/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H #define GAME_CLIENT_COMPONENTS_BROADCAST_H #include class CBroadcast : public CComponent { // broadcasts char m_aBroadcastText[1024]; int m_BroadcastTick; float m_BroadcastRenderOffset; public: virtual int Sizeof() const override { return sizeof(*this); } virtual void OnReset() override; virtual void OnRender() override; virtual void OnMessage(int MsgType, void *pRawMsg) override; }; #endif