#include #include #include "array.h" extern "C" { #include #include #include #include #include } // EDITOR SPECIFIC template void swap(T &a, T &b) { T tmp = a; a = b; b = tmp; } enum { MODE_MAP=0, MODE_LAYERS, MODE_IMAGES, DIALOG_NONE=0, DIALOG_LOAD_IMAGE, LAYERTYPE_INVALID=0, LAYERTYPE_GAME, LAYERTYPE_TILES, LAYERTYPE_QUADS, }; typedef struct { int x, y; // 22.10 fixed point } POINT; // float to fixed inline int f2fx(float v) { return (int)(v*(float)(1<<10)); } inline float fx2f(int v) { return v*(1.0f/(1<<10)); } typedef struct // as in file { int r, g, b, a; } COLOR; typedef struct // as in file { POINT points[5]; COLOR colors[4]; POINT texcoords[4]; int pos_env; int pos_env_offset; int color_env; int color_env_offset; } QUAD; typedef struct // as in file { POINT position; int type; } ENTITY; enum { ENTITY_NULL=0, ENTITY_SPAWN, ENTITY_SPAWN_RED, ENTITY_SPAWN_BLUE, ENTITY_FLAGSTAND_RED, ENTITY_FLAGSTAND_BLUE, ENTITY_ARMOR_1, ENTITY_HEATH_1, ENTITY_WEAPON_SHOTGUN, ENTITY_WEAPON_ROCKET, ENTITY_POWERUP_NINJA, NUM_ENTITIES, TILE_AIR=0, TILE_SOLID, TILE_NOHOOK, ENTITY_OFFSET=255-16*4, }; typedef struct // as in file { unsigned char index; unsigned char flags; unsigned char reserved1; unsigned char reserved2; } TILE; enum { CURVETYPE_STEP=0, CURVETYPE_LINEAR, CURVETYPE_SLOW, CURVETYPE_FAST, CURVETYPE_SMOOTH, NUM_CURVETYPES, }; typedef struct // as in file { int time; // in ms int curvetype; int values[4]; // 1-4 depending on envelope (22.10 fixed point) } ENVPOINT; class ENVELOPE { public: int channels; array points; char name[32]; float bottom, top; ENVELOPE(int chan) { channels = chan; name[0] = 0; bottom = 0; top = 0; } static int sort_comp(const void *v0, const void *v1) { const ENVPOINT *p0 = (const ENVPOINT *)v0; const ENVPOINT *p1 = (const ENVPOINT *)v1; if(p0->time < p1->time) return -1; if(p0->time > p1->time) return 1; return 0; } void resort() { qsort(points.getptr(), points.len(), sizeof(ENVPOINT), sort_comp); find_top_bottom(); } void find_top_bottom() { top = -1000000000.0f; bottom = 1000000000.0f; for(int i = 0; i < points.len(); i++) { for(int c = 0; c < channels; c++) { float v = fx2f(points[i].values[c]); if(v > top) top = v; if(v < bottom) bottom = v; } } } float eval(float time, int channel) { if(channel >= channels) return 0; if(points.len() == 0) return 0; if(points.len() == 1) return points[0].values[channel]; time = fmod(time, end_time())*1000.0f; for(int i = 0; i < points.len() - 1; i++) { if(time >= points[i].time && time <= points[i+1].time) { float delta = points[i+1].time-points[i].time; float a = (time-points[i].time)/delta; float v0 = fx2f(points[i].values[channel]); float v1 = fx2f(points[i+1].values[channel]); if(points[i].curvetype == CURVETYPE_SMOOTH) a = -2*a*a*a + 3*a*a; // second hermite basis else if(points[i].curvetype == CURVETYPE_SLOW) a = a*a*a; else if(points[i].curvetype == CURVETYPE_FAST) { a = 1-a; a = 1-a*a*a; } else if (points[i].curvetype == CURVETYPE_STEP) a = 0; else { // linear } return v0 + (v1-v0) * a; } } return points[points.len()-1].values[channel]; } void add_point(int time, int v0, int v1=0, int v2=0, int v3=0) { ENVPOINT p; p.time = time; p.values[0] = v0; p.values[1] = v1; p.values[2] = v2; p.values[3] = v3; p.curvetype = CURVETYPE_LINEAR; points.add(p); resort(); } float end_time() { if(points.len()) return points[points.len()-1].time*(1.0f/1000.0f); return 0; } }; class LAYER; class LAYERGROUP; class MAP; class LAYER { public: LAYER() { type = LAYERTYPE_INVALID; type_name = "(invalid)"; visible = true; readonly = false; } virtual ~LAYER() { } virtual void brush_selecting(RECT rect) {} virtual int brush_grab(LAYERGROUP *brush, RECT rect) { return 0; } virtual void brush_draw(LAYER *brush, float x, float y) {} virtual void brush_place(LAYER *brush, float x, float y) {} virtual void brush_flip_x() {} virtual void brush_flip_y() {} virtual void render() {} virtual void render_properties(RECT *toolbox) {} virtual void get_size(float *w, float *h) { *w = 0; *h = 0;} const char *type_name; int type; bool readonly; bool visible; }; class LAYERGROUP { public: array layers; int offset_x; int offset_y; int parallax_x; int parallax_y; const char *name; bool game_group; bool visible; LAYERGROUP(); ~LAYERGROUP(); void convert(RECT *rect); void render(); void mapscreen(); void mapping(float *points); bool is_empty() const; void clear(); void add_layer(LAYER *l); void get_size(float *w, float *h); void delete_layer(int index); int swap_layers(int index0, int index1); }; class IMAGE : public IMAGE_INFO { public: IMAGE() { tex_id = -1; name[0] = 0; } int tex_id; char name[128]; }; class MAP { public: array