/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
#define GAME_CLIENT_COMPONENTS_CAMERA_H
#include
#include
class CCamera : public CComponent
{
enum
{
CAMTYPE_UNDEFINED=-1,
CAMTYPE_SPEC,
CAMTYPE_PLAYER,
};
int m_CamType;
vec2 m_LastPos[2];
vec2 m_PrevCenter;
public:
vec2 m_Center;
float m_Zoom;
CCamera();
virtual void OnRender();
// DDRace
virtual void OnConsoleInit();
virtual void OnReset();
private:
static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData);
static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData);
static void ConZoomReset(IConsole::IResult *pResult, void *pUserData);
};
#endif