/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_LOCALIZATION_H
#define GAME_LOCALIZATION_H
#include // GNUC_ATTRIBUTE
#include
#include
#include
class CLanguage
{
public:
CLanguage() = default;
CLanguage(const char *pName, const char *pFileName, int Code) :
m_Name(pName), m_FileName(pFileName), m_CountryCode(Code) {}
std::string m_Name;
std::string m_FileName;
int m_CountryCode;
bool operator<(const CLanguage &Other) const { return m_Name < Other.m_Name; }
};
class CLocalizationDatabase
{
class CString
{
public:
unsigned m_Hash;
unsigned m_ContextHash;
const char *m_pReplacement;
CString() {}
CString(unsigned Hash, unsigned ContextHash, const char *pReplacement) :
m_Hash(Hash), m_ContextHash(ContextHash), m_pReplacement(pReplacement)
{
}
bool operator<(const CString &Other) const { return m_Hash < Other.m_Hash || (m_Hash == Other.m_Hash && m_ContextHash < Other.m_ContextHash); }
bool operator<=(const CString &Other) const { return m_Hash < Other.m_Hash || (m_Hash == Other.m_Hash && m_ContextHash <= Other.m_ContextHash); }
bool operator==(const CString &Other) const { return m_Hash == Other.m_Hash && m_ContextHash == Other.m_ContextHash; }
};
std::vector m_vLanguages;
std::vector m_vStrings;
CHeap m_StringsHeap;
int m_VersionCounter;
int m_CurrentVersion;
public:
CLocalizationDatabase();
void LoadIndexfile(class IStorage *pStorage, class IConsole *pConsole);
const std::vector &Languages() const { return m_vLanguages; }
bool Load(const char *pFilename, class IStorage *pStorage, class IConsole *pConsole);
int Version() const { return m_CurrentVersion; }
void AddString(const char *pOrgStr, const char *pNewStr, const char *pContext);
const char *FindString(unsigned Hash, unsigned ContextHash) const;
};
extern CLocalizationDatabase g_Localization;
class CLocConstString
{
const char *m_pDefaultStr;
const char *m_pCurrentStr;
unsigned m_Hash;
unsigned m_ContextHash;
int m_Version;
public:
CLocConstString(const char *pStr, const char *pContext = "");
void Reload();
inline operator const char *()
{
if(m_Version != g_Localization.Version())
Reload();
return m_pCurrentStr;
}
};
extern const char *Localize(const char *pStr, const char *pContext = "")
GNUC_ATTRIBUTE((format_arg(1)));
#endif