SDL = { basepath = PathPath(_REQUIREDNAME), OptFind = function (name, required) local check = function(option) option.value = nil option.use_sdlconfig = nil option.use_win32sdl = nil option.use_osxframework = nil option.lib_path = nil if ExecuteSilent("sdl-config") > 0 and ExecuteSilent("sdl-config --cflags") == 0 then option.value = 1 option.use_sdlconfig = 1 end if platform == "win32" then option.value = 1 option.use_win32sdl = 1 end if platform == "macosx" then option.value = 1 option.use_osxframework = 1 end end local apply = function(option, settings) if option.use_sdlconfig then settings.cc.flags = settings.cc.flags .. " -I/usr/include/SDL " settings.linker.flags = settings.linker.flags .. " `sdl-config --libs` " end if option.use_osxframework then client_settings.linker.frameworks:add("SDL") client_settings.cc.includes:add("/Library/Frameworks/SDL.framework/Headers") end if option.use_win32sdl then settings.cc.includes:add(SDL.basepath .. "/include") settings.linker.libpath:add(SDL.basepath .. "/vc2005libs") settings.linker.libs:add("SDL") settings.linker.libs:add("SDLmain") end end local save = function(option, output) output:option(option, "value") output:option(option, "use_sdlconfig") output:option(option, "use_win32sdl") output:option(option, "use_osxframework") end local display = function(option) if option.value then if option.use_sdlconfig then return "using sdl-config" end if option.use_win32sdl then return "using supplied win32 libraries" end if option.use_osxframework then return "using osx framework" end return "using unknown method" else if option.required then return "not found (required)" else return "not found (optional)" end end end local o = MakeOption(name, 0, check, save, display) o.apply = apply o.include_path = nil o.lib_path = nil o.required = required return o end }