laser);
Weapon.VSplitLeft(30.0f, 0, &Weapon);
vec3 RGB;
vec2 From = vec2(Weapon.x, Weapon.y + Weapon.h / 2.0f);
vec2 Pos = vec2(Weapon.x + Weapon.w - 10.0f, Weapon.y + Weapon.h / 2.0f);
vec2 Out, Border;
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
// do outline
RGB = HslToRgb(vec3(g_Config.m_ClLaserOutlineHue / 255.0f, g_Config.m_ClLaserOutlineSat / 255.0f, g_Config.m_ClLaserOutlineLht / 255.0f));
vec4 OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
Graphics()->SetColor(RGB.r, RGB.g, RGB.b, 1.0f); // outline
Out = vec2(0.0f, -1.0f) * (3.15f);
IGraphics::CFreeformItem Freeform(
From.x - Out.x, From.y - Out.y,
From.x + Out.x, From.y + Out.y,
Pos.x - Out.x, Pos.y - Out.y,
Pos.x + Out.x, Pos.y + Out.y);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
// do inner
RGB = HslToRgb(vec3(g_Config.m_ClLaserInnerHue / 255.0f, g_Config.m_ClLaserInnerSat / 255.0f, g_Config.m_ClLaserInnerLht / 255.0f));
vec4 InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
Out = vec2(0.0f, -1.0f) * (2.25f);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
Freeform = IGraphics::CFreeformItem(
From.x - Out.x, From.y - Out.y,
From.x + Out.x, From.y + Out.y,
Pos.x - Out.x, Pos.y - Out.y,
Pos.x + Out.x, Pos.y + Out.y);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
Graphics()->QuadsEnd();
// render head
{
Graphics()->BlendNormal();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_PARTICLES].m_Id);
Graphics()->QuadsBegin();
int Sprites[] = { SPRITE_PART_SPLAT01, SPRITE_PART_SPLAT02, SPRITE_PART_SPLAT03 };
RenderTools()->SelectSprite(Sprites[time_get() % 3]);
Graphics()->QuadsSetRotation(time_get());
Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 24, 24);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f);
QuadItem = IGraphics::CQuadItem(Pos.x, Pos.y, 20, 20);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->QuadsEnd();
}
// draw laser weapon
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(SPRITE_WEAPON_RIFLE_BODY);
RenderTools()->DrawSprite(Weapon.x, Weapon.y + Weapon.h / 2.0f, 60.0f);
Graphics()->QuadsEnd();
}
/*
Left.VSplitLeft(20.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
Button.VSplitRight(20.0f, &Button, 0);
char aBuf[64];
if (g_Config.m_ClReconnectBanTimeout == 1)
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectBanTimeout, Localize("second"));
}
else
{
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectBanTimeout, Localize("seconds"));
}
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
Left.HSplitTop(20.0f, &Button, 0);
Button.HMargin(2.0f, &Button);
g_Config.m_ClReconnectBanTimeout = static_cast(DoScrollbarH(&g_Config.m_ClReconnectBanTimeout, &Button, g_Config.m_ClReconnectBanTimeout / 120.0f) * 120.0f);
if (g_Config.m_ClReconnectBanTimeout < 5)
g_Config.m_ClReconnectBanTimeout = 5;*/
}
void CMenus::RenderSettingsDDRace(CUIRect MainView)
{
CUIRect Button, Left, Right, LeftLeft, Demo, Gameplay, Miscellaneous, Label;
MainView.HSplitTop(100.0f, &Demo , &MainView);
Demo.HSplitTop(30.0f, &Label, &Demo);
UI()->DoLabelScaled(&Label, Localize("Demo"), 20.0f, -1);
Demo.Margin(5.0f, &Demo);
Demo.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button))
{
g_Config.m_ClAutoRaceRecord ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClDemoName, Localize("Save the player name within the demo"), g_Config.m_ClDemoName, &Button))
{
g_Config.m_ClDemoName ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClDemoShowSpeed, Localize("Show demo speed on change"), g_Config.m_ClDemoShowSpeed, &Button))
{
g_Config.m_ClDemoShowSpeed ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Ghost"), g_Config.m_ClRaceGhost, &Button))
{
g_Config.m_ClRaceGhost ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button))
{
g_Config.m_ClRaceShowGhost ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
{
g_Config.m_ClRaceSaveGhost ^= 1;
}
MainView.HSplitTop(250.0f, &Gameplay , &MainView);
Gameplay.HSplitTop(30.0f, &Label, &Gameplay);
UI()->DoLabelScaled(&Label, Localize("Gameplay"), 20.0f, -1);
Gameplay.Margin(5.0f, &Gameplay);
Gameplay.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
{
CUIRect Button, Label;
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(120.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Overlay entities"), 14.0f, -1);
g_Config.m_ClOverlayEntities = (int)(DoScrollbarH(&g_Config.m_ClOverlayEntities, &Button, g_Config.m_ClOverlayEntities/100.0f)*100.0f);
}
{
CUIRect Button, Label;
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitMid(&LeftLeft, &Button);
Button.VSplitLeft(60.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabelScaled(&Label, Localize("Alpha"), 14.0f, -1);
g_Config.m_ClShowOthersAlpha = (int)(DoScrollbarH(&g_Config.m_ClShowOthersAlpha, &Button, g_Config.m_ClShowOthersAlpha /100.0f)*100.0f);