groups; array images; array envelopes; ENVELOPE *new_envelope(int channels) { ENVELOPE *e = new ENVELOPE(channels); envelopes.add(e); return e; } LAYERGROUP *new_group() { LAYERGROUP *g = new LAYERGROUP; groups.add(g); return g; } int swap_groups(int index0, int index1) { if(index0 < 0 || index0 >= groups.len()) return index0; if(index1 < 0 || index1 >= groups.len()) return index0; if(index0 == index1) return index0; swap(groups[index0], groups[index1]); return index1; } void delete_group(int index) { if(index < 0 || index >= groups.len()) return; delete groups[index]; groups.removebyindex(index); } }; struct PROPERTY { const char *name; int value; int type; int min; int max; }; enum { PROPTYPE_NULL=0, PROPTYPE_INT_STEP, PROPTYPE_INT_SCROLL, PROPTYPE_COLOR, PROPS_NONE=0, PROPS_GROUP, PROPS_LAYER, PROPS_QUAD, PROPS_QUAD_POINT, }; class EDITOR { public: EDITOR() { mode = MODE_LAYERS; dialog = 0; tooltip = 0; world_offset_x = 0; world_offset_y = 0; editor_offset_x = 0.0f; editor_offset_y = 0.0f; world_zoom = 1.0f; zoom_level = 100; lock_mouse = false; mouse_delta_x = 0; mouse_delta_y = 0; mouse_delta_wx = 0; mouse_delta_wy = 0; gui_active = true; proof_borders = false; animate = false; animate_start = 0; animate_time = 0; props = PROPS_NONE; show_envelope_editor = 0; } void make_game_group(LAYERGROUP *group); void make_game_layer(LAYER *layer); int save(const char *filename); int load(const char *filename); QUAD *get_selected_quad(); LAYER *get_selected_layer_type(int index, int type); LAYER *get_selected_layer(int index); LAYERGROUP *get_selected_group(); class LAYER_GAME *game_layer; LAYERGROUP *game_group; int do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val); int mode; int dialog; const char *tooltip; float world_offset_x; float world_offset_y; float editor_offset_x; float editor_offset_y; float world_zoom; int zoom_level; bool lock_mouse; bool gui_active; bool proof_borders; float mouse_delta_x; float mouse_delta_y; float mouse_delta_wx; float mouse_delta_wy; bool animate; int64 animate_start; float animate_time; int props; int show_envelope_editor; MAP map; }; extern EDITOR editor; typedef struct { int x, y; int w, h; } RECTi; class LAYER_TILES : public LAYER { public: LAYER_TILES(int w, int h); ~LAYER_TILES(); void resize(int new_w, int new_h); void make_palette(); virtual void render(); int convert_x(float x) const; int convert_y(float y) const; void convert(RECT rect, RECTi *out); void snap(RECT *rect); void clamp(RECTi *rect); virtual void brush_selecting(RECT rect); virtual int brush_grab(LAYERGROUP *brush, RECT rect); virtual void brush_draw(LAYER *brush, float wx, float wy); virtual void brush_flip_x(); virtual void brush_flip_y(); virtual void render_properties(RECT *toolbox); void get_size(float *w, float *h) { *w = width*32.0f; *h = height*32.0f; } int tex_id; int game; int image; int width; int height; TILE *tiles; }; class LAYER_QUADS : public LAYER { public: LAYER_QUADS(); ~LAYER_QUADS(); virtual void render(); QUAD *new_quad(); virtual void brush_selecting(RECT rect); virtual int brush_grab(LAYERGROUP *brush, RECT rect); virtual void brush_place(LAYER *brush, float wx, float wy); virtual void brush_flip_x(); virtual void brush_flip_y(); virtual void render_properties(RECT *toolbox); void get_size(float *w, float *h); int image; array quads; }; class LAYER_GAME : public LAYER_TILES { public: LAYER_GAME(int w, int h); ~LAYER_GAME(); virtual void render_properties(RECT *toolbox); }; inline void calc_screen_params(float amount, float wmax, float hmax, float aspect, float *w, float *h) { float f = sqrt(amount) / sqrt(aspect); *w = f*aspect; *h = f; // limit the view if(*w > wmax) { *w = wmax; *h = *w/aspect; } if(*h > hmax) { *h = hmax; *w = *h*aspect; } } inline void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, float offset_x, float offset_y, float aspect, float zoom, float *points) { float width, height; calc_screen_params(1300*1000, 1500, 1050, aspect, &width, &height); center_x *= parallax_x; center_y *= parallax_y; width *= zoom; height *= zoom; points[0] = offset_x+center_x-width/2; points[1] = offset_x+center_y-height/2; points[2] = offset_x+center_x+width/2; points[3] = offset_x+center_y+height/2; } /* inline void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, float offset_x, float offset_y, float aspect, float zoom, float *points) { float width = 300*3*zoom*aspect; float height = 300*3*zoom; center_x *= parallax_x; center_y *= parallax_y; points[0] = offset_x+center_x-width/2; points[1] = offset_y+center_y-height/2; points[2] = offset_x+center_x+width/2; points[3] = offset_y+center_y+height/2; }*/