if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers, &LeftLeft))
{
g_Config.m_ClShowOthers ^= 1;
}
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads"), g_Config.m_ClShowQuads, &Button))
{
g_Config.m_ClShowQuads ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing (predict other players)"), g_Config.m_ClAntiPing, &Button))
{
g_Config.m_ClAntiPing ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing (predict grenades)"), g_Config.m_ClAntiPingGrenade, &Button))
{
g_Config.m_ClAntiPingGrenade ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClUnpredictedShadow, Localize("Show unpredicted shadow tee"), g_Config.m_ClUnpredictedShadow, &Button))
{
g_Config.m_ClUnpredictedShadow ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClShowNinja, Localize("Show ninja skin"), g_Config.m_ClShowNinja, &Button))
{
g_Config.m_ClShowNinja ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClOldGunPosition, Localize("Old gun position"), g_Config.m_ClOldGunPosition, &Button))
{
g_Config.m_ClOldGunPosition ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClZoomBackgroundLayers, Localize("Zoom background layers"), g_Config.m_ClZoomBackgroundLayers, &Button))
{
g_Config.m_ClZoomBackgroundLayers ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowOtherHookColl, Localize("Show other players' hook collision lines"), g_Config.m_ClShowOtherHookColl, &Button))
{
g_Config.m_ClShowOtherHookColl ^= 1;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection, &Button))
{
g_Config.m_ClShowDirection ^= 1;
}
CUIRect aRects[2];
Left.HSplitTop(5.0f, &Button, &Left);
Right.HSplitTop(5.0f, &Button, &Right);
aRects[0] = Left;
aRects[1] = Right;
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
int *pColorSlider[2][3] = {{&g_Config.m_ClBackgroundHue, &g_Config.m_ClBackgroundSat, &g_Config.m_ClBackgroundLht}, {&g_Config.m_ClBackgroundEntitiesHue, &g_Config.m_ClBackgroundEntitiesSat, &g_Config.m_ClBackgroundEntitiesLht}};
const char *paParts[] = {
Localize("Background (regular)"),
Localize("Background (entities)")};
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht.")};
for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
for(int s = 0; s < 3; s++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
Label.VSplitLeft(100.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
float k = (*pColorSlider[i][s]) / 255.0f;
k = DoScrollbarH(pColorSlider[i][s], &Button, k);
*pColorSlider[i][s] = (int)(k*255.0f);
UI()->DoLabelScaled(&Label, paLabels[s], 15.0f, -1);
}
}
MainView.HSplitTop(30.0f, &Label, &Miscellaneous);
UI()->DoLabelScaled(&Label, Localize("Miscellaneous"), 20.0f, -1);
Miscellaneous.VMargin(5.0f, &Miscellaneous);
Miscellaneous.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClDDRaceBinds, Localize("Bind free keys with DDRace binds"), g_Config.m_ClDDRaceBinds, &Button))
{
g_Config.m_ClDDRaceBinds ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClEditorUndo, Localize("Undo function in editor (could be buggy)"), g_Config.m_ClEditorUndo, &Button))
{
g_Config.m_ClEditorUndo ^= 1;
}
// Auto Update
#if !defined(CONF_PLATFORM_MACOSX) && !defined(__ANDROID__)
CUIRect HUDItem;
Left.HSplitTop(20.0f, &HUDItem, &Left);
HUDItem.VSplitMid(&HUDItem, &Button);
if(DoButton_CheckBox(&g_Config.m_ClAutoUpdate, Localize("Auto-Update"), g_Config.m_ClAutoUpdate, &HUDItem))
g_Config.m_ClAutoUpdate ^= 1;
Button.Margin(2.0f, &Button);
static int s_ButtonAutoUpdate = 0;
if (DoButton_Menu((void*)&s_ButtonAutoUpdate, Localize("Check now"), 0, &Button))
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Checking for an update");
RenderUpdating(aBuf);
AutoUpdate()->CheckUpdates(this);
}
#endif
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_ConnTimeout);
Right.HSplitTop(20.0f, &Button, &Right);
UI()->DoLabelScaled(&Button, Localize("Timeout (in seconds):"), 14.0f, -1);
Button.VSplitLeft(190.0f, 0, &Button);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_ConnTimeout, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
g_Config.m_ConnTimeout = clamp(str_toint(aBuf), 5, 1000);
}
{
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(190.0f, &Label, &Button);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Timeout code"));
UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
static float s_OffsetCode = 0.0f;
DoEditBox(g_Config.m_ClTimeoutCode, &Button, g_Config.m_ClTimeoutCode, sizeof(g_Config.m_ClTimeoutCode), 14.0f, &s_OffsetCode);
}
{
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(190.0f, &Label, &Button);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Dummy Timeout code"));
UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
static float s_OffsetCode = 0.0f;
DoEditBox(g_Config.m_ClDummyTimeoutCode, &Button, g_Config.m_ClDummyTimeoutCode, sizeof(g_Config.m_ClDummyTimeoutCode), 14.0f, &s_OffsetCode);
}
